Magic Man Shadowrun
Magic Man Shadowrun
Magic Man Shadowrun
Reaction . . . . . . . . . . 2. . . . . . .Magic
. . . . . . . .. .. .. .. .. .. .. .. .. .. .. .. ..6.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Strength . . . . . . . . . . 2. . . . . . .Initiative
. . . . . . . . . .. .. .. .. .. .8+1D6
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Willpower . . . . . . . . . 5. . . . . . . . . . . Inherent
. . . . . . . . . .Limits
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Shadowrun © 2005-2017 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Spells Matrix Devices
12 [F] Magic Fingers (Manipulation: Physical) Sony Angel
Type: P Rng: LOS Dur: S DV : 11 v F-2 Device Rating : 1
Data Processing : 1, Firewall: 1
12 [F] Physical Barrier (Manipulation: Area, Environmental) Matrix Initiative : 7
Type: P Rng: LOS (A) Dur: S DV : 11 v F-1 Matrix DR : 2 (6 vs. Black IC)
19 [F] Stunbolt (Combat: Direct)
Type: M Rng: LOS Dam: S Dur: I DV : 11 v F-3
12 [F] Trid Phantasm (Illusion: Area, Multi-Sensory, Realistic)
Sony Angel
Type: P Rng: LOS (A) Dur: S DV : 11 v F Device Rating : 1
Data Processing : 1, Firewall: 1
Matrix Initiative : 7
Alchemical Formulas Matrix DR : 2 (6 vs. Black IC)
11 [F] Shatter (Combat: Direct)
Type: P Rng: T Dam: P Dur: I DV : 11 v F-6
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2017 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Positive Qualities Negative Qualities
Chaos Magician Lack of Focus
• Magicians can astrally perceive. Characters suffering from attention deficit hyperactivity disorder have
difficulty focusing on a single subject for long. When making any
• Magicians can astrally project. Extended Test with an interval greater than five minutes and shorter
than one day, or if repeated simple tests are made within a period
• Magicians can choose freely from the magical skills or skill groups of time (such as Perception Tests during surveillance), the
(Sorcery, Conjuring, Enchanting). character must make a Composure (3) Test each interval after the
first. The character's Composure dice pool is cumulatively reduced
• Magicians can cast spells, conjure spirits, or enchant magical by 1 for each of these tests, like any other Extended Test.
items.
Failing the Composure Test indicates the character can no longer
• At character creation, magicians who cast spells, perform rituals, focus and must take a break for a minimum of 1 interval, plus any
or create alchemical preparations may know a maximum number of other consequences that result. After the break, the character's
formulae from each group equal to their Magic Rating x 2 (i.e., Composure dice pool is refreshed, and the process starts over
Magic Rating of 4 allows 8 spells, 8 rituals, 8 alchemical again.
preparations). Signature: Scorched street name into areas through Alchemy
Jack of All Trades, Master of None The origami swan can mean only one thing. For some reason, a
character with this quality feels it is necessary to leave their calling
The character has an incredible aptitude for learning new skills.
card to announce their involvement in a job. The signature is usually
Unfortunately, the character quickly gets bored and gets turned off
some specific item, symbol, or technique the character uses that
when things start getting a little hard. Karma costs are reduced by
identifies their participation. For those who know the character and
1 (to a minimum of 1) for learning skills up to Rating 5. Beyond
their signature, the signature is easily identified. Anyone performing
Rating 5, however, it costs 2 additional points of Karma for each
a test to identify the character's handiwork or track the character is
point of skill. This quality does not apply during character creation.
given a dice pool modifier equal to the character's Street Cred and
Mentor Spirit: Dragonslayer Public Awareness combined.
Everyone needs some help in life, even if it comes from someone
relatively filmy and insubstantial. Mentor Spirit means the character Uneducated
follows a patron spirit (see Mentor Spirits , p. 320) that guides him An Uneducated character is not mentally impaired - she just never
in his practice of magic and provides certain advantages and had the opportunity to learn. Whether because she and her family
disadvantages to his natural abilities. A character may change were isolated squatters, or were SINless, or otherwise
mentor spirits, but he may have only one mentor spirit at a time. To underprivileged, she was denied access to the education system.
change mentor spirits, the character must first buy off the current She has only a rudimentary knowledge of reading, writing, and
mentor spirit as if it were a Negative quality. He can then purchase arithmetic.
the quality again to follow a different mentor spirit. This cost
represents the toll of divorcing from one mentor spirit and bonding Characters with the Uneducated quality are considered "unaware"
with a new one. in Technical, Academic Knowledge, and Professional Knowledge
skills they do not possess (see Skill Ratings , p. 129), and they
Each tradition has a different name for a mentor spirit. Hermetic may not default on skill tests for those skills. The gamemaster may
mages prefer the term "mentor spirit," while shamans use the word also require the character to make Success Tests for ordinary tasks
"totem" for the spirit that they follow. While the names may vary, that the typical sprawl-dweller takes for granted. Additionally, the
the way the mentor works is consistent. Karma cost for learning new skills or improving existing ones in
these categories is twice the normal rating (including at character
This quality is only available to characters that possess a Magic creation), and it's possible the character will never learn some skill
attribute rating. groups belonging to these categories.
