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04 Ep2 Common Attributes

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# INDEX
#
# Marauder - marauder_attribute
# Idealist - idealist_attribute
# Charmer - charmer_attribute
# Thug - thug_attribute
# Disciplinarian - disciplinarian_attribute
# Fanatic - fanatic_attribute
# Valiant - valiant_attribute
# Stalwart - stalwart_attribute
# Scoundrel - scoundrel_attribute

##################################################

# PERSONALITY TYPE ATTRIBUTES

marauder_attribute = {
adjective = accolade_marauding
noun = accolade_marauder
#grouping accolades
accolade_categories = { common personality villainous martial intrigue
dreadful disliked army_bonus amoral forceful aggressive militant }

#founding and successor requirements


potential = {
prowess >= accolade_prowess_requirement_value
OR = {
has_trait = sadistic
has_trait = callous
has_trait = vengeful
}
}
weight = {
value = accolade_uninteresting_base_value
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
has_dynasty_perk = warfare_legacy_3
}
}
}
add = 100
}
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
has_dynasty_perk = fp1_pillage_legacy_3
}
}
}
add = 100
}
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
has_dynasty_perk = glory_legacy_3
}
}
}
add = -50
}
if = {
limit = {
scope:owner ?= {
culture = {
has_innovation = innovation_baliffs
}
}
}
add = -25
}
if = {
limit = {
scope:owner ?= {
culture = {
has_innovation = innovation_noblesse_oblige
}
}
}
add = -25
}
if = {
limit = {
scope:owner ?= {
OR = {
culture = {
OR = {
has_cultural_tradition =
tradition_ruling_caste
has_cultural_tradition =
tradition_eye_for_an_eye
has_cultural_pillar =
ethos_bellicose
}
}
faith = {
OR = {
trait_is_virtue = vengeful
has_doctrine =
tenet_pursuit_of_power
}
}
}
}
}
add = 100
}
if = {
limit = {
culture = {
OR = {
has_cultural_tradition = tradition_ruling_caste
has_cultural_tradition =
tradition_eye_for_an_eye
}
}
}
add = 50
}
if = {
limit = {
culture = {
has_cultural_tradition = tradition_charitable
}
}
add = -50
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = sadistic
has_trait = callous
has_trait = vengeful
dread > 40
}
}
}
add = 50
}
if = {
limit = {
OR = {
has_trait = wrathful
has_trait = aggressive_attacker
}
}
add = 25
}
if = {
limit = {
dread > 20
}
add = 50
}
#weight for opinion
if = {
limit = {
exists = liege
}
multiply = accolade_opinion_multiplier_value
}

if = {
limit = {
scope:owner ?= {
OR = {
has_trait = compassionate
has_trait = forgiving
has_trait = generous
culture = {
has_cultural_tradition =
tradition_charitable
}
faith = {
OR = {
has_doctrine = tenet_pacifism
has_doctrine =
tenet_dharmic_pacifism
}
}
}
}
}
multiply = 0
}
}

#accolade ranks from Glory XP


ranks = {
# glory_requirement = { modifiers and unlocks }
100 = { # rank 1
liege_modifier = {
monthly_prestige_gain_per_dread_mult = 0.001
}
knight_army_modifier = {
uncontrolled_province_advantage = 2
}
}
300 = { # rank 2
liege_modifier = {
monthly_prestige_gain_per_dread_mult = 0.001
}
knight_army_modifier = {
uncontrolled_province_advantage = 2
}
}
600 = { # rank 3
liege_modifier = {
monthly_prestige_gain_per_dread_mult = 0.002
}
knight_army_modifier = {
uncontrolled_province_advantage = 3
}
}
1000 = { # rank 4
liege_modifier = {
monthly_prestige_gain_per_dread_mult = 0.002
}
knight_army_modifier = {
uncontrolled_province_advantage = 3
}
}

