Nothing Special   »   [go: up one dir, main page]

$C%C #C C!CCC CCCC!CCCCC C#CC C C C C CCC C&C!C C C C C' C& (CCC C CC C!!CCCCC!CCC!C

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 4

COLOUR THEORY

The 12 part colour wheel below is based on the three primary colours ( Red, Yellow and Blue ) placed evenly
around a circle.
Between the three primaries are the secondary colours (Green, Orange and Violet) which are mixtures of the two
primaries they sit between.
The tertiary colours fall between each primary and secondary. Between yellow and orange, for example, is yellow
orange, between blue and violet is blue violet and so on.
All these colours around the outside of the colour wheel are called saturatedcolours. They contain no black, no
white and none of their complimentary or opposite colour.
NB. Some books will refer to tertiary colours as a mixture of the three primaries and only break the colour wheel
into six colours (primaries and secondaries). I prefer the theory based on Johannes Itten's 12 part colour wheel, as
it offers a much better understanding of the interaction of colours
Compound colours are colours containing a mixture of the three primaries. All the browns, khakis and earth
colours are compound colours



In order to mix pigments into
clean saturated colours it is
necessary to include a warm
and cool of each of the
primaries in your palette.
There is no such thing as a
pure primary pigment, so
when mixing green for
example, choosing a cool blue
such as phthalo and a cool
yellow such as lemon ensures
there is no trace of red in the
green. Using a warm yellow
like cadmium or a warm blue
such as ultramarine would
introduce a slight trace of red
into the green resulting in a
compound colour.




In this illustration the
compound mixtures between
red and green are shown, as
are tints and shades of the
colour wheel. Tints are made
by adding white to a colour,
shades are made by adding
black


Imagine a colour wheel filled in with all the compound mixtures between all the complementary colours. If this
colour wheel is placed in the middle of a cylinder with progressively darker shades of all those colours below and
progressively lighter tints above, the cylinder would contain every possible colour!



% PRINCIPL$ OF D$IGN
BALANCE
Balance in design is similar to balance in physics

A large shape close to the center can be balanced
by a small shape close to the edge. A large light
toned shape will be balanced by a small dark toned
shape (the darker the shape the heavier it appears to be)
GRADATION
Gradation of size and direction produce linear perspective. Gradation of of colour from warm to cool and
tone from dark to light produce aerial perspective. Gradation can add interest and movement to a shape.
A gradation from dark to light will cause the eye to move along a shape.

REPETITION
Repetition with variation is interesting, without variation repetition can become monotonous.

The five squares above are all the same. They can be taken in and understood with a single glance.

When variation is introduced, the five squares, although similar, are much more interesting to look at.
They can no longer be absorbed properly with a single glance. The individual character of each square
needs to be considered.
If you wish to create interest, any repeating element should include a degree of variation.
CONTRAST
Contrast is the juxtaposition of opposing elements eg. opposite colours on the colour wheel - red / green,
blue / orange etc. Contrast in tone or value - light / dark. Contrast in direction - horizontal / vertical.
The major contrast in a painting should be located at the center of interest. Too much contrast scattered
throughout a painting can destroy unity and make a work difficult to look at. Unless a feeling of chaos and
confusion are what you are seeking, it is a good idea to carefully consider where to place your areas of
maximum contrast.
HARMONY
Harmony in painting is the visually satisfying effect of combining similar, related elements. eg.adjacent
colours on the colour wheel, similar shapes etc.
DOMINANCE
Dominance gives a painting interest, counteracting confusion and monotony. Dominance can be applied to
one or more of the elements to give emphasis

UNITY
Relating the design elements to the the idea being expressed in a painting reinforces the principal of
unity.eg. a painting with an active aggressive subject would work better with a dominant oblique direction,
course, rough texture, angular lines etc. whereas a quiet passive subject would benefit from horizontal
lines, soft texture and less tonal contrast.
Unity in a painting also refers to the visual linking of various elements of the work.

You might also like