Out For Myself
The assassin knows that he can rely only on himself. Perhaps he's Mentor Spirit Effects
a selfish bastard, or perhaps that's just the mindset he needed to
develop to survive where he grew up. Either way, he looks out for +2 dice for Combat spells
Number One, and to hell with everyone else. +2 dice for Combat spells, preparations, and rituals.
Advantages: The assassin is always watching his back; after all, +2 dice: Con
nobody else will. He receives a +3 Dice Pool to all Surprise Tests +2 dice for tests with one Social skill of choice.
because of this preparedness.
Reminder: You must add the skill this applies to on the Active tab
Disadvantages: This character has proven that he cares only for before you can choose which skill this advantage applies to.
himself, and his reputation in the shadows will suffer for it. Double
all Notoriety gained by acts of selfishness or betrayal. Promises
If you break a promise, whether by choice or by accident, you take
School of Hard Knocks a -1 dice pool modifier to all actions until you make good on your
The streets were this character's classroom. Thanks to all the time promise.
spent trying to stay one step ahead of the next guy, and knowing
that knowledge is power on the streets, the character can buy
Street Knowledge skills at a rate of 2 for 1 during character
creation. After character creation, Street Knowledge skill ranks of 3
or higher receive a 1 Karma cost reduction for each rank.
Toughness
Characters with the Toughness quality shrug off damage more
easily than others. Such characters gain a +1 dice pool modifier to
their Body when making Damage Resistance tests.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2017 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Spells Spells
Flamethrower Magic Fingers
Combat (Elemental, Indirect) Type: Physical Range: Line-of-Sight Manipulation (Physical) Type: Physical Range: Line-of-Sight
Damage : Physical Duration: Instant DV : F-3 Duration: Sustained DV : F-2
These spells create an explosion of flames that flash into existence Magic Fingers creates a psychokinetic effect as a sort of invisible
and scorch the target(s), giving them the double benefit of causing hand that can hold or manipulate items. The hits on the
pain and being intimidating as hell. These spells deal Fire damage Spellcasting + Magic Test become the spell's effective Strength and
(p. 171).These flames burn out after striking the target, but their Agility. You can use skills remotely with Magic Fingers, replacing
secondary effects may ignite flammable materials that continue to your inherent limits with the spell's Force. The spell has problems
burn after the spell is exhausted. Flamethrower is a single-target with fine control, so even simple actions such as picking up a coin
spell, while Fireball is an area spell. may require a test (at the gamemaster's discretion). You can fight,
pick a lock, or perform any other action, using the magic fingers as
Heal if they were your real hands. The magic fingers can manipulate
Health (Essence) Type: Mana Range: Touch objects within your line of sight, but only objects within a meter or
Duration: Permanent DV : F-4 so of one another at any given moment (the "hands" can't be
Heal repairs physical injuries. It heals a number of boxes of farther away from each other than your arm span). This spell
Physical damage equal to the spell's hits from the Spellcasting Test. comes in very handy (no pun intended) for disarming bombs and
Hits can also be used to reduce the base time for the spell to handling other hazardous work from a safe distance.
become permanent; each hit spent this way shaves off 1 Combat
Turn (you can split hits between healing and reducing time). Physical Barrier
Manipulation (Area, Environmental) Type: Physical Range: Line-
Any boxes of Physical damage your target still has after any boxes of-Sight (A) Duration: Sustained DV : F-1
are healed magically can only be healed by time and rest. This spell creates a glowing, translucent force field with 1 point of
both Armor and Structure rating per hit. You can form the barrier as
Ice Spear a dome with a radius and height equal to the spell's normal radius.
Combat (Elemental, Indirect) Type: Physical Range: Line-of-Sight Alternately, you can use it to form a wall with a height equal to the
Damage : Physical Duration: Instant DV : F-3 spell's Force and a length equal to its Force x 2.
Spellcasters that weld this set of spells can attack their enemies
with shards of ice of frightening potency that cause Cold Damage Physical Barrier creates a physical wall. Anything the size of a
(p.170, SR5). This may cause unusual damage to certain critters molecule (or less) can pass through the barrier, including air or
and damage armor or gear. Armor with specific modifications, such other gases. Anything bigger treats the barrier as a normal physical
as Insulation, Chemical Seal, and Chemical protection) may protect wall. The wall is translucent but shimmers, the equivalent of Light
target from the damage (see p. 437, SR5). Fog (p. 175). The barrier does not impede spellcasting (other than
visibility penalties), except for spells with physical components like
Ice Spear is a single-target spell, while Ice Storm is an area spell. indirect combat spells. The barrier can be brought down by physical
Ice Storm also acts as an Ice Sheet (p. 293, SR5) spell over the attacks, but as long as you sustain it will regenerate all of its
affected area. Structure Rating at the beginning of each Combat Turn. If the
barrier is reduced to Structure Rating 0, it collapses and the spell
Improved Invisibility ends.