1500 = { # rank 5
knight_army_modifier = {
uncontrolled_province_advantage = 5
}
liege_modifier = {
monthly_prestige_gain_per_dread_mult = 0.005
}
}
2100 = { # rank 6
knight_army_modifier = {
uncontrolled_province_advantage = 5
}
liege_modifier = {
monthly_prestige_gain_per_dread_mult = 0.005
}
}
}
}

idealist_attribute = {
adjective = accolade_idealistic
noun = accolade_idealist
#grouping accolades
accolade_categories = { common personality benevolent social diplomacy
vassal_manager foreign_relations courtly ethical defensive leader }

#founding and successor requirements


potential = {
prowess >= accolade_prowess_requirement_value
OR = {
has_trait = compassionate
has_trait = forgiving
has_trait = trusting
has_trait = generous
}
}
weight = {
value = accolade_uninteresting_base_value
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
OR = {
has_dynasty_perk = glory_legacy_3
has_dynasty_perk = ep1_culture_legacy_3
}
}
}
}
add = 100
}
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
has_dynasty_perk = guile_legacy_3
}
}
}
add = -100
}
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
has_dynasty_perk = fp1_pillage_legacy_3
}
}
}
add = -100
}
if = {
limit = {
scope:owner ?= {
culture = {
has_cultural_pillar = ethos_egalitarian
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
faith = {
OR = {
has_doctrine = tenet_pacifism
has_doctrine = tenet_dharmic_pacifism
has_doctrine = tenet_natural_primitivism
}
}
}
}
add = 100
}
if = {
limit = {
faith = {
OR = {
has_doctrine = tenet_pacifism
has_doctrine = tenet_dharmic_pacifism
has_doctrine = tenet_natural_primitivism
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition =
tradition_charitable
has_cultural_tradition =
tradition_loyal_soldiers
has_cultural_tradition =
tradition_chivalry
}
}
}
}
add = 100
}
if = {
limit = {
culture = {
OR = {
has_cultural_tradition = tradition_charitable
has_cultural_tradition =
tradition_loyal_soldiers
has_cultural_tradition = tradition_chivalry
}
}
}
add = 50
}
if = {
limit = {
OR = {
culture = {
OR = {
has_cultural_tradition =
tradition_ruling_caste
has_cultural_tradition =
tradition_eye_for_an_eye
}
}
faith = {
has_doctrine = tenet_pursuit_of_power
}
}
}
add = -50
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = compassionate
has_trait = trusting
has_trait = loyal
has_trait = forgiving
}
}
}
add = 50
}
#weight for opinion
if = {
limit = {
exists = liege
}
multiply = accolade_opinion_multiplier_value
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = sadistic
has_trait = callous
has_trait = vengeful
has_trait = paranoid
has_trait = greedy
dread > 20
tyranny > 20
culture = {
has_cultural_tradition =
tradition_eye_for_an_eye
}
faith = {
has_doctrine = tenet_pursuit_of_power
}
}
}
}
multiply = 0
}
}

#accolade ranks from Glory XP


ranks = {
# glory_requirement = { modifiers and unlocks }
100 = { # rank 1
liege_modifier = {
courtly_opinion = 5
minority_opinion = 3
barons_and_minor_landholders_opinion = 3
}
}
300 = { # rank 2
liege_modifier = {
courtly_opinion = 5
minority_opinion = 3
barons_and_minor_landholders_opinion = 3
}
}
600 = { # rank 3
liege_modifier = {
courtly_opinion = 8
minority_opinion = 6
barons_and_minor_landholders_opinion = 6
}
}
1000 = { # rank 4
liege_modifier = {
courtly_opinion = 8
minority_opinion = 6
barons_and_minor_landholders_opinion = 6
}
}
1500 = { # rank 5
liege_modifier = {
courtly_opinion = 10
minority_opinion = 10
barons_and_minor_landholders_opinion = 10
}
accolade_parameters = {
accolade_champions_white_peace
}
}
2100 = { # rank 6
liege_modifier = {
courtly_opinion = 10
minority_opinion = 10
barons_and_minor_landholders_opinion = 10
}
accolade_parameters = {
accolade_champions_white_peace
}
}
}
}

charmer_attribute = {
adjective = accolade_charming
noun = accolade_charmer
#grouping accolades
accolade_categories = { common personality unscrupulous social diplomacy
intrigue personal_schemer disliked courtly subtle }

