Etpedia Grammar Sample
Etpedia Grammar Sample
Etpedia Grammar Sample
Grammar
500 ideas
and activities
for teaching
grammar adverb
pronoun
tense
noun
verb
www.myetpedia.com
Contents
Introduction
10 tips on using ETpedia Grammar .......................................................................... 6
10 facts about the authors ........................................................................................ 7
10 techniques for teaching grammar........................................................................ 8
10 types of activities and games you’ll find in ETpedia Grammar.......................... 11
om
10 types of activities and games you’ll find in ETpedia Grammar.......................... 14
The basics
1 The verb to be ................................................................................................... 16
2 There is / there are ............................................................................................ 19
.c
3 Articles (a/an, the, zero article) .......................................................................... 22
4 Possessive adjectives, possessive pronouns and possessive ’s ......................... 25
b
5 Demonstrative adjectives and pronouns, one and ones ................................... 28
pu
6 The imperative................................................................................................... 31
7 Quantifiers and countable and uncountable nouns........................................... 34
Pronouns and clauses
av
ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018. 3
22 Must, can’t, could, couldn't, may and might (speculation) ................................ 85
23 Should, must, could (giving advice and making suggestions)........................... 88
Past forms
24 Past simple (to be) ............................................................................................. 92
25 Past simple: regular and irregular verbs ............................................................ 95
26 Past continuous ................................................................................................. 98
27 Present perfect (1): ever, never ....................................................................... 101
28 Present perfect (2) already, yet, just ................................................................ 104
29 Present perfect continuous: for and since ....................................................... 107
30 Past habits: used to and would ....................................................................... 110
31 Past perfect ..................................................................................................... 113
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32 Reported speech (1) statements and questions .............................................. 116
33 Reported speech (2) reporting verbs .............................................................. 119
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34 Modal expressions in the past (ability, permission and obligation) ................. 123
Future forms
35 Present continuous (future arrangements) .......................................................
36 Going to (future plans and predictions)...........................................................
128
131
37 Will and won’t ................................................................................................. 134
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38 Present tenses in future time clauses .............................................................. 137
39 Future continuous (will be doing) and future perfect (will have done) ............ 140
Conditionals
40 Real conditionals (1) zero conditional .............................................................. 144
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3. Planning a lesson
Every unit provides you with 10 different ideas and activities. You might be looking for a single
activity to supplement your coursebook, an alternative context to present a grammar point, or to
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revise the grammar from the previous lesson. Or you may use the unit to build an entire lesson.
you’ve been teaching for a while, this resource might both remind you of techniques and activities
you haven’t used in a while and offer you fresh new ideas to increase your repertoire.
8. Photocopiable activities
Each unit contains one activity based on a photocopiable handout which you will find
in the Appendix (pages 181–242).
6 ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018.
10 facts about the authors
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for a range of contexts.
6. We both have teenage daughters who are very good friends.
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Introduction
7. We also have dogs who are great friends and love running on the
beach.
8. We both travel a lot for work, though Dan packs a considerably heavier
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suitcase than Ceri due to his clumpy shoes.
9. Neither of us has climbed Mount Everest but we’ve both dabbled with
rock climbing.
10. Neither of us could have written this book without all the ideas and
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inspiration from colleagues and students in all the classrooms and staff
rooms, real and virtual, that we’ve worked in our combined 55+ years
of teaching.
ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018. 7
10 techniques for teaching grammar
Learning grammar (and teaching it) consists of two main stages: learning the meaning
and form of each new structure, and putting it into practice. A variety of techniques
are used in this book for both stages. Here are 10 of the most common and useful ones
which feature in the book.
1. Boardwork presentations
For a quick and easy presentation of new language, the board is the obvious resource to
exploit. Start by building a context. For example, a traveller’s suitcase covered in stickers
of places she’s been provides an easy-to-establish context for the present perfect for
experiences. Make sure you include on your board: the affirmative, eg a sticker saying
‘Mexico’ elicits She’s been to Mexico; the negative, eg She hasn’t been to China; and
question forms and short answers, eg Has she been to Malaysia? Yes, she has / No
she hasn’t. Underline or use a different colour to highlight the structure, ie has been,
contractions I’ve / she’s / etc., and aspects of pronunciation, eg been = /bɪn/. See Unit
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18.1 and Unit 29.7 for examples of boardwork presentations of the present continuous and
present perfect continuous.
