2DArtist Magazine Marzo 2015
2DArtist Magazine Marzo 2015
2DArtist Magazine Marzo 2015
Create this
image!
Tutorial +
pro tips
Ma st er ions
d creat
styl iz e ra m arz
Amin Fa y-step process
-b
es yo u through
eyan tak sed to create
u
ers
the step tion Music Mak
tra
his illus
2DARTIST MAGAZINE | ISSUE 111
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Contributors
MIKE AZEVEDO ILYA DYKOV
Mike is passionate about telling stories with images Ilya Dykov is a freelance 2D artist, who achieves a
and is currently working as a freelance concept artist traditional painterly feel to his images. Ilya guides you
and illustrator for game companies. Mike also teaches through his thought process when speed-painting to
painting classes in Brazil. a brief.
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Magazine.
Your
Deputy Editor
Jess Serjent-Tipping
jess@3dtotal.com
Sub Editor
Adam Smith
Graphic Designer
Aryan Pishneshin
Disclaimer
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3dtotal.com Ltd. Artwork that
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The Artist
Mike Azevedo
pkmike.tumblr.com
Interviewed by:
Jess Serjent-Tipping
Rising star
of digital art
Mike Azevedo creates stunning fantasy work with the awesome combination
of great color palettes, character design and lighting. He shares his inspirations,
experiences and journey into the digital art world
2DARTIST MAGAZINE | Rising star of digital art
With his perfect combination of color, character and when the time came I decided to make this my 2da: What is your biggest source of inspiration? Is
design and lighting, Mike Azevedo is one of the profession, but of course I had to prove that I could there a particular style, mood or scene that you are
rising stars of the digital art world. An illustrator earn a living from this. It wasnt so easy at the start, drawn to?
and concept artist from Brazil, he works mostly mostly because the art education in Brazil is not very
for game companies, with clients including good, but fortunately my desire to work with what I MA: Im definitely very inspired by games, I always
Applibot, VOLTA, Riot Games and Guerrilla love was bigger than the barriers. I started studying loved playing them as a kid and a lot of games are
Games. He also teaches digital painting classes every day at home and pursued this career. big memories of my childhood. When Im thinking
in Brazil as a mission to develop the industry about what to paint I always try to think about
and education there. He will also be speaking at 2da: When you were just beginning, what helped you what kind of scene would I like to see in a game?
this years Trojan Horse was a Unicorn festival in the most in terms of a learning process and gaining or something like that. I like painting things that
Troia, Portugal. We caught up with Mike to chat invaluable experience? involve different cultures. One thing that I really like
about his journey into the videogame industry, to play from time to time is the idea of a world of tiny
his inspirations and what hes looking forward to MA: The constant studying is what helped me the people, hiding from normal sized people, like Arietty
at THU/2015. most during that time. Its very easy to fall into this from Studio Ghibli.
mind set of thinking youre not good enough,
2dartist: Tell us about you background and journey? but always being consistent about studying really 2da: What is your favorite image (that youve
Where did it all begin? helped a lot to realize exactly what you fear the most created) to date or project that youve worked on
about drawing, and what are the hardest things for and why?
Mike Azevedo: I began my career like many other you, and just go for it you dont have to show it to
artists, by drawing since I was a little kid, watching anyone. Constantly leaving your comfort zone and MA: I dont think I have a favorite image of all time; I
cartoons and using crayons to imagine different trying new techniques and approaches to painting had a lot of fun doing a lot of them. I really enjoyed
worlds and situations, basically what I still do today. and drawing, I still find myself doing this today, and the process of the dragons I painted. The forest
My family was always very supportive of my drawing probably will do it forever. dragon sure was very relaxing (and time consuming).
