Kill Team List - Inquisition v2.0
Kill Team List - Inquisition v2.0
Kill Team List - Inquisition v2.0
v2.0
INQUISITION
This team list uses the special rules and wargear found
in the digital editions of Codex: Inquisition. If a rule
differs from the Codex, it will be clearly stated. Note
that all Inquisitors have had their starting Wounds value
reduced to 2 for balancing purposes.
20 points
WS
BS
Ld
Sv
10
4+
Wargear:
Special Rules:
Inspiring Presence
Stubborn
Iron Will*
Carapace Armour
Chainsword
Bolt Pistol
Frag & Krak Grenades
Psyk-out Grenade
Iron Will:
All friendly models within the Inquisitors Inspiring
Presence radius gain the Stubborn special rule.
Psyker Upgrade:
May upgrade to a Psyker (Mastery Level 1) for 30 pts. An
Inquisitor Psyker gains the following options:
An Inquisitor Psyker may exchange any one weapon
with a Force Sword for free.
Before the battle the Inquisitor Psyker may choose a
single Psychic Power from the following list:
- Hammerhand (C: Inquisition)
- Psychic Communion (C: Inquisition)
- Prescience (Divination)
- Flame Breath (Pyromancy)
- Assail (Telekinesis)
1
Terminator Armour:
May replace all wargear with Terminator Armour, Storm
Bolter, Nemesis Daemon Hammer and Psyk-out Grenade
for 40 points. A model with Terminator Armour gains the
following options:
May replace Storm Bolter with:
- Combi-flamer, -melta, -plasma
10 pts
- Psycannon
15 pts
10 pts
10 pts
10 pts
15 pts
15 pts
15 pts
15 pts
15 pts
- Inquisition
v2.0
20 points
WS
BS
Ld
Sv
10
4+
Wargear:
Special Rules:
Inspiring Presence
Stubborn
Iron Will*
Carapace Armour
Chainsword
Bolt Pistol
Frag & Krak Grenades
Psyk-out Grenade
Iron Will:
All friendly models within the Inquisitors Inspiring
Presence radius gain the Stubborn special rule.
Psyker Upgrade:
May upgrade to a Psyker (Mastery Level 1) for 30 pts. An
Inquisitor Psyker gains the following options:
An Inquisitor Psyker may exchange any one weapon
with a Force Sword for free.
Before the battle the Inquisitor Psyker may choose a
single Psychic Power from the following list:
Options:
May replace any weapon with:
- Power Sword
10 pts
- Plasma Pistol
10 pts
- Inferno Pistol
10 pts
- Combi-flamer, -melta, -plasma
10 pts
- Power Fist
15 pts
- Condemnor Boltgun
15 pts
- Thunder Hammer
20 pts
- Null Rod
25 pts
May take any of the following:
- Psyk-out Grenades
2 pts each
- Up to three Servos-skulls
3 pts each
- Power Armour
8 pts
- Psyocculum
25 pts
May take wargear from the Inquisition armoury including
Leader only items.
20 points
WS
BS
Ld
Sv
10
4+
Wargear:
Special Rules:
Inspiring Presence
Stubborn
Iron Will*
Carapace Armour
Chainsword
Bolt Pistol
Frag & Krak Grenades
Psyk-out Grenade
Iron Will:
All friendly models within the Inquisitors Inspiring
Presence radius gain the Stubborn special rule.
Psyker Upgrade:
May upgrade to a Psyker (Mastery Level 1) for 30 pts. An
Inquisitor Psyker gains the following options:
An Inquisitor Psyker may exchange any one weapon
with a Force Sword for free.
