TH 5 - Psionics in Charted Space
TH 5 - Psionics in Charted Space
TH 5 - Psionics in Charted Space
This collection of kludges is to facilitate the few characters still in play that have access to Traveller style Psionic Talents but
who have been migrated out of their starting campaigns. There may also be one or two cases where characters who were not
from a Traveller campaign have learned to use PSI Talents. The use of PSI Talents comes in two parts: the character’s
Psionic Strength Rating (PSR), and the Psionic Talent groups the character can use.
Psionic Strength Rating (PSR) in Hero System is represented by a Multipower Pool driven by an Endurance Reserve. The
Pool should be between 5 and 10 Active points (ACT) per point of PSR and the Reserve should be between 5 and 10
Endurance (END) per point of PSR. [The Pool should be closer to 5 than to 10. I’ll have better limits in place in future.] In
addition to paying character points for Psionic abilities, all the Traveller restrictions to Psionic Strength, Talents, and Levels
should also apply.
Traveller PSR is normally limited to 2D6 minus age penalties of -1 per full four years of age over age 16. However,
exceptions do seem to abound.
Traveller PSI Talents are acquired through training by Psionic Masters (or some such) and are determined by a semi-random
game mechanic of rolling 2D6 and beating the category’s threshold number at the time of training’s conclusion. Each roll
after the first is at a -1 cumulative modifier. The rolls may be made in any order, and any number of times per category, the
player desires.
After the determination of which categories the character may draw from the character may begin advancing their Talent Level
in each of them. The advancement, in Traveller, is determined by throwing 2D6 once per month for each category and beating
the advancement threshold number. In this kludge the advancement allows the spending of experience points on the associated
Talents and putting them to use, provided there is a large enough Pool and Reserve to draw from. There is no limitation to
the rate at which experience can be spent on the Psionic Pool and Reserve (up to the PSR limits of how big those can be).
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Telepathy Group [cost: ] Acquire: 5+; Exp: 8+ = +1L (both 2D6)
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Send Surface Thoughts (Limited Telepathy) L5
ACT: 5 / D6 = END: 1 / D6 + 0/time = P o i n t s : 6 / 13 D6 =
Effects: ___D6 Telepathic send (only) surface thoughts for 2 minutes
Description: 6 points per 13 D6 Telepathy: ___ points = ___ ACT.
5 ACT per 1D6 Telepathy (+0.5 -2.25 *1/5 = *4/65)
Advantage: No special effect: (+1/2)
Limitation: surface thoughts only (-3/4)
Limitation: send thoughts only: no read (-1/4)
Limitation: 2 minute duration maximum (-1)
Slot: of PSI Multipower (-1/2; x1/5)
Only use END from Reserve
Probe (Telepathy) L9
ACT: 5 / D6 = END: 1 / D6 + 0/time = P o i n t s : 4 / 9 D6 =
Effects: ___D6 full Telepathic read and send thoughts for 10 minutes
Description: 4 points per 9 D6 Telepathy: ___ points = ___ ACT.
5 ACT per 1D6 Telepathy (+0 -1.25 *1/5 = *4/45)
Limitation: 10 minute duration maximum (-3/4)
Slot: of PSI Multipower (-1/2; x1/5)
Only use END from Reserve
3
Clairvoyance Group [cost: ] Acquire: 6+; Exp: 8+ = +1L (both 2D6)
Clairvoyance (Clairsentience) L 5
ACT: 20 + 5 / 2xR = END: 4 + Range = P o i n t s : 16/15 + 4/75 / 2xRange =
Effects: Range END ≈ log2(range/50 meters)
Description: 16/15 + 4/75*____ points for __________ range: ___ points = ___ ACT. Ranged visual
perception of a specified location lasting no more than 1 minute.
Range = 10 * ACT * 2^((ACT-20)/5) = 50 * END * 2^END meters.
