Typhus' Boarding Action (HTML)
Typhus' Boarding Action (HTML)
Typhus' Boarding Action (HTML)
Configuration
Battle Size
Selections: 4. Boarding Patrol (500 Point Limit)
Categories: Configuration
Detachment Choice
Selections: Plague Company
Categories: Configuration
Show/Hide Options
Selections: Chaos Knights are visible, Legends are visible, Nurgle Daemons are visible, Unaligned Forces are visible, Unaligned
Fortifications are visible
Categories: Configuration
Typhus [80pts]
Selections: Master-crafted manreaper, Warlord
Categories: Faction: Death Guard, Infantry, Character, Epic Hero, Chaos, Nurgle, Psyker, Terminator, Typhus, Warlord
Rules: Deep Strike, Leader, Lethal Hits, Nurgle's Gift (Aura), Spread the Sickness
Abilities: Invulnerable Save, Leader, The Destroyer Hive, The Eater Plague, Melee Weapons: ➤ Master-crafted manreaper - strike, ➤
Master-crafted manreaper - sweep, Unit: Typhus
Invulnerable
This model has a 4+ invulnerable save.
Save
The Destroyer
While this model is leading a unit, each time a melee attack targets that unit, subtract 1 from the Hit roll.
Hive
In your Shooting phase, you can select one enemy unit within 18" of and visible to this PSYKER and roll
The Eater
one D6: on a 1, this PSYKER's unit suffers D3 mortal wounds; on a 2-5, that enemy unit suffers D6 mortal
Plague
wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
Unit M T SV W LD OC Ref
Typhus 5" 6 2+ 6 6+ 1
Character [70pts]
Death Guard Sorcerer in Terminator Armour [70pts]
Selections: Curse of the Leper, Force weapon, Plague combi-bolter
Categories: Faction: Death Guard, Infantry, Character, Chaos, Nurgle, Terminator, Psyker, Sorcerer
Rules: Hazardous, Leader, Lethal Hits, Nurgle's Gift (Aura), Psychic, Rapid Fire, Spread the Sickness
Abilities: Invulnerable Save, Leader, Pestilent Familiar (Psychic), Putrescent Vitality (Psychic), Melee Weapons: Force weapon,
Ranged Weapons: Plague combi-bolter, ➤ Curse of the Leper - focused witchfire, ➤ Curse of the Leper - witchfire, Unit: Death Guard
Sorcerer in Terminator Armour
Pestilent Familiar Once per battle, after selecting targets for a Psychic weapon equipped by this model, until the end of
(Psychic) the phase, improve the Strength and Damage characteristics of that weapon by 2.
At the start of the Fight phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal
Putrescent
wounds; on a 2+, until the end of the phase, each time an attack is allocated to a model in this
Vitality (Psychic)
PSYKER’s unit, subtract 1 from the Damage characteristic of that attack.
Unit M T SV W LD OC Ref
Infantry [325pts]
Blightlord Terminators [155pts]
Categories: Faction: Death Guard, Infantry, Chaos, Nurgle, Terminator, Blightlord Terminators
Rules: Deep Strike, Nurgle's Gift (Aura), Spread the Sickness
Terminator w/ combi-weapon
Selections: Bubotic blade, Combi-weapon
Rules: Anti-, Devastating Wounds, Lethal Hits, Rapid Fire
Melee Weapons: Bubotic blade, Ranged Weapons: Combi-weapon
Terminator w/ flail
Selections: Flail of corruption
Blistering Each time a model in this unit makes a ranged attack, if it targets the closest eligible enemy unit, re-
Fusillade roll a Wound roll of 1.
Unit M T SV W LD OC Ref
2x Deathshroud Terminator
Selections: 2x Manreaper, 2x Plaguespurt gauntlet
Rules: Anti-, Ignores Cover, Lethal Hits, Pistol, Torrent
Melee Weapons: ➤ Manreaper - strike, ➤ Manreaper - sweep, Ranged Weapons: Plaguespurt gauntlet
Invulnerable
Models in this unit have a 4+ invulnerable save.
