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BattleNight - Red Halidoms

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HALIDOMS

JANUARY 2024

Added Rubellite
Added Halidom Recast Event Info

COMPILED BY ZONBIE(S130)
Enhancing Halidoms
Level 20 Required
There is a debris cost from Blue and up
Stats are random always

Red Stars are shown as this icon


Can be seen at the top of the red halidom.
These are what is needed to activate the Red Set
Bonuses.

Stats are shown here.


The number of stat slots is
variable based on the quality
of the enhancement stone.
Shown: Red Stone
How Many Stars?

Halidom Enhancement Stones You need a total of 18 stars across all halidoms
on hero to get first (x2) Red Halidom bonus

White (Average) Green (Good) Blue (Excellent)


0 0 2000

HP & Attack HP & Attack HP & Attack


Stat1: 1.44%-2.4% Stat1: 1.44%-2.4% Stat1: 1.44%-2.4% Stat2: 2..16%-3.6%
Accuracy Accuracy Accuracy
Stat1: 216-360 Stat1: 216-360
Stat1: 216-360 Stat2: 320-540
Tenacity Tenacity Tenacity
Stat1: 216-360 Stat1: 216-360
Dodge & Crit Dodge & Crit Stat1: 216-360 Stat2: 320-540
Stat1: 144-240 Stat1: 144-240 Dodge & Crit
Speed Speed Stat1: 144-240 Stat2: 216-360
Stat1: 1.08%-1.8% Stat1: 1.08%-1.8% Speed
Stat1: 1.08%-1.8% Stat2: 1.6%-2.68%
Always 1 Possible to get 2 Stars Probability of 3 Stars

Red Stars 1 Red Stars 1-2 Red Stars 2-3

Number of Extra Stats Added 1 Number of Extra Stats Added 1 Number of Extra Stats Added 1-2
How Many Stars?

Halidom Enhancement Stones You need a total of 18 stars across all halidoms
on hero to get first (x2) Red Halidom bonus

Purple(Rare) Orange (Epic) Red (Legendary)


5000 10000 20000

HP & Attack HP & Attack HP & Attack


Stat1: 1.8%-2.4% Stat2: 2.7%-3.6% Stat1: 1.8%-2.4% Stat2: 2.7%-3.6% Stat3: 4.5%-6% Stat1: 3.0% Stat2: 4.5% Stat3: 7.5%
Accuracy Accuracy Accuracy
Stat1: 240-360 Stat2: 400-540 Stat1: 240-360 Stat2: 400-540 Stat3: 675-900 Stat1: 450 Stat2: 675 Stat3: 1125
Tenacity Tenacity
Stat1: 270-360 Stat2: 400-540
Stat1: 270-360 Stat2: 400-540 Stat3: 675-900
Tenacity
Dodge & Crit Dodge & Crit
Stat1: 450 Stat2: 675 Stat3: 1125
Stat1: 180-240 Stat2: 270-360 Dodge & Crit
Speed Stat1: 180-240 Stat2: 270-360 Stat3: 450-600
Stat1: 300 Stat2: 450 Stat3: 750
Stat1: 135%-1.8% Stat2: 2%-2.68% Speed
Stat1: 1.35%-1.8% Stat2: 2%-2.68% Stat3: 3.35%-4.48% Speed
Stat1: 2.25% Stat2: 3.35% Stat3: 5..6%
Low probability for 4 Low probability for 5 Always 5 Star - Always Highest Stats!

Red Stars 2-4 Red Stars 3-5 Red Stars 5

Number of Extra Stats Added 2 Number of Extra Stats Added 2-3 Number of Extra Stats Added 3
How Many Stars?

