Kill Team List - Tyranids v2.1
Kill Team List - Tyranids v2.1
Kill Team List - Tyranids v2.1
v2.1
TYRANIDS
This team list uses the special rules and wargear found
in Codex: Tyranids. If a rule differs from the Codex, it will
be clearly stated.
35 points
WS
BS
Ld
Sv
10
4+
Wargear:
Special Rules:
Devourer
Scything Talons
Inspiring Presence
Synapse Creature
Shadow in the Warp
Alpha Warrior*
Alpha Warrior:
Rule Amendment: All Warriors or Shrikes within 6 of the
Warrior Alpha may use its Weapon Skill or Ballistic Skill
rather than their own, unless their own would be higher.
In addition, if the Warrior Alpha is the leader of your
team then you may take Warriors and Shrikes as Core.
Options:
May replace Scything Talons with:
- Rending Claws
5 pts
- Boneswords
15 pts
- Lash whip and Bonesword
20 pts
May replace Devourer with:
- Rending Claws
Free
- Spinefists
Free
- Scything Talons
Free
- Deathspitter
5 pts
- Barbed Strangler
10 pts
- Venom Cannon
10 pts
May take any of the following:
- Flesh Hooks
5 pts
- Toxin Sacs
10 pts
- Prehensile Pincer
10 pts
- Adrenal Glands
15 pts
- Acid Blood
15 pts
- Regeneration
30 pts
May take wargear from the Tyranid armoury including
Warrior Alpha only items.
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.
- Tyranids
v2.1
50 points
WS
BS
Ld
Sv
Psychic Powers:
10
5+
Wargear:
Special Rules:
None
Inspiring Presence
Synapse Creature
Shadow in the Warp
Warp Field
Psyker (Mastery Level 2)
Options:
May take wargear from the Tyranid armoury including
Zoanthrope only items.
60 points
WS
BS
Ld
Sv
Psychic Powers:
10
4+
Wargear:
Special Rules:
Options:
Rending Claws
Inspiring Presence
Synapse Creature
Fleet
Infiltrate
Move Through Cover
Psyker (Mastery Level 1)
14 points
WS
BS
Ld
Sv
10
5+
Wargear:
Special Rules:
Rending Claws
Fleet
Infiltrate
Move Through Cover
Options:
Any model may take any of the following:
- Adrenal Glands
- Toxin Sacs
- Scything Talons
2 pts
3 pts
4 pts
30 points
WS
BS
Ld
Sv
6+
Special Rules:
Wargear:
Squad (5 Gargoyle)
Instinctive Behaviour
(Hunt)
Non-Learning
Blinding Venom
Fleshborer
Options:
The entire Gargoyle Brood may take the following:
- Adrenal Glands
10 pts
- Toxin Sacs
10 pts
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.
- Tyranids
v2.1
20 points
WS
BS
Ld
Sv
6+
Wargear:
Special Rules:
Fleshborer
Squad (5 Termagants)
Move Through Cover
Instinctive Behaviour
(Lurk)
Non-Learning
Options:
The entire Termangant Brood may replace their
Fleshborers with:
- Spinefists
Free
- Spike Rifles
Free
- Devourers
20 pts
The entire Termangant Brood may take any of the
following:
- Adrenal Glands
10 pts
- Toxin Sacs
10 pts
For every two Termangant Broods you take in your Kill
Team, one Termagant model in your team may replace its
Fleshborer with a Strangleweb for 5 points.
25 points
WS
BS
Ld
Sv
6+
Wargear:
Special Rules:
Scything Talons
Squad
(5 Hormagaunts)
Move Through Cover
Bounding Leap*
Fleet
Instinctive Behaviour
(Feed)
Non-Learning
Options:
The entire Hormagaunt Brood may take any of the
following:
- Adrenal Glands
10 pts
- Toxin Sacs
15 pts
Bounding Leap:
Rule Amendment: A Hormagaunt Brood rolls D6 for its extra
Run distance, instead of D3, due to the Fleet special rule
(see the Kill Team rules for Fleet). This would normally
make a Hormagaunts Run move 6+D6.
39 points
WS
BS
Ld
Sv
6+
Wargear:
Special Rules:
None
Squad
(3 Ripper Swarms)
Fearless
Swarms
Instinctive Behaviour
(Feed)
Non-Learning
Options:
The entire Ripper Brood may take any of the following:
- Adrenal Glands
12 pts
- Spinefists
12 pts
- Toxin Sacs
18 pts
Burrowing Upgrade:
A Ripper Swarm Brood may be upgraded to have both the
Deep Strike and Burrowing (see page 1) special rules for 6
points. This upgrade may never be taken at the same time
as the Sky-slasher upgrade below.
Sky-slasher Upgrade:
A Ripper Swarm Brood may be upgraded to Sky-slashers for
15 points. This changes its unit type to Jump Infantry. This
upgrade may never be taken at the same time as the
Burrowing upgrade above.
