!10th Death Guard (HTML)
!10th Death Guard (HTML)
!10th Death Guard (HTML)
Configuration
Battle Size
Selections: 2. Strike Force (2000 Point limit)
Categories: Configuration
Detachment Choice
Selections: Plague Company
Categories: Configuration
Show/Hide Options
Selections: Chaos Knights are visible, Legends are visible, Nurgle Daemons are visible, Unaligned Forces are visible, Unaligned
Fortifications are visible
Categories: Configuration
Rules: Blast, Deadly Demise D6, Devastating Wounds, Feel No Pain 5+, Lethal Hits, Nurgle's Gift (Aura), Pistol, Psychic, Spread the
Sickness, Sustained Hits
Abilities: Damaged: 1-6 wounds remaining, Host of Plagues, Invulnerable Save, Lord of the Death Guard (Aura), Host of Plagues:
Diseased Influence (Aura), Miasma of Pestilence (Aura), Toxic Presence (Aura), Melee Weapons: ➤ Silence - strike, ➤ Silence -
sweep, Ranged Weapons: Rotwind, The Lantern, Unit: Mortarion
Damaged: 1-6 While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1
wounds remaining from the Hit roll.
At the start of the battle round, select one of the abilities in the Host of Plagues section. Until the
Host of Plagues
start of the next battle round, this model has that ability.
While a friendly DEATH GUARD unit is within 6" of this model, that unit can ignore any or all
Lord of the Death
modifiers to its characteristics and to any roll or test made for it (excluding modifiers to saving
Guard (Aura)
throws).
Diseased Influence While a friendly DEATH GUARD unit is within 6" of this model, each time a model in that unit makes
(Aura) an attack, re-roll a Wound roll of 1.
Miasma of While a friendly DEATH GUARD unit is within 6" of this model, each time a ranged attack targets
Pestilence (Aura) that unit, models in that unit have the Benefit of Cover against that attack.
Toxic Presence While a friendly DEATH GUARD unit is within 12" of this model, add 3" to the Contagion Range of
(Aura) that unit.
Unit M T SV W LD OC Ref
Mortarion 10" 12 2+ 16 5+ 6
Typhus [80pts]
Selections: Master-crafted manreaper
Categories: Faction: Death Guard, Infantry, Character, Epic Hero, Chaos, Nurgle, Psyker, Terminator, Typhus
Rules: Deep Strike, Leader, Lethal Hits, Nurgle's Gift (Aura), Spread the Sickness
Abilities: Invulnerable Save, Leader, The Destroyer Hive, The Eater Plague, Melee Weapons: ➤ Master-crafted manreaper - strike, ➤
Master-crafted manreaper - sweep, Unit: Typhus
Invulnerable
This model has a 4+ invulnerable save.
Save
The Destroyer
While this model is leading a unit, each time a melee attack targets that unit, subtract 1 from the Hit roll.
Hive
In your Shooting phase, you can select one enemy unit within 18" of and visible to this PSYKER and roll
The Eater
one D6: on a 1, this PSYKER's unit suffers D3 mortal wounds; on a 2-5, that enemy unit suffers D6 mortal
Plague
wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
Unit M T SV W LD OC Ref
Typhus 5" 6 2+ 6 6+ 1
Character [365pts]
Categories: Faction: Death Guard, Infantry, Character, Chaos, Nurgle, Grenades, Biologus Putrifier
Rules: Assault, Blast, Deadly Demise 1, Leader, Lethal Hits, Nurgle's Gift (Aura), Pistol, Spread the Sickness
Abilities: Explosive Maladies, Foul Infusion, Leader, Melee Weapons: Plague knives, Ranged Weapons: Hyper blight grenades,
Injector pistol, Unit: Biologus Putrifier
In your Shooting phase, you can select one model from your army with this ability as the target of the
Explosive
Grenade Stratagem for 0CP, and can do so even if you have already targeted a different unit with that
Maladies
Stratagem this phase. Each model can only be selected for this ability once per battle.
While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Foul
In addition, each time a model in that unit makes an attack, a Critical Hit is scored on an unmodified Hit roll
Infusion
of 5+, instead of only a 6.
Unit M T SV W LD OC Ref
Rules: Deep Strike, Leader, Lethal Hits, Nurgle's Gift (Aura), Spread the Sickness
Abilities: Chaos Lord, Dessication Conduit (Aura), Invulnerable Save, Leader, Melee Weapons: Plague-encrusted exalted weapon, Unit:
Death Guard Chaos Lord in Terminator Armour
While this model is leading a unit, each time a model in that unit makes an attack, re-roll a Hit roll
Chaos Lord
of 1.
Dessication Conduit While an enemy unit is within Contagion Range of this model, at the end of the turn, roll one D6: on
(Aura) a 4+, that enemy unit suffers D3 mortal wounds.