Halidom Enhancement Stones - Red You need a total of 18 stars across all halidoms
on hero to get first (x2) Red Halidom bonus

Red (Legendary) Red B (Legendary)


20000 20000

HP & Attack HP & Attack


Stat1: 3.0% Stat2: 4.5% Stat3: 7.5%
Stat1: 2.4%-3.0% Stat2: 3.6%-4.5% Stat3: 6.0%-7.5%
Accuracy
Stat1: 450 Stat2: 675 Stat3: 1125 Crit
Tenacity Stat1: 240-300 Stat2: 360-450 Stat3: 600-750
Stat1: 450 Stat2: 675 Stat3: 1125
Dodge & Crit Speed
Stat1: 300 Stat2: 450 Stat3: 750 Stat1: 1.8%-2.25% Stat2: 2.68%-3.35% Stat3: 4.48%-5.6%
Speed
Stat1: 2.25% Stat2: 3.35% Stat3: 5..6%

Always 5 Star - Always Highest Stats! Always 5 Star - But Stats Are Higher with some randomization

Red Stars 5 Red Stars 5

Number of Extra Stats Added 3 Number of Extra Stats Added 3


What Main Stat?

Halidom Types Main Stat is always random - you can use the
Halidom Recast Event to set to what you want.

Normal Premium Limited


Common Rare More Rare

Can be found in normal play. Never found in normal play. Never found in normal play.
Available from Mines and Halidom Available from Special Events, Web Only found in Special Events with these
Boxes. Events, Uncanny Merchant & Paid Items. items listed. They will often by in a box
Some Events F2P can get these too. and you get them before the main prize.

Main Stats +15% Main Stats +16.5% Main Stats +18%

Sub Stats +15% Sub Stats +15% Sub Stats +16.5%

Haldiom 0 Haldiom 0 Haldiom 0


Change The Main Stat?

Limited Halidoms You need to keep in mind, if you want to set


the main stat, for Limited it is 5000 diamonds
per halidom

Limited Halidom
Box

This Box Is Present During Certain 3 Week


Special Events.
The Box always appears before the main prize.
You choose the Halidom, but the main stat is
random. You can change the main stat for
5000 diamonds.

Main Stats +18%

Sub Stats +16.5%

Haldiom
Halidom Attribute Recast
You can recast any Limited or Premium halidoms.
Recast allows for 1 Halidom to be reset with the desired
main stat.

Limited Halidom
Requires the Limited Halidom you want to swap main stat
on.
Cost is 5000 Diamonds

Premium Halidom
Requires the Premium Halidom you want to swap main
stat on.
Cost is 2 of the same Premium Halidom as sacrifice.

Attribute Recast Event


Is only available during some
3 Week Special Events
Christmas Special Event
Easter Special Event
Summer Special Event
Anniversary Special Event
Not Guaranteed, just when they appeared before.
Recast Rules
When you Recast Either a Premium or
Limited, you will have the Target Halidom lv.1
Reset to Level 1. This Panel allows you to
All Halidoms to Recast Must be Unequipped. choose the stat you
want as Main Stat
If Halidom is not Level 1 when recast
WARNING!
Never Recast A 5 Star Halidom! You will get an Epic (Orange)
100% Debris is returned Shard refunded, never a Legendary (Red) Shard! You need to
move the 5 Star off The halidom first!

1 Refine Token if Level 11 or higher

If Haldiom was 1-2 Star

If Haldiom was 2-4 Star Halidom To Change Stat Can Be Red, Once Recast They will be
reset to Level 1 and resources are refunded.

If Haldiom was 5 Star


Limited Halidoms
Place the Limited Halidom in the left slot at bottom.
Choose the desired main stat on the right. 5.04% Attack
Press the “Pay 5000 Diamonds” button to recast the lv.1
attribute.
5.04% Health Points

770 Tenacity

504 Dodge

3.85% Speed

This is where the recast result is.


