Sushi Go Game Play
Sushi Go Game Play
Sushi Go Game Play
About the game: The fast-paced "draft and pass" card game Sushi Go offers
plenty of decision-making opportunities as 2 – 5 players imagine themselves
eating at a sushi restaurant, trying to grab the best combination of sushi dishes as
they pass by*. Each card shows a sushi dish worth different points depending on
how they’re combined, and once players select a single dish they must pass their
hand to the next player. They receive a new hand, select a single card from it, and
pass it on again. Play continues until all the cards are used, and players count the
value of their sushi combinations.
* This type of restaurant is called Kaiten-zushi, which features plates of sushi placed on a rotating
conveyor belt or moat that winds through the restaurant and moves past every table, counter and seat.
Restaurant patrons simply grab what they want as it passes by, and are charged for the number of plates
on their table at the end of the meal.
Overview: The object of the game is to collect the cards that will earn you the most points in each of
three rounds of play. At the end of three rounds, the scorekeeper adds up the points earned across all
three rounds and a winner is announced. The point value is shown on each card, and can change
depending on how they are combined. A full description of point values is shown on page 3 of these
instructions.
How to Play: First, pick a scorekeeper, who will keep track of the points earned each round using the
score card provided at the end of these instructions.
Shuffle all the cards well and deal the following, depending on the number of players:
The remaining cards are set to the side face down, creating a draw pile that will be used at to start the
next round.
Provided as support for the course “Game Changers: Gaming Skills and the Workplace”
Sushi Go Gameplay
To start a round, all players simultaneously choose any 1 card from their hands
that they would like to keep and place it face-down in front of them. When each
player has done this, everyone reveals their chosen cards. After revealing cards,
they pass their remaining hand to the player on their left.
Everyone looks at their new hands and the next turn begins with a new and smaller hand to choose
from. Players once again choose a card to add to add to their collection on the table, keeping it face-
down until everyone has made their choice. Everyone will flip their chosen card face-up, and then once
again passes the remaining hand to the player on their left.
The round continues until only one card is left in each hand, at which point the
person holding it adds it (face-up) to their cards on the table.
Players then add up the value of their sushi dishes, which the scorekeeper records. With the exception
of any pudding cards in play, the hands are then discarded beside the draw pile, and a new hand is dealt
from the cards in the draw pile.
Ending the game: After the third round is scored, any pudding cards players have
collected across the three rounds are recorded, and a final score is determined.
Whoever has the most points is the winner, but in case of a tie, whoever has the
most pudding cards wins.
Provided as support for the course “Game Changers: Gaming Skills and the Workplace”
Sushi Go Gameplay
Provided as support for the course “Game Changers: Gaming Skills and the Workplace”
Sushi Go Gameplay
Sushi Go Scorecard
Provided as support for the course “Game Changers: Gaming Skills and the Workplace”