Fantasy Heroes - GUIDE
Fantasy Heroes - GUIDE
Fantasy Heroes - GUIDE
1
I. Introduction (South Shura)
First before the game even begins, you need to pick a mode.
• Veteran (hardest mode) has all the stats as presented in this guide
with no advantage for the player.
•
• Normal decreases the enemy's ATK and MAT by 10%.
They also lose half of their AGI and 100 of their EVA.
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Beginning of the game
Save spots
You can save on green sparkling spots, and there is also an auto-save
each time you change map. However the auto-save only work outside
of cut-scene sequences, so do mind this. Do not shut off the game after
a map change that happened during a cut scene, as your progress will
be lost.
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Arniery (first town)
Talk to everyone in town and identify the locations of the shops as well
as the inn (see below).
Then visit the world around you and look for bonus items. They can be
identified as a small trail of smoke. Avoid walking on the greener
patches of grass as they remove 4 of your health (less if you have boots
on that decrease the flood damage rate (FDR)).
In general, pay attention to your surroundings as it is helpful and
rewarding to look for hidden items. It is possible to save in a green
sparkling spot, but also by purchasing Adventurer's Books. However
we recommend you save your money for other things.
1: weapon shop
2: restoration shop
3: inn
4
Enemies
The COCKA will have a chance to flee once its HP are below 90% of
their total, or from turn 2 on.
The STAG BEETLE is resistant to hits with its high defense, so should
be dealth with Tristan's BREAKER skill.
Train a bit and collect 50+ gold coins, so you can purchase and equip
an Iron Bucket, which will make you a bit slower but very difficult to
harm.
With the Iron Bucket equipped, and a few Curative Herbs, you're fully
ready to explore Wind Pass.
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II. Wind Pass
The Beauty Bird should always be targeted first as it can poison you.
Should you get poisoned, it is not necessarily to cure it immediately, as
the HP decrease can be put under control with Tristan's Heal spell.
Using this strategy allows to save on Curative Herbs.
If you need to backtrack to the town, you can use the skill Emergency,
available at all times outside of battles (remember it!). Every character
has Emergency.
The Beauty Bird gives a decent amount of 12 gold coins. Killing several
of them will allow you to buy a second Iron Bucket, which is a useful
gear for your future second character.
In the second map of Wind Pass, you are joined by Melanie the
Musketeer.
The Farmer Art Boots in the second map can be an interesting pick
despite its cost, as it increases the chance to get items from monsters.
The ZARBOK will double attack every EVEN turn. If you can afford to
kill it in the first turn, it will not double attack at all.
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Melanie's BEAST BLAST is an efficient attack at an affordable cost
against ZARBOK.
In the boss fight against the EMPRESS MOTH, first make sure that you
take out the BEAUTY BIRD, as it tends to poison your characters a lot,
but should die after 2 hits. Then, finish off the moth using Melanie's
Triplets.
1: Leather Boots
2: Secret
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1: shop with interesting stuff, including a pair of boots that increases
your chances to get items from defeated monsters.
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1: gold
2: boss fight
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After exiting Wind Pass
Check out the cut scene on the worldmap once you've killed the boss
and left the pass.
Make sure you have some Magical Herbs. You can buy some from the
shop on the worldmap.
Then enter the "frozen" town and check out the cut scene.
A character will join you, while two others will attack you.
Against Tarfuhrerz and Klamyldia (the two enemies), just focus on one
of them with Tristan and Melanie's skills (Clara can defend), then deal
with the remaining one.
Once the fight is over, check out the following cut scene: you'll agree to
visit a tumulus nearby.
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1: shop
2: frozen town
3: tumulus
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III. Tumulus
Once inside the tumulus, go straight to get the Faith Mantle and equip
it on Clara (see below for details on the annotated maps).
Keep in mind full enemy statistics can be found at the end of this guide.
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1: faith mantle
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1: switch the GREEN lever ON (leave the RED one alone)
2: knight sword
3: bishop rod
First deal with the switch (yellow path that goes to 1) then backtrack
and take the other yellow road to proceed to the next level.
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1: holy shield
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1: boss fight
Against the Colossus Roach (boss), there are several interesting
moves.
First of all, you should make sure to take down the normal cockroachs,
using Breaker and Creep Repellent. In the meantime, Melanie can use
Crazy.
Then Clara's Power and Might is a good one on Melanie, so she can use
her Triplets efficiently on the big cockroach.
Keep everyone's health high using Clara's Heal while the other 2 can
deal with the damage side of the battle.
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After the boss fight, continue to the right and enter the small bricky
house.
Check out the cut scene, then exit the tumulus. You can't do it using
Emergency so you have to walk all the way back up, which can be used
to check places you first overlooked.