A direct context for language can often be found in the lives and experiences of the
people in the room. Personal contexts immediately show how applicable the grammar is,
and can also be more memorable than stories of people from outside the students’ worlds.
Throughout the book we suggest activities where students talk about themselves, their
experiences, their lives, their opinions. We also suggest ways that you can use stories from
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your own life to present grammar, for example in Unit 24.1 we suggest that the teacher
use photos of themselves when they were younger to introduce was/were. Student photos
can also be a great resource. Most students will have photos on their mobile phones that
they can share with each other to support any number of practice activities.
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3. Using realia
Bringing objects into the classroom or using the objects you find in the classroom can help
bring a grammar point to life and create a physical memory hook. Realia can be used to
create a context for the target language. In Unit 7.1, for example, we suggest using such
things as a bag of rice, a glass of water, a balloon and a tea bag to introduce the concept
of countable and uncountable nouns. It can also provide further practice. In Unit 4.6, for
example, objects that the students have brought to class provide a talking point to present
and practise possessive structures.
4. Dialogue building
This collaborative technique involves setting a scene and, with the students’ help, writing
a dialogue on the board including the language you want to focus on. In Unit 10.6,
the teacher provides a framework for a dialogue between waiters and customers in a
restaurant. This is a familiar situation in which the indefinite pronouns something, anything
and nothing occur naturally. Students then either practise the dialogue in pairs as it is or
with variations (eg different choices of food and drink, a different type of restaurant). A
great way to push students towards memorising the language is to gradually erase the
text, word by word, until the students are repeating the dialogue from memory.
8 ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018.
5. Dictation
With grammar points where the written form is already familiar to the students, but
where meaning needs to be explored in more depth, a quick and effective means of
introducing the language is to dictate model sentences to the class. Dictation immediately
gets students working with the language and tests listening skills and spelling, as well
as grammatical knowledge. It also promotes conversation management skills, such as
asking to clarify and repeat: Sorry, could you say that again, please? In Unit 9.4 the teacher
dictates sentences containing verbs used with and without reflexive pronouns to start
exploring the differences in meaning and use. Unit 33.3 involves another basic dictation to
teach the meaning of reporting verbs.
6. Dictogloss
In a dictogloss, the teacher has a text prepared to dictate to the class, but instead of
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dictating it slowly to ensure students write a faithful copy, they read it at a more natural
speed two or more times. Prepare a text of no more than 100 words (fewer for lower-level
students). Read it out first for content, and check comprehension. Then tell students to
write down keywords, such as nouns and verbs, as you read it out again. Explain that even
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though they will not be able to write every word, they should keep writing as much as
Introduction
possible. Using their notes, students in pairs or small groups reconstruct the text in complete
sentences. The idea is not to reproduce the text verbatim, but to focus in on certain aspects
of the language used. For example, Unit 30.6 is a dictogloss activity focusing on the use of
would to talk about past habits. Others can be found in Units 14.3, 34.2 and 42.7.
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7. Drilling
To help students pronounce new language correctly, get them to say it repeatedly so
you can check for accuracy. By experiencing the movement of the mouth as they say it,
students reinforce their learning in a different way from when they write it down and see it.
Simple drilling can be either choral, ie all students repeat the structure at the same time,
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or individual. A suggested order is to let students practise chorally first, but to insist on
individual repetition so that you can check everyone is pronouncing it correctly.
There are ways to vary drilling so that it doesn’t get repetitive. Substitution drilling involves
the teacher prompting students to substitute words for other words in a drilled sentence,
for example:
T: He’s been working at the office. S1: He’s been working at the office.
T: they S2: They’ve been working at the office.
T: at home S3: They’ve been working at home.
T: watch TV S4: They’ve been watching TV at home.
See a simple substitution being used in Unit 9.1. Drilling can be disguised as a game, as in
the circular drill in Unit 48.2, where students inadvertently ‘drill’ each other. And although
the board game in Unit 43.4 is not recognisably drilling, students need to repeat the
second conditional over and over in order to win the game.