2DARTISTMAG.COM
Where are you little creature Mike Azevedo
Scout Mike Azevedo
Artist Timeline
Mikes career so far
2008: First Tablet
2010: Finding out about conceptart.org sketchbook threads
2011: Gained his first international Freelance work
2011: Joined the Crimson Daggers group
2013: Started teaching digital painting in Brazil
The Gauntlet piece I did for a Crimson daggers MA: When Im thinking about ideas, as I said before, I tool, Color Dodge layers, and Hard Light layers
challenge was very helpful to learn; it was kind of like to focus on what do I want to see? I try to avoid really help a lot to add contrast during the process,
a breaking point too, because I realized I could try thinking about other peoples opinions and ideas, because I start with a very dull light.
other styles in painting and have fun and paint things because I want it to be as true as possible to myself.
the way I want this is important. Before that I was 2da: What are you looking forward to at THU/2015?
trying to follow a lot what everyone was doing and While painting I like to see what kind of process
trying to emulate that, so that was an eye opening would fit better. Sometimes I do lineart and MA: The main thing is meeting other artists that I
piece, regarding projects; I really enjoyed working sometimes I jump straight to brushstrokes. I dont have admired for so many years online, and talking
freelance for Riot Games, it was super demanding, have a set number of steps that I repeat every time, and sketching with some of my favorite artists. Im
but also a great learning experience. as I find that to be a bit boring. I like to explore as sure Im going to learn a lot just by being around
much as I can when I paint something. I like to sketch everyone at the event. I am looking forward to that
2da: Can you take us through your typical work some ideas using printing paper to figure out some atmosphere of passion to learn. Ive never been to
process? What tools do you use to get from an idea main elements before jumping to the final image. I such a big event in terms of number of artists and big
to a professional finished piece? like to build up the contrast, so tools like the Dodge names of the industry in one place. Im sure Im going
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to smile all the time not believing my luck Im very a lot with clients ideas makes me want to try it work at all when Im doing this, its very refreshing.
honored to be joining as an instructor this year. for myself too, and almost all the books I own are Sometimes I also like to watch game streams and I
artbooks, so I have a lot of ideas of what I want to do enjoy DotA competitions, such as The International,
2da: Are there any areas in the digital art world that with mine. they are super thrilling to watch; unfortunately I dont
youd like to branch into (and why)? find time to play it.
2da: Its always good to take time out from work and
MA: Id love to one day make a game; as I said before, reflect. What do you like to do to relax? 2da: If you could give future digital artists just one
I grew up playing games and trying to imagine piece of advice on working in the industry, what
new worlds and possibilities, so Id love to develop MA: I like to go to a good restaurant, hang out with would it be?
a game with my own ideas and concepts for the my friends and my girlfriend. I love watching a good
characters/environments. It would also be fun to movie. I actually learn a lot about storytelling and MA: Im sure Im forgetting something, its hard to
make an artbook Ive had a bit of experience with composition watching movies, and I actually like to give one piece of advice that will always work, but
that, but never actually made it fully happen. I hope sketch when I dont have work to do. Just sketch with Id say if you want to become a digital artist you
someday I can do it. Printing, shipping and working no pressure. I say that because it doesnt feel like have to be willing to fail a lot of times. Its important
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Warrior fairy Mike Azevedo
The Artist
Amin Faramarzeyan
artstation.com/artist/amin-
fara
Interviewed by:
Jess Serjent-Tipping
The secret
to a signature style
Illustrator and art director, Amin Faramarzeyan shares a selection of his unique
artwork and chats about his journey into the industry and what inspires him
2DARTIST MAGAZINE | The secret to a signature style
Amin Faramarzeyan is an Illustrator born in Iran Amin Faramarzeyan: Thank you. I have loved using a mouse! I still draw in sketchbooks and love
and now living in Dubai, United Arab Emirates. drawing and painting for as long as I can remember. traditional medium, but really enjoy the flexibility of
Instead of going to normal schools I went to graphic digital medium. Im also a big fan of technology!