Also, you can save and rest for free in the place of Clara's friend. Check
the sparkling areas to benefit from it.
Entering the worldmap will prompt another cut scene and Clara will
be left on her own. She's vulnerable as such, so head straight to the
point where she'll get a partner to help her with the battles (see
below).
Tristan leaves her the Holy Shield (assuming you've found it), so it's
good to equip her with it. Whenever entering a fight, make sure to use
Creep Repellent to get rid of them as soon as possible.
Remember you can also escape, if the enemies aren't fast (it's
particularly true of normal and casual modes).
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Follow the yellow path to find Brunhilde.
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IV. Ice Pass
Clara's Resurgence (if you have it) is a good skill to use whenever
facing one or two Winterpillars, as it protects from poison, and they
have a spell that is potentially able to poison all characters at the same
time.
Brunhilde's Spark Arrow and Clara's Creep Repellent are efficient
against Werewolves and Winterpillars, too, depending on the urgency
to get rid of them.
If you face Paku Pakus, use Brunhilde's Zap. It will not kill them, but
they are very likely to all go away next turn. In order to kill at least 1,
make sure to use Spark Arrow next (this skill is faster than the Paku
Pakus and will be enough to kill it).
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Weirdoes again?
You'll have to fight those 2 henchmen of the big bad boss again.
In fact, twice, even.
The first time against Tarfuhrerz and Klamyldia, use Brunhilde's Spark
Arrow and Clara's Creep Repellent, to get rid of one of them quickly,
and then the other one.
Once this fight is over, and if you've got money to spare, it might be a
good idea to return to the Guild and purchase one or two of those
500G swords that they have. This will considerable boost Tristan’s and
Melanie's ability to hurt their enemies. Remember to also maintain a
high stock of stamina drops.
With the addition of Tristan and Melanie you now have a shot at
getting rid of big group of Paku Pakus, which yield a lot of EXP and
GOLD. Use stamina drops so that all characters have more than 50TP.
Then use Brunhilde's Zap, Tristan's Circle Slash and Melanie's Crazy
Dash. Clara can boost the Circle Slash with Power and Might if
necessary.
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1: shop
2: tombstone that gives +4MMP (wait for Tristan and Melanie to rejoin
to make the most of it)
Both ways (yellow path) go to the next map.
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1: first fight against the weirdoes
2: snow gloves
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1: guild (acts like a shop, has stamina drops)
2: nest of Paku Pakus
3: second (harder) fight against the weirdos - can be lost
The path to the right goes to an optional zone.
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This is the optional zone. It goes to a library that sells Books of Life and
Magic, at 250 and 150 gold respectively.
Unless you're very rich, it's generally preferable to buy Stamina Drops
which will help greatly in using your skills whenever needed.
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1: yellow path shows the way to the exit. There'll be a boss to defeat
(see next page).
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Against Toskaar (boss), use and abuse Brunhilde's Big Toes. It's a skill
that is specially designed for that kind of enemy. Melanie can also use
Ippon Toru. Don't forget Clara's Resurgence to avoid taking the risk
that the Winterpillar poison one or several characters, which is always
an annoyance.
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V. North Shura
There is a lot to do in this place, before you can enter the final dungeon
of the game.
1: first village, you need to check all 5 houses individually
2: second village, check the house on the left, this will take you to a cut
scene, from which you'll end up in an underground.
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VI. Underground
This area is a bit mazey and the few loots aren't very rewarding.
For that reason, we recommend going straight to the exit (see map
below), but if you're interested collecting all the items, feel free to
explore.
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VII. North Shura (again)
Also, you get a fifth character, which means your party is finally
complete!
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3: Taros' place (has a shop and a place to rest for free)
4: shop (sells a good sword you should buy if you have the money)
5: final dungeon
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VIII. Reflection Labyrinth & Ice Fortress
Here is a tactical tip for you: when all monsters are paralyzed, or when
a given skill from a character is needed to get rid of all the enemies at
once, have all the characters defend so that they restore their TP. In
the case of paralyzed enemies, expert players will also gradually
decrease their HP, so that they are easy to kill (one or two hits) once
the paralyze effect wears off.
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1: Faust Mirror
2: Perthus Rod
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There are treasure chests to be found in this level if you explore, but
they do not contain valuable pieces of equipment. Therefore, it's your
call whether or not you want to fully cover the whole area, or go
straight to the next level.
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1: boss fight (make sure to save before)
2: wintermuhl (this is a good shield to protect your most vulnerable
character)
In the boss fight, do NOT miss Clara's Integrity as otherwise you could
end up in a sea of troubles. Brunhilde's Zap at turn one is a good one to
clear up the scene a bit.
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1: one extra level for all party members.
Make sure they aren't CLOSE to getting their next level, in this case you
might want to give them a few extra battles before using the boost.