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8. Songs
Another popular way of encouraging students to repeat structures as well as to make them
memorable is through songs, eg If I had a million dollars by the Barenaked Ladies (see Unit
43.6). Choose songs that contain the target language multiple times and which contain a
natural stress pattern for it, too, eg If I had a million dollars, I’d buy you a fur coat. Songs
can be used to present the target language through listening tasks such as gap-fills or re-
ordering the lines or words in the lyrics. They also offer repeated exposure to the language
and, if your students enjoy singing, can also offer a chance to practise pronunciation.
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ways of exploiting this crucial stage at the end of activities include:
XX reformulation: in Unit 25.2, students use questions to find out when their partners last
did certain things, eg, When did you last go to the cinema? However, during feedback
they must use affirmative sentences: Lorena last went to the cinema on Friday night.
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Introduction
XX critical thinking: as well as asking students what they answered, we can also ask Why?
In Unit 40.3, they are asked why they voted for their favourite slogans, for example.
XX remembering/summarising: one way of carrying out feedback is to get students to
work in pairs or groups to remember everybody else’s answers, effectively drilling the
target language.
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10. Error correction
Students want and expect correction from their teacher. Choosing which mistakes to
correct, when to do so and how, are complex questions. It’s important, however, to
remember that students who need the most correction may not be those that make
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the most or biggest mistakes. Lower-level or quiet, shy students may benefit from less
correction so that they are not discouraged from using English, however imperfectly.
We correct students in the hope that they won’t keep making those mistakes. To
encourage them to think about their errors, let them try out new language, listening out
for errors of use. Then point out the errors and show them the corrections. Finally, let
them do the activity again, this time with those common errors fresh in their minds. In a
shopping roleplay in Unit 5.3, for example, students can perform the roleplay first, you
correct any errors, then they swap roles and try again.
10 ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018.
10 types of activities and games
you’ll find in ETpedia Grammar
The aim of ETpedia Grammar is to provide you with a wide range of classroom activities
that lend themselves to engaging practice with the most common grammar points
taught in the English language classroom. In particular, you’ll find some popular games
that have been adapted to suit different grammar points. Here’s a preview of what you
can find – some of our favourite grammar games with suggestions for grammar points
they can be used for. We’re sure you will be able to think of more!
1. Bingo!
In traditional bingo, players have a grid with numbers, which they cross off when they hear
them. In grammar bingo, the grid contains items of the language you want to practise, eg
comparatives, question tags or irregular verbs. To save preparation time, students draw their
own 3 x 3 grids in their notebooks (or 4 x 4 for a longer game) and fill them with items of
their choice, picked from a list provided by the teacher. Before the game, write the list of
items on the board. For a 3 x 3 grid, you’ll need a minimum of 12 items on the board; for
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a 4 x 4 grid you’ll need a minimum of 20 items. For example, if the aim of the game is to
practise irregular past participles, write a selection of irregular past participles on the board
(seen, been, bought, etc.). Students choose past participles to fill their grid. Next, prepare
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spoken prompts for the items on the board, eg Have you BEEEP the new Kate Winslet film?
Introduction
(where ‘BEEEP’ represents a gap where the past participle seen should go).
Read the prompts out, giving players time to cross off the corresponding item if it appears
on their grid. The object is for a student to be the first player to cross off a line of three or
four items in a row. The winner shouts ‘Bingo!’ to announce they have completed a row.
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For more ‘Bingo!’ activities, see Unit 17.4 (short answers) and Unit 25.4 (irregular past verbs).
scissors and scissors beat paper. If both players play the same shape, it is a draw.
In the classroom you can use the game to liven up peer testing. You can choose an
exercise from your coursebook or workbook, or use a list of test items. Students play the
game for each item and the winner tests the loser.
Here’s an example of how it can be used to test knowledge of a set of time expressions
that go with for or since:
Students play Rock, paper, scissors; A wins, so A tests B:
A: Yesterday?
B: Since yesterday.
A: Correct.
For an example of how the game can be used to practise past participles, see Unit 50.3.
ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018. 11
3. Twenty questions
This game provides practice of yes/no questions. One player thinks of a person or a
thing and the other players ask up to 20 yes/no questions to find out who or what they
are thinking of. A variation is that each player thinks of the name of a famous person or
fictional character and writes it on a sticky note, which they stick to the forehead or back
of the player to their left. Everyone except the wearer of the note can see who they are.