504 Crit Chance

770 Accuracy

Choose The Stat You Want


Place the Limited Halidom That
Will Be Reset lv.1

5000
These two slots are not used
when recasting Limited Halidom
Premium Halidoms
Place the Premium Halidom in the left slot at bottom. This is where the recast result is.
Choose the desired main stat on the right. 4.62% Attack

You need to add 2 Sacrifices of the same halidom. Must


4.62% Health Points

be the same halidom as you are trying to recast. 683 Tenacity

462 Dodge
These 2 halidoms are consumed, but you do not pay any
diamonds.
3.5% Speed

462 Crit Chance

693 Accuracy

lv.1 lv.1 lv.1

This is the Halidom That Will Be


Reset and Set To Desired Main These two will be sacrificed.
Stat
Premium Halidoms
Once all the halidoms are in place press
“Exchange”
4.62% Attack

4.62% Health Points

The Sacrifices will be killed off. Your


683 Tenacity

462 Dodge
chosen halidom will now have the stat 3.5% Speed
chosen. 462 Crit Chance

(Example Shown - Attack wanted) 693 Accuracy

lv.1 lv.1 lv.1


Premium Halidoms
You now have a single halidom with the
chosen stat.
4.62% Attack
lv.1
4.62% Health Points

683 Tenacity

462 Dodge

3.5% Speed

462 Crit Chance

693 Accuracy
Halidom Breakdown 2x Bonus
NORMAL PREMIUM LIMITED

Abyss +10% HP Iced Lotus +10% Crit Damage Bethlehem +20% Crit Damage
AKA IL +30% Accuracy AKA Beth +20% Crit Chance

Corals +10% Crit Universe Particle +10% Speed Moldavite 10% HP

AKA UP +20% Crit Damage AKA Mold +25% Defense

Twilight +5% Attack Dragon Blood Agate 10% HP Rubellite +5% Inspiration

+20% Accuracy AKA DBA +30% Accuracy AKA Rube +10% Crit Damage

Magnetic 10% Damage Immunity

AKA Mags AKA “DI”

Eye of Limbo +10% Dodge

AKA Limbos +20% Control Immunity

Oceancore +20% Tenacity

AKA Ocean +20% Deep Wound Immunity


COMPILED BY ZONBIE(S130)

Coral Crimsonbone (SS)


TYPE: Normal

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When attacking, there will be a 20% When attacking, deals extra 5%
Crit Rate by 10% probability to increase heroes own
damage of target’s current
crit rate by 100% for 2 rounds
health (this damage will not
surpass 200% of heroes own
attack)

Haldiom 0 Haldiom 0 Haldiom 0


COMPILED BY ZONBIE(S130)

Coral Crimsonbone (SSS)


TYPE: Normal

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When attacking, there will be a When attacking, deals extra
Crit Rate by 10%<+5%> 20%<+5%> probability to increase
5%<+1.5%> damage of target’s
heroes own crit rate by 100% for 2
current health (this damage will
rounds
not surpass 200%<+50%> of
heroes own attack)

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Abyss Gems (SS)


TYPE: Normal

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When attacking, there will be a 30% At the start of each round,
Health by 10% probability to recover 100% attack
recover extra 30 rage points
as health for 2 of our units with the
lowest health

Haldiom 0 Haldiom 0 Haldiom 0


COMPILED BY ZONBIE(S130)

Abyss Gems (SSS)


TYPE: Normal

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When attacking, there will be a 30% At the start of each round,
Health by 10%<+5%> probability to recover 100%
recover extra 30 rage points
<+100%> attack as health for 2 of
<+there will be a 20% probability to
our units with the lowest health
recover 1 energy point>

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Twilight Crystal (SS)


TYPE: Normal

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When attacking, there will be a 30% When battle begins, increases
Attack by 5% and accuracy by probability to render the target
heroes own Speed by 25%,
Stunned (unable to act) for this round
20% Accuracy by 50% and Attack by
30% for 4 rounds

Haldiom 0 Haldiom 0 Haldiom 0


COMPILED BY ZONBIE(S130)

Twilight Crystal (SSS)


TYPE: Normal

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When attacking, there will be a When battle begins, increases
Attack by 5%<+5%> and 30%<+5%> probability to render the
heroes own Speed by 25%,
target Stunned (unable to act) for
accuracy by 20%<+10%> Accuracy by 50% and Attack by
this round
30% for 4<+2> rounds

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Magnetic Stone (SS)


TYPE: Normal

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When attacking, adds Deep Wounds When under a fatal attack,
Damage Immunity by 10% (reduces 20% of recovering makes this hero Immortal (can
efficiency to target) to targets for 2 be triggered once per battle) for
rounds, there will be a 30% this round; recover all rage, and
probability to reduce 20 of the increases speed by 50% and
target’s rage points Blood Sucking efficiency by
50% for 2 rounds.

