Sample
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Destroy the Supernatural . . . . . . . . . . . . . . . . 11 Psychic Energy Sponge . . . . . . . . . . . . . . . 81
Protectors from the Darkness . . . . . . . . . . . . . . 12 P.P.E. or I.S.P. Provided . . . . . . . . . . . . . . . 82
The Lazlo Society . . . . . . . . . . . . . . . . . . 13 Death by Giant Grave Worm . . . . . . . . . . . . . 82
Lazlo Society Forums . . . . . . . . . . . . . . . . 13 The Hidden Giant . . . . . . . . . . . . . . . . . . 82
A Pair of NPCs . . . . . . . . . . . . . . . . . . . . . 14 Summoning Grave Larvae . . . . . . . . . . . . . . 83
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Colton Cole Physical Psychic . . . . . . . . . . . . . . 14 Stats . . . . . . . . . . . . . . . . . . . . . . . . . 84
Lazlo Agency . . . . . . . . . . . . . . . . . . . . . 15 Giant Size Metamorphosis . . . . . . . . . . . . . . 85
Character Stats . . . . . . . . . . . . . . . . . . . . 16 Living P.P.E./I.S.P. Battery . . . . . . . . . . . . . 85
Janice Freeman Psychic Sensitive . . . . . . . . . . . 18 Swallow Whole Attack . . . . . . . . . . . . . . . . 86
Dimma & Survivor’s Guilt . . . . . . . . . . . . . . 18 Hafoot . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Character Stats . . . . . . . . . . . . . . . . . . . . 20 Homelund . . . . . . . . . . . . . . . . . . . . . . 88
Creatures on the Loose . . . . . . . . . . . . . . . . 21 Stats . . . . . . . . . . . . . . . . . . . . . . . . . 90
Blood Creeper . . . . . . . . . . . . . . . . . . . . . 22 G.M. Eyes Only . . . . . . . . . . . . . . . . . . . 92
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Lurking/Hiding from Elevated Position . . . . . . . 24
Prefers Large Prey . . . . . . . . . . . . . . . . . . 24
Stats . . . . . . . . . . . . . . . . . . . . . . . . . 24
Brawling Joe . . . . . . . . . . . . . . . . . . . . . . 27
Bag Snatcher! Adventure Idea . . . . . . . . . . . . 93
Kumonogu . . . . . . . . . . . . . . . . . . . . . . . 94
Stats . . . . . . . . . . . . . . . . . . . . . . . . . 95
Muse Devil . . . . . . . . . . . . . . . . . . . . . . . 98
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Eating . . . . . . . . . . . . . . . . . . . . . . . . . 28 Death Art . . . . . . . . . . . . . . . . . . . . . . 100
Servant of Evil . . . . . . . . . . . . . . . . . . . . 28 Stats . . . . . . . . . . . . . . . . . . . . . . . . .101
Work . . . . . . . . . . . . . . . . . . . . . . . . . 29 Imbue Artistic Genius & Creative Inspiration . . . . .102
Stats . . . . . . . . . . . . . . . . . . . . . . . . . 29 Rob Artistic Genius and Talent . . . . . . . . . . . . .103
Catacomb Lurker . . . . . . . . . . . . . . . . . . . 34 Scaring Crow . . . . . . . . . . . . . . . . . . . . . 104
Spider-Leg-Like Appendages . . . . . . . . . 37 & 40 The Journal of Avery Miller . . . . . . . . . . . . . .104
The Maw . . . . . . . . . . . . . . . . . . . . . . . 37 G.M. Eyes Only . . . . . . . . . . . . . . . . . . . . 106
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Nega-Psychic Who Turns into a Believer . . . . . . . 126 Creating Suspense & Horror . . . . . . . . . . . . . .170
P.P.E. Clarifications . . . . . . . . . . . . . . . . . . 126 You Are Your Best Reference Source . . . . . . . . .171
Proximity to the Supernatural I.S.P. Multipliers . . . .127 Rewards and a Dash of Humor . . . . . . . . . . . . .172
When to Apply x2 Multiplier Power Boost . . . . .128 Other Ways to Add Atmosphere . . . . . . . . . . . .172
Why Preserve the Base I.S.P. . . . . . . . . . . . .128 Drawing from Other Palladium Titles . . . . . . . . .173
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Hunting Grounds . . . . . . . . . . . . . . . . . . 129 The Squatter Adventure . . . . . . . . . . . . . . . 174
Lair . . . . . . . . . . . . . . . . . . . . . . . . . 130 Tenants of Note . . . . . . . . . . . . . . . . . . . . .175
Psionic Powered Device Clarification . . . . . . . . .131 Grace Walker . . . . . . . . . . . . . . . . . . . . 175
Roll with Impact Clarification . . . . . . . . . . . . .131 John Kazmin (Landlord) . . . . . . . . . . . . . . .176
Psychic Sensitive Errata . . . . . . . . . . . . . . . . 131 The Millar Family . . . . . . . . . . . . . . . . . .177
Sensing the Presence of Supernatural Evil . . . . . . .131 The Squatter Adventure . . . . . . . . . . . . . . . . 179
Psychic Sensitive . . . . . . . . . . . . . . . . . . 132 The Investigation . . . . . . . . . . . . . . . . . . 180