#founding and successor requirements


potential = {
prowess >= accolade_prowess_requirement_value
OR = {
has_trait = lustful
has_trait = seducer
}
}
weight = {
value = accolade_uninteresting_base_value
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
has_dynasty_perk = glory_legacy_3
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition =
tradition_welcoming
has_cultural_pillar = ethos_courtly
}
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
has_cultural_tradition =
tradition_wedding_ceremonies
}
}
}
add = -100
}
if = {
limit = {
scope:owner ?= {
faith = {
OR = {
has_doctrine = tenet_hedonistic
has_doctrine = tenet_carnal_exaltation
has_doctrine = tenet_polyamory
has_doctrine = tenet_natural_primitivism
}
}
}
}
add = 100
}
if = {
limit = {
scope:owner ?= {
culture = {
has_cultural_tradition = tradition_chivalry
}
}
}
add = 100
}
if = {
limit = {
scope:owner ?= {
culture = {
has_cultural_tradition = tradition_monogamous
}
}
}
add = -50
}
if = {
limit = {
faith = {
OR = {
has_doctrine = tenet_hedonistic
has_doctrine = tenet_carnal_exaltation
has_doctrine = tenet_polyamory
has_doctrine = tenet_natural_primitivism
}
}
}
add = 50
}
if = {
limit = {
culture = {
has_cultural_tradition = tradition_wedding_ceremonies
}
}
add = -50
}
if = {
limit = {
culture = {
has_cultural_tradition = tradition_chivalry
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = lustful
has_trait = seducer
has_trait = gregarious
has_trait = adulterer
has_trait = fornicator
}
}
}
add = 50
}
#weight for opinion
if = {
limit = {
exists = liege
}
multiply = accolade_opinion_multiplier_value
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = chaste
AND = {
has_trait = zealous
faith = { trait_is_sin = lustful }
}
}
}
}
multiply = 0
}
}

#accolade ranks from Glory XP


ranks = {
# glory_requirement = { modifiers and unlocks }
100 = { # rank 1
liege_modifier = {
seduce_scheme_power_add = 10
}
accolade_parameters = {
accolade_court_seduction_vulnerability
}
}
300 = { # rank 2
liege_modifier = {
seduce_scheme_power_add = 10
}
accolade_parameters = {
accolade_court_seduction_vulnerability
}
}
600 = { # rank 3
liege_modifier = {
seduce_scheme_power_add = 20
}
accolade_parameters = {
accolade_court_seduction_vulnerability
accolade_party_fertility
}
}
1000 = { # rank 4
liege_modifier = {
seduce_scheme_power_add = 20
}
accolade_parameters = {
accolade_court_seduction_vulnerability
accolade_party_fertility
}
}
1500 = { # rank 5
liege_modifier = {
seduce_scheme_power_add = 30
}
accolade_parameters = {
accolade_court_seduction_vulnerability
accolade_party_fertility_high
}
}
2100 = { # rank 6
liege_modifier = {
seduce_scheme_power_add = 30
}
accolade_parameters = {
accolade_court_seduction_vulnerability
accolade_party_fertility_high
}
}
}
}

thug_attribute = {
adjective = accolade_thuggish
noun = accolade_thug
#grouping accolades
accolade_categories = { common personality unscrupulous prowess
hostile_schemer activities dreadful disliked amoral forceful aggressive champion }

