- Cellular automata are networks of simple components that can exhibit complex behavior through local interactions and without central control. They are idealized models for complex systems.
- The most famous cellular automaton is Conway's Game of Life, which demonstrates emergence and self-organization from simple rules.
- Cellular automata can perform computation and some, like Rule 110, have been proven capable of universal computation equivalent to a Turing machine.
- Cellular automata are networks of simple components that can exhibit complex behavior through local interactions and without central control. They are idealized models for complex systems.
- The most famous cellular automaton is Conway's Game of Life, which demonstrates emergence and self-organization from simple rules.
- Cellular automata can perform computation and some, like Rule 110, have been proven capable of universal computation equivalent to a Turing machine.
- Cellular automata are networks of simple components that can exhibit complex behavior through local interactions and without central control. They are idealized models for complex systems.
- The most famous cellular automaton is Conway's Game of Life, which demonstrates emergence and self-organization from simple rules.
- Cellular automata can perform computation and some, like Rule 110, have been proven capable of universal computation equivalent to a Turing machine.
- Cellular automata are networks of simple components that can exhibit complex behavior through local interactions and without central control. They are idealized models for complex systems.
- The most famous cellular automaton is Conway's Game of Life, which demonstrates emergence and self-organization from simple rules.
- Cellular automata can perform computation and some, like Rule 110, have been proven capable of universal computation equivalent to a Turing machine.
Cellular automata are idealized models of complex systems
Large network of simple components
Limited communication among components No central control Complex dynamics from simple rules Capability of information processing / computation Can be evolved via GAs
The Game of Life: The worlds most famous cellular automaton.
Not really a game.
Published in 1970 by British mathematician John Conway. via Martin Gardners Mathematical Games column in Scientific American. John Conway Life: Inspired by John von Neumanns models of life-like processes in cellular automata.
Simple system that exhibits emergence and self-organization Black cell = alive White cell = dead
Neighborhood of a cell: cell itself + 8 neighbors
World wraps around at the edges (in this version)
Rules:
A living cell remains alive on the next time step only if two or three neighbors are alive. Otherwise it dies.
A dead cell becomes alive on the next step only if exactly three neighbors are alive.
Cellular automata were invented in the 1940s by Stanislaw Ulam and John von Neumann to prove that self-reproduction is possible in machines (and to further link biology and computation).
John von Neumann 1903-1957 Stanislaw Ulam 1909-1984
Applications of CAs Computer Science: architecture for massively parallel computation, and for molecular scale computation
Complex Systems: Tool for modeling processes in physics, geology, chemistry, biology, economics, sociology, etc. Tool for studying abstract notions of self-organization and emergent computation in complex systems CAs are among the most common modeling tools in complex systems science!
Rule:
Elementary cellular automata
One-dimensional, two states (black and white) Stephen Wolfram To define an ECA, fill in right side of arrows with black and white boxes: 2 possibilities 2 possibilities 2 possibilities 2 possibilities 2 possibilities 2 possibilities 2 possibilities 2 possibilities Total: 2 ! 2 ! 2 ! 2 ! 2 ! 2 ! 2 ! 2 = 2 8
(1!2 7 ) + (1!2 6 ) + (0!2 5 ) + (0!2 4 ) + (0!2 3 ) + (0!2 2 ) + (0!2 1 ) + (1!2 0 ) =128+64+1=193 The Rule 30 automaton is the most surprising thing Ive ever seen in science....It took me several years to absorb how important this was. But in the end, I realized that this one picture contains the clue to whats perhaps the most long-standing mystery in all of science: where, in the end, the complexity of the natural world comes from. !!Stephen Wolfram (Quoted in Forbes)
Wolfram patented Rule 30s use as a pseudo-random number generator! Wolframs Four Classes of CA Behavior Class 1: Almost all initial configurations relax after a transient period to the same fixed configuration. Class 2: Almost all initial configurations relax after a transient period to some fixed point or some periodic cycle of configurations, but which one depends on the initial configuration
Class 3: Almost all initial configurations relax after a transient period to chaotic behavior. (The term ``chaotic' here refers to apparently unpredictable space-time behavior.) Class 4: Some initial configurations result in complex localized structures, sometimes long-lived. Examples of complex, long-lived localized structures Rule 110 CAs as dynamical systems
(Analogy with logistic map) Logistic Map
Deterministic
Discrete time steps
Continuous state (value of x is a real number)
Dynamics: Fixed point --- periodic ---- chaos
Control parameter: R Elementary Cellular Automata
lattice t+1 = f (lattice t ) [f = ECA rule)
Deterministic
Discrete time steps