Latent Psychic . . . . . . . . . . . . . . . . . . . .132 G.M. Background Information . . . . . . . . . . . 181
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Ordinary People Attuned to Supernatural . . . . . .132
Two Other Psychics Who Can Track Supernatural . . 133
Autistic Psychic Savant . . . . . . . . . . . . . . .133
The Diviner . . . . . . . . . . . . . . . . . . . . . 134
Challenges the Investigators Face . . . . . . . . . . . 182
The Gormaglut’s Lair . . . . . . . . . . . . . . . .184
The Horror Elements . . . . . . . . . . . . . . . . 186
Possible Adventure Outcomes . . . . . . . . . . . .188
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Details & Limitations of Dowsing . . . . . . . . . . .134
Dowsing Limited Time Frame . . . . . . . . . . . 135
Range . . . . . . . . . . . . . . . . . . . . . . . . 136
Sixth Sense Clarification . . . . . . . . . . . . . . . .136
Spur of the Moment Decision Making . . . . . . . . .136
Supernatural Bite Damage Default . . . . . . . . . . .137
Supernatural P.S. Damage via Melee Weapons . . . . 138
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Athame Ceremonial Blade . . . . . . . . . . . . . . . . . . 17 Ecto-Slayer Shotgun . . . . . . . . . . . . . . . . . . . . . 122
Aura of Desire . . . . . . . . . . . . . . . . . . . . . . . . . 77 Empathic Transmission: All Consuming Hunger . . . . . 78-80
Autistic Psychic Savant . . . . . . . . . . . . . . . . . . . . 133 -F-
-B- Filaments/Sensory Hairs . . . . . . . . . . . . . . . . . . . 40
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Bag Snatcher Adventure Idea . . . . . . . . . . . . . . . . . 93 Flexible & Imaginative . . . . . . . . . . . . . . . . . . . . 167
Believer, Ex-Nega-Psychic . . . . . . . . . . . . . . . . . . 126 Fog . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65, 66
Beyond Arcanum . . . . . . . . . . . . . . . . . . . . . . . 12 Fog Invisibility (Dimma) . . . . . . . . . . . . . . . . . . . 65
Bite, Supernatural . . . . . . . . . . . . . . . . . . . . . . 137 Freeman, Janice . . . . . . . . . . . . . . . . . 18-21, 120, 131
Blood Creeper . . . . . . . . . . . . . . . . . . . . . . . 22-26 -G-
Blood Loss . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Game Master Tips . . . . . . . . . . . . . . . . . . . . 166-174
Blood Stone Monster . . . . . . . . . . . . . . . . . . 113, 118
Giant-Size Metamorphosis . . . . . . . . . . . . . . . . . . 85
Boil Blood . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Gleaner, The . . . . . . . . . . . . . . . . . . . . . . 67-74, 93
Bone Knife, Charmed . . . . . . . . . . . . . . . . . . . . . 17
Ghost Hunter or Night Hunter . . . . . . . . . . . . . . . . 122
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Bond with Human . . . . . . . . . . . . . . . . . 76, 114, 118
Brawling Joe . . . . . . . . . . . . . . . . . . . . . . . .27-34
Breaking and Entry . . . . . . . . . . . . . . . . . . . . 12, 142
Breaking the Law . . . . . . . . . . . . . . . . . . . . . . . 141
BTS Fan Website . . . . . . . . . . . . . . . . . . . . . . . 13
Gormaglut . . . . . . . . . . . . . . . . . . . . 74-80, 174-190
Gormaglut’s Lair (The Squatter) . . . . . . . . . . . . . . . 184
Grave Larva . . . . . . . . . . . . . . . . . . . . . . . . 81-87
Greater Demons . . . . . . . . . . . . . . . . . . . . . . . . 21
Gremlins . . . . . . . . . . . . . . . . . . . . . . . . 11, 87, 88
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-C- Growth in Size . . . . . . . . . . . . . . . . . . . . 25, 82, 85
Called Shot . . . . . . . . . . . . . . . . . . . . . . . . . . 120 -H-
Calming Pheromone . . . . . . . . . . . . . . . . . . . . . . 40
Hafoot . . . . . . . . . . . . . . . . . . . . . . . . . . . 87-93
Catacomb Lurker . . . . . . . . . . . . . . . . . . . . . .34-43
Hands of Steel . . . . . . . . . . . . . . . . . . . . . . . . . 30
Catalysts for Supernatural Adventures . . . . . . . . . . . . 159
Hibernation . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Charonis . . . . . . . . . . . . . . . . . . . . . . . . . . 44-53
Hide in Shadows . . . . . . . . . . . . . . . . . . . . . . . 91
Cole, Colton . . . . . . . . . . . . . . 14-18, 120, 139, 146-148
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Magic Crystals . . . . . . . . . . . . . . . . . . . . . . . . 55 Seven Charonis Tribes/Nations . . . . . . . . . . . . . . .50-52
Manslaughter . . . . . . . . . . . . . . . . . . . . . . . . . 12 Shape-Change . . . . . . . . . . . . . . . . . 46, 50, 155, 156