Haldiom 0 Haldiom 0 Haldiom 0


COMPILED BY ZONBIE(S130)

Magnetic Stone (SSS)


TYPE: Normal

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When attacking, adds Deep Wounds When under a fatal attack,
Damage Immunity by (reduces 20%<+10%> of recovering makes this hero Immortal (can
efficiency to target) to targets for 2 be triggered once per battle) for
10%<+5%>
rounds, there will be a 30%<+5%> this round; recover all rage, and
probability to reduce 20 of the increases speed by 50% and
target’s rage points Blood Sucking efficiency by
50% for 2<+1> rounds.

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Ocean Core (SS)


TYPE: Normal

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When suffering crit damage, When suffering crit damage, if
heroes own Tenacity by 20% increases heroes own Tenacity by
the hero has not yet died,
25%, for 2 rounds
and Deep Wounds Immunity by recovers 30% of damage
20% suffered as health.

Haldiom 0 Haldiom 0 Haldiom 0


COMPILED BY ZONBIE(S130)

Ocean Core (SSS)


TYPE: Normal

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When suffering crit damage, When suffering crit damage, if
heroes own Tenacity by increases heroes own Tenacity by
the hero has not yet died,
25%<+5%>, for 2 rounds
20%<+10%> and Deep Wounds recovers 30%<+15%> of
Immunity by 20%<+10%> damage suffered as health.

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Eye of Limbo (SS) Direct Damage Immunity


Reduces the damage dealt for direct attacks
TYPE: Normal (so a swing or a shot at this target, not marks
and not DOTs)

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When under attack, increase Dodge Permanently increase Tenacity
heroes own Dodge by 10% and by 20%, once Dodge has been
by 20%. When under attack.
triggered or when the round is over
Control Immunity by 20% Increase of extra 10% Direct
this effect will be cleared
Damage Immunity for this round.

Haldiom 0 Haldiom 0 Haldiom 0


COMPILED BY ZONBIE(S130)

Eye of Limbo (SSS) Direct Damage Immunity


Reduces the damage dealt for direct attacks
TYPE: Normal (so a swing or a shot at this target, not marks
and not DOTs)

2 Set Bonus 4 Set Bonus 6 Set Bonus


When battle begins, increases When under attack, increase Dodge Permanently increase Tenacity
heroes own Dodge by 10% and by 20%<+5%>, once Dodge has been
by 20%<+20%>. When under
triggered or when the round is over
Control Immunity by attack. Increase of extra 10%
this effect will be cleared
20%<+10%> Direct Damage Immunity for this
round.

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Iced Lotus (SS) Exhaust


TYPE: Premium Cannot be cleared by any skill, must decay
according to the rules stated

2 Set Bonus 4 Set Bonus 6 Set Bonus

Increase Crit Damage by 10% When attacking, if this attack is not Every 3 rounds, add Exhaust (reduce
Dodged, increases heroes own crit by Dodge by 50%, reduce Tenacity by
and Accuracy by 30% 50% and adds Deep Wounds (Reduces
20%, this effect will be removed
50% of recovering efficiency) to 2
when the hero triggers crit. If this
random enemy units for 1 round. When
attack is Dodged, increase Accuracy attacking a Exhausted unit(s), deals
of our units in rear row by 30% for 2 extra 60% damage of this attack
rounds. damage. (Exhaust cannot be cleared)

Haldiom 0 Haldiom 0 Haldiom 0


COMPILED BY ZONBIE(S130)