____ACT points total (+0 -2.75 *1/5 = *4/75)
20 ACT points base
+5 ACT per 2x Range
+___ ACT points for max range of ______ km
Limitation: Concentration: 1/2 DCV (-1/4)
Limitation: Increased time: 1 turn (-1)
Limitation: Duration: 1 minute (-1)
Slot: of PSI Multipower (-1/2; x1/5)
Only use END from Reserve
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Clairaudience (Clairsentience) L 5
ACT: 20 + 5 / 2xR = END: 4 + Range = P o i n t s : 16/15 + 4/75 / 2xRange =
Effects: Range END ≈ log2(range/50 meters)
Description: 16/15 + 4/75*____ points for __________ range: ___ points = ___ ACT. Ranged audio
perception of a specified location lasting no more than 1 minute.
Range = 10 * ACT * 2^((ACT-20)/5) = 50 * END * 2^END meters.
____ACT points total (+0 -2.75 *1/5 = *4/75)
20 ACT points base
+5 ACT per 2x Range
+___ ACT points for max range of ______ km
Limitation: Concentration: 1/2 DCV (-1/4)
Limitation: Increased time: 1 turn (-1)
Limitation: Duration: 1 minute (-1)
Slot: of PSI Multipower (-1/2; x1/5)
Only use END from Reserve
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Telekinesis Group [cost: ] Acquire: 6+; Exp: 8+ = +1L (both 2D6)
Telekinesis
ACT: 5 / 2STR = END: 1 / 2STR = Points: 3 = 3
Effects:
Description: 3 points for scaled STR of 10: 3 points = 25 ACT. Note here that Traveller TK is about as
oppositely designed from Hero TK as it could be. Hero emphasizes strength over manipulation and
allows partial manipulation of targets (example: lifting up target by its head and let the body
dangle is possible under Hero but not under Traveller). The minimum Hero TK STR of 10 rule is
also at variance since the max Traveller TK is 100kg — which is STR 10. Bearing all this in
mind here is the kludge: the Hero Telekinetic strength (TK STR) must be bought at STR 10 but
may only be used according to the character’s TK level (see table).
25 + ___ = ___ ACT points total for scaled 10 STR (+0 -0.75 *1/5 = *4/35)
15 ACT for 10 STR
+10 ACT for fine manipulation (roll = 9 + (total TK ACT)/5)
+3 ACT per +2 STR (no extra STR may be bought without special permission)
Limitation: Effects all of target (-1/4)
Slot: of PSI Multipower (-1/2; x1/5)
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Awareness Group [cost: ] Acquire: 7+; Exp: 10+ = +1L (both 2D6)
STR Boost L 4
ACT: 1 / STR = END: 1/STR + 1/5STR used = P o i n t s : 6 / 55STR =
Effects: 1 hour boost to STR and depend. chars. Maximum allowed boost is +10 STR
Description: 6 points per 55 STR: ___ points = ___ ACT. There is an END cost to initiate the Talent and
additional END cost, as ordinary STR (1 END per 5 STR used), which comes from the END
Reserve, instead of the character’s END, as the additional STR is used. There is no ongoing END
cost to boost your STR and then not use the extra STR.
Remember that strength costs 2 ACT / STR over species maximum (adjust costs accordingly).
1 ACT per STR (+0.5 -1.75 *1/5 = *6/55)
Advantage: Reduced END cost: 0 to maintain (+1/2)
Limitation: Use END to initiate (-1/4)
Limitation: Increased END use: X5 to initiate (-1)
Limitation: Use of this STR draws END from Reserve (-1/2)
Limitation: Duration: 1 hour (-1/2)
Slot: of PSI Multipower (-1/2; x1/5)
Only use END from Reserve
CON Boost L 5
ACT: 2 / CON = END: 2 / CON + 0/time = P o i n t s : 12 / 85CON =
Effects: 1 hour boost to CON and depend. chars. Maximum allowed boost is +10 CON
Description: 12 points per 85 CON: ___ points = ___ ACT.