Mind Bolt . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Shape-Change Stone . . . . . . . . . . . . . . . . . . 114, 118
Modern Day Monsters . . . . . . . . . . . . . . . . . . . . 10 Skitter Scree . . . . . . . . . . . . . . . . . . . . . . . 112-115
Monsters & Villain Personality Traits . . . . . . . . . 149-154 Skitter Talus . . . . . . . . . . . . . . . . . . . . 112, 115-119
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Muse Devil . . . . . . . . . . . . . . . . . . . . . . . . 98-103 Sixth Sense . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Small Target Penalty . . . . . . . . . . . . . . . . . . . . . 120
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Spider-Leg-Like Appendages . . . . . . . . . . . . . 37, 40, 42
Natural Housekeeper . . . . . . . . . . . . . . . . . . . . . 56 Spontaneous Combustion . . . . . . . . . . . . . . . . . . . 91
Natural 20 Clarification . . . . . . . . . . . . . . . . . . . 125 Squatter Adventure . . . . . . . . . . . . . . . . . . . . . . 174
Natural 20 Roll to Succeed Rule . . . . . . . . . . . . . . . 125 Starting I.S.P. for P.C.C. . . . . . . . . . . . . . . . . . . . 122
Natural Werepeople . . . . . . . . . . . . . . . . . . . . 45, 47 Strike to Head . . . . . . . . . . . . . . . . . . . . . . . . 120
Nega-Psychic Errata . . . . . . . . . . . . . . . . . . . . . 125 Still as Statue . . . . . . . . . . . . . . . . . . . . . . . . . 56
Nega-Psychic Turned Believer . . . . . . . . . . . . . . . . 126 Summoning Grave Larva . . . . . . . . . . . . . . . . . . . 83
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Neurd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Night Hunter . . . . . . . . . . . . . . . . . . . . . . . . . 122
No Body Armor . . . . . . . . . . . . . . . . . . . . . . . 120
No Electromagnetic Disturbance . . . . . . . . . . . . . . . 157
No Wrong Way to Play . . . . . . . . . . . . . . . . . . . . 122
Supernatural Bite . . . . . . . . . . . . . . . . . . . . . . . 137
Supernatural Evil Concealed . . . . . . . . . . . . . . 155-157
Supernatural Predators . . . . . . . . . . 21, 24, 39, 45, 81, 104
Supernatural P.S. . . . . . . . . . . . . . . . . . . . . . . . 124
Supernatural P.S. Damage via Melee Weapons . . . . . . . 138
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Not Afraid to Die . . . . . . . . . . . . . . . . . . . . . . . 157 Supernatural P.S. and Endurance . . . . . . . . . . . . . . . 138
NPC, Colton Cole . . . . . . . . . . . 14-18, 120, 139, 146-148 Supernatural P.S. and Grappling Combat . . . . . . . . . . 138
NPC, Janice Freeman . . . . . . . . . . . . . . 18-21, 120, 131 Supernatural Servants . . . . . . . . . . . 27, 53, 104, 112, 116
-O- Swallow Whole Attack . . . . . . . . . . . . . . . . . . . . 86
Swim Through Fog . . . . . . . . . . . . . . . . . . . . . . 65
Oldskewl . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 Sympathetic Police . . . . . . . . . . . . . . . . . . . . . . 142
Onslaught of Terror . . . . . . . . . . . . . . . . .107-109, 111
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Player Group History & Resources Table . . . . . . . . . . 142 Tonfa, Wood Weapon . . . . . . . . . . . . . . . . . . . . . 20
Playing a Better Creature . . . . . . . . . . . . . . . . . . . 146 Track the Supernatural . . . . . . . . . . . . . . . . . . . . 133
Power Climbing . . . . . . . . . . . . . . . . . . . . . . . . 30 Travelers, Charonis . . . . . . . . . . . . . . . . . . . . . . 45
Proximity to the Supernatural . . . . . . . . . . . . . . . . 127
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P.P.E. Clarifications . . . . . . . . . . . . . . . . . . . . . 126
P.P.E. Ordinary People . . . . . . . . . . . . . . . . . . . . 126 Unsympathetic Police . . . . . . . . . . . . . . . . . . . . 142
P.P.E. Vampire . . . . . . . . . . . . . . . . . . . . . . . . 24 -V-
Possess Corvidae/Crows . . . . . . . . . . . . . . . . . . . 111 Victor Lazlo . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Pre-Planning . . . . . . . . . . . . . . . . . . . . . . . . . 166
-W-
Prehensile Tail . . . . . . . . . . . . . . . . . . . . . . . . 77
Presence of Supernatural Evil . . . . . . . . . . . . . . 131-133 Werebeast . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Primordial Evil . . . . . . . . . . . . . . . . . . . . . . . . 21 Werepeople . . . . . . . . . . . . . . . . . . . . . . . . .44-52
Psychic Energy Sponge . . . . . . . . . . . . . . . . . . . . 81 Werepeople Destroyer, Kumonogu . . . . . . . . . . . . . . 94