Iced Lotus (SSS) Exhaust


TYPE: Premium Cannot be cleared by any skill, must decay
according to the rules stated

2 Set Bonus 4 Set Bonus 6 Set Bonus

Increase Crit Damage by When attacking, if this attack is not Every 3 rounds, add Exhaust (reduce
Dodge by 50%<+25%>, reduce Tenacity
10%<+5%> and Accuracy by Dodged, increases heroes own crit by
by 50%<+25%> and adds Deep Wounds
20%<+5%>, this effect will be
30%<+10%> (Reduces 50% of recovering efficiency) to
removed when the hero triggers crit. 2 random enemy units for 1 round. When
If this attack is Dodged, increase attacking a Exhausted unit(s), deals extra
Accuracy of our units in rear row by 60%<+10%> damage of this attack
30%<+5%> for 2 rounds. damage. (Exhaust cannot be cleared)

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Universe Particles (SS) Negative Marks


Negative marks are Lion-Ape Mark, Blade
TYPE: Premium Mark, Thorn Mark and Viper Mark
DOTs
Burn Bleed Infect

2 Set Bonus 4 Set Bonus 6 Set Bonus

Every 3 rounds, Protection Effect will be Every 3 Rounds Damage Immunity from 2
Increase Speed by 10% and Crit added (Immunity to DOT/Negative Marks by random opponent units will be cleared. Damage
50%), DOTs includes Immunity Prohibition will also be added, this
Damage by 20% will last for the current round. For every 2
Bleed Damage DOT/Negative Marks he/she has, 1 layer of Buff
effect will be stacked on (every layer of Buff
Infect Damage Effect will increase damage by 4% and hit by
10%), a maximum of 10 layers can be stacked
Burn Damage
Negative Marks see info panel above
Negative Marks see info panel above

Haldiom 0 Haldiom 0 Haldiom 0


COMPILED BY ZONBIE(S130)

Universe Particles (SSS) Negative Marks


Negative marks are Lion-Ape Mark, Blade
TYPE: Premium Mark, Thorn Mark and Viper Mark
DOTs
Burn Bleed Infect

2 Set Bonus 4 Set Bonus 6 Set Bonus

Every 3 rounds, Protection Effect will be Every 3 Rounds Damage Immunity from 2
Increase Speed by 10%<+5%> added (Immunity to DOT/Negative Marks by random opponent units will be cleared. Damage
50%<+25%>), DOTs includes Immunity Prohibition will also be added, this
and Crit Damage by 20%<+5%> will last for the current round. For every 2
Bleed Damage DOT/Negative Marks he/she has, 1 layer of Buff
effect will be stacked on (every layer of Buff
Infect Damage Effect will increase damage by 4%<+1%> and
hit by 10%<+5%>), a maximum of 10<+2>
Burn Damage layers can be stacked

Negative Marks see info panel above Negative Marks see info panel above

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Dragon Blood Agate (SS) Negative Marks


Negative marks are Lion-Ape Mark, Blade
TYPE: Premium Mark, Thorn Mark and Viper Mark
DOTs
Burn Bleed Infect

2 Set Bonus 4 Set Bonus 6 Set Bonus


At the end of the round, for every 2
Increase Health by 10% and Every 3 rounds, energy and rage will DOTs/negative marks he/she has,
Accuracy by 30% not be able to be reduced by the DOTs/Mark Damage Immunity will
effects of other heroes, this will also increase by 5%, a maximum of 5 layers
can be stacked, this will take effect the
increase Accuracy by 100% for this next round. Every 3 rounds, at the
round. beginning of the round, for every 1 energy
point he/she has, speed will increase by
10% and Damage will increase by 13%
for 1 round

Haldiom 0 Haldiom 0 Haldiom 0


COMPILED BY ZONBIE(S130)

Dragon Blood Agate (SSS) Negative Marks


Negative marks are Lion-Ape Mark, Blade
TYPE: Premium Mark, Thorn Mark and Viper Mark
DOTs
Burn Bleed Infect