Before the battle the Inquisitor Psyker may choose a
single Psychic Power from the following list:
Options:
May replace any weapon with:
- Power Sword
10 pts
- Plasma Pistol
10 pts
- Combi-flamer, -melta, -plasma
10 pts
- Needle Pistol
15 pts
- Scythian Venom Talon
15 pts
- Conversion Beamer
45 pts
May take any of the following:
- Psyk-out Grenades
2 pts each
- Up to three Servos-skulls
3 pts each
- Digital Weapons
5 pts
- Power Armour
8 pts
- Ulumeathi Plasma Syphon
10 pts
- Rad Grenade
15 pts each
- Psychotroke Grenade
15 pts each
May take wargear from the Inquisition armoury including
Leader only items.
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.
- Inquisition
v2.0
20 points
WS
BS
Ld
Sv
5+
Wargear:
Special Rules:
Flak Armour
Laspistol
Chainsword
Squad
(5 Warrior Acolytes)
Options:
The entire Warrior Acolyte Squad may replace either all
their Chainswords or all their Laspistols with:
- Lasguns
Free
- Boltguns
5 pts
One Warrior Acolyte model in the Squad may replace any
one weapon with:
- Flamer
10 pts
- Meltagun
10 pts
- Plasma Gun
10 pts
- Power Weapon
15 pts
- Plasma Pistol
15 pts
The entire Warrior Acolyte Squad may take Carapace
Armour for 20 pts.
10 points
WS
BS
Ld
Sv
4+
Wargear:
Special Rules:
Carapace Armour
Laspistol
Chainsword
None
Options:
May take any of the following:
- Frag Grenade
- Krak Grenade
- Melta Bomb
- Power Armour
1 pt each
1 pt each
5 pts each
8 pts
Options:
May replace any weapon with:
- Lasgun
Free
- Boltgun
1 pts
- Storm Bolter
3 pts
For every five Veteran Acolytes you take in your team,
one model may replace any one weapon with:
- Hot-shot Lasgun
5 pts
- Combi-flamer, -melta, -plasma
10 pts
- Flamer
10 pts
- Meltagun
10 pts
- Plasma Gun
10 pts
- Power Weapon
15 pts
- Plasma Pistol
15 pts
- Storm Shield
20 pts
- Power Fist
25 pts
10 points
WS
BS
Ld
Sv
4+
Wargear:
Special Rules:
Carapace Armour
Servo-arm
Mindlock*
Non-Learning
Options:
For every five Inquisitorial Servitors you take in your
team, one model may exchange its Servo-arm with:
- Heavy Bolter
Free
- Multi-melta
Free
- Plasma Cannon
10 pts
Mindlock:
Rule Amendment: If a Servitor is not within 12 of its
Team Leader at the start of its Movement phase, roll a
d6. If the result is 4+ the model acts normally. If the
result is 1-3 the Servitor may not voluntarily move,
shoot or charge that turn.
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.
- Inquisition
v2.0
15 points
WS
BS
Ld
Sv
Wargear:
Special Rules:
Arco-flails
Feel No Pain
16 points
WS
BS
Ld
Sv
4+
Wargear:
Special Rules:
Infiltrate
Carapace Armour
Hot-shot Lasgun
Hot-shot Laspistol
Close Combat Weapon
Frag & Krak Grenades
Options:
One Inquisitorial Storm Trooper in your team may replace
its Hot-shot Lasgun with:
- Flamer
5 pts
- Grenade Launcher
5 pts
- Meltagun
10 pts
- Plasma Gun
15 pts
May take wargear from the Inquisition armoury.
25 points
You may only ever take one Ministorum Priest in your Kill Team.
WS
BS
Ld
Sv
5+
Wargear:
Special Rules:
War Hymns
Zealot
Righteous Rage*
Flak Armour
Laspistol
Close Combat Weapon
Frag & Krak Grenades
Rosarius
Righteous Rage:
Any friendly models within 6 of the Ministorum Priest
gain the Zealot special rule.