Save
While a CHARACTER model is leading this unit, each time an attack targets this unit, if the Strength
Silent
characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the
Bodyguard
Wound roll.
Plaguespurt gauntlet 12" D6 N/A 3 0 1 Anti-INFANTRY 4+, Ignores Cover, Pistol, Torrent
Unit M T SV W LD OC Ref
Poxwalkers [50pts]
Categories: Faction: Death Guard, Infantry, Chaos, Nurgle, Poxwalkers
Rules: Feel No Pain 5+, Nurgle's Gift (Aura), Spread the Sickness
Abilities: Curse of the Walking Pox, Unit: Poxwalkers
10x Poxwalker
Selections: 10x Improvised weapons
Rules: Lethal Hits
Each time a model in this unit makes an attack that destroys an enemy model (excluding MONSTER and
VEHICLE models), you can return one destroyed Poxwalker model to this unit.
Curse of the
Walking Pox While TYPHUS is leading this unit, enemy models destroyed as a result of TYPHUS’ The Eater Plague
ability count as enemy models destroyed by an attack made by a model in this unit for the purposes of
this ability.
Unit M T SV W LD OC Ref
Poxwalkers 4" 4 7+ 1 8+ 1
Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a
target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound. (10th Edition Core Rules p28)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on
the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more
than 9" horizontally away from all enemy models. (10th Edition Core Rules p39)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable
saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved (10th
Edition Core Rules p28)
Feel No Pain 5+: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a
wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is
ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model
suffers damage and so would lose a wound. (10th Edition Core Rules p23)
Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, if one or
more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one Hazardous test for each
Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous
weapon is destroyed (selected by the controlling player), unless that model is a Character, Monster or Vehicle, in which case it suffers 3 mortal
wounds instead. Note that if you selected a Character model in an Attached unit, the mortal wounds suffered must be allocated to that model first,
even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase. (10th Edition Core Rules
p28)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a
weapon, the target cannot have the Benefit of Cover against that attack. (10th Edition Core Rules p25)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are
destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has
resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit,
even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model
in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in
that unit. (10th Edition Core Rules p39)
Lethal Hits: Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a
Critical Hit automatically wounds the target. (10th Edition Core Rules p25)
Nurgle's Gift (Aura): If your Army Faction is Death Guard, while an enemy unit is within Contagion Range of this unit, subtract 1 from the Toughness
characteristic of models in that enemy unit. Contagion Range changes over the course of the battle, as shown below.
CONTAGION RANGE
1st Battle Round: Contagion Range = 3"
2nd Battle Round: Contagion Range = 6"
3rd Battle Round Onwards: Contagion Range = 9" (Index - Death Guard p1)
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in
its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it
can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a
Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other
ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets. (10th Edition Core
Rules p25)
Psychic: Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word 'Psychic'. If a Psychic
weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack. (10th
Edition Core Rules p38)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that
weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Spread the Sickness: During the Declare Battle Formations step, select one of the Sicknesses below. Until the end of the battle, all units from your
army with the Nurgle’s Gift ability gain the selected Sickness.
■ Skullsquirm Blight (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Ballistic Skill and Weapon Skill characteristics of
weapons equipped by models in that enemy unit by 1.
■ Rattlejoint Ague (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Save characteristic of models in that enemy unit by
1.
■ Scabrous Soulrot (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Leadership and Objective Control characteristics
of models in that enemy unit by 1 (to a minimum of 1).’
If you control an objective marker at the end of your Command phase and a DEATH GUARD unit from your army is within range of that objective
marker, that objective marker is said to be Infected and remains under your control even if you have no models within range of it, until your opponent
controls it at the start or end of any turn. In addition, while an objective marker is Infected and under your control, it has the Nurgle’s Gift ability as if it
were a unit from your army (so enemy units within Contagion Range of it will have their characteristics modified). (Index - Death Guard p2)
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a
weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’ (10th Edition Core Rules p28)
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack
automatically hits the target. (10th Edition Core Rules p25)