2 Set Bonus 4 Set Bonus 6 Set Bonus


At the end of the round, for every 2
Increase Health by 10%<+5%> Every 3 rounds, energy and rage will DOTs/negative marks he/she has,
and Accuracy by 30%<+10%> not be able to be reduced by the DOTs/Mark Damage Immunity will
effects of other heroes, this will also increase by 5%<+2%>, a maximum of 5
layers can be stacked, this will take effect
increase Accuracy by 100%<+50%> the next round. Every 3 rounds, at the
for this round. beginning of the round, for every 1 energy
point he/she has, speed will increase by
10% and Damage will increase by
13%<+5%> for 1 round

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Bethlehem (SS)
TYPE: Limited

2 Set Bonus 4 Set Bonus 6 Set Bonus


Every 3 rounds the hero blinds 2
Increase Crit Damage by 20% If hero’s attack is Crit, this will
random enemy units. (This reduces the
and Crit by 20% increase Crit Damage by 10% (up to enemy unit’s BUFF hit rate by 25%,
a maximum of 3 layers) for 2 including indirect attacks), reducing
round(s); if hero’s attack is not Crit, Tenacity and Dodge by 50% for this
this will increase Crit by 10% for the current round. When attacking a
blinded target, the hero will inflict an
hero and for all units in the same additional 60% damage of damage
column as the hero for 2 rounds. dealt in the attack.

Haldiom 0 Haldiom 0 Haldiom 0


COMPILED BY ZONBIE(S130)

Bethlehem (SSS)
TYPE: Limited

2 Set Bonus 4 Set Bonus 6 Set Bonus

Increase Crit Damage by 20%<+5%> If hero’s attack is Crit, this will Every 3 rounds the hero blinds 2 random
increase Crit Damage by 10% (up to enemy units. (This reduces the enemy
and Crit by 20%<+10%>
a maximum of 3<+2> layers) <+also unit’s BUFF hit rate by 25%<+25%>,
for the same column units> for 2 including indirect attacks), reducing
round(s); if hero’s attack is not Crit, Tenacity and Dodge by 50%<+25%> for
this will increase Crit by this current round. When attacking a
10%<+10%> for the hero and for all blinded target, the hero will inflict an
units in the same column as the hero additional 60%<+10%> damage of
for 2 rounds. damage dealt in the attack.

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Moldavite (SS)
TYPE: Limited

2 Set Bonus 4 Set Bonus 6 Set Bonus

For every 3 rounds, enter Dreaming, and gain Sacred


Increase Health by 10% and Defense When health is lower than 20%, Shield, lasts this round; for this round; every 1 Block
triggered, increase Crit Damage by 10% (max 40%,
by 25% recover full health and increase lasts for 2 rounds.
Defense by 25% lasts for 3 rounds.
<Dreaming> Immune to all Unable-to-Act effects
(This can be triggered only 1 time per effective on non removable effects too.
battle)
<Sacred Shield> Immune to all Unable-to-Act effects
(stun, bound and paralysis), effective on irresistible
effects too. There is a 20% chance of to Block
damage (damage of all types reduced to 1 )

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Moldavite (SSS)
TYPE: Limited

2 Set Bonus 4 Set Bonus 6 Set Bonus

For every 3 rounds, enter Dreaming, and gain Sacred


Increase Health by 10%<+5%> and When health is lower than 20%, Shield, lasts this round; for this round; every 1 Block
triggered, increase Crit Damage by 10% (max
Defense by 25%<+25%> recover full health <+ a half of this 40%<+20%>, lasts for 2 rounds.
healing will not be affected by
<Dreaming> Immune to all Unable-to-Act effects
Recovery Efficiency> and increase effective on non removable effects too.
Defense by 25%<+25%> lasts for 3
<Sacred Shield> Immune to all Unable-to-Act effects
rounds. (This can be triggered only 1 (stun, bound and paralysis), effective on irresistible
time per battle) effects too. There is a 20%<+20%> chance of to
Block damage (damage of all types reduced to 1 )