Illusion (Realistic, Single-Sense) Type: Physical Range: Line-of-
Sight Duration: Sustained DV : F-1 Stunbolt
This spell makes the subject more difficult to detect by normal Combat (Direct) Type: Mana Range: Line-of-Sight
visual senses (including low-light, thermographic, and other senses Damage : Stun Duration: Instant DV : F-3
that rely on the visual spectrum). The subject is completely tangible These spells channel magical energy directly into the target,
and detectable by the other senses (hearing, smell, touch, and even causing Stun damage. They are sometimes referred to as "sleep"
taste, if it somehow comes to that). Her aura is still visible to astral spells because they can render targets unconscious but keep them
perception. alive, in the cases where you'd prefer more polite violence.
Knockout requires the magician to touch the target, Stunbolt affects
Anyone who might be in a position to perceive the subject must a single target, and Stunball is an area spell.
first successfully resist the spell. Simply make one Spellcasting Test
and use the hits scored as the threshold for anyone that resists at Trid Phantasm
a later point. Even if the spell is resisted, the subject might remain Illusion (Area, Multi-Sensory, Realistic) Type: Physical
undetected if she's good enough with her Sneaking Test. An Range: Line-of-Sight (A) Duration: Sustained DV : F
invisible character may still be detected by non-visual means, such These area spells create convincing illusions of any object, creature,
as hearing or smell. Attacks against invisible targets suffer the Blind or scene the magician desires. They can create an illusion of
Fire modifier if the attacker is unable to see or otherwise sense the anything the magician has seen before, from a flower or a credstick
subject of the spell. to a dragon breathing fire, as long as the illusion is no larger than
the spell's area of effect.
Invisibility affects the minds of viewers. Improved Invisibility mimics
the subject's surroundings from all angles and affects technological Anyone who might pierce the illusion must successfully resist the
sensors as well. spell. Simply make one Spellcasting Test and use the hits scored
as the threshold for anyone attempting to resist at a later point.
Lightning Bolt
Combat (Elemental, Indirect) Type: Physical Range: Line-of-Sight Phantasm only affects living beings, while Trid Phantasm affects
Damage : Physical Duration: Instant DV : F-3 technological sensors as well.
These spells create and direct vicious strikes of electricity that
cause Electricity damage (p. 170). Lightning Bolt is a single target
spell. Ball Lightning is an area spell.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2017 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Alchemical Formulas Equipment
Shatter Data Tap
Combat (Direct) Type: Physical Range: Touch You use this hacking tool by attaching it to a data cable. Once it's
Damage : Physical Duration: Instant DV : F-6 clamped onto the cable, you can use it via universal data
These spells channel destructive magical power into the targets connector. Any device directly connected to the data tap also has a
causing Physical damage. The target is cooked from the inside, like direct connection with the devices on either end of the cable (see
magically microwaving a hot dog. As physical energies, they can Direct Connections , p. 232) and vice versa. The tap can be
affect both living and non-living targets and are resisted by the removed without damaging the cable.
target's Body. Shatter requires you to touch the target, Powerbolt
affects a single target, and Powerball is an area spell. Wireless: The data-tap can be wirelessly commanded to self-
destruct as a Free Action, immediately and instantly severing the
direct connection. This does not harm the cable.
Contacts
Father Mercy (Fixer type)
Ear buds (3)
Connection Rating : 3 These ergonomic ear plugs are hard to spot and harder still to
Loyalty Rating : 2 differentiate from the standard kind that comes with every music
player and commlink.
Gundolf (Merlyns LT(tailismongers))
Connection Rating : 4 Wireless: Audio Enhancement : Add the audio enhancement's
Loyalty Rating : 3 rating as a dice pool modifier to your audio Perception Tests.
Micro-Tranceiver
Equipment This classic short-range communicator has been favored by
professional operatives since the 2050s. It doesn't do anything
Ares Light Fire 70 special, it just lets you communicate by voice with other micro-
The Ares Light Fire 70 is one of the most common pistols on the transceivers and commlinks that you (and the other person)
market. A special barrel-mounted silencer developed exclusively for choose, within a kilometer. The micro-transceiver consists of an ear
the Light Fire 70 is available that gives you an additional -1 dice bud and an adhesive subvocal microphone (p. 439), both of which
pool modifier to the usual -4 (for a total of -5); this silencer costs are commonly available in hard-to-spot designs.
