Doc 20230114 Wa0012.
Doc 20230114 Wa0012.
Doc 20230114 Wa0012.
MODULE 1:
1. Empathy: Design thinking begins with understanding the needs, desires, and
challenges of the people for whom you are designing. This involves empathizing with
their perspectives and experiences to gain deep insights.
2. Define: Once you've gathered insights, you define the problem you're trying to
solve in a human-centered way. This is about framing the challenge to ensure it's
relevant to the people you're designing for.
3. Ideation: This is the phase where you generate a wide range of creative solutions
to the defined problem. Brainstorming and ideation techniques help in exploring
various possibilities.
5. Testing: You gather feedback by testing your prototypes with users. This helps in
understanding what works and what doesn't, allowing you to refine and iterate on
your designs.
6. Iterate: Design thinking is an iterative process, and you may go through the
ideation, prototyping, and testing stages multiple times to refine and improve your
solutions.
Key Practices in Design Thinking:
5. User Testing: Regular and direct interaction with users is vital to gather feedback
and insights.
- Service design
- UX/UI design
- Healthcare
- Education
- User-Centric Solutions: It leads to solutions that better meet user needs and
expectations.
- Empirical Validation: Solutions are tested and refined based on real user feedback.
1. Empathy: Design thinking starts with understanding the needs, desires, and
challenges of the end users or customers. This involves empathizing with their
perspectives and experiences to gain deep insights.
2. Define: Once you've gathered insights, you define the problem you're trying to solve
in a human-centered way. This is about framing the challenge to ensure it's relevant to
the people you're designing for.
3. Ideation: This is the phase where you generate a wide range of creative solutions to
the defined problem. Brainstorming and ideation techniques help in exploring various
possibilities.
4. Prototyping: After selecting the most promising ideas, you create prototypes or
models to visualize and test these concepts. Prototypes can be low-fidelity or high-
fidelity, depending on the stage of the design process.
5. Testing: You gather feedback by testing your prototypes with users. This helps in
understanding what works and what doesn't, allowing you to refine and iterate on your
designs.
6. Iterate:Design thinking is an iterative process, and you may go through the ideation,
prototyping, and testing stages multiple times to refine and improve your solutions.
Practice of Design Thinking:
2. Define: Synthesize the information gathered in the empathize phase to create a clear
and focused problem statement. This statement should be framed from the perspective
of the user.
5. Test: Share your prototypes with users and collect feedback. This step is crucial for
validating your ideas and making improvements.
6. Iterate: Based on the feedback received during testing, refine your solutions and
repeat the process as necessary.
- Bias toward action: It encourages taking tangible steps early in the process, such as
creating prototypes and testing, rather than getting stuck in analysis paralysis.
- Human-centered: The focus is on the people who will ultimately use or benefit from the
solutions you're designing.
- Iterative: The process is flexible and can be repeated as many times as needed to
arrive at a successful solution.
In the context of design thinking, an MVP (Minimum Viable Product) and prototyping
are two important concepts used to develop and test ideas and solutions. They serve
different but complementary purposes:
An MVP is a functional and minimal version of a product or solution that is designed and
built to quickly validate assumptions, test hypotheses, and gather feedback from users
or stakeholders. The primary goal of an MVP is to determine whether a concept is viable
and whether it addresses the core problem or need effectively. It is not a fully-featured
or polished product but a simplified version that includes the essential features required
for testing.
1. Focused Features: An MVP includes only the most essential features required to
address the primary problem or need.
3. Validation: The MVP is used to validate the concept and gather user feedback to
inform further development.
4. Iterative: Designers are willing to make changes and improvements to the MVP
based on feedback and insights.
5. Learning: It serves as a tool for learning and refining the concept, often through an
iterative process.
Prototyping:
2. Testing: They enable quick and cost-effective testing of design concepts to gather
user feedback and insights.
3. Iterative Design: Prototyping allows for iterative refinement of the design based on
user feedback and evolving requirements.
4. Risk Reduction: Prototyping helps identify and address potential issues and problems
early in the design process, reducing development risks.
6. User-Centered Design: Prototypes put the focus on the end-users, allowing designers
to create solutions that better match user needs and expectations.
Prototypes can vary in fidelity, from simple sketches and paper mock-ups to interactive
digital prototypes and physical models. The choice of fidelity depends on the stage of
the design process and the goals of the prototype.
In summary, MVP and prototyping are essential tools in design thinking. While an MVP is
a functional version of a product or solution used to test viability, prototypes are
representations that help visualize, test, and refine design concepts. Both are critical for
iterating on ideas and creating solutions that truly meet user needs and expectations.
Design thinking is not a linear process but a cyclical one, and it can be applied to
various challenges and projects. It emphasizes a mindset of empathy and creativity,
making it a valuable approach in today's rapidly changing and customer-focused
world.