Players take turns to find out who they are by asking yes/no questions, eg Am I a woman?
Am I dead? Do I often appear on TV? Was I a singer? etc. To practise past tenses, limit the
people to historical characters; to practise questions with Is it ...?, ask students to guess
a noun from a lexical set. Unit 1.7 provides an example of how it can be used to practise
direct questions and Unit 48.4 for indirect questions.
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The object is to remember an ever-increasing list of items. The first player says, I went to
market and I bought some apples. The next player repeats what the first player said and
adds an item to the list, eg I went to market and I bought some apples and a cabbage.
The third player further develops the list, eg I went to market and I bought some apples, a
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Introduction
cabbage and a litre of milk. Play continues until a player cannot remember an item or says
items in the wrong order, in which case they are out of the game. The last person still in
the game is the winner.
In its classic form, the game is good for revision of vocabulary, but as it stands it can also be
used to practise quantifiers (some, a/an, a few, a kilo of …). Adapt the game slightly to activate
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other grammar areas. For example, Last summer, I … gets students using past tenses (I went
to my grandmother’s house, I swam in the sea, I learnt how to ride a horse …). Complicating it
by saying why you went to different places gets students practising the infinitive of purpose: I
went to the greengrocers to buy some bananas, I went to the garage to fill up the car, I went to
.... See Unit 7.4 for an example of how it can be used to practise quantifiers.
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5. Kim’s game
To prepare this memory game, find 15–20 small objects that students know the name
of in English, eg classroom stationery, food items or things you take on holiday. Arrange
the objects on a tray and hide them under a cloth. Show the objects and tell students
they have 60 seconds to memorise them. After 60 seconds, cover them again. Working
individually or in pairs, students write down what they remember. Elicit the items one by
one before finally uncovering the objects for students to check their answers. The student
or pair who has remembered most objects wins. A variation involves removing one item at
a time, and asking students to tell you which item you have removed.
This game can be used to practise There is/are/was/were (see Unit 2.2) and prepositions of
place (see Unit 24.3).
12 ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018.
6. Pelmanism
Before the lesson, make between 8 and 20 pairs of cards containing the target language
(see Units 9.3, 33.8, 38.2 and 47.8 for examples). In some cases you may want to ask your
students to prepare the cards. Pairs might be individual words, eg take – taken, or two
parts of a sentence, eg They have been married for … – … 30 years, depending on the
grammar you wish to practise.
The object of the game (also known as the Memory Game and Pairs) is to win pairs of cards
by matching them up. Cards are spread out face-down on a table. Players take turns to turn
over two cards in the hope that they match in the specified way. If there is no match, the
player turns the two cards face-down again and play moves to the next person. As the game
progresses, players try to remember where cards were so they can make pairs successfully.
The winner is the player who holds the most pairs when all pairs have been found.
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Make one copy of the board on page 235 for every three to five players. Prepare at
least 20 Challenge! cards testing students on recently learnt grammar. There are
examples of Challenge! cards which test the passive voice on page 236, but you needn’t
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Introduction
write them yourself; simply copy items from grammar practice activities in coursebooks,
such as gap-fills, word ordering activities, etc.
The object is to be the first player to reach the finish. Put students into groups and hand out
one board per group. Students take turns to toss a coin (they can use small objects from
their pockets as counters). They move forward one space if they throw heads and two spaces
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if they throw tails. If players land on a square at the bottom of a ladder, they move up the
ladder. If they land on a square at the top of a snake they slide down the snake. All other
squares are Challenge! squares. When a player lands on a Challenge! square, the person to
their left picks up a Challenge! card and reads it out. If the player answers correctly, they can
stay there. If they fail to answer correctly, they go back to their original square.
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8. Grammar Casino
Write eight or more sentences including the target language on separate cards or prepare
them as a slideshow. At least half of the sentences should contain an error (see Unit 49.8
for examples). Prepare plenty of tokens so that each team has at least 20, and make more
for yourself to distribute to the teams during the game. These can be as simple as small
scraps of paper, or you might want to use toothpicks or similar small objects.