Unit M T SV W LD OC Ref
Rules: Hazardous, Leader, Lethal Hits, Nurgle's Gift (Aura), Psychic, Spread the Sickness
Abilities: Invulnerable Save, Leader, Pestilent Familiar (Psychic), Putrescent Vitality (Psychic), Melee Weapons: Force weapon, Plague-
encrusted exalted weapon (Sorcerer), Ranged Weapons: ➤ Curse of the Leper - focused witchfire, ➤ Curse of the Leper - witchfire,
Unit: Death Guard Sorcerer in Terminator Armour
Pestilent Familiar Once per battle, after selecting targets for a Psychic weapon equipped by this model, until the end of
(Psychic) the phase, improve the Strength and Damage characteristics of that weapon by 2.
At the start of the Fight phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal
Putrescent
wounds; on a 2+, until the end of the phase, each time an attack is allocated to a model in this
Vitality (Psychic)
PSYKER’s unit, subtract 1 from the Damage characteristic of that attack.
Unit M T SV W LD OC Ref
Rules: Anti-, Ignores Cover, Leader, Nurgle's Gift (Aura), Spread the Sickness, Torrent
Abilities: Leader, Putrefying Stink, Melee Weapons: Close combat weapon, Ranged Weapons: Plague sprayer, Unit: Foul Blightspawn
Putrefying
While this model is leading a unit, models in that unit have the Fights First ability.
Stink
Unit M T SV W LD OC Ref
Abilities: Diseased Healing, Leader, Tainted Narthecium, Melee Weapons: Balesword, Ranged Weapons: Plague bolt pistol, Unit:
Plague Surgeon
At the end of your Movement phase, you can select one friendly DEATH GUARD INFANTRY CHARACTER
Diseased
model within 3" of this model. That model regains up to 3 lost wounds. Each model can only be selected
Healing
for this ability once per turn.
Tainted While this model is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model
Narthecium to that unit.
Unit M T SV W LD OC Ref
Rules: Hazardous, Leader, Nurgle's Gift (Aura), Pistol, Spread the Sickness
Abilities: Leader, Malicious Calculations, The Seven-fold Chant, Melee Weapons: Close combat weapon, Ranged Weapons: ➤
Infected plasma pistol - standard, ➤ Infected plasma pistol - supercharge, Unit: Tallyman
Malicious
While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll.
Calculations
The Seven-fold
In your Command phase, if this model is on the battlefield, roll 2D6: on a 7+, you gain 1CP.
Chant
Unit M T SV W LD OC Ref
Tallyman 5" 5 3+ 4 6+ 1
Battleline [305pts]
Plague Marines [90pts]
Categories: Faction: Death Guard, Infantry, Chaos, Nurgle, Grenades, Battleline, Plague Marines
Rules: Nurgle's Gift (Aura), Spread the Sickness
Plague Champion
Selections: Plague knives, Plasma pistol
Rules: Hazardous, Lethal Hits, Pistol
Melee Weapons: Plague knives, Ranged Weapons: ➤ Plasma pistol - standard, ➤ Plasma pistol - supercharge
While this unit is within range of an objective marker you control, each time you take a Battle-shock test for
Remorseless
this unit, add 1 to that test.
Unit M T SV W LD OC Ref
Plague Champion
Selections: Plague boltgun, Plague knives
Rules: Lethal Hits
Melee Weapons: Plague knives, Ranged Weapons: Plague boltgun
Melee Weapons: Plague knives, Ranged Weapons: ➤ Plasma gun - standard, ➤ Plasma gun - supercharge
While this unit is within range of an objective marker you control, each time you take a Battle-shock test for
Remorseless
this unit, add 1 to that test.
Unit M T SV W LD OC Ref
Plague Champion
Selections: Plague boltgun, Plague knives
Rules: Lethal Hits
Melee Weapons: Plague knives, Ranged Weapons: Plague boltgun
Melee Weapons: Plague knives, Ranged Weapons: ➤ Plasma gun - standard, ➤ Plasma gun - supercharge
While this unit is within range of an objective marker you control, each time you take a Battle-shock test for
Remorseless
this unit, add 1 to that test.
Unit M T SV W LD OC Ref
Infantry [670pts]
Blightlord Terminators [330pts]
Categories: Faction: Death Guard, Infantry, Chaos, Nurgle, Terminator, Blightlord Terminators
Rules: Deep Strike, Nurgle's Gift (Aura), Spread the Sickness
2x Terminator w/ combi-weapon
Selections: 2x Bubotic blade, 2x Combi-weapon
Blistering Each time a model in this unit makes a ranged attack, if it targets the closest eligible enemy unit, re-
Fusillade roll a Wound roll of 1.
Unit M T SV W LD OC Ref
5x Deathshroud Terminator
Selections: 5x Manreaper, 5x Plaguespurt gauntlet
Rules: Anti-, Ignores Cover, Lethal Hits, Pistol, Torrent
Melee Weapons: ➤ Manreaper - strike, ➤ Manreaper - sweep, Ranged Weapons: Plaguespurt gauntlet
Invulnerable
Models in this unit have a 4+ invulnerable save.
