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Sushi Go Game Play

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Sushi Go Gameplay

About the game: The fast-paced "draft and pass" card game Sushi Go offers
plenty of decision-making opportunities as 2 – 5 players imagine themselves
eating at a sushi restaurant, trying to grab the best combination of sushi dishes as
they pass by*. Each card shows a sushi dish worth different points depending on
how they’re combined, and once players select a single dish they must pass their
hand to the next player. They receive a new hand, select a single card from it, and
pass it on again. Play continues until all the cards are used, and players count the
value of their sushi combinations.

* This type of restaurant is called Kaiten-zushi, which features plates of sushi placed on a rotating
conveyor belt or moat that winds through the restaurant and moves past every table, counter and seat.
Restaurant patrons simply grab what they want as it passes by, and are charged for the number of plates
on their table at the end of the meal.

Overview: The object of the game is to collect the cards that will earn you the most points in each of
three rounds of play. At the end of three rounds, the scorekeeper adds up the points earned across all
three rounds and a winner is announced. The point value is shown on each card, and can change
depending on how they are combined. A full description of point values is shown on page 3 of these
instructions.

How to Play: First, pick a scorekeeper, who will keep track of the points earned each round using the
score card provided at the end of these instructions.

Shuffle all the cards well and deal the following, depending on the number of players:

 In a 2 player game, deal 10 cards to each player.


 In a 3 player game, deal 9 cards to each player.
 In a 4 player game, deal 8 cards to each player.
 In a 5 player game, deal 7 cards to each player.

The remaining cards are set to the side face down, creating a draw pile that will be used at to start the
next round.

Provided as support for the course “Game Changers: Gaming Skills and the Workplace”
Sushi Go Gameplay

To start a round, all players simultaneously choose any 1 card from their hands
that they would like to keep and place it face-down in front of them. When each
player has done this, everyone reveals their chosen cards. After revealing cards,
they pass their remaining hand to the player on their left.

Everyone looks at their new hands and the next turn begins with a new and smaller hand to choose
from. Players once again choose a card to add to add to their collection on the table, keeping it face-
down until everyone has made their choice. Everyone will flip their chosen card face-up, and then once
again passes the remaining hand to the player on their left.

The round continues until only one card is left in each hand, at which point the
person holding it adds it (face-up) to their cards on the table.

Players then add up the value of their sushi dishes, which the scorekeeper records. With the exception
of any pudding cards in play, the hands are then discarded beside the draw pile, and a new hand is dealt
from the cards in the draw pile.

Ending the game: After the third round is scored, any pudding cards players have
collected across the three rounds are recorded, and a final score is determined.
Whoever has the most points is the winner, but in case of a tie, whoever has the
most pudding cards wins.

Provided as support for the course “Game Changers: Gaming Skills and the Workplace”
Sushi Go Gameplay

The cards and their point values:


Tempura: A set of 2 tempura cards scores 5 points, and players can collect
multiple sets of tempura in a round if they wish. A single tempura card is
worth nothing.
Sashimi: A set of 3 sashimi cards scores 10 points, and players can collect
multiple sets of sashimi in a round if they wish. Sets of 2 and single sashimi
cards are worth nothing.
Maki Rolls: Maki rolls are not worth individual points. However, players add up the number of maki roll
icons shown at the top of their maki cards, and the player with the most maki rolls scores 6 points. If
multiple players tie for the most, they split the 6 points evenly (reduce the total score until it can be
divided evenly by the number of players who have tied) and no second place points are awarded.
If there is no tie for first place, the player with the second most maki rolls scores 3 points. If there are
multiple players that tie for second place, they split the points evenly as outlined for players who tie for
first place.
Dumplings: The more dumpling cards players have at the end of the round, the more points they will
score, as shown below:
Dumplings 1 2 3 4 5+
Points 1 3 6 10 15
Wasabi: Wasabi cards on their own are worth nothing. However, if players choose to keep a wasabi
card, they can lay a nigiri on top of it to triple the nigiri’s point value. Only one piece of nigiri can be
placed on a wasabi card to gain this effect, but multiple wasabi cards can be used if the player wishes.
Nigiri: A squid nigiri scores 3 points. If it is on top of a wasabi card the point value triples and it scores 9
points. A salmon nigiri scores 2 points. If it is on top of a wasabi card the point value triples and it scores
6 points. An egg nigiri scores 1 point. If it is on top of a wasabi card the point value triples and it scores 3
points.
Chopsticks: A chopsticks card scores nothing, but if players choose to keep a chopstick card they can
take 2 sushi cards from a later hand they are given instead of just one.
When they are ready to use their chopsticks, they choose a card from the hand they’ve just been given
as usual but call out “Sushi Go” and choose a second card from that same hand, also placing it face-
down on the table.
Puddings: Puddings cards are only counted for games with three or more players – they are ignored in a
2-player game. These cards are not worth individual points. However, at the end of three rounds the
player with the most puddings scores 6 points. If multiple players tie for the most, they split the 6 points
evenly (reduce the total score until it can be divided evenly by the number of players who have tied).
The player with the fewest pudding cards (including players with none) loses 6 points. If multiple players
tie for the least, they split the lost points evenly (once again, reduce the total penalty until it can be
divided evenly by the number of players who have tied).

Provided as support for the course “Game Changers: Gaming Skills and the Workplace”
Sushi Go Gameplay

Sushi Go Scorecard

Player Round 1 Round 2 Round 3 Pudding Total

Provided as support for the course “Game Changers: Gaming Skills and the Workplace”

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