BattleNight - Red Halidoms
BattleNight - Red Halidoms
BattleNight - Red Halidoms
JANUARY 2024
Added Rubellite
Added Halidom Recast Event Info
COMPILED BY ZONBIE(S130)
Enhancing Halidoms
Level 20 Required
There is a debris cost from Blue and up
Stats are random always
Halidom Enhancement Stones You need a total of 18 stars across all halidoms
on hero to get first (x2) Red Halidom bonus
Number of Extra Stats Added 1 Number of Extra Stats Added 1 Number of Extra Stats Added 1-2
How Many Stars?
Halidom Enhancement Stones You need a total of 18 stars across all halidoms
on hero to get first (x2) Red Halidom bonus
Number of Extra Stats Added 2 Number of Extra Stats Added 2-3 Number of Extra Stats Added 3
How Many Stars?
Halidom Enhancement Stones - Red You need a total of 18 stars across all halidoms
on hero to get first (x2) Red Halidom bonus
Always 5 Star - Always Highest Stats! Always 5 Star - But Stats Are Higher with some randomization
Halidom Types Main Stat is always random - you can use the
Halidom Recast Event to set to what you want.
Can be found in normal play. Never found in normal play. Never found in normal play.
Available from Mines and Halidom Available from Special Events, Web Only found in Special Events with these
Boxes. Events, Uncanny Merchant & Paid Items. items listed. They will often by in a box
Some Events F2P can get these too. and you get them before the main prize.
Limited Halidom
Box
Haldiom
Halidom Attribute Recast
You can recast any Limited or Premium halidoms.
Recast allows for 1 Halidom to be reset with the desired
main stat.
Limited Halidom
Requires the Limited Halidom you want to swap main stat
on.
Cost is 5000 Diamonds
Premium Halidom
Requires the Premium Halidom you want to swap main
stat on.
Cost is 2 of the same Premium Halidom as sacrifice.
If Haldiom was 2-4 Star Halidom To Change Stat Can Be Red, Once Recast They will be
reset to Level 1 and resources are refunded.
770 Tenacity
504 Dodge
3.85% Speed
770 Accuracy
5000
These two slots are not used
when recasting Limited Halidom
Premium Halidoms
Place the Premium Halidom in the left slot at bottom. This is where the recast result is.
Choose the desired main stat on the right. 4.62% Attack
462 Dodge
These 2 halidoms are consumed, but you do not pay any
diamonds.
3.5% Speed
693 Accuracy
462 Dodge
chosen halidom will now have the stat 3.5% Speed
chosen. 462 Crit Chance
683 Tenacity
462 Dodge
3.5% Speed
693 Accuracy
Halidom Breakdown 2x Bonus
NORMAL PREMIUM LIMITED
Abyss +10% HP Iced Lotus +10% Crit Damage Bethlehem +20% Crit Damage
AKA IL +30% Accuracy AKA Beth +20% Crit Chance
Twilight +5% Attack Dragon Blood Agate 10% HP Rubellite +5% Inspiration
+20% Accuracy AKA DBA +30% Accuracy AKA Rube +10% Crit Damage
Increase Crit Damage by 10% When attacking, if this attack is not Every 3 rounds, add Exhaust (reduce
Dodged, increases heroes own crit by Dodge by 50%, reduce Tenacity by
and Accuracy by 30% 50% and adds Deep Wounds (Reduces
20%, this effect will be removed
50% of recovering efficiency) to 2
when the hero triggers crit. If this
random enemy units for 1 round. When
attack is Dodged, increase Accuracy attacking a Exhausted unit(s), deals