The aim is to identify whether sentences are correct or not, and to win tokens by betting
on the answer. Students work in teams of two or three. Each team makes two cards: one
with a big tick and one with a big cross. Show the first sentence for 10 seconds; on card,
a mini whiteboard or in a slideshow. Give the teams time to discuss whether it is correct
and to place their bet. Teams place between one and five tokens in front of them on their
desks, depending on how certain they are about whether the sentence is correct or not.
ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018. 13
On the count of three, teams vote by showing either the tick or the cross (voting must be
simultaneous). Elicit the answer and a correction if necessary. If the teams are right, they
double their tokens. If they lose, they lose their tokens. Nominate an assistant to help you
distribute tokens. Continue with the next sentence. The team with the most tokens at the
end is the winner. Use this game to raise awareness of common errors around a single
grammar area or a variety of recently learnt areas.
Alternative procedure: instead of betting, students bid as if in an auction against each
other to buy sentences. The winning team is the one with the most correct sentences.
9. Swap seats if …
The object is to swap seats without losing a seat. This is a way to wake up a sluggish class
and reorganise the seating plan, as well as to practise many areas of grammar. Arrange the
seats in the classroom in a circle. Tell students that they have to move to a different seat in
the circle if the statement you read is true for them. For example, to practise the present
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perfect, say Swap seats if you have eaten sushi. Everyone who has eaten sushi stands up
and moves to a different seat. For the present continuous, say Swap seats if you are wearing
blue jeans. You’ll need to write at least 12 sentences like this before class. Add a competitive
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element by taking away a seat each time so that someone will be left without a chair and will
Introduction
be out. When you have run out of Swap seats if … sentences, invite students to take turns
making up similar sentences for the rest of the class. Unit 27.7 provides an example of how
this game can be used to practise the present perfect with never.
example, to practise the interrupted past continuous, the ‘rally’ might go:
14 ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018.
24 Past simple (to be)
When introducing students to the past simple for the first time, you may want to
look first at the verb to be. The form is very simple and easy to practise in a range of
contexts. It also whets the students’ appetites and primes them for the use of other
verbs in the past simple (see Unit 25).
1. Childhood photos
Find two or three photos of yourself at different points in time in the past. Show the first
one to the class. Tell them about the photo using the phrases, I was [age], I was in [place],
I was with [person/people] and a comment, such as It was a lovely day. Elicit the sentences
from the class and write them on the board. Underline was and ask students what verb it
is and what time it refers to. Then write these three questions on the board: How old were
you? Where were you? Who were you with? Underline were and highlight the inversion in
the question. Show the class a second photo. Prompt students to ask you the questions.
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2. Yes, I was. No, I wasn't.
Write a random collection of place expressions on the board, for example:
a bus at 6pm yesterday? Prompt students to call out, Yes, I was! or No, I wasn't! Repeat a
few times so the students get familiar with the question. They then work in pairs and ask
each other questions until they have collect five instances of Yes, I was and five of No, I
wasn't from their partner. The first student to collect five of each is the winner.
3. What’s missing?
This game practises it was / they were with prepositions of place (see Unit 2.2 for
another version of this game). Ask your students for various personal objects and place
them on a table. Tell the students they have 30 seconds to look at the objects and
remember what’s there and where it is. Ask the students to close their eyes and remove
one of the objects. Tell the students they can open their eyes and ask them: What’s
missing? When they identify the missing object, ask them: Where was it? and elicit an
answer using a preposition of place. Ask them other questions if appropriate (eg What
colour was it? Was it big or small?). Put the object back in the same position and repeat
the exercise. This time, remove two objects that are placed next to each other so you
can practise questions and answers with they. Students work in groups of four or more
and repeat the game with a new set of objects. The students take it in turn to remove
the objects and ask the questions.
92 ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018.
4. Birthday coincidences
Ask the students the question When were you born? (Note: to be born is treated as a
lexical chunk here, as students only need to manipulate the verb to be). Prompt students
to shout out their birth date. They can give the whole date or just the year or month. Then
prompt them to ask you. Model the answers: I was born on July 17, 1964 at 6 o'clock, in
a hospital in Swansea. Highlight the verb and the prepositions. Then write the following
questions on the board:
Students mingle, asking the questions. They say Me too if their answer is the same. They
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need to find at least one classmate whose answer is the same for each of the questions. In the
feedback stage, find out which day, month, time and year are the most common in the class.