#founding and successor requirements


potential = {
prowess >= accolade_prowess_requirement_value
OR = {
has_trait = wrathful
has_trait = arbitrary
has_trait = impatient
has_trait = arrogant
has_trait = reaver
}
}
weight = {
value = accolade_uninteresting_base_value
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
OR = {
has_dynasty_perk = warfare_legacy_3
has_dynasty_perk = fp1_pillage_legacy_3
}
}
}
}
add = 100
}
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
OR = {
has_dynasty_perk = glory_legacy_3
has_dynasty_perk = law_legacy_3
}
}
}
}
add = -100
}
if = {
limit = {
scope:owner ?= {
culture = {
NOT = {
has_innovation =
innovation_development_02
}
}
}
}
add = 25
}
if = {
limit = {
scope:owner ?= {
culture = {
has_innovation = innovation_noblesse_oblige
}
}
}
add = -25
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition =
tradition_battlefield_looters
has_cultural_pillar = ethos_bellicose
has_cultural_tradition =
tradition_ruling_caste
}
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition =
tradition_pacifism
has_cultural_pillar = ethos_egalitarian
has_cultural_tradition =
tradition_chivalry
}
}
}
}
add = -50
}
if = {
limit = {
OR = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition =
tradition_forbearing
has_cultural_tradition =
tradition_legalistic
has_cultural_tradition =
tradition_equitable
}
}
}
scope:owner ?= {
faith = {
has_doctrine = tenet_legalism
}
}
}
}
add = -100
}
if = {
limit = {
scope:owner ?= {
culture = {
has_cultural_tradition = tradition_quarrelsome
}
}
}
add = 100
}
if = {
limit = {
culture = {
OR = {
has_cultural_tradition = tradition_forbearing
has_cultural_tradition = tradition_equitable
has_cultural_tradition = tradition_pacifism
}
}
}
add = -50
}
if = {
limit = {
culture = {
has_cultural_tradition = tradition_quarrelsome
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = reaver
has_trait = sadistic
has_trait = callous
has_trait = impatient
}
}
}
add = 50
}
if = {
limit = {
has_trait = compassionate
}
add = -100
}
if = {
limit = {
OR = {
has_trait = sadistic
has_trait = callous
has_trait = vengeful
}
}
add = 50
}
#weight for opinion
if = {
limit = {
exists = liege
}
multiply = accolade_opinion_multiplier_value
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = just
has_trait = compassionate
}
}
}
multiply = 0
}
}

#accolade ranks from Glory XP


ranks = {
# glory_requirement = { modifiers and unlocks }
100 = { # rank 1
liege_modifier = {
dread_per_tyranny_add = 0.2
}
}
300 = { # rank 2
liege_modifier = {
dread_per_tyranny_add = 0.2
}
}
600 = { # rank 3
liege_modifier = {
dread_per_tyranny_add = 0.4
}
accolade_parameters = {
accolade_imprisonment_chance
}
}
1000 = { # rank 4
liege_modifier = {
dread_per_tyranny_add = 0.4
}
accolade_parameters = {
accolade_imprisonment_chance
}
}
1500 = { # rank 5
liege_modifier = {
dread_per_tyranny_add = 0.8
}
accolade_parameters = {
accolade_imprisonment_chance_high
}
}
2100 = { # rank 6
liege_modifier = {
dread_per_tyranny_add = 0.8
}
accolade_parameters = {
accolade_imprisonment_chance_high
}
}
}
}

disciplinarian_attribute = {
adjective = accolade_disciplined
noun = accolade_disciplinarian
#grouping accolades
accolade_categories = { common personality righteous stewardship martial
army_bonus causes_stress ethical forceful militant leader }

#founding and successor requirements


potential = {
prowess >= accolade_prowess_requirement_value
OR = {
has_trait = stubborn
has_trait = diligent
has_trait = temperate
has_trait = organizer
has_trait = overseer
}
}
weight = {
value = accolade_uninteresting_base_value
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
OR = {
has_dynasty_perk = warfare_legacy_3
has_dynasty_perk = law_legacy_3
}
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
NOT = {
has_innovation = innovation_bannus
}
}
}
}
add = -50
}
if = {
limit = {
scope:owner ?= {
culture = {
has_innovation = innovation_men_at_arms
}
}
}
add = 25
}
if = {
limit = {
scope:owner ?= {
culture = {
has_innovation = innovation_royal_armory
}
}
}
add = 25
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition =
tradition_hard_working
has_cultural_tradition =
tradition_staunch_traditionalists
has_cultural_tradition =
tradition_formation_fighting
has_cultural_tradition =
tradition_strength_in_numbers
}
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
faith = {
has_doctrine = tenet_natural_primitivism
}
}
}
add = -50
}
if = {
limit = {
faith = {
has_doctrine = tenet_natural_primitivism
}
}
add = -25
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = temperate
has_trait = diligent
has_trait = stubborn
has_trait = callous
}
}
}
add = 50
}
if = {
limit = {
OR = {
has_trait = chaste
has_trait = just
}
}
add = 25
}
#weight for opinion
if = {
limit = {
exists = liege
}
multiply = accolade_opinion_multiplier_value
}
if = {
limit = {
scope:owner ?= {
has_trait = lifestyle_reveler
}
}
multiply = 0
}
}

