Shadowrun Fast and Dirty Guide To Magic
Shadowrun Fast and Dirty Guide To Magic
Shadowrun Fast and Dirty Guide To Magic
Casting Spells
Casting Roll
Sorcery Skill Dice + Spell Pool Dice (No more spell pool dice than the level of the skill may be
used) V.S. TN# listed on spell or Targets attribute listed on spell (NB. Plus any stun/physical
wound modifiers).
Targets Resistance Roll
Targets appropriate Attribute V.S. Force of Spell (NB. Plus any stun/physical wound
modifiers).
(Each spell can be cast at the force that the Mage has learned it at or lower; the higher the force
it is
cast at, the more difficult to resist and the more draining it is on the Mage to cast)
Stage Damage
Every two successes above the opponents roll, allows the owner of the successes to stage the
Damage one level up or down.
Drain Resistance Test
Roll Willpower V.S. Force of spell divided by two rounded down (NB. Plus any stun/
physical wound modifiers). Every two successes allows the caster to stage the Drain Damage
down one level, down to below light, after which it performs no drain. Any remaining damage
is taken as Stun damage. Overflowing Stun Damage becomes physical damage.
Spells
Type: Mana or Physical
Target: Attribute of target to beat or a set number if non-living target, use (OR) Object Resistance table (p183).
Duration: Instantaneous or Sustained
Drain: Modifier to damage level of spell that indicates the amount of drain (in stun) that the caster must resist.
Manabolt (SR3)
Stunbolt (SR3)
Type: M - Target: W - Duration: I - Drain: -1(Damage Level)
Ranged. One target. Causes Stun damage.
Stunball (SR3)
Type: M - Target: W - Duration: I - Drain: -1(Damage Level +1)
Ranged. Area of effect. Causes Stun damage
Slay (Race/Species) (MITS
Type: M - Target: W - Duration: I - Drain: - 1(D)
Slaughter (Race/Species) (MITS
Type: M - Target: W - Duration: I - Drain: +1(D)
Does Deadly damage. Caster must have spell for each race/species