5. Guess who? pl
Write five short sentences about a famous person or fictional character from the past using
the verb to be. For example, you could write:
Unit 24
He was American.
He was born in the 1930s.
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He was tall and dark.
He was a singer.
He was the King.
Choose someone that you think most students in the class will know. Read the sentences
out one by one and take guesses after each sentence. If the students still haven't guessed
after they've heard the five sentences, let them ask yes/no questions to help them guess.
Students then work in small groups to write a similar description of a different famous
person or character from the past using was and were. They then read their sentences to
the class, who try to guess who it is.
ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018. 93
7. Party time
Ask the students to imagine they were at a birthday party at the weekend. If they actually
were at a birthday party, they don’t need to imagine! Write these questions on the board
and ask the students to think of the answers for their real or imagined party, without saying
anything. Though they can ask you for language if they need to.
Students then mingle, asking each other about the parties using the questions on the
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board. In the feedback ask them to talk about any similarities between their parties.
8. Memory test
Make one copy of the handout per group on page 207. Cut each handout in half.
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Students work in groups of three or four. Tell the students that you are going to
show them a picture for 30 seconds and that they need to try and remember as much as
Unit 24
they can about it. Give each group a copy of the handout face down. Let them look at the
picture for 30 seconds; then tell them to turn it back over, face-down again. Collect the
handouts from the groups. Now hand out a copy of the questions to each group. Ask
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them to write the answers to the questions in full sentences using the verb to be. The first
group to answer all the questions correctly is the winner.
9. Weather watch
Ask students to keep a weather journal over the next week, using weather symbols
and noting the temperature. In the next class, they compare their journals (which
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should be the same!) and interpret the symbols using was/wasn’t, for example, On
Monday it was cold and cloudy.
94 ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018.
Unit 24.8: Memory test
A full colour version of this material is available at https://www.myetpedia.com/appendix-materials/
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Questions
What was on the side of the lorry?
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Appendix 207
25 Past simple: regular and irregular verbs
The past simple is a useful tense that is very easy to introduce, recycle and review in a
range of different contexts. It is generally introduced in the second half of an elementary
course; it’s important to build on and recycle irregular verbs as much as possible.
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Encourage students to offer alternative answers (eg No, I didn't / Well, it was OK / I stayed
at home/ I watched a movie on TV / I had dinner with my family) and plant a couple of
negative examples (I didn't go out / I didn't do anything special). Ask students to identify
the question form, the negative form, short answers and point out that there are both
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regular and irregular past forms. Highlight the -ed for the regular verbs and explain that
many of the most common verbs are irregular (eg go – went, have – had). Students then
Unit 25
ask each other about what they did at the weekend. They must find three similarities
and one difference and report back to the class. Build conversations like this into your
classroom routine in future classes to give repeated practice of the past simple.
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2. When was the last time?
This activity is an extension of Activity 1, presenting new scenarios for the students to
discuss once they have learnt more past verbs. Present the question form: When did you
last ...? and elicit or give different endings, eg, … go to the cinema, … eat out, … buy a
present. First, invite a student to ask you one of the questions. When you have answered,
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elicit follow-on questions using What did you ... [see/eat/buy]? Where did you ... [go]?
Who did you ... [go with]? Did you ... [have a good time]? etc. Students then ask and
answer similar questions in pairs and report back to the class. In the feedback, find out
who has done each action most recently.
3. -ed endings
To raise awareness of the pronunciation of the -ed endings of regular verbs, prepare a list
of 10 verbs with the infinitive and regular past forms (eg play – played). Five of the verbs
should end in /t/ or /d/ (eg, wait, want, need, visit, decide) and five should end in other
sounds (eg play, watch, listen, walk, dance). First read out the verbs, both the infinitive
and the past simple form, and ask the students to identify which ones have an additional
syllable in the past form. Then read out the past verbs only in random order and ask
students to stand up if the verb form has an /ɪd/ ending.
Divide the class into two groups. Ask them to write sentences, each containing one of
the verbs. They then take turns to read their sentences to the other group, who listen
for and repeat the past verb. If the second group repeat it correctly, they get a point for
their team. If the teams are drawing on points at the end of the game, read out a ‘bonus
sentence’ for a ‘sudden death’ decision on the winners.