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.
- Tyranids
v2.1
30 points
WS
BS
Ld
Sv
10
4+
Wargear:
Special Rules:
Devourer
Scything Talons
Synapse Creature
Shadow in the Warp
Warrior Autonomy*
Warrior Autonomy:
When using the Kill Team campaign rules, If a Warrior is
counted as Core for any reason (such as the Warrior
Alpha rule) it may never be part of a Group. Always keep
Warriors separate on your roster. They do, however, use
the Core Injury and Advancement charts as usual. If you
have Warriors as both Core and Special it might be
worth modelling/painting them different!
Options:
May replace Scything Talons with:
- Rending Claws
5 pts
- Bonswords
15 pts
- Lash whip and Bonesword
20 pts
May replace Devourer with:
- Spinefists
Free
- Scything Talons
Free
- Deathspitter
5 pts
For every three Warriors in your team, one Warrior may
replace its Devourer with:
- Barbed Strangler
10 pts
- Venom Cannon
10 pts
May take any of the following:
- Toxin Sacs
3 pts
- Flesh Hooks
4 pts
- Adrenal Glands
5 pts
May take wargear from the Tyranid armoury.
30 points
WS
BS
Ld
Sv
10
5+
Special Rules:
Wargear:
Synapse Creature
Shadow in the Warp
Shrike Autonomy*
Devourer
Scything Talons
Shrike Autonomy:
When using the Kill Team campaign rules, If a Shrike is
counted as Core for any reason (such as the Warrior
Alpha rule) it may never be part of a Group. Always keep
Shrikes separate on your roster. They do, however, use
the Core Injury and Advancement charts as usual.
Options:
May replace Scything Talons with:
- Rending Claws
5 pts
- Bonswords
15 pts
- Lash whip and Bonesword
20 pts
May replace Devourer with:
- Spinefists
Free
- Scything Talons
Free
- Deathspitter
5 pts
For every three Shrikes in your team, one Shrike may
replace its Devourer with:
- Barbed Strangler
10 pts
- Venom Cannon
10 pts
May take any of the following:
- Toxin Sacs
3 pts
- Flesh Hooks
4 pts
- Adrenal Glands
4 pts
May take wargear from the Tyranid armoury.
30 points
WS
BS
Ld
Sv
5+
Special Rules:
Wargear:
Burrowing (see pg 1)
Deep Strike
Instinctive Behaviour
(Feed)
Two pairs of
Sycthing Talons
Options:
May replace one pair of Scything Talons with:
- Rending Claws
May take one of the following:
- Spinefists
- Devourer
- Deathspitter
5 pts
3 pts
5 pts
10 pts
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.
- Tyranids
v2.1
55 points
WS
BS
Ld
Sv
4+
Wargear:
Special Rules:
Impaler Cannon
Instinctive Behaviour
(Hunt)
Options:
Any model may replace its Impaler Cannon with:
- Shock Cannon
Any model may take any of the following:
- Toxin Sacs
- Adrenal Glands
5 pts
3 pts
5 pts
45 points
WS
BS
Ld
Sv
5+
Wargear:
Special Rules:
Lash Whips
Toxic Miasma
Spore Cloud
Shrouded
Poisoned (2+)
Instinctive Behaviour
(Lurk)
40 points
WS
BS
Ld
Sv
4+
Wargear:
Special Rules:
Acid Blood
Acid Maw
Flamespurt
Volatile
Instinctive Behaviour
(Feed)
40 points
WS
BS
Ld
Sv
4+
Wargear:
Special Rules:
Instinctive Behaviour
(Hunt)
Spore Mine Clusters*
50 points
WS
BS
Ld
Sv
10
5+
Deep Strike:
The Lictor may Deep Strike as normal (see the Built-up
Area rule in the Kill Team rules).
Wargear:
Special Rules:
Flesh Hooks
Rending Claws
Scything Talons
Chameleonic Skin
Deep Strike*
Fear
Fleet
Hit and Run
Infiltrate
Instinctive Behaviour
(Lurk)
Move Through Cover
Pheromone trail
Stealth
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.
- Tyranids
v2.1
No effect.
Gains the Fear special rule.
Gains the Counter Attack special rule.
Gains the Rage special rule.
Gains the Stealth special rule.
Gains the Feel No Pain special rule.
Thornback 10 pts
The models armour is covered in razors that damage
the enemy when it charges into combat. The model
gains the Hammer of Wrath special rule.
Type
Melee, Unwieldy,
Reaping*
*Reaping: All attacks made with Distended Pincers by this
model may re-roll To Hit rolls of 1.
Distended Pincers
Range
-
S
x2
AP
6
Bio-senses 5 pts
Shrike Wings (Warrior Alpha Only) 10 pts
Leathery wings sprout from the back of this organism.
The Warrior Alpha changes its unit type to Jump
Infantry. This may not be combined with the Burrower
item above.