750¥.
Wireless: The micro-transceiver's range becomes worldwide.
Wireless: The weapon displays an ARO that tells you ammo levels
and ammo type loaded. If you have a DNI, you get two additional Renraku Sensei
benefits. First, ejecting a clip (for weapons that have them) is a Basic Persona : Kimono-clad samurai
Free Action rather than a Simple Action. Second, changing fire Base Theme : Dojo (training house)
modes (on models that have more than one) is a Free Action Device Icon : Ornate paper structure
rather than a Simple Action. Commlinks are universal communication devices; they're used by
everyone all the time. Commlinks are essentially the digital Swiss
Ares Predator V army knives of the modern world. Even the most basic of them
The newest iteration of the most popular handgun in the world, includes AR Matrix browsing capability, multiple telephone and radio
especially with mercenaries and shadowrunners. Upgraded with modes of real-time talk and text, music players, micro trid-
improved ergonomics and handling features, the Ares Predator V projectors, touchscreen displays, built in high-resolution digital video
includes a smartgun system. Some say that the Ares Predator V and still image cameras, image/text and RFID tag scanners, built-in
isn't better than other guns in its class, but no one can argue that it GPS guidance systems, chip players, credstick readers, retractable
has better brand recognition. earbuds, voice-access dialing, text-to-speech and speech-to-text
technologies, and a shock and water resistant case. And all of this
Wireless: The weapon displays an ARO that tells you ammo levels at an inexpensive price that a few decades ago would have
and ammo type loaded. If you have a DNI, you get two additional seemed absurd.
benefits. First, ejecting a clip (for weapons that have them) is a
Free Action rather than a Simple Action. Second, changing fire Wireless: Your commlink is connected to the matrix
modes (on models that have more than one) is a Free Action
rather than a Simple Action. Ruger Super Warhawk
Smartgun System, Internal : A wireless smartlink provides a dice This revolver is as loud as a jet liner and twice as shiny. It's also
pool bonus to all attacks with the weapon: +1 if you're using gear one of the scariest handguns in the world. The cased ammo
with a smartlink or +2 if you're using an augmentation for which you variant is popular for the sheer thrill of swinging open the cylinder
paid Essence. Ejecting a clip and changing fire modes are Free gate one handed and dumping spent brass.
Actions.
Wireless: The weapon displays an ARO that tells you ammo levels
Contacts (3) and ammo type loaded. If you have a DNI, you get two additional
The most recent display devices are worn directly on the eyes. benefits. First, ejecting a clip (for weapons that have them) is a
They are nearly undetectable, but they offer a bit of space for Free Action rather than a Simple Action. Second, changing fire
enhancements. Contacts have to be wireless; they don't have room modes (on models that have more than one) is a Free Action
for a universal data connector. rather than a Simple Action.
Wireless: Vision Enhancement : Add the vision enhancement's
rating as a dice pool modifier to your visual Perception Tests.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2017 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Equipment
Sony Angel
Basic Persona : Angels
Base Theme : Cloud heaven
Device Icon : Ornate heavenly gates
Commlinks are universal communication devices; they're used by
everyone all the time. Commlinks are essentially the digital Swiss
army knives of the modern world. Even the most basic of them
includes AR Matrix browsing capability, multiple telephone and radio
modes of real-time talk and text, music players, micro trid-
projectors, touchscreen displays, built in high-resolution digital video
and still image cameras, image/text and RFID tag scanners, built-in
GPS guidance systems, chip players, credstick readers, retractable
earbuds, voice-access dialing, text-to-speech and speech-to-text
technologies, and a shock and water resistant case. And all of this
at an inexpensive price that a few decades ago would have
seemed absurd.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2017 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Title - Unnamed Hero
Date (real world) : 2016/03/06
Karma Awarded : 0
Cash Awarded : 0¥
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2017 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Chrysler-Nissan Jackrabbit
Chrysler-Nissan Jackrabbit
Attributes
Handling . . . . . . . . . . 4. . . . . . .Device
. . . . . . . Rating
. . . . . . . .. .. .. .. .. .1. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
Physical Damage Matrix Damage
Handling (Off-Road) 3 Initiative . . . . . .2+4D6 ..............................................................
Body. . . . . . . . . . . . . . .8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Pilot . . . . . . . . . . . . . . .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Sensor . . . . . . . . . . . . .2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Seating . . . . . . . . . . . 2
....................................................................................
Data Processing . . 1
....................................................................................
Firewall . . . . . . . . . . . 1
....................................................................................
Defenses
Ranged attacks against you are at : +0
Damage Resistances Ranged Defense (No Action): 1
Programs
Linguistics: English (local language)
Linguistics: Japanese (Manufacturer's Language)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2017 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.