He has a very personal interesting style, using design technical school after my secondary school.
geometric and polygonal shapes to create I had a chance to live my dream life when I was 14 2da: What was it about the digital tools that made
vibrant illustrations which often contain a dose or 15 years old; I met so many young and ambitious you want to pursue a career in the industry?
of humor! We caught up with Amin to chat about artists in that school and I still think that place was
his signature style and inspirations as he shares a magical somehow! AF: More or less its flexibility, basically you have a
selection of his brilliant work. freedom to correct things pretty quick which can be
Regarding digital art, I was 16 when my older brother a bad thing sometimes! But in general, working with
2dartist: Hi Amin, thanks for chatting with us today. bought a computer. I was so into traditional art the latest technology is always fun if you can afford
First, could you tell our readers a little bit about like painting with quiche or watercolor and when it obviously, its like hey man do you like to draw?
yourself and your background in digital art? Where my brother showed me Photoshop I immediately Here is a pen that can draw in millions of colors! Its
did it all begin? fell in love with it and started to paint digitally very tempting. On the other hand it was quite clear
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that this new world is becoming bigger and stronger. fascinating; we are very complicated creatures and AF: Thanks a lot that means a lot to me. Basically you
Simply put I enjoy working digitally. I could also see therefore interesting to observe and get inspiration always have your style and you are simply not aware
my friends and colleagues using the digital tools from. Sometimes I go out and a nice breeze hits me, of it! The reason could be all the noise around you
more and more back then. all of a sudden Im inspired! This subject is still very or lack of knowledge so you spend a good chunk of
unclear for me. your life learning and growing while achieving that
2da: What is your biggest source of inspiration? Is sense of self trust to do the things you always loved,
there a particular style, mood or scene that you are I love anything in animation or cartoony style! Its my then you let go of your fear and start doing what you
drawn to? favorite because it captures the essence of things. Im believe in.
drawn to anything that makes me think, thats why I
AF: Like so many other artists I get my inspirations love stories. It was the same for me, learning the basics like
from various sources, to mention a few: people, form, anatomy, light, and so on, then realizing
nature, other amazing artists (any field of art), sport, 2da: You have a distinct style which is very that I dont know enough and I have to fasten my
politics and society, traveling and the list continues. recognizable, how did you develop this particular seatbelt for a long journey of learning and growing.
Maybe the biggest source is people; they are signature style? One other thing maybe is because I always wanted
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2DARTIST MAGAZINE | The secret to a signature style
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2da: Are there any areas in the digital art world that
youd like to branch into (and why)?
2003: Created Ghoore, a little 2D animation that 2009-present: Joined Optix as an art-director 2014: Art director and visual development for
received a small award! preproduction on a LEGO TV series.
2011: Art director for the award winning commercial
2003: Became storyboard man and part of the visual for Emirates Airline.. 2014: Illustrator and designer for Motigas
development at Saba. promotional artworks.
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2DARTIST MAGAZINE | The secret to a signature style
Something fun Amin did for Halloween; he tried to tell a little story with the girl in this piece
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Another
2DARTIST nightmare
MAGAZINE | Theofsecret
Amins
to a with thestyle
signature skull head character now
wearing a police uniform. He tried to use a simple palette
the game Gigantic, and honestly this was my best AF: First of all, I have to say love you all because you
Be strong and flexible, learn commissioned project so far. They gave me freedom are trying and working hard! I tell you this as a friend;
digital tools and appreciate to come up with my own things; they wanted my work hard and have fun at the same time, work for
traditional skills style and didnt push the work into strange territories the industry and dont, learn the foundations and
movies as I possibly can! Im planning to become like the changes that unfortunately some clients do break them, be strong and flexible, learn digital tools
an independent artist, so I can work with my own which ends up with broken artworks! and appreciate traditional skills. Learn light and
deadlines and schedule just because no one can understand the darks!
plan your life better than you (imagine if I mess up It is rare that people ask for my style and they told
planning mine, then I have to come back to you and me its mainly because it is very different, although These two, sometimes opposite things, can hopefully
beg you to remove that line!) thats not good news for me commercially, but I give you a sense of balance in your life. Its extremely
take it as a compliment! Its my responsibility to do easy to fall off of one side of the cliff, the challenge is
2da: What has been your favorite commission/ something with it. to stay in balance and stay sane! I wish you all a hefty
project to work on so far and why? amount of luck and health.