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1: Mammoth Horn
2: Right part of the fortress
3: Left part
You need to visit right and left parts before you can progress to the
middle one.
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This is the right wing of the fortress.
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This is the left wing of the fortress.
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This is the middle part of the fortress, accessible only after switching
both levers ON.
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1: Bearmaster (helmet)
Go straight to the throne at the top, you'll be teleported to the final
boss. Make sure to save before.
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IX. Final boss
The final sequence consists of 3 fights in a row. So make sure you are
well prepared, with MP and TP maxed out.
Use your permanent items if you've been hoarding them up until now.
Third Fight: 3D (aka the demon with 3 impossible names starting with
the letter D)
He's a dangerous enemy all around, and he can one-shoot your
characters, especially in more difficult modes. Clara has a great
reviving spell, so has Taros (a group one). Use items if you have no
other choice.
As this is a long fight, also use protective/enhancing skills, such as
Melanie's Angry, Brunhilde's Deadly Canopy, Tristan's Commander
Move, Clara's Integrity and/or Resurgence. They'll help you greatly
deal bigger damages and sustain the ones from the boss.
Once this fight is over, congratulations! Just enjoy the final sequence.
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X. Full extensive enemy database
(for perfectionnists and collectors!)
Enemy MHP ATK DEF MAT MDF AGI LUK EXP GOLD
Cocka 200 250 100 100 100 150 100 3 2
Stag Beetle 150 300 290 100 150 50 80 8 5
Beauty Bird 400 280 100 160 150 130 180 10 12
Zarbok 1200 350 120 140 120 180 110 25 11
Empress Moth 2680 300 110 200 140 150 190 50 50
Snow Pixie 790 580 300 420 400 200 240 109 43
Lykrylaly 1810 630 290 490 490 300 230 268 16
Soulflame 1230 670 380 470 410 290 220 133 17
Guardian #3 12000 900 700 400 290 150 200 990 101
Icecrusher 46000 890 600 370 450 250 220 3600 1590
Jzemgoran 21770 830 340 500 310 350 360 2292 447
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Enemy LOOT #1 LOOT #2 LOOT #3
Cocka
Stag Beetle Decanter 1/55
Beauty Bird Curative Herb 1/4 Sanity Herb 1/7 Magic Herb 1/10
Zarbok
Empress Moth Book of Magic 1/1 Book of Magical Attack 1/1 Super Potion 1/3
Gongus
Winterpillar Magic Herb 1/5
Werewolf Stamina Drop 1/6
Paku Paku Sanity Herb 1/8 Health Splash 1/13 Book of Magical Attack 1/100
Toskaar Healing Herb 1/3
Fridge Bug
Giant Polar Bear Combinator #1 1/3 Combinator #2 1/3 Jar of Gods 1/3
Guardian #1 Super Tonic 1/2 Super Potion 1/6
Crystal Beast
Guardian #2 Decanter 1/4 Decanter 1/4 Combinator #1 1/11
Guardian Lord Jar of Heroes 1/4 Jar of Gods 1/6 Lich Soul 1/1
Snow Pixie Potion 1/5 Book of Magical Atk 1/11 Enchanted Wand 1/12
Lykrylaly
Soulflame Stamina Drop 1/9 Lich Soul 1/15
Guardian #3
Icecrusher
Jzemgoran Book of Attack 1/1 Book of Attack 1/1 Book of Attack 1/2
Mangradill
Wizardry Book Book of Magical Atk 1/1 Adventurer's Page 1/1 Adventurer's Page 1/1
Dedrodey'idr
Tarfuhrerz
Klamyldia
Zaromur Book of Magical Atk 1/1 Book of Magical Def 1/1 Book of Luck 1/1
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Enemy HIT EVA CRI CEV MEV MRF CNT HRG
Cocka 95 5 0 0 0 0 0 0
Zarbok 100 5 0 0 0 0 0 0
Empress Moth 95 10 0 20 0 0 0 2
Rockroach 90 5 0 0 0 0 0 0
Tomb Robber 90 5 0 0 0 0 0 0
Dust Golem 90 5 0 0 0 0 5 0
Colossus Roach 90 5 0 15 0 0 0 0
Gongus 80 -10 0 0 0 0 10 0
Winterpillar 90 5 0 0 0 0 0 0
Werewolf 95 5 10 0 10 0 0 0