#accolade ranks from Glory XP


ranks = {
# glory_requirement = { modifiers and unlocks }
100 = { # rank 1
liege_modifier = {
levy_reinforcement_rate = 0.1
}
}
300 = { # rank 2
liege_modifier = {
levy_reinforcement_rate = 0.1
}
}
600 = { # rank 3
liege_modifier = {
levy_reinforcement_rate = 0.2
levy_maintenance = -0.1
}
knight_army_modifier = {
hostile_county_attrition = -0.4
}
}
1000 = { # rank 4
liege_modifier = {
levy_reinforcement_rate = 0.2
levy_maintenance = -0.1
}
knight_army_modifier = {
hostile_county_attrition = -0.4
}
}
1500 = { # rank 5
liege_modifier = {
levy_reinforcement_rate = 0.3
levy_maintenance = -0.2
}
knight_army_modifier = {
hostile_county_attrition = -0.8
}
}
2100 = { # rank 6
liege_modifier = {
levy_reinforcement_rate = 0.3
levy_maintenance = -0.2
}
knight_army_modifier = {
hostile_county_attrition = -0.8
}
}
}
}

fanatic_attribute = {
adjective = accolade_fanatical
noun = accolade_fanatic
#grouping accolades
accolade_categories = { common personality righteous learning army_bonus
disliked militant ethical forceful aggressive }

#founding and successor requirements


potential = {
prowess >= accolade_prowess_requirement_value
exists = liege
faith = liege.faith
OR = {
has_trait = zealous
has_trait = holy_warrior
}
}
weight = {
value = accolade_uninteresting_base_value
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
has_dynasty_perk = erudition_legacy_3
}
}
}
add = 100
}
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
has_dynasty_perk = ep1_culture_legacy_3
}
}
}
add = -100
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition =
tradition_warrior_monks
has_cultural_tradition =
tradition_faith_bound
}
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition =
tradition_xenophilic
has_cultural_tradition =
tradition_religion_blending
has_cultural_tradition =
tradition_steppe_tolerance
}
}
}
}
add = -100
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_pillar = ethos_spiritual
has_cultural_tradition =
tradition_by_the_sword
has_cultural_tradition =
tradition_zealous_people
}
}
}
}
add = 100
}
if = {
limit = {
scope:owner ?= {
faith = {
has_doctrine =
doctrine_pluralism_fundamentalist
}
}
}
add = 100
}
if = {
limit = {
scope:owner ?= {
faith = {
OR = {
has_doctrine = tenet_pursuit_of_power
has_doctrine = tenet_unrelenting_faith
has_doctrine = tenet_struggle_submission
has_doctrine = tenet_warmonger
}
}
}
}
add = 100
}
if = {
limit = {
scope:owner ?= {
faith = {
OR = {
has_doctrine = tenet_pacifism
has_doctrine = tenet_dharmic_pacifism
}
}
}
}
add = -75
}
if = {
limit = {
culture = {
OR = {
has_cultural_tradition = tradition_xenophilic
has_cultural_tradition =
tradition_religion_blending
has_cultural_tradition =
tradition_steppe_tolerance
}
}
}
add = -50
}
if = {
limit = {
culture = {
OR = {
has_cultural_pillar = ethos_spiritual
has_cultural_tradition = tradition_by_the_sword
has_cultural_tradition =
tradition_zealous_people
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = compassionate
has_trait = forgiving
}
}
}
add = -75
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = lifestyle_mystic
has_trait = faith_warrior
}
}
}
add = 75
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = holy_warrior
has_trait = zealous
has_trait = crusader_king
has_trait = order_member
}
}
}
add = 100
}
if = {
limit = {
OR = {
has_trait = lifestyle_mystic
has_trait = faith_warrior
has_trait = devoted
has_trait = order_member
}
}
add = 100
}
if = {
limit = {
OR = {
has_trait = compassionate
has_trait = forgiving
}
}
add = -50
}
#weight for opinion
if = {
limit = {
exists = liege
}
multiply = accolade_opinion_multiplier_value
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = cynical
faith = {
has_doctrine =
doctrine_pluralism_pluralistic
}
}
}
}
multiply = 0
}
}