Discrete state (value of lattice is sequence of black and white)
Dynamics: Fixed point periodic chaos
Control parameter: ? x t+1 = f (x t ) = R x t 1! x t ( ) fixed point periodic chaotic 0 R 4 Langtons Lambda parameter as a proposed control parameter for CAs Chris Langton For two-state (black and white) CAs:
Lambda = fraction of black output states in CA rule table
For example:
Lambda = 5/8 Langtons hypothesis: Lambda
(for two-state CAs)
Lambda is a better predictor of behavior for neighborhood size > 3 cells Typical CA behavior (after transients): fixed point periodic chaotic periodic fixed-point 0 1 Edge of Chaos applet http://math.hws.edu/xJava/CA/EdgeOfChaosCA.html From N. Packard, Adaptation Toward the Edge of Chaos 1988 Lambda 0 1 Average Difference Spreading Rate vs. Lambda for two-state CAs with 7-cell neighborhoods D i f f e r e n c e
S p r e a d i n g
R a t e
fixed point periodic chaotic periodic fixed-point 0 1 !"#$% '( )*+',- !"#$% '( )*+',- Summary CAs can be viewed as dynamical systems, with different attractors (fixed-point, periodic, chaotic, edge of chaos) These correspond to Wolframs four classes
Langtons Lambda parameter is one control parameter that (roughly) indicates what type of attractor to expect The Game of Life is a Class 4 CA! Wolfram hypothesized that Class 4 CAs are capable of universal computation Computation: Information is input stored transferred combined (or processed) output
Computation: Information is input stored transferred combined (or processed) output
Input Output
Universal Computation (= Programmable Computers):
{Input, Program} Output
Program Universal Computer Only a small set of logical operations is needed to support universal computation! John von Neumanns Self-Reproducing Automaton http://en.wikipedia.org/wiki/ File:Nobili_Pesavento_2reps.png Two dimensional cellular automaton, 29 states. Universal replicator and computer. The Game of Life as a Universal Computer hup://rendell-amc.org/gol/Lurlng_[s_r.glf 1970: Conway shows that Life can implement simple logic operations needed for universal computation, and sketches how a universal computer could be constructed.
1990s: Paul Rendall constructs universal computer in Life.
Computation in ECAs Wolframs hypothesis:
All class 4 CAs can support universal computation
This hypothesis is hard to evaluate:
No formal definition of class 4 CAs
Hard to prove that something is capable of universal computation Rule 110 as a Universal Computer Proved by Matthew Cook, 2002 Described in Transfer of information: moving particles Integration of information from different spatial locations: particle collisions lrom hup://www.sLephenwolfram.com/publlcauons/arucles/ca/86-caappendlx/16/LexL.hLml Useful computation in CAs Universal computation in CAs, while interesting and surprising, is not very practical. Too slow, too hard to program. CAs have been harnessed for more practical parallel computation (e.g. image processing). Next subunit evolving CAs with GAs to perform such computations. Significance of CAs for Complex Systems
Cellular automata can produce highly complex behavior from simple rules Natural complex systems can be modeled using cellular-automata- like architectures CAs give an framework for understanding how complex dynamics can produce collective information processing in a life-like system.
Design a cellular automaton to decide whether or not the initial pattern has a majority of black cells. A computational task for cellular automata majority white majority black initial final How to design a CA to do this? We used cellular automata with 6 neighbors for each cell: Rule:
... ... . . . Quiz how many neighborhoods? how many CAs Naive Solution: Majority vote in each neighborhood Rule:
... ... . . . Results of local majority voting CA: It doesnt perform the task! Space Time Create a random population of candidate cellular automata rules.
The fitness of each cellular automaton is how well it performs the task. The fittest cellular automata get to reproduce themselves, with mutations and crossovers.
This process continues for many generations.
Evolving cellular automata with genetic algorithms 0 0 1 1 . . . . . . 0 The DNA of a cellular automaton is an encoding of its rule table: rule 1: 0010001100010010111100010100110111000... rule 2: 0001100110101011111111000011101001010... rule 3: 1111100010010101000000011100010010101... . . .
Children: Create new generation via crossover and mutation: rule 1: 0010001 100010010111100010100110111000... rule 3: 1111100 010010101000000011100010010101... Continue this process until new generation is complete. Then start over with the new generation.
Keep iterating for many generations. 0010001010010001000000011100010010101...
1111100100010010111100010100110111000.. majority black A cellular automaton evolved by the genetic algorithm majority white How do we describe information processing in complex systems?
Simple patterns filtered out particles particles laws of particle physics Level of particles can explain: Why one CA is fitter than another What mistakes are made How the GA produced the observed series of innovations
Particles give an information processing description of the collective behavior
How the genetic algorithm evolved cellular automata generation 8 generation 13 How the genetic algorithm evolved cellular automata generation 17 generation 18