Paku Paku 90 25 0 0 0 0 15 0
Toskaar 80 -15 15 0 0 0 0 0
Guardian #1 90 -5 0 30 0 0 0 0
Crystal Beast 90 5 0 0 0 35 0 0
Guardian #2 90 20 0 0 0 0 0 2
Hydrofen 90 5 0 0 0 0 0 0
Dranha 90 10 0 0 10 0 0 0
Lykrylaly 90 5 0 0 0 0 0 10
Soulflame 90 5 0 0 0 15 0 0
Guardian #3 90 5 0 0 0 0 0 0
Jzemgoran 100 15 15 0 15 5 0 0
Mangradill 100 20 50 0 0 0 45 0
Wizardry Book 90 5 0 0 40 0 0 2
Dedrodey'idr 90 -15 15 40 0 0 25 1
Tarfuhrerz 95 5 5 0 0 0 0 0
Klamyldia 95 10 0 0 0 0 0 0
Zaromur 90 5 0 0 15 0 0 5
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Enemy Attack Special #1 Special #2 Special #3
Empress Moth Poisoned +10% / Speed +20 Purity Hurts Great Balls of Pollen
Guardian Lord Double Attack Razor Axes Mental Breakdown Dephaser Ray + 1 more
Detritus Golem Normal Dirty Mess Big Belly Big Mouth Drown in Detritus
Jzemgoran
Mangradill Poison +50%, Bleed +75% Speed +35 Fury Scratch Sick Scratch
Wizardry Book Holy element, Confused +50% Holy Purification Holy Neutering
Dedrodey'idr
Zaromur Dark element, Confused +100% Blood Mutation Hellgate Mega Punishment
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Enemy Phys Fire Thund Holy Dark Beast Demon Human Undead Big Boss
Cocka 100 125 100 100 100 100 100 100 100 100 100
Stag Beetle 100 75 125 100 100 100 100 100 100 100 100
Beauty Bird 100 100 100 100 150 100 100 100 100 125 100
Zarbok 100 100 100 100 100 200 100 100 100 125 100
Empress Moth 100 100 100 100 100 100 100 100 100 125 175
Rockroach 100 100 125 100 100 100 100 100 100 100 100
Tomb Robber 100 100 100 100 100 100 100 200 100 125 100
Ancient Mummy 100 150 100 175 100 100 100 100 200 100 100
Dust Golem 100 150 100 100 100 100 125 100 100 150 100
Colossus Roach 100 100 125 100 100 100 100 100 100 150 200
Gongus 100 100 100 100 100 100 100 125 100 100 100
Winterpillar 100 100 100 100 100 100 100 100 100 125 100
Werewolf 100 100 100 150 100 200 100 125 100 125 100
Paku Paku 100 100 100 100 150 100 100 100 100 100 100
Toskaar 100 100 125 100 100 100 100 100 100 175 200
Fridge Bug 100 150 100 100 100 100 100 100 100 100 100
Giant Polar Bear 100 200 100 75 100 200 100 100 100 200 150
Crystal Beast 100 75 125 25 125 150 100 100 100 125 100
Guardian Lord 100 50 100 150 100 100 125 125 100 200 200
Hydrofen 100 150 100 100 100 100 100 100 100 100 100
Dranha 100 100 150 100 100 125 100 100 100 100 100
Detritus Golem 100 75 100 100 175 100 100 100 100 200 100
Snow Pixie 100 125 50 100 125 100 100 125 100 100 100
Lykrylaly 100 175 100 100 100 150 100 100 100 125 100
Soulflame 100 0 100 150 0 100 175 100 100 100 100
Guardian #3 100 200 100 100 100 100 100 100 100 200 175
Icecrusher 100 100 100 100 100 100 100 100 100 150 150
Jzemgoran 100 100 100 100 150 100 200 100 100 100 200
Mangradill 100 125 100 100 125 200 100 100 100 100 150
Wizardry Book 100 150 50 25 150 100 200 100 100 100 100
Dedrodey'idr 100 100 100 200 100 100 200 100 100 175 200
Tarfuhrerz 100 100 100 100 100 100 100 200 100 125 125
Klamyldia 100 100 100 100 100 100 100 200 100 100 125
Zaromur 100 100 100 200 100 100 150 200 100 100 200
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Enemy Dead Pois. Bleed. Paral. Conf. Specials
Dranha 100 0 75 25 100 Extra action 40%, another extra action 10%
Detritus Golem 0 0 0 0 0
Mangradill 0 25 25 0 125
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Hero HIT EVA CRI CEV MEV MRF CNT HRG MRG TRG TGR GRD REC PHA TCR FDR EXR
Tristan 100 10 20 60 0 0 20 0 0 0 120 150 100 100 100 75 100
Melanie 95 25 5 0 0 0 0 0 0 0 100 100 100 100 100 100 100
Clara 90 0 0 0 0 0 0 1 0 0 100 100 150 100 100 100 100
Brunhilde 100 15 0 0 0 10 0 0 0 1 50 100 100 150 100 50 100
Taros 90 -10 10 40 10 0 0 0 1 0 100 100 125 100 125 75 110
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