#accolade ranks from Glory XP


ranks = {
# glory_requirement = { modifiers and unlocks }
100 = { # rank 1
liege_modifier = {
zealot_opinion = 10
}
}
300 = { # rank 2
liege_modifier = {
zealot_opinion = 10
}
}
600 = { # rank 3
liege_modifier = {
zealot_opinion = 15
}
accolade_parameters = {
acclaimed_knight_piety_from_battle
}
}
1000 = { # rank 4
liege_modifier = {
zealot_opinion = 15
}
#knight_army_modifier = {
# tolerance_advantage_mod = 6
#}
accolade_parameters = {
acclaimed_knight_piety_from_battle
}
}
1500 = { # rank 5
liege_modifier = {
zealot_opinion = 25
}
accolade_parameters = {
acclaimed_knight_piety_from_battle_high
}
}
2100 = { # rank 6
liege_modifier = {
zealot_opinion = 25
}
accolade_parameters = {
acclaimed_knight_piety_from_battle_high
}
}
}
}

valiant_attribute = {
adjective = accolade_valiant
noun = accolade_valiant
#grouping accolades
accolade_categories = { common personality righteous prowess army_bonus
army_penalty militant forceful aggressive militant champion }

#founding and successor requirements


potential = {
prowess >= accolade_prowess_requirement_value
OR = {
has_trait = brave
has_trait = berserker
has_trait = reckless
}
}
weight = {
value = accolade_uninteresting_base_value
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
OR = {
has_dynasty_perk = warfare_legacy_3
has_dynasty_perk = fp1_adventure_legacy_3
}
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_pillar = ethos_bellicose
has_cultural_pillar = ethos_stoic
}
}
}
}
add = 50
}
if = {
limit = {
culture = {
has_cultural_pillar = ethos_bellicose
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition =
tradition_formation_fighting
has_cultural_tradition =
tradition_stalwart_defenders
has_cultural_tradition = tradition_modest
has_cultural_tradition =
tradition_forbearing
}
}
}
}
add = -50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition =
tradition_talent_acquisition
has_cultural_tradition =
tradition_only_the_strong
has_cultural_tradition =
tradition_stand_and_fight
has_cultural_tradition =
tradition_warrior_culture
has_cultural_tradition =
tradition_fp1_performative_honour
has_cultural_tradition =
tradition_fp1_the_right_to_prove
}
}
}
}
add = 100
}
if = {
limit = {
culture = {
OR = {
has_cultural_tradition =
tradition_talent_acquisition
has_cultural_tradition =
tradition_only_the_strong
has_cultural_tradition =
tradition_stand_and_fight
has_cultural_tradition =
tradition_warrior_culture
has_cultural_tradition =
tradition_fp1_performative_honour
has_cultural_tradition =
tradition_fp1_the_right_to_prove
}
}
}
add = 50
}
if = {
limit = {
culture = {
OR = {
has_cultural_tradition =
tradition_formation_fighting
has_cultural_tradition =
tradition_stalwart_defenders
has_cultural_tradition = tradition_modest
has_cultural_tradition = tradition_forbearing
has_cultural_tradition =
tradition_byzantine_succession
}
}
}
add = -50
}
if = {
limit = {
scope:owner ?= {
has_trait = craven
}
}
add = -75
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = brave
has_trait = reckless
has_trait = ambitious
has_trait = aggressive_attacker
has_trait = reckless
}
}
}
add = 75
}
if = {
limit = {
OR = {
has_trait = aggressive_attacker
has_trait = zealous
has_trait = wrathful
}
}
add = 75
}
if = {
limit = {
OR = {
has_trait = lazy
has_trait = patient
has_trait = deceitful
}
}
add = -75
}
#weight for opinion
if = {
limit = {
exists = liege
}
multiply = accolade_opinion_multiplier_value
}
}