2 ACT per CON (+0.5 -2.25 *1/5 = *6/85)
Advantage: Reduced END cost: 0 to maintain (+1/2)
Limitation: Use END to initiate (-1/4)
Limitation: Increased END use: X5 to initiate (-1)
Limitation: Duration: 1 hour (-1/2)
Slot: of PSI Multipower (-1/2; x1/5)
Only use END from Reserve
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Regeneration (BODY Aid & Regeneration) L 9
ACT: 10 + 5 / DC = END: 2 / DC + 1/segment = P o i n t s : 1/2DC + 1/25DCmax + 2 / 3 =
Effects: regenerate 1 DC / segment; ___ DC total maximum (regeneration time 1 minute / 5DC)
Description: 1/2 point per DC AID (__ points) + 1/25 point per added max (__ point) + 2/3 points: ___ points
= ___ ACT. Kludge of rapid regeneration with duration limit based on effort expended from PSI
Strength. The Aid is applied for short term while the Regeneration replaces for long term.
5 ACT per 1D6 Aid +1 ACT per 2 add max +10 ACT points
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Teleportation Group [cost: ] Acquire: 9+; Exp: 12+ = +1L (both 2D6)
Description: Teleportation in Traveller is restricted to the teleporting character and very small carried loads.
Teleport is not used on others except if the Special talent ‘Teleport Others’ is available. Also,
Traveller teleportation allows the rapid acquisition of the required knowledge of the destination so
the ‘floating location’ option must be included.
Teleporting (horizontal) to distances of over 5km require DEX roll to not stumble, beyond 50km
will cause disorientation for a turn, and beyond 500 km will likely result in injury or death.
Vertical teleportation can be extremely dangerous due to induced hypothermia (going up makes you
cold) or hyperthermia (going down makes you hot). The induced temperature change from elevation
change will be 2.3 degrees C (or 4.2 degrees F) per 1000 meters elevation change. The damage (as
normal energy attack) from this thermal shock will be about 1 DC for a 10 meter change and +1
DC for every doubling of height.
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Psionic Augmentation and Special Talents
Augmentation [cost: ] Not included in total cost of PSI Talents
Traveller PSI-Drugs
Warning: The over-use of PSI-Drugs can be hazardous. If used three times in three days, or four times in one
week, then there is a risk (9+ on 2D6) of an overdose reaction occurring within six hours. If the
overdose occurs then the user becomes seriously ill for many hours (1DC per hour for 1D6+1
hours) and will very likely suffer a reduction in their Psionic Strength Rating (-1 PSR unless 10+
on 2D6).
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Traveller Confederation PSI Stones (END Reserve)
ACT: 5 / 4PSR = END: +25 / 2PSR = P o i n t s : 1 / 2PSR =
Effects: +25 END Reserve per 2 PSR in stone (round up to nearest 5).
Description: 1 point per 25 END capacity: ___ points = ___ ACT. PSI Stones are amplifiers that act to
enhance the efficiency of Psionic expenditure. PSI Stone conversion rate is 1 point per 2 PSI
Strength rating. PSI Stones recover through the user’s REC similar to an extra “storage tank.”
1 ACT per 10 END Reserve (+0 -1.5 = *2/5)
Limitation: Not cumulative with more reserves like it: use highest value only (-1/2)
Limitation: Only usable for PSI Talents (-1/2)
Focus: IAF (-1/2)
Special Talents [cost: ] Acquire: 9+; Exp: 12+ = +1L (both 2D6)
Notes: The PSI-Special Talent is really a catch-all category for all the non-standard Traveller Psionic Talents. Some
Special Talents are much more common than others. See the separate PSI-Specials description document for
details of the individual Talents.
The PSI-Specials document is not meant to be a complete catalog of Talents so it will be revised as needed.
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