of our units in rear row by 30% for 2 extra 60% damage of this attack
rounds. damage. (Exhaust cannot be cleared)
Increase Crit Damage by When attacking, if this attack is not Every 3 rounds, add Exhaust (reduce
Dodge by 50%<+25%>, reduce Tenacity
10%<+5%> and Accuracy by Dodged, increases heroes own crit by
by 50%<+25%> and adds Deep Wounds
20%<+5%>, this effect will be
30%<+10%> (Reduces 50% of recovering efficiency) to
removed when the hero triggers crit. 2 random enemy units for 1 round. When
If this attack is Dodged, increase attacking a Exhausted unit(s), deals extra
Accuracy of our units in rear row by 60%<+10%> damage of this attack
30%<+5%> for 2 rounds. damage. (Exhaust cannot be cleared)
Every 3 rounds, Protection Effect will be Every 3 Rounds Damage Immunity from 2
Increase Speed by 10% and Crit added (Immunity to DOT/Negative Marks by random opponent units will be cleared. Damage
50%), DOTs includes Immunity Prohibition will also be added, this
Damage by 20% will last for the current round. For every 2
Bleed Damage DOT/Negative Marks he/she has, 1 layer of Buff
effect will be stacked on (every layer of Buff
Infect Damage Effect will increase damage by 4% and hit by
10%), a maximum of 10 layers can be stacked
Burn Damage
Negative Marks see info panel above
Negative Marks see info panel above
Every 3 rounds, Protection Effect will be Every 3 Rounds Damage Immunity from 2
Increase Speed by 10%<+5%> added (Immunity to DOT/Negative Marks by random opponent units will be cleared. Damage
50%<+25%>), DOTs includes Immunity Prohibition will also be added, this
and Crit Damage by 20%<+5%> will last for the current round. For every 2
Bleed Damage DOT/Negative Marks he/she has, 1 layer of Buff
effect will be stacked on (every layer of Buff
Infect Damage Effect will increase damage by 4%<+1%> and
hit by 10%<+5%>), a maximum of 10<+2>
Burn Damage layers can be stacked
Negative Marks see info panel above Negative Marks see info panel above
Bethlehem (SS)
TYPE: Limited
Bethlehem (SSS)
TYPE: Limited
Increase Crit Damage by 20%<+5%> If hero’s attack is Crit, this will Every 3 rounds the hero blinds 2 random
increase Crit Damage by 10% (up to enemy units. (This reduces the enemy
and Crit by 20%<+10%>
a maximum of 3<+2> layers) <+also unit’s BUFF hit rate by 25%<+25%>,
for the same column units> for 2 including indirect attacks), reducing
round(s); if hero’s attack is not Crit, Tenacity and Dodge by 50%<+25%> for
this will increase Crit by this current round. When attacking a
10%<+10%> for the hero and for all blinded target, the hero will inflict an
units in the same column as the hero additional 60%<+10%> damage of
for 2 rounds. damage dealt in the attack.
Moldavite (SS)
TYPE: Limited
Moldavite (SSS)
TYPE: Limited
Rubellite (SS)
TYPE: Limited
When suffering Direct Crit Damage, apply Every 3 rounds, apply Buff Blinding and
Increase Inspiration by 5% and Crit Penetration, to random 2 enemy units, increase
1 layer of Coercion to the attacker, which
Damage by 10% wearers Inspiration by 25% and Crit Damage
lasts for 2 rounds, max 3 layers by 50%, lasts for current round.