2da: If you could give future digital artists just one
AF: A couple of months ago I had the chance to work piece of advice on working in the industry, what 2da: Finally, what can we expect to see from you in
on certain posters and promotional artworks for would it be? the future?
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2DARTIST MAGAZINE | The secret to a signature style
HOW
FIND OUTEATED
AMIN CR AGE
HIS IM ERS
K
MUSIC MA 114!
ON PAGE
2DARTISTMAG.COM
Image - Lorenzo Zitta
2014 NewTek, Inc. LightWave is a trademark of NewTek. All rights reserved. All other marks are the property of their respective holders.
Italian digital artist Lorenzo Zitta knows how to create thought provoking still
images with LightWave 11.6. Whether the still is computer-generated with
LightWave, an artful arrangement of digital photos, or a combination of the two,
the composition of the scene with its attention to detail and unusual merging of
objects demands a closer look.
Thanks to LightWave, I can quickly test many different approaches for my projects.
I love bringing models into Layout and switching on Radiosity, then start working
on shading and lighting, bringing in more elements, and testing and improvising
to get the look I want. - Lorenzo Zitta.
Each issue the 2dartist team selects 10 of the best digital images from around the world. Enjoy!
2DARTISTMAG.COM
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Fungal Overgrowth
Marco Gorlei
Year created: 2015
Software used: Photoshop
Web: mgorleidesign.tumblr.com
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Rubik Space Quest
Markus Neidel
Year created: 2014
Web: markus-neidel.de
2DARTIST MAGAZINE | ISSUE 111
Over your
Te shoulder
Honunui
Even Mehl
DaneAmundsen
Madgwick
Year created: 2014
Web: artstation.com/artist/mischeviouslittleelf
Web: danemadgwick.com
2DARTIST MAGAZINE | The Gallery
En Garde
Markus Lovadina
Year created: 2014
Web: malosart.blogspot.co.uk
2DARTIST MAGAZINE | ISSUE 111
Little story
Kolobaev Mark
Year created: 2015
mous.squarespace.com
Mousart
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2DARTIST MAGAZINE | The Gallery
1920 - survivors
Jakub Rozalski
Year created: 2014
Web: artstation.com/artist/jakubrozalski
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2DARTIST MAGAZINE | The Gallery
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Robocat
Max Kostenko
Year created: 2015
Web: max-kostenko.com
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2DARTIST MAGAZINE | The Gallery
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2DARTIST MAGAZINE | The Gallery
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Drone
Alex Nice
Year created: 2015
Web: alexnice.com
Alexnice2015
49
2DARTIST MAGAZINE | The Gallery
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Futuristic slums
Jean-Guilhem Bargus
Year created: 2014
Web: artstation.com/artist/chillpill
Jean-Guilhem Bargus
51
o F o r e r o
Fernand
r
r and illustrato
designe is
Graphic Forero reveals h acter and
o ar
Fernand k of detailed ch
oo
sketchb esigns
d
creature
The Artist
Fernando Forero
fernandoforeroart.com
Fernando Forero is a
Colombian graphic
designer, illustrator and
typographer based in
Poland with over 16 years
of experience. Many of
his personal works have
won international awards
and have been exhibited
at various events and
countries. His artworks
are constantly reviewed
in publications of art and
design and are currently
featured in specialized
blogs of design and/
or illustration thanks to
the expressive quality of
his work. Currently hes
working as GUI artist for
the videogame developer
company CD PROJEKT
RED, and as a freelancer
for many others across
the globe.