Psychic Mind Bond . . . . . . . . . . . . . . . . . . . . 76, 111 World Overview . . . . . . . . . . . . . . . . . 10, 11, 141-146
Psychic Sensitive . . . . . . . . . . . . . . . . . . . . . . . 132 -Y-
Protectors . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 You Are Your Best Reference Source . . . . . . . . . . . . 171
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Some Words from Steven
Greetings and Salutations! Like me, I’m sure that you’re here ral™. I ran BTS several times, but my inexperience as a Game
for the creatures. I love creatures. From the classics like were- Master left my adventures ... underwhelming.
wolves and vampires to the more modern monsters that reflect I moved on to other games, especially Rifts®, which became
the worst in us or what we fear, I love them all. That’s why I’ve my training ground to learn how to properly make memorable
written and created so many creatures for my own Beyond the creature fights and experiences. But I knew one day I’d return
Supernatural™ (BTS) games over the years. to Beyond the Supernatural™ (BTS) and that day came with
As a Game Master (G.M.), I just love using creatures in my the release of BTS Second Edition. I’ve been unleashing BTS
BTS adventures. They’re so much fun! I enjoy letting them lurk creatures on my players ever since.
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in the dark corners of the urban jungle. I love sending them after The second thing you should know is I’ve been playing
the intrepid characters of my players and to see how they deal various Palladium games for thirty years, and for the most part,
with such unexpected foes almost as much as I love watching my ONLY their games. I’ve been on both sides of the table. I’ve been
players hunt and fight them. Creatures are just fun. One of my a player at times, but far more often I’m on the Game Master’s
goals for Creature Feature is to help you find the fun of using side of the table. After 30 years of gaming, I’d like to think I
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supernatural creatures in your own games. know a thing or two about how Palladium’s rules work.
Are things a little too quiet in your game? Add a random While TMNT®, Heroes Unlimited™, Ninjas and Super-
creature or three! spies™, and especially Rifts® are all part of my gaming his-
Need a quick villain or antagonist for the player charac- tory, since its release in 2005, I have been consistently playing
ters to deal with? Send in a creature or put the players on edge and running the second edition of Beyond the Supernatural™
by letting them find the half eaten or mangled remains of the (BTS-2). Sure, I still run the occasional introductory Rifts®
creature’s victim(s). The actual monster responsible? A frighten- game (I ran Rifts exclusively for more than ten years), Night-
ing mystery to be uncovered before one of them or some innocent bane®, and Dead Reign® (which I enjoy so much that I wrote
person becomes its next victim. the Impersonator Zombie for The Rifter® #48), but my cold,
One of my earliest memories was unintentionally watching the “It was already one in the morning; the rain pattered dismally
movie Alien when I was way too young (I think I was six). The against the panes, and my candle was nearly burnt out, when, by
way I remember it, my dad was watching it late one night and I the glimmer of the half-extinguished light, I saw the dull yellow
woke up not feeling so well and I followed the sound of the TV eye of the creature open.” – Mary Shelley, Frankenstein
into the living room. Dad was asleep on the couch, so I curled up
and sat on the other end by his feet and looked on at the screen I’ve always wanted to put together a dedicated creature feature
in curiosity. sourcebook for Beyond the Supernatural™. I held onto the idea
Alien is a terrifying movie for grown-ups, so you can imagine of compiling its many creatures and monsters from the pages of
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the impact it had on me. I’m certain that I didn’t sleep right for a The Rifter® for years. I yearned to update and expand all the
week, maybe two. That thrilling alien haunted my dreams. I was creatures designed for BTS-1 (2nd edition didn’t exist yet). In
certain it was hiding in my closet and it was gonna get me while fact, I named one of my articles “The RIFTER Creature Feature”
I slept one night. Eventually I got over it (or did I?), but my deep with several monsters detailed in one article in The Rifter® #57.