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Rubellite (SS)
TYPE: Limited

2 Set Bonus 4 Set Bonus 6 Set Bonus

When suffering Direct Crit Damage, apply Every 3 rounds, apply Buff Blinding and
Increase Inspiration by 5% and Crit Penetration, to random 2 enemy units, increase
1 layer of Coercion to the attacker, which
Damage by 10% wearers Inspiration by 25% and Crit Damage
lasts for 2 rounds, max 3 layers by 50%, lasts for current round.

<Inspiration> : increase Crit by 1% <Coercion> : reduce Crit Damage by 10%; <Buff Blinding> Targets affected by Buff
when the target’s Crit Damage is reduced Blinding will be 25% less likely to successfully
for every 1% inspiration possessed; to 175%, the effect will be halved (reduce apply Buffs/Heals to friendly units (excluding
Crit acquired in this way will not be Crit Damage by 5%) themselves)
reduced by Tenacity, and will be fully <Penetration> all Damage Immunity effects will
applied to Indirect/Unique Damage only be 80% effective, max 1 layer

Haldiom 18 Haldiom 24 Haldiom 30


COMPILED BY ZONBIE(S130)

Rubellite (SSS)
TYPE: Limited

2 Set Bonus 4 Set Bonus 6 Set Bonus

Every 3 rounds, apply Buff Blinding and Penetration, to


Increase Inspiration by 5%<+5%> When suffering Direct Crit Damage, apply 1 random 2 enemy units, increase wearers Inspiration
layer of Coercion to the attacker, which lasts by 25% and Crit Damage by 50%, lasts for current
and Crit Damage by 10%<+10%> for 2 rounds, max 3<+4> layers round. <+permanently increase Inspiration by 5% and
Crit Damage by 5%>
<Inspiration> : increase Crit by 1% <Coercion> : reduce Crit Damage by 10%;
<Buff Blinding> Targets affected by Buff Blinding will
for every 1% inspiration possessed; when the target’s Crit Damage is reduced to
be 25%<+25%> less likely to successfully apply
175%, the effect will be halved (reduce Crit
Crit acquired in this way will not be Damage by 5%)
Buffs/Heals to friendly units (excluding themselves)

reduced by Tenacity, and will be fully <Penetration> all Damage Immunity effects will only
be 80%<-20%> effective, max 1 layer
applied to Indirect/Unique Damage

Haldiom 18 Haldiom 24 Haldiom 30


Halidom Upgrades
Don’t Do All To High Level Incrementally!
Debris Cost The cost of halidoms is backended heavily.

Haldiom Costs
You need 11510 for <+Level 1-10>
You need 36690 for <+Level 1-15>
You need 96140 for <+Level 1-20>
6 Halidoms From Level <+1-20> needs
576,840 Debris

It's over 60% of the cost of a <Level


20> is in the last 5 Levels! It's only 12%
of the overall cost to <Level 11>
Halidom Upgrades Stats Applicable
Attack & HP Main Stat is always Tier 3
Pick Table based on the stat. All Values are For GOLD SS
Only (Not Purple)

Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20

Tier 1 2.52% 3.24% 3.96% 4.68% 5.4% 6.12% 6.84% 7.56% 8.28% 9%

Tier 2 3.36% 4.32% 5.28% 6.24% 7.2% 8.16% 9.12% 10.08% 11.04% 12%

Tier 3 4.2% 5.4% 6.6% 7.8% 9% 10.2% 11.4% 12.6% 13.8% 15%

TIER 2
BONUS STATS OVER TIER 1 33%

TIER 3
BONUS STATS OVER TIER 2 25%
Halidom Upgrades Stats Applicable
Crit & Dodge Main Stat is always Tier 3
Pick Table based on the stat. All Values are For GOLD SS
Only (Not Purple)

Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20

Tier 1 252 324 396 468 540 612 684 756 828 900

Tier 2 336 432 528 624 720 816 912 1008 1104 1200

Tier 3 420 540 660 780 900 1020 1140 1260 1380 1500

TIER 2
BONUS STATS OVER TIER 1 33%

TIER 3
BONUS STATS OVER TIER 2 25%
Halidom Upgrades Stats Applicable
Accuracy & Tenacity Main Stat is always Tier 3
Pick Table based on the stat. All Values are For GOLD SS
Only (Not Purple)

Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20

Tier 1 378 486 594 702 810 918 1026 1134 1242 1350

Tier 2 504 648 792 936 1080 1224 1368 1512 1656 1800

Tier 3 630 810 990 1170 1350 1530 1710 1890 2070 2250

TIER 2
BONUS STATS OVER TIER 1 33%

TIER 3
BONUS STATS OVER TIER 2 25%
Halidom Upgrades Stats Applicable
Speed Main Stat is always Tier 3
Pick Table based on the stat. All Values are For GOLD SS
Only (Not Purple)

Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20

Tier 1 1.89% 2.43% 2.97% 3.51% 4.05% 4.59% 5.13% 5.67% 6.21% 6.75%

Tier 2 2.52% 3.24% 3.96% 4.68% 5.4% 6.12% 6.84% 7.56% 8.28% 9%

Tier 3 3.15% 4.05% 4.95% 5.85% 6.75% 7.65% 8.55% 9.45% 10.35% 11.25%

TIER 2
BONUS STATS OVER TIER 1 33%

TIER 3
BONUS STATS OVER TIER 2 25%
Halidom Difference
Stats Applicable
Max Stat Shown Show here is for SUBSTAT LEVEL 11 Stat Comparison
MAIN STAT for Bethlehem is +20% more than normal

*Needs to be confirmed - estimate

Level 1 Normal Premium Limited Normal Premium Limited Normal Premium Limited Normal Premium Limited

Main Stat 4.2% 4.62% 5.04% 630 693 770 420 462 504 N/A 3.5% 3.85%

Sub Stat 4.2% 34.2% 4.62% 630 630 700 420 420 470* 3.15% 3.15% 3.4%*

Normal Halidom
20%
LIMITED MAIN STAT BONUS OVER NORMAL Main and Sub Stat are potentially the same
HALIDOMS
Premium Halidom
The Main Stat is higher. The Sub Stat is same as a Normal Halidom

LIMITED SUB STAT BONUS OVER NORMAL Limited Halidom


HALIDOMS 11% Main Stat is Highest. Substat is slightly higher than highest Premium stat
Halidom Premium Difference
Stats Applicable
Show here is for SUBSTAT LEVEL 11 Stat Comparison
MAIN STAT for Bethlehem is +20% more than normal

Level 1 Normal Premium Limited Normal Premium Limited

Tier 1 378 400 N/A 2.52% 2.98% N/A

Tier 2 504 500 N/A 3.85% 3.85% N/A

Tier 3 630 693 770 4.2% 4.62% 5.04%

LIMITED MAIN STAT BONUS OVER NORMAL


HALIDOMS 20%

LIMITED SUB STAT BONUS OVER NORMAL


HALIDOMS 11%
TIPS FOR REFINING
HALIDOMS

Don’t Over Refine! Don’t Try To Go For Tier 3 Only Wrong Stat But Tier 3?
I recommend you try max 2-3<+2 if you Try to go for just the stat you want first. What happens if you get not the stat you
have over 15 refine tokens> times. If you Tier 2 is “Good Enough” in a lot of cases to want on refine but it is Tier 3? Keep it! Try
keep getting completely the wrong sub build and test. But Tier 1 (the worst) is still it out. You can roll it off again, but you
stat. Stop and try the next day instead. It’s good enough to start with. might find something interesting this way.
too easy to burn all the refine tokens
otherwise If you get lucky great, else save those (Exception is Dodge without Limbo, not so useful)

refine coins!
THANKS FOR READING!

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