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Path of the Berserker Ba… Hero Barb

CLASS & LEVEL BACKGROUND PLAYER NAME


Warrior Standard Human Lawful Good
RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME

INSPIRATION

STRENGTH 17 2 30

2 2 PROFICIENCY BONUS

15 PERSONALITY TRAITS

Hit Point Maximum 45


4 Strength
DEXTERITY 2 Dexterity

2 5 Constitution
-1 Intelligence
CURRENT HIT POINTS

14 0 Wisdom IDEALS

1 Charisma
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS

3 2 Acrobatics (Dex)
3

16 0 Animal Handling (…
BONDS
-1 Arcana (Int)

INTELLIGENCE 4 Athletics (Str)

-1
1 Deception (Cha) NAME ATK DAMAGE/TYPE

-1 History (Int)
Greatsword +2 +6 2d6+2 Slashi…
0
9 Insight (Wis)
ATTACKS & SPELLCASTING FLAWS
1 Intimidation (Cha)
-1 Investigation (Int)
WISDOM
30

0
0 Medicine (Wis)
CP SP EP GP PP Rage
-1 Nature (Int)
Unarmored Defense
2 Perception (Wis)
11 1 Unarmored defense
Reckless Attack
1 Performance (Cha) 0
Danger Sense
1 Persuasion (Cha) 1 Bracers of Defense
CHARISMA
-1 Religion (Int) Frenzy
1 Greatsword +2

1 2

4
Sleight of Hand (D…
Stealth (Dex)
EQUIPMENT FEATURES & TRAITS

13 2 Survival (Wis)

SKILLS

12 PASSIVE WISDOM (PERCEPTION)

LANGUAGE: Elvish, Primordial


ARMOR: Light Armor, Medium Armor, Shields
WEAPON: Martial weapons, Simple weapons

OTHER PROFICIENCIES & LANGUAGES


NAME ATK DAMAGE/TYPE Total: 3 Total:
CP SP EP GP PP
3
RAGE

Total: Total:

ATTACKS & SPELLCASTING

Total: Total:

EQUIPMENT
NONE 0 0

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 0 6 0

4 0 7 0
1 0

5 0 8 0
2 0

9 0
FEATURES & TRAITS
Rage Danger Sense
In battle, you fight with primal ferocity. On your Unarmored Defense At 2nd level, you gain an uncanny sense of
turn, you can enter a rage as a bonus action. While you are not wearing any armor, your when things nearby aren’t as they should be,
While raging, you gain the following benefits if Armor⁠Class equals 10 + your Dexterity giving you an edge when you dodge away
you aren’t wearing heavy armor: -You have modifier + your Constitution modifier. You can from danger. You have advantage on Dexterity
advantage on Strength checks and Strength use a shield and still gain this benefit. saving throws against effects that you can see,
saving throws. -When you make a melee such as traps and spells. To gain this benefit,
weapon attack using Strength, you gain a Reckless Attack you can’t be blinded, deafened, or
bonus to the damage roll that increases as you Starting at 2nd level, you can throw aside all incapacitated.
gain levels as a barbarian, as shown in the concern for defense to attack with fierce
Rage Damage column of the Barbarian table. - desperation. When you make your first attack Frenzy
You have resistance to bludgeoning, piercing, on your turn, you can decide to a⁠ttack Starting when you choose this path at 3rd
and slashing damage. If you are able to cast recklessly. Doing so gives you advantage on level, you can go into a frenzy when you rage.
spells, you can’t cast them or concentrate on melee weapon a⁠ttack rolls using Strength If you do so, for the duration of your rage you
them while raging. Your rage lasts for 1 minute. during this turn, but atta⁠ck rolls against you can make a single melee weapon attack as a
It ends early if you are knocked unconscious or have advantage until your next turn. bonus action on each of your turns after this
if your turn ends and you haven’t attacked a one. When your rage ends, you suffer one
hostile creature since your last turn or taken level of exhaustion.
damage since then. You can also end your
rage on your turn as a bonus action. Once you
have raged the number of times shown for
your barbarian level in the Rages column of
the Barbarian table, you must finish a long rest
before you can rage again.
SPELLS

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