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Commando Advanced D20 Class

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Commando

tHE cOMMANDO IS A hIGHLY TRAINED WARRIOR WHO IS


SPECIALIZED IN A SPECIFIC WEAPON OF CHOICE. SOME
COMMANDOS START OUT AS SOLDIERS, OTHERS START AS
SOUTS, AND STILL OTHERS COME FROM NON MILITARY
CARREERS. THE COMMANDO MIGHT BE AN IDEALIST, A
MERCINARY, ANDDVENTURER, OR A PROFIT SEEKING HIRED GUN.
IN ANY CASE THE COMMANDO IS TRAINED TO COMPLETE HIS
MISSION AND SURVIVE.
REQUIRMENTS

tO QUALIFY TO BECOME A cOMMANDO, A CHARACTER


mUST FULLFILL THE FOLLOWING CRITERIA.
BASE ATTACK bONUS: +3
sKILLS: ACROBATICS
INTIMIDATION
sURVVAL

6 RANKS
6 RANKS
6 rANKS

FEATS: pOWER ATTACK


tOUGHNESS
TRACK

cLASS iNFORMATION
THE FOLLOWING INFORMATION PERTAINS TO THE COMMANDO
ADVANCED CLASS.

HIT DIE

THE COMMANDO GAINS 1D10 HIT POINTS PER LEVEL. THE


CHARACTERS CONSTITUTION MODIFIER APPLIES.

ACTION POINTS

THE COMMANDO GAINS A NUMBER OF ACTION POINTS EQUAL TO 6 +ONE HALF HIS CHARACTER
LEVEL, ROUNDED DOWN, EACH TIME HE ATTAINS A NEW LEVEL IN THIS CLASS.

CLASS sKILLS

THE COMMANDO'S CLASS SKILLS ARE ASN FOLLOWS.

aCROBATICS (DEX), aTHLETICS (sTR), USE COMPUTER (int), dRIVE (dEX), ESCAPE ARTIST (DEX),
INTIMIDATE (CHA), kNOWLEDGE (TACTICS)(INT), PERCEPTION (WIS), PIOLET (DEX), REPAIR (INT), SENSE
MOTIVE (WIS), SLIEGHT OF HAND (DEX), SURVIVAL (WIS), TREAT INJURY (INT).
SKILL POINTS AT EACH LEVEL: 3 +iNT mODIFIER

CLASS FEATURES
THE FOLLOWING FEATURES PERTAIN TOTHE COMMANDO ADVANCED CLASS.

BONUS fEAT

AT 1ST, 3RD, 5TH, 7TH, AND 9TH LEVEL, THE COMMANDO GETS A BONUS FEAT. THE FEAT MAY BE
SELECTED FROM ANY FEAT NORMALLY AVAILABLE TO THE COMMANDO, AND HE MUST MEET ALL THE
PREREQUISITES OF THE FEAT TO SELECT IT.

Weapon FOCUS

THE COMMANDO IS ABLE TO CHOOSE ONE TYPE OF WEAPON, SUCH AS THE GLOCK 17, HE IS
ESPECIALLY GOOD AT USING THIS WEAPON. THE COMMANDO GAINS A +1 BONUS ON ATTAC ROLLS USING
THIS WEAPON.

WEAPON SPECIALIZATION

THE COMMANDO IS ABLE TO CHOOSE ONE TYPE OF WEAPON SUCH AS THE GLOCK 17, HE IS VERY
PROFICCENT IN DEALING DAMAGE WITH THIS WEAPON. THE COMMANDO GAINS A +2 BONUS ON ALL DAMAGE
ROLLS MADE WHEN USING THIS WEAPON.

Greater weapon specialization

the commando is able to choose one type of weapon such as the glock 17, that he
a;ready has weapon specialization in. the commando gains a +2 bonus on all damage rolls
made when using this weapon. The bonus damage from this ability stacks with the damage
from weapon specialization.

Weapon supremacy
the commando is considered a master in the use of the chosen weapon that he has a
weapon specialization in. He gains a +4 bonus to resist being disarmed. He gains a +1 on all
attack rolls made with the chosen weapon, when using the weapon he has chosen the critical
range of the weapon is increased by 1 ( ie. If it is 20 then it will be 19-20 etc. etc., this increase
is applied before any other feat such as improved critical is figured in), and as long as he is
using the chosen weapon he gains a +1 dodge bonus to his defense.

Improved critical

the commando chooses one type of weapon such as the glock 17, with that weapon he
knows how to hit where it hurts. When he is using the selected weapon his threat range for
that weapon is doubled ( ie. If the threat range is 20 it becomes 19-20, if th threat range is 1920 it becomes 17-20 and so on and so forth)

weapon mastery
the commando has become so proficient with his chosen weapon he is now considdered a
grand master in it's use. He gains several benefits from this. First he gains a +1 on attack and
damage rolls made with the chosen weapon, the weapons damage die will raise one level
when he is using it, and he gains a +1 dodge bonus to his defense as long as he is using the
chosen weapon. All the bonuses from this ability stack with the bouses from all other
commando abilities.

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