Sketchbook of Fernando Forero
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PRO TIP
Draw things you dont know how to draw
Once you have regular practice of making drawings, you will notice
that most of the time you draw the same things or subjects, so its
good to invest some time into drawing new things that you dont
know how to draw. It will make your skills stronger, as well as
teaching you to see more.
55
Sketchbook of Fernando Forero
Materials
When I lived in Colombia I was selecting specific
papers with different qualities depending on my
needs and I took them to a friend of mine to bind
into a sketchbook.
Sketching techniques
First I draw a few simple lines composed as an
organic movement over the paper and from there
I start to create a more elaborate picture rendered
with details and volumes. In principle I am driven by
my intuition, then led by my experience and values I
let the image flow.
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Sketchbook of Fernando Forero
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Sketchbook of Fernando Forero
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A personal version of a dragon, exploring a sense of
3D in the render
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Sketchbook of Fernando Forero
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Sketchbook of Fernando Forero
PRO TIP
Just be yourself
The better way to stand out in the
industry is to just make things as
only you can do.
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Sketchbook of Fernando Forero
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Sketchbook of Fernando Forero
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Would you like to see your sketches
featured in 2dartist magazine?
Were always on the lookout for talented artists
and their artwork to adorn the pages of our
magazine. If you think you have what it takes,
get in touch!
We round up two pro artists to tackle the same topic and create a painting in just 30-min-
utes! Discover how each artist interpreted the brief in the following tutorials.
Florian Aupetit
florianaupetit.tumblr.com
Software Used:
Photoshop
Artist #1
SPEED PAINTING
CHALLENGE
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2DARTIST MAGAZINE | Speed up your workflow
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Brightness and Contrast adjustment layer to add feeling. If you practice speed-painting everyday, Dont spend a lot of time finding a good
contrast. Then I use a Vibrance adjustment layer this is a good tool to speed up your productivity, design for the character; use your time
(Layer > New Adjustment Layer > Vibrance) and so keep working and dont forget to tell stories to work on his integration
increase the vibrance to 50%. with your paintings!
81
The Artist
Florian Aupetit
florianaupetit.tumblr.com
The Artist
Ilya Dykov
artstation.com/artist/dykov
Software Used:
Photoshop
Artist #2
SPEED PAINTING
CHALLENGE
Improve your
painting practice
Discover Ilya Dykovs thought process when interpreting a brief as he
guides you through his speed-painting workflow
2DARTIST MAGAZINE | ISSUE 111
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PRO TIP
Practice
The more sketches you draw the
more skilled you become. Use
multiple tools that youve never
dealt with before. Photobashing,
3D, various simulations and so on
will do.
Grounds and perspective (part 2): Remember season in Belarus, by the way), a wounded tree, elements to hint at what has happened or will
that air has its own density; use it if you want broken branches (slightly hinting on the size of happen in the image.
your picture to look realistic. For example, you the creature), maybe some leftovers of its food,
can differentiate trees between the background, details of scenery and so on. Also there is of
middle distance and foreground by how blurry course, our ridiculously brave idiot-snowboarder
the area is; the blurrier it is the greater the who takes a selfie instead of running as fast Adding in the base color palette
distance the tree is from the viewer. as possible from the place. If you put all those
elements into right proportion the picture will Checking the composition and adding
you make a sketch you should ask yourself: who, Photorealism is just a manner, not a proof of Check your values and perspective in
what, and why? veracity. Your task is to drive the imagination of black-and-white
the viewer to the same idea you are trying to put
In this sketch you can see moody cold colors, across. You can succeed with it by using a good Using different elements to create and
grumpy rainy/snowy weather (typical for this balance of the elements. The trick is to use the enhance the atmosphere
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The Artist
Ilya Dykov
artstation.com/artist/dykov
111
Create this
image!