#accolade ranks from Glory XP


ranks = {
# glory_requirement = { modifiers and unlocks }
100 = { # rank 1
knight_army_modifier = {
army_damage_mult = 0.1
}
}
300 = { # rank 2
knight_army_modifier = {
army_damage_mult = 0.1
}
}
600 = { # rank 3
knight_army_modifier = {
army_damage_mult = 0.2
}
liege_modifier = {
glory_hound_opinion = 15
}
}
1000 = { # rank 4
knight_army_modifier = {
army_damage_mult = 0.2
}
liege_modifier = {
glory_hound_opinion = 15
}
}
1500 = { # rank 5
knight_army_modifier = {
army_damage_mult = 0.3
}
liege_modifier = {
glory_hound_opinion = 25
}
}
2100 = { # rank 6
knight_army_modifier = {
army_damage_mult = 0.3
}
liege_modifier = {
glory_hound_opinion = 25
}
}
}
}

stalwart_attribute = {
adjective = accolade_stalwart
noun = accolade_stalwart
#grouping accolades
accolade_categories = { common personality righteous army_bonus ethical
forceful defensive leader benevolent }
#founding and successor requirements
potential = {
prowess >= accolade_prowess_requirement_value
OR = {
has_trait = honest
has_trait = just
has_trait = patient
has_trait = unyielding_defender
has_trait = loyal
}
}
weight = {
value = accolade_uninteresting_base_value
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
OR = {
has_dynasty_perk = warfare_legacy_3
has_dynasty_perk = ep2_activities_legacy_3
}
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_pillar = ethos_communal
has_cultural_pillar = ethos_stoic
}
}
}
}
add = 50
}
if = {
limit = {
culture = {
has_cultural_pillar = ethos_stoic
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition = tradition_stalwart_defenders
has_cultural_tradition = tradition_forbearing
has_cultural_tradition = tradition_stand_and_fight
}
}
}
}
add = 100
}
if = {
limit = {
culture = {
OR = {
has_cultural_tradition = tradition_stalwart_defenders
has_cultural_tradition = tradition_formation_fighting
has_cultural_tradition = tradition_stand_and_fight
has_cultural_tradition = tradition_druzhina
has_cultural_tradition = tradition_hird
has_cultural_tradition = tradition_fp1_coastal_warriors
has_cultural_tradition = tradition_desert_nomads
}
}
}
add = 50
}
if = {
limit = {
culture = {
OR = {
has_cultural_tradition = tradition_hit_and_run
has_cultural_tradition = tradition_quarrelsome
}
}
}
add = -50
}
if = {
limit = {
scope:owner ?= {
has_trait = reckless
}
}
add = -75
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = just
has_trait = honest
has_trait = patient
has_trait = unyielding_defender
has_trait = loyal
}
}
}
add = 75
}
if = {
limit = {
OR = {
has_trait = cautious_leader
has_trait = trusting
has_trait = stubborn
}
}
add = 50
}
if = {
limit = {
OR = {
has_trait = deceitful
has_trait = arbitrary
has_trait = impatient
has_trait = aggressive_attacker
has_trait = disloyal
has_trait = reckless
has_trait = fickle
has_trait = craven
}
}
add = -75
}
#weight for opinion
if = {
limit = {
exists = liege
}
multiply = accolade_opinion_multiplier_value
}
}
#accolade ranks from Glory XP
ranks = {
# glory_requirement = { modifiers and unlocks }
100 = { # rank 1
liege_modifier = {
character_travel_safety = 5
}
}
300 = { # rank 2
liege_modifier = {
character_travel_safety = 5
}
}
600 = { # rank 3
knight_army_modifier = {
army_toughness_mult = 0.1
}
liege_modifier = {
character_travel_safety = 10
}
}
1000 = { # rank 4
knight_army_modifier = {
army_toughness_mult = 0.1
}
liege_modifier = {
character_travel_safety = 10
}
}
1500 = { # rank 5
knight_army_modifier = {
army_toughness_mult = 0.15
}
liege_modifier = {
character_travel_safety = 15
}
}
2100 = { # rank 6
knight_army_modifier = {
army_toughness_mult = 0.15
}
liege_modifier = {
character_travel_safety = 15
}
}
}
}

