The Child Thief
The Child Thief
The Child Thief
Direct the following verse to a hunter with a curse (or anyone of your choice):
A young girl has tumbled out of your wardrobe, jumping at shadows and missing her voice.
You took her to Scotland Yard and, unaged and unmarred, she appears to be Agatha
Haddow, a textile heiress last seen decades ago. When asked where she’s been all this
time, she mouths a classic fairy-tale rhyme:
As the story is told, the Starry Night Prince is an old shade who grants wishes to youth who
are bold, have prayed for his kiss, and have sayed: “I promise to come to the Fae where,
young, I will forever stay”. But he is real, and Hargrave House has faced this ordeal.
This month two situations bear signs of his visitations. Abebi D’Byrd, 8, converged with a
mirror and never emerged; Mary St. Church, 3, was swallowed by a birch tree. It’s rare for
the fairy to tarry, but each occured at The Foundling Hospital in Bloomsbury.
Moments
● A sudden eclipse swallows the sun.
● A deck of cards falls from the table; all come up Jokers.
● Your shadow peels away from you and waves goodbye.
● Phantom lips emerge in the fog of the glass, opening and screaming.
● A shadow play in which the Wolf eats Red-Riding Hood and she doesn’t survive.
● You find yourself dangling from the minute-hand of the Great Clock Tower at the
Palace of Westminster (Big Ben), with a clear view of the stars over London.
Dangers
Shadow Magic
Though not bloodthirsty, if challenged the Starry Night Prince pays no mind for morality more
than fundamental rules of fairness. As a shade, he usually exists in two-dimension in our
world, but he emerges fully in very dark settings. He can perform great feats of shadow
magic, including (but not limited to): using shadows as puppet strings, teleporting bodies
through inky portals to unwelcoming environments, drowning victims in pools of darkness,
permanently sucking the light from the eye, and the ability to steal your voice with a kiss.
Special Rule: Before a scene is set in the Fae Realm, as a group, choose 1 rule that must
be followed out of character while we enter the space.
We cannot see. Paint the Scene: What is more vivid here than anything in London?
We cannot speak. (Literally) Paint the Scene: Draw 1 horror we confront here.
We cannot roll dice1. Paint the Scene: What rules of reality cease to respond here?
Something Else
Clean pristine air, tasting of petrichor—as if it rained just before we arrived. Soft earth.
Everything in dazzling shadow and light. If a hunter has the Most-Beloved condition, they
will be given an Amber Apricot. Special Rule: If they eat it they are bound to the Fae Realm.
They may add it to their Personal Quarters.
Upon leaving the Fae Realm, each player who has entered poses one appropriate question
below to the right and one to the left:
1
If you choose the rule “We cannot roll dice,” discuss how you will handle conflict (Pick One: To use a
Move, it is an automatic hit, but you must take a Condition each time; Conflict is handled via
rock-paper-scissors; To overcome obstacles, you must give possessions from your Personal
Quarters; To make progress you must make binding promises; Something Else).
Side Characters
Elijah Haddow, 43, Textile Magnate and Little Brother of Agatha Haddow
Satin gloves and half-boots with thick heels that accentuate his height. Like a spider.
Quote: “When my sister came home, I was surprised. But industry must carry on and so
must we. Boarding school will fix her up right; that is where she was before she left us.”
Clues
● The absence of light.
● A blood-crusted sword
● A child walking upside down.
● Laughter from an unusual place.
● Wet footprints in an unusual place.
● A billiard ball rolling down a flight of stairs: ⬤
● All of your shadows angle toward the moon.
● Shadows unfit for the bodies that produce them.
● Shadows in the shape of a tea set, steam still rising.
● The tune “Twinkle, Twinkle Little Star”, hummed backwards.
● An unusually slow grandfather clock, precisely 9 minutes late.
● A flower that has been deprived of light, discolored yet still blooming.
● A game of chess in which there are only pawns and bishops on the board.
● An old jade plant whose roots have cracked through the pot that contains it.
● Thomas Crofton Croker’s Fairy Legends and Traditions of the South of Ireland.
● A Queen chess piece, snapped in half. This counts as a Mastermind Clue as well.
● A copy of the Swiss Family Robinson by Johann D. Wyss, published 1812. Synopsis:
A family is stranded on an island and must learn to cope with their surroundings.
● The Light Princess by George MacDonald, published 1864. Synopsis: A princess is
afflicted by weightlessness, unable to descend to earth until she feels grounded.
● An unusual offering at the base of the Virgin Mary (Pick one: a wailing newborn, a
long jump-rope, a basket with a rotted pear inside, a bowl of ice cream).
● Whortleberry Pudding with an unusual ingredient (Pick one: childrens’ tears,
cardamom, lamb’s tongue, an arrow head, something from your Personal Quarters,).
Rewards
● A candle whose onyx flame shuns all light. Add it to your Personal Quarters.
● The Physical Training of Children by Pye Henry Chavasse (1871). Add it to your
Personal Quarters.
● You adopt one of the children you met at the orphanage. Who? When you retire your
playbook, another hunter may take this Reward in turn by taking on your charge.
Take the following Custom Move, Unconditional: Rolls associated with any
action in which you defend your child from the harshness of the world are
taken with Advantage. When you do so, take the Guardian Condition.
● A memento from the investigation; ask another hunter what it is and then add it to
your Personal Quarters.