Tutorial +
pro-tips
Ma st er ions
d creat
styl iz e Amin
t
F
e
a
p
ra
-
m
by
tak
oce
e
-step pr akers
s you through
arzeyan ss used to crea
te
the s usic M
illu s tration M
his
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The Artist
Simon Dominic
painterly.co.uk
Software Used:
Photoshop
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PRO TIP
Be honest
Weve all been in the situation
where were ploughing ahead on a
piece and its not working out. We
see the problems but the more we
fiddle and tweak the worse they get.
Eventually we kid ourselves that
there are no problems and submit
the piece for review, or post it on
a forum, only to get back criticism
that if wed been honest with
ourselves wed known was coming.
Dont be afraid to say Stuff it!
and start over, or blot out half your
image and re-do it from scratch.
This is part of the process, not an
admission of failure, and you will
always benefit from it in the end.
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PRO TIP
Get organized
It might seem contrary to the artistic
temperament but organizing your
workspace is a stage of the creative
process not to be overlooked. Its well
worth spending time experimenting
with the best layouts for your panels
and menus and creating bespoke
content suited to your own workflow.
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as too much blending will destroy the painterly salmon-pink light of the sunset emanating from Blending should be used sparingly,
effect and make the result look overly digital. outside the right-most border. Most of the rest of for subtle color transition rather than
the landscape is not lit directly by the sun, and to define form
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The Artist
Simon Dominic
painterly.co.uk
Get the Renderpower of 3000 CPUs
into your Desktop
Image by Kerim Ekal (www.kerimekal.com)
Rendered at RebusFarm
35
RebusFarm 2.0 is your next generation render technology to
harness the power of 3 000 CPUs. This means an easier workow,
faster live monitoring and safer realtime communication.
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Do you want to know more ?
Subscribe today
and receive 4 free issues!
A great source of inspiration and tips on how to improve your skills
and speed up your painting process. Besides very detailed step-by-step
tutorials, 2dartist magazine will also ensure there are a large variety of
topics covered as well.
- Blaz Porenta, illustrator
Rafa ArSen
behance.net/rafaarsen
Software Used:
Photoshop
Create a pin-up
illustration
Using standard Photoshop brushes and Blending layers,
Rafa ArSen demonstrates how to paint a stylized pin-up girl
2DARTIST MAGAZINE | ISSUE 110
To correct possible mistakes it is very useful to flip Cleaning up the sketch can be done in several
the image horizontally and vertically to see it from ways, the most common is to add another layer
different viewpoints. Its good to do several poses on top of the sketch layer and draw a new line
to find the best one. In this step in general I look over the rough line. I personally clean up the
for sensations, movement, and composition. shape with the Eraser tool and repaint zone by
zone defining and cleaning the line while trying to
The result is a simple drawing and a little rough keep a uniform size and hue.
that helps me visualize the character and form.
I try different ideas of the pose of the hands In this step I add details such as the identification
and the glasses design; it is easier not having to card in a pocket of her uniform or the texture of
devote much time to a very elaborate line. the gloves. To enhance the pin-up style pose,
dress, hairstyle, and expression, everything must
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each part; for this I turn off the layers of color direct way. I do all these steps taking into
It is important to keep adjustments applied in the previous step to work account the texture of the material that we are
in mind the texture of the with the original color in volumes. This allows me representing (hair, clothing, rubber and so on).
material we want to achieve; if to use the Color Picker tool to define volumes,
we overuse these brushes the correcting and improving each area. I add a new layer to test out some effects. By
result will be a very smooth adding another layer I can experiment and
overall texture I use a blurred brush for large areas and a Hard manipulate the previous steps without fear of
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2DARTIST MAGAZINE | Create a pin-up illustration
Finished illustration
2DARTISTMAG.COM
The Artist
Rafa ArSen
behance.net/rafaarsen
3DTOTALPUBLISHING
The Beginners Guide series is back with a clear and comprehensive look at working in Adobe Photoshop Elements.
