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Shiver

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Cleric - 2nd

CLASS & LEVEL BACKGROUND PLAYER NAME


Shiver
ghost - dwarf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +1 20
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

15 PERSONALITY TRAITS

Hit Point Maximum 22


Strength
DEXTERITY
Dexterity

+1 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
12 ● Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3
Acrobatics (Dex) Total SUCCESSES
16
Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
Athletics (Str)

+2 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

History (Int)
mace +4 1d6+2 -Darkvision
14 Insight (Wis)
-Immune to poison

Intimidation (Cha) light ham. +3 1d4+1 -intangible (advantage on all
WISDOM Investigation (Int)
checks to resist

Medicine (Wis)
+3 Nature (Int)
or escape a grapple)

17 Perception (Wis)
Performance (Cha)

CHARISMA Persuasion (Cha)


Religion (Int)
+2 Sleight of Hand (Dex)
Stealth (Dex)
14
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP -halfplate armor
-shield
SP -mace
Languages: common and
-3 light hammers
dwarf EP
(ranged weapon)
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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