<Inspiration> : increase Crit by 1% <Coercion> : reduce Crit Damage by 10%; <Buff Blinding> Targets affected by Buff
when the target’s Crit Damage is reduced Blinding will be 25% less likely to successfully
for every 1% inspiration possessed; to 175%, the effect will be halved (reduce apply Buffs/Heals to friendly units (excluding
Crit acquired in this way will not be Crit Damage by 5%) themselves)
reduced by Tenacity, and will be fully <Penetration> all Damage Immunity effects will
applied to Indirect/Unique Damage only be 80% effective, max 1 layer
Rubellite (SSS)
TYPE: Limited
reduced by Tenacity, and will be fully <Penetration> all Damage Immunity effects will only
be 80%<-20%> effective, max 1 layer
applied to Indirect/Unique Damage
Haldiom Costs
You need 11510 for <+Level 1-10>
You need 36690 for <+Level 1-15>
You need 96140 for <+Level 1-20>
6 Halidoms From Level <+1-20> needs
576,840 Debris
Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20
Tier 1 2.52% 3.24% 3.96% 4.68% 5.4% 6.12% 6.84% 7.56% 8.28% 9%
Tier 2 3.36% 4.32% 5.28% 6.24% 7.2% 8.16% 9.12% 10.08% 11.04% 12%
Tier 3 4.2% 5.4% 6.6% 7.8% 9% 10.2% 11.4% 12.6% 13.8% 15%
TIER 2
BONUS STATS OVER TIER 1 33%
TIER 3
BONUS STATS OVER TIER 2 25%
Halidom Upgrades Stats Applicable
Crit & Dodge Main Stat is always Tier 3
Pick Table based on the stat. All Values are For GOLD SS
Only (Not Purple)
Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20
Tier 1 252 324 396 468 540 612 684 756 828 900
Tier 2 336 432 528 624 720 816 912 1008 1104 1200
Tier 3 420 540 660 780 900 1020 1140 1260 1380 1500
TIER 2
BONUS STATS OVER TIER 1 33%
TIER 3
BONUS STATS OVER TIER 2 25%
Halidom Upgrades Stats Applicable
Accuracy & Tenacity Main Stat is always Tier 3
Pick Table based on the stat. All Values are For GOLD SS
Only (Not Purple)
Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20
Tier 1 378 486 594 702 810 918 1026 1134 1242 1350
Tier 2 504 648 792 936 1080 1224 1368 1512 1656 1800
Tier 3 630 810 990 1170 1350 1530 1710 1890 2070 2250
TIER 2
BONUS STATS OVER TIER 1 33%
TIER 3
BONUS STATS OVER TIER 2 25%
Halidom Upgrades Stats Applicable
Speed Main Stat is always Tier 3
Pick Table based on the stat. All Values are For GOLD SS
Only (Not Purple)
Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20
Tier 1 1.89% 2.43% 2.97% 3.51% 4.05% 4.59% 5.13% 5.67% 6.21% 6.75%
Tier 2 2.52% 3.24% 3.96% 4.68% 5.4% 6.12% 6.84% 7.56% 8.28% 9%
Tier 3 3.15% 4.05% 4.95% 5.85% 6.75% 7.65% 8.55% 9.45% 10.35% 11.25%
TIER 2
BONUS STATS OVER TIER 1 33%
TIER 3
BONUS STATS OVER TIER 2 25%
Halidom Difference
Stats Applicable
Max Stat Shown Show here is for SUBSTAT LEVEL 11 Stat Comparison
MAIN STAT for Bethlehem is +20% more than normal
Level 1 Normal Premium Limited Normal Premium Limited Normal Premium Limited Normal Premium Limited
Main Stat 4.2% 4.62% 5.04% 630 693 770 420 462 504 N/A 3.5% 3.85%
Sub Stat 4.2% 34.2% 4.62% 630 630 700 420 420 470* 3.15% 3.15% 3.4%*
Normal Halidom
20%
LIMITED MAIN STAT BONUS OVER NORMAL Main and Sub Stat are potentially the same
HALIDOMS
Premium Halidom
The Main Stat is higher. The Sub Stat is same as a Normal Halidom
Don’t Over Refine! Don’t Try To Go For Tier 3 Only Wrong Stat But Tier 3?
I recommend you try max 2-3<+2 if you Try to go for just the stat you want first. What happens if you get not the stat you
have over 15 refine tokens> times. If you Tier 2 is “Good Enough” in a lot of cases to want on refine but it is Tier 3? Keep it! Try
keep getting completely the wrong sub build and test. But Tier 1 (the worst) is still it out. You can roll it off again, but you
stat. Stop and try the next day instead. It’s good enough to start with. might find something interesting this way.
too easy to burn all the refine tokens
otherwise If you get lucky great, else save those (Exception is Dodge without Limbo, not so useful)
refine coins!
THANKS FOR READING!