Dave Chemisty Notes
Dave Chemisty Notes
Dave Chemisty Notes
A
ble to be run as either a self-contained one-shot One-Shot
or slotted into a campaign as a stand-alone If the Murderer is a Player
adventure for any level of play, the Magnificent If run as a one-shot, the DM should decide if the murderer
Character
Mansion Murder Mystery will seat your will be an NPC as above, or if they are going to ask one of the
PCs to secretly be the murderer. Having a PC be the If the DM would like for one of the PCs to be the
adventurers at the center of a twisting tale of killer, they should secretly ask a single player if they
betrayal, deception, and murder most foul. murderer allows them to actively work to cover their tracks
are interested in "taking on an additional role" for
during the game, disguise evidence, and lead false witch-
the game, so as not to spoil the surprise. If they
hunts against innocent NPCs. Either way, it is recommended
Adventure Overview that little detail be given to the players beforehand as to not
agree, inform them that they are the killer and that
the DM will help them prepare.
An invitation arrives for the Player Characters (PCs), tip off that this will be a murder mystery. Instead, only The DM should make sure that the player
requesting their presence at a gala hosted by the Archmage indicate that the game is not focused on combat so they are understands their role in the game. Their goal is
Ullic at his home. Upon arrival, the PCs enter into a grand free to play a character concept they are interested in. different than the rest of the players: while the rest
Magnificent Mansion spell and are allowed to tour the vast are trying to catch the killer, the killer is trying to
estate at their leisure. After some entertainment, everyone is escape. Being caught is a very real possibility and
treated to a great feast as they await the appearance of their should not be taken as a failure on their part, rather
host. However, just as the last guest, a local justicar, arrives, it it would be success on the part of the other
is discovered that the Archmage has been slain and the party
players. Since the Magnificent Mansion's only
escape is sealed, they must work against the rest of
is now pressed into finding the murderer before the
the group and the NPCs to sow doubt and keep
Magnificent Mansion spell ends at dawn and all of the
suspicion off of themselves until dawn breaks
evidence disappears forever. Everyone is now a suspect, and when they can escape.
the clock is ticking. The DM should work with the player prior to the
Given the focus on investigation and roleplaying game to determine their relation with Archmage
opportunities, there is limited (if any) combat within this Ullic and what has driven them to harbor such ill-
adventure. This can be a nice change of pace for more will against the Archmage. Some sample motives
combat-oriented groups, but there are opportunities to are:
include combat if so desired. The game theme can be as dark
or as campy as the DM would like: a grim investigation, a 1. The PC is a former student of the Archmage
lighter-hearted who-dunnit, or anywhere in between. who was magically experimented on, and has
Several twists and turns can be included or not, depending sworn revenge on their old master.
on the DM's preferences. This includes the possibility for one 2. Long ago, the Archmage had taken a precious
of the PCs to have been the murderer and guidance on how relic called The Godshard from a temple of the
to work this out before the game. PC's religion, but he had to slaughter the priests
of the temple to get it. The PC has sworn
One-Shot vs Campaign revenge for their fallen brothers and now has an
opportunity to get back the relic.
Whether run as a one-shot or as part of an ongoing
3. The PC is not who they say they are: they are an
campaign, the overall story is still the same: PCs arrive at the
assassin who has taken a contract on Archmage
gala, the murder is eventually discovered, and the PCs must
Ullic and disguised themselves as a local
join the hunt for the killer that is still in the tower with them.
adventurer.
What can differ between play-throughs is who the
murderer is. For simplicity, the adventure below will refer to
"The Murderer", which can either be one of the NPCs or if Once a motive has been determined, lay out for
the DM works with one of the players secretly beforehand, it the player how the attack went down. The
can be one of the PCs.
adventure below assumes the attack occurs in
Ullic's Bedroom Suite, using Spellrender as the
Though the below adventure is written with a singular
murder weapon, but the details can be worked out
story path, the DM is encouraged to modify the story
as the DM and Player see fit.
(specifically the means and motive of the murderer) to better
fit their campaign. This can include changing who the
murderer is, changing the means or motive, or introducing
new characters entirely.
Standalone Adventure
If run as part of a larger campaign, it is recommended that
DM make the Chef the murderer, so that the PCs can crack
the case and bring him to justice. However, nearly all of the
NPCs are given enough means, motive, and opportunity to
have been the killer should the DM wish to tweak the story
and use a different character as the murderer.
After some investigation has occurred, a rumble is felt The Archmage's Debts
Adventure Arc throughout the manor and it appears that, while attempting
The Archmage owes a significant sum to the town of
to open the late Archmage's safe, Mayor Montgomery has
The adventure consists of the following sections, explained Mournstead in taxes and due payments, and has such left his
been killed, Bendel blinded and knocked unconscious, and
here in brief to give the DM an overview of the flow of the wealth to the town, leaving Agathar, Bendel, and Scherer with
Agathar vaporized. While it appears that this is a result of the
adventure. Should the DM wish to shorten the adventure (it nothing. When it is revealed that the archmage is dead,
safe's protective measures, in reality, there is an additional
has an average runtime of four hours), or just simplify it, they Agathar and Bendel immediately look to rectify their financial
and time sensitive plot unfolding in parallel as Agathar and
may choose to exclude Chapter 4 "A Twist" without greatly situation. The debts play into Mayor Montgomery's
Bendel look to modify the archmage's will in their favor.
impacting the story. motivations as well as the Will in Chapter 4.
Suggested discussion topics for improv: Where all would you like to go in the house? Anything you
• Mister Montgomery is expecting a great harvest would like to see or explore?
this year after last year's blight Eventually, the party reconvenes the sitting room, backed
by windows displaying a black, starless expanse. You see
• Lady Gwendelyn has been writing to her niece Stradavon standing on a large rug at the back of the room. As
in the capital who she misses dearly you get a chance to look at him, you can see this hollowed out
tree trunk of a being with silver strings running up and down
• Stradavon just got back from the coast where
he was composing an opera about two sailors his torso. He has two large branches for arms, and above
that, several smaller branches that form small pipes. He
• Agathar was telling everyone about how excited draws forth a cellist’s bow and draws it across his stomach,
he is to show off his bounty from the north producing a rich string sound. The pipes begin to sound off
and he begins to sing, joining the sound of the strings which
he plays equally like a cello and a harp.
Bendel'ss Recovery
Bendel is, at least for the mean time, unconcious
and blinded. Bendel can be treated by Wargreaves R e a p p e a r a n c e at o p t h e h i l l
and Stradavon in the Parlor while the PCs continue As a dim light faintly shines through the blackened windows
their investigation. When he revives, he tells the of the manor, you blink. When your eyes reopen, you find
group that they were looking in a vault that Agathar yourself atop the small, rocky crag, with the door to an empty
said would no longer be warded since Ullic was stone tower open behind you and wet grass beneath your
dead in the hopes of finding some clue as to who feet. You look around and see your fellow party-goers, a pair
Ullic might have been worried about. However, of corpses, and mounds of the mansions contents strewn
when they tried to open it, it exploded in a bright about. On the horizon, the dawn breaks on a new day.
green flash. When he woke up, Agathar had entirely
disappeared and will be dismayed to learn that the
Mayor is dead. C o nc l u s i o n
Author Credits
T
his adventure created by u/alagomar. Thanks
to the adventurers who conducted the first few
investigations and provided their feedback.
Formatted using The Homebrewery.