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4. Past simple bingo
Elicit verbs whose past forms you’ve studied recently and write their infinitive form on
the board, asking each time if they are regular or irregular in the past. Write them in two
columns – one for regular verbs and one for irregular verbs. Make sure you have at least 10
of each. Draw a bingo grid on the board with four rows and four columns. Students copy
it into their notebooks. They then fill the grid with verbs from the board at random, taking
from both lists. In the meantime, write the verbs on strips of paper and drop them into an
envelope. Explain that they are going to play bingo, and that to win, they have to get four
verbs in a row (horizontally, vertically or diagonally) and shout out Bingo! Pick a strip of
paper from the envelope. Make up a sentence containing that verb in the past form and
say it to the class. Students listen out for any verbs that they have on their bingo grid. If
they have it, they cross it off. They must not say anything. Repeat until one of the students
calls out Bingo! That student then reads out the four verbs in a row that they crossed out,
giving the infinitive and the past form. Ask the class to recall the sentences they were
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embedded in. You can continue if you want, asking the winner to take over as the bingo
caller. Alternatively, start again with a new grid.
context for practising the past simple. Students work in groups to brainstorm possible
excuses for not doing their homework. The groups read their excuses out to the class and
the whole class categorises them as (a) possible, (b) crazy, or any other category that you
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or they choose. Then ask each group to come up with the most elaborate excuse they can
think of for being late to class. Tell them they must include a minimum number of past verbs
(eg five). The groups read their excuses to the class who listen and make sure that five verbs
are used. You may want to nominate one of the contributions for a ‘best excuse’ prize.
6. Story circles
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Start the story with a simple sentence such as: One day, I was in town when I heard a
strange noise …. After the first sentence, ‘pass the story’ to one of the students, who
has to continue it. They add an action and then pass the story baton to one of their
classmates. (You can use an object to physically hand over to the next person if you wish.)
You can do this as a whole-class activity or in large groups. At the end, the students work
in pairs to recall the whole story.
7. Dice stories
Make a copy of the handout on page 208 so that you have one for every group of
three or four students. Give each group a copy of the handout and some dice
(alternatively they can use a dice-rolling app). They throw the dice six times to decide on the
main events, characters and locations in their story. If they throw the same number twice
within the same category, they will need to roll again. They decide on the story and prepare
to share it with the class. If you want to add a competitive edge, ask the students to discuss
which stories were the most exciting, the most unusual and the funniest.
96 ETpedia: Grammar © Pavilion Publishing and Media Ltd and its licensors 2018.
8. Yes, I did
This game practises yes/no questions and short answers. The basic point of the game
is to get as many Yes, I did answers as possible from your partner in a given time. First
ask students to write down as many yes/no questions as they can in the past using Did
you … and a past time expression. Give them a few examples, eg Did you have pizza
last weekend? Did you watch the football last night? Then model the game, with the
students asking you questions and winning points for each Yes, I did answer. (You have to
be honest!) Students then play the games in groups of three with one student arbitrating,
counting the Yes, I did answers and challenging if they think the student is not answering
honestly. Each group plays three times and the student who has elicited the most
instances of Yes, I did wins.
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Explain to students that did, had and went are three of the most common irregular
verbs in the past simple, and they’re very useful because you can use them to say
a lot of different things. Their challenge is to keep a very simple journal every day
before the next lesson. At the end of each day, they must write three sentences about that
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day using the verbs did, had and went. They can’t repeat the same actions. In the next
class, they share their sentences with their classmates. (If you have classes every day, you
Unit 25
can spread this out over a week.)
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Unit 25.7: Dice stories
1. W
ho are your main characters? Roll the dice twice.
1 = an old man wearing a hat and walking with a stick; he has a thick beard
2 = two teenage girls; they look like twins
3 = a female police officer
4 = a young boy, around 10 years old
5 = a shaggy sheep dog
6 = a power-dressing businesswoman
2. Where does your story take place? Roll the dice once.
1 = a cemetery
2 = a beach
3 = a park
4 = an empty industrial park
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5 = a busy city street with skyscrapers
6 = a quiet country lane
3. Roll the dice three times to choose some of the main actions.
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1 = a person running
2 = a person hiding
3 = a person driving a car
4 = a person swimming
5 = a person falling
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6 = a person shouting
Now work together to think of a story that includes all your ingredients.
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208 Appendix