affection for creatures and scares had begun. I also wanted to add a Game Master advice section in my envi-
Today I look back on that night fondly. It was the first time sioned sourcebook, covering rule clarifications, answering a vari-
I had fun being scared by a monster. I’ve had many fun times ety of frequently asked questions, adding some new and optional
being scared by creatures since then. Many of those fond memo- rules, and even offering insights on my experience as a BTS G.M.
ries came from watching horror movies presented by Dr. San I just needed the right opportunity.
Guinary’s Creature Feature on TV with my folks. (It was Sir Then one day, Kevin asked me if I had any ideas for a source-
Graves Ghastly on Saturday afternoons for me. – Kevin) book that I would like to write. My head nearly exploded and the
I watched tons of monster movies and read many books filled rest, as they say, is history, because you are reading that source-
with scary creatures. Then at age 15, my best and lifelong friend book.
Arnie introduced me to Role-Playing Games (RPGs) and Palla- What’s in this book: Many of the creatures originate from
dium Books. Soon after, I discovered Beyond the Supernatu- various issues of The Rifter® (I have noted their original lo-
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cations for your reference) with additional, new material by me and/or writer’s notes throughout the book offering my thoughts,
and/or Kevin Siembieda to flesh them out a bit more. This is by tips, anecdotes, and advice based on my experiences playing Be-
no means a reflection on the original writers, but rather ensuring yond the Supernatural™.
they are all consistent and up to date. You will also find some of You can find a lot of additional BTS related and useful articles
my favorite creatures that didn’t make the leap from the monster and materials in various issues of The Rifter® and upcoming
section of BTS-1 into the Second Edition RPG, as well as a few BTS sourcebooks. For example, there are enough Entities and
completely new monsters and beings presented for the first time. spirits in various Rifters to fill their own sourcebook. Kevin and I
The last part of this book is the Game Master Section, which have talked about the sourcebooks we would like to see for BTS
goes over various rule clarifications, explanations, answers to in the future, and you can anticipate a lot more support for this
frequently asked questions and advice on handling creatures in unique game of modern horror and creatures in the future.
your BTS games. With that in mind, I have I’ve peppered editor – Steven Dawes, Co-Author
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should not exist in the reality we all think we know. A world seemingly endless horizon of the ocean, you know there is an
where there may really be a monster hiding under the bed or alien world of wonder under those waves. A world of alien splen-
stalking the alley outside your home. dor and secrets hidden from the sight of us landlubbers, but it is
The Beyond the Supernatural™ setting is our modern world there all the same. An exotic wonderland where monsters lurk in
seen through the lens of mystery, magic, and the supernatural. A the darkness, waiting ever so patiently to devour those who ven-
lens that lets us see clearly the “things” – the creatures and pow- ture too far and too deep.
ers – that science and the rational mind tell us are not real, but Sourcebooks for the Beyond the Supernatural™ RPG series,
which secretly exist. Creatures that prey upon the unsuspecting, like Tomes Grotesque and Beyond Arcanum, will carry you
the innocent, and the foolish. The worst of these sinister forces all deeper into the depths of the supernatural and beyond. So enjoy
too happy to manipulate and use greedy and wicked humans for your little trip to the beach that Creature Feature provides. En-
their own malicious pleasure or cruel intentions. joy and pray that one of the creatures lurking, unseen, beneath
Creature Feature is a journey into just a few of those dark the waves, doesn’t grab your ankle and drag you into the realm
corners. Places where strange and terrible monsters lurk, and bold of nightmares and monsters. Or maybe, that’s exactly why you
adventurers and curious psychic investigators peer into the dark- bought this book. Have fun and enjoy.
ness never knowing what may stare back at them. – Kevin Siembieda, Publisher, Writer, and Monster Wrangler
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