scoundrel_attribute = {
adjective = accolade_scoundrel
noun = accolade_scoundrel
#grouping accolades
accolade_categories = { common personality amoral martial intrigue army_bonus
subtle unscrupulous }
#founding and successor requirements
potential = {
prowess >= accolade_prowess_requirement_value
OR = {
has_trait = ambitious
has_trait = gregarious
has_trait = greedy
has_trait = deceitful
has_trait = adventurer
}
}
weight = {
value = accolade_uninteresting_base_value
if = {
limit = {
scope:owner ?= {
exists = dynasty
dynasty = {
OR = {
has_dynasty_perk = guile_legacy_3
has_dynasty_perk = warfare_legacy_3
}
}
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
has_cultural_pillar = ethos_bellicose
}
}
}
add = 50
}
if = {
limit = {
culture = {
has_cultural_pillar = ethos_bellicose
}
}
add = 50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition = tradition_stand_and_fight
has_cultural_tradition = tradition_stalwart_defenders
has_cultural_tradition = tradition_forbearing
has_cultural_tradition = tradition_legalistic
}
}
}
}
add = -50
}
if = {
limit = {
scope:owner ?= {
culture = {
OR = {
has_cultural_tradition = tradition_swords_for_hire
has_cultural_tradition = tradition_life_is_just_a_joke
has_cultural_tradition = tradition_practiced_pirates
}
}
}
}
add = 100
}
if = {
limit = {
culture = {
OR = {
has_cultural_tradition = tradition_hit_and_run
has_cultural_tradition = tradition_quarrelsome
has_cultural_tradition = tradition_swords_for_hire
has_cultural_tradition = tradition_fp1_coastal_warriors
has_cultural_tradition = tradition_fp2_state_ransoming
has_cultural_tradition = tradition_practiced_pirates
}
}
}
add = 50
}
if = {
limit = {
culture = {
OR = {
has_cultural_tradition = tradition_stand_and_fight
has_cultural_tradition = tradition_stalwart_defenders
has_cultural_tradition = tradition_modest
has_cultural_tradition = tradition_chivalry
}
}
}
add = -50
}
if = {
limit = {
scope:owner ?= {
has_trait = cautious_leader
}
}
add = -75
}
if = {
limit = {
scope:owner ?= {
OR = {
has_trait = ambitious
has_trait = gregarious
has_trait = greedy
has_trait = deceitful
}
}
}
add = 75
}
if = {
limit = {
OR = {
has_trait = arbitrary
has_trait = fickle
has_trait = callous
}
}
add = 50
}
if = {
limit = {
OR = {
has_trait = just
has_trait = shy
has_trait = generous
has_trait = honest
has_trait = compassionate
has_trait = loyal
}
}
add = -75
}
#weight for opinion
if = {
limit = {
exists = liege
}
multiply = accolade_opinion_multiplier_value
}
}
#accolade ranks from Glory XP
ranks = {
# glory_requirement = { modifiers and unlocks }
100 = { # rank 1
liege_modifier = {
mercenary_hire_cost_mult = -0.1
}
}
300 = { # rank 2
liege_modifier = {
mercenary_hire_cost_mult = -0.1
}
}
600 = { # rank 3
liege_modifier = {
martial_per_stress_level = 2
mercenary_hire_cost_mult = -0.2
}
}
1000 = { # rank 4
liege_modifier = {
martial_per_stress_level = 2
mercenary_hire_cost_mult = -0.2
}
}
1500 = { # rank 5
liege_modifier = {
martial_per_stress_level = 5
mercenary_hire_cost_mult = -0.3
}
}
2100 = { # rank 6
liege_modifier = {
martial_per_stress_level = 5
mercenary_hire_cost_mult = -0.3
}
}
}
}

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