Amin Faramarzeyan
artstation.com/artist/
aminfara
Software Used:
Photoshop
Master stylized
creations
Discover the process Amin Faramarzeyan used to create his illustration
Music Makers. From sketching and using shapes, to lighting and color, Amin
shares top techniques to help you create a cool stylized image
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2DARTIST MAGAZINE | Master stylized creations
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2DARTIST MAGAZINE | ISSUE 111
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2DARTIST MAGAZINE | Master stylized creations
I also try to make them visually separated by In case you didnt know, we have two types of
Simplicity is the key in every
changing their value or shifting their hues. When shadows: core shadows and cast shadows. Core
aspect of art; so if you add
you have the layers in separated groups, you can shadows are the ones that describe the form, and
too many light sources, you
always come back to adjust them since were cast shadows are shadows that are cast by one
working in a non-linear workflow.
might end up with a chaotic object onto another. While you apply darks and
looking image lights you should always think about this concept.
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2DARTIST MAGAZINE | Master stylized creations
2DARTISTMAG.COM
The Artist
Amin Faramarzeyan
artstation.com/artist/
aminfara
LayerPaint allows you to browse the gallery, interviews, news, tutorials and products all dedicated to 2D digital art. On top of that, we have
included a free custom brushes library that is available to everyone.
We wish LayerPaint to be a definitive resource for digital painting, creating a friendly and educational environment that not only helps
budding and experienced CG artists alike, but also showcases some of the best computer generated artwork in the world.
3DTOTALPUBLISHING
For more information about our full range of books, please visit:
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2DARTIST MAGAZINE | Bram Boco Sels
The Artist
Software Used:
Photoshop
As a freelance illustrator
and concept artist Bram
has recently worked for
companies like Ubisoft,
Wideshot Entertainment,
Marauder Film, Tokkun
Studios and Centipede
Press. Apart from
that hes working as a
concept artist for the
Belgium-based studio
GriN on their upcoming
indie title Woolfe: The
Red Hood Diaries.
Character generation:
Body type and skin
by Bram Boco Sels
Bram Boco Sels reveals top techniques for figure drawing and
painting realistic skin textures
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2DARTIST MAGAZINE | Bram Boco Sels
Artists often have to draw bodies for which they Another new gimmick is the Pen Pressure toggle next to the Opacity slider on top. When you
dont have a reference, so an easy alternative is have it on the harder setting, you press on your stylus and the more opaque ink will flow
to start with a shell that looks like a human and out of it, which is a bit more intuitive than working with the Opacity slider itself.
for which you do find a reference. That skeleton
is easy to draw, can be moved around and posed
without much work, and afterwards you can draw
Opacity slider Pen Pressure
whatever you want on top using your (human) toggle
reference as a guide. Drawing a small muscled
dwarf for example? Just broaden the head,
ribcage, and hip, and move them closer together.
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PRO TIP
Lock transparent pixels
When youre working on a character, masking is always one of the first things
you should do. Basically it means you paint the silhouette of the character
youre working on and use it as a stencil.
Create a layer below the line art to act as a mask and in the top of the Layers
palette you can lock transparent pixels, which blocks off all pixels in that
layer that are empty (in other words, everything outside the silhouette). Now
when youre painting you dont have to mind the size of the brush youre
using, since all paint will stay neatly inside the mask.
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its effect on the shadows as well, resulting in Although you already defined the values a few The value block-out for the body
dark purple shadows in those areas and warm steps back, you should still keep working on them
shadows around the chest. Look for some nothing is set in stone at this point. Push the Defining the skin colors; the arrow
references when painting these areas they will highlights as much as you can and try to create points towards the main wash
really help out a lot to get your figure correct and lively shadows by introducing vibrant colors to
realistic! the darker parts and areas. Take a step back from The body gradually becomes more
it once in a while, so you can come back to it with reddish near the bottom
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