Options:
May replace any weapon with:
- Autogun
Free
- Bolt Pistol
1 pt
- Boltgun
1 pt
- Shotgun
1 pt
- Storm Bolter
5 pts
- Combi-flamer, -melta, -plasma
10 pts
- Condemnor Boltgun
10 pts
- Power Weapon
15 pts
- Plasma Gun
15 pts
- Plasma Pistol
15 pts
- Eviscerator
30 pts
May take any of the following:
- Melta Bomb
5 pts each
May take wargear from the Inquisition armoury.
15 points
WS
BS
Ld
Sv
5+
Wargear:
Special Rules:
Flak Armour
Laspistol
Chainsword
Aura of Faith
Preferred Enemy
(Daemon)
Options:
May replace Chainsword with:
- Eviscerator
15 pts
May take wargear from the Inquisition armoury.
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.
- Inquisition
v2.0
25 points
You may only ever take one Inquisitorial Medic in your Kill Team.
WS
BS
Ld
Sv
4+
Wargear:
Special Rules:
None
Carapace Armour
Laspistol
Chainsword
Medi-pack*
Medi-pack:
The Medic and all friendly models within 6 gain the Feel
No Pain special rule.
Options:
May replace any weapon with:
- Lasgun
Free
- Boltgun
1 pts
- Storm Bolter
3 pts
- Hot-shot Lasgun
5 pts
May take any of the following:
- Frag Grenade
1 pt each
- Krak Grenade
1 pt each
- Melta Bomb
5 pts each
- Power Armour
10 pts
May take wargear from the Inquisition armoury.
15 points
WS
BS
Ld
Sv
5+
Wargear:
Special Rules:
Flak Armour
Power Sword
Storm Shield
None
Options:
May take wargear from the Inquisition armoury.
10 points
WS
BS
Ld
Sv
Wargear:
Special Rules:
Warp Shield
Daemonic Power
15 points
WS
BS
Ld
Sv
5+
Wargear:
Special Rules:
Flak Armour
Two Power Swords
Uncanny Reflexes
10 points
WS
BS
Ld
Sv
Psychic Barrage:
5+
Wargear:
Special Rules:
Flak Armour
Laspistol
Range
36
Strength
3*
AP
6*
Type
Assault 1, Large Blast,
Augment*
*Augment: Once the Psychic Test has been passed, If there are any
friendly models with the Psyker special rule within 6 of the firing
model they can choose to spend a Warp Charge in order to augment
this Psychic Barrage. For each Warp Charge spent to augment it, the
Strength and AP of the Psychic Barrage is improved by 1.
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.
- Inquisition
v2.0
35 points
WS
BS
Ld
Sv
Wargear:
Special Rules:
Defence Orbs
Digital Weapons
Inconceivable Customisation
Jokaero Ingenuity
Area of Effect:
Any effects of the Jokaeros Inconceivable Customisation
abilities that affect his unit also affect every friendly model
within 3 of the Jokaero.
45 points
You may only ever take one Inquisitorial Techpriest in your Kill Team.
WS
BS
Ld
Sv
3+
Wargear:
Special Rules:
Blessings of
the Omnissiah
Power Armour
Laspistol
Power Weapon
Servo-arm
Frag & Krak Grenades
Options:
May take the following:
- Melta Bomb
5 pts each
May take wargear from the Inquisition armoury.
The model has had his weak flesh and blood eye
replaced with superior equipment. A model with a
Bionic Eye has the Night Vision special rule and may reroll any To Hit roll of 1 when shooting.
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.
- Inquisition
v2.0
Range
8
S
-
AP
-
Auspex 5 pts
A model with an Auspex can use it in place of making a
shooting attack. Target an enemy unit within 12". A unit
that is targeted by one or more auspexes has its cover
saves reduced by 1 until the end of the phase.
Bionics 5 pts
The model gains the Feel No Pain (6+) special rule.
Targeter 5 pts
If a model with a Targeter has not moved in the previous
Movement phase it may re-roll To Hit rolls of 1 when
shooting.
Photos supplied by the Kill Team community. Art by Ivonne van Blerk.