Save
While a CHARACTER model is leading this unit, each time an attack targets this unit, if the Strength
Silent
characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the
Bodyguard
Wound roll.
Plaguespurt gauntlet 12" D6 N/A 3 0 1 Anti-INFANTRY 4+, Ignores Cover, Pistol, Torrent
Unit M T SV W LD OC Ref
Poxwalkers [100pts]
Categories: Faction: Death Guard, Infantry, Chaos, Nurgle, Poxwalkers
Rules: Feel No Pain 5+, Nurgle's Gift (Aura), Spread the Sickness
Abilities: Curse of the Walking Pox, Unit: Poxwalkers
20x Poxwalker
Selections: 20x Improvised weapons
Rules: Lethal Hits
Each time a model in this unit makes an attack that destroys an enemy model (excluding MONSTER and
VEHICLE models), you can return one destroyed Poxwalker model to this unit.
Curse of the
Walking Pox While TYPHUS is leading this unit, enemy models destroyed as a result of TYPHUS’ The Eater Plague
ability count as enemy models destroyed by an attack made by a model in this unit for the purposes of
this ability.
Unit M T SV W LD OC Ref
Poxwalkers 4" 4 7+ 1 8+ 1
Vehicle [300pts]
Myphitic Blight-haulers [300pts]
Categories: Faction: Death Guard, Vehicle, Chaos, Nurgle, Daemon, Smoke, Myphitic Blight-haulers
Rules: Deadly Demise 1, Nurgle's Gift (Aura), Spread the Sickness
Invulnerable
Models in this unit have a 5+ invulnerable save.
Save
Each time a model in this unit makes a ranged attack that targets a VEHICLE unit, add 1 to the Wound
Tank Hunters
roll.
Unit M T SV W LD OC Ref
Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a
target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound. (10th Edition Core Rules p28)
Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with
Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using
Assault weapons its models are equipped with. (10th Edition Core Rules p25)
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how
many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target
(rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the
attacking model’s army (including its own unit). (10th Edition Core Rules p26)
Deadly Demise 1: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from
play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of
mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules p23)
Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from
play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of
mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules p23)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on
the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more
than 9" horizontally away from all enemy models. (10th Edition Core Rules p39)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable
saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved (10th
Edition Core Rules p28)
Feel No Pain 5+: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a
wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is
ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model
suffers damage and so would lose a wound. (10th Edition Core Rules p23)
Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, if one or
more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one Hazardous test for each
Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous
weapon is destroyed (selected by the controlling player), unless that model is a Character, Monster or Vehicle, in which case it suffers 3 mortal
wounds instead. Note that if you selected a Character model in an Attached unit, the mortal wounds suffered must be allocated to that model first,
even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase. (10th Edition Core Rules
p28)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a
weapon, the target cannot have the Benefit of Cover against that attack. (10th Edition Core Rules p25)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are
destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has
resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit,
even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model
in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in
that unit. (10th Edition Core Rules p39)
Lethal Hits: Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a
Critical Hit automatically wounds the target. (10th Edition Core Rules p25)
Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half
that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’. (10th Edition Core Rules p26)
Nurgle's Gift (Aura): If your Army Faction is Death Guard, while an enemy unit is within Contagion Range of this unit, subtract 1 from the Toughness
characteristic of models in that enemy unit. Contagion Range changes over the course of the battle, as shown below.
CONTAGION RANGE
1st Battle Round: Contagion Range = 3"
2nd Battle Round: Contagion Range = 6"
3rd Battle Round Onwards: Contagion Range = 9" (Index - Death Guard p1)
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in
its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it
can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a
Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other
ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets. (10th Edition Core
Rules p25)
Psychic: Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word 'Psychic'. If a Psychic
weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack. (10th
Edition Core Rules p38)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that
weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Spread the Sickness: During the Declare Battle Formations step, select one of the Sicknesses below. Until the end of the battle, all units from your
army with the Nurgle’s Gift ability gain the selected Sickness.
■ Skullsquirm Blight (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Ballistic Skill and Weapon Skill characteristics of
weapons equipped by models in that enemy unit by 1.
■ Rattlejoint Ague (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Save characteristic of models in that enemy unit by
1.
■ Scabrous Soulrot (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Leadership and Objective Control characteristics
of models in that enemy unit by 1 (to a minimum of 1).’
If you control an objective marker at the end of your Command phase and a DEATH GUARD unit from your army is within range of that objective
marker, that objective marker is said to be Infected and remains under your control even if you have no models within range of it, until your opponent
controls it at the start or end of any turn. In addition, while an objective marker is Infected and under your control, it has the Nurgle’s Gift ability as if it
were a unit from your army (so enemy units within Contagion Range of it will have their characteristics modified). (Index - Death Guard p2)
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a
weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’ (10th Edition Core Rules p28)
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack
automatically hits the target. (10th Edition Core Rules p25)