New Prestige Class Vampire
New Prestige Class Vampire
New Prestige Class Vampire
By Blood, Embraced
Having forsaken mortality in pursuit of an everlasting
half-life, vampires do not naturally replenish their
health and vital reserves. Instead vampirism drives
those afflicted to feed off of the living, stealing what life
force they can from the mortals they once lived among
as peers. Within the body of a vampire this stolen life
force is transformed into a supernatural ichor that can
be expended to invigorate their physical forms or to
perform supernatural miracles dictated by their curse.
In a dark mirror of their need for mortal blood,
vampires must also prey upon one another to grow in
power. A vampire can only hope to be a lesser version
of the sire who transformed them on their own. Most
vampires, having come to accept themselves their role
as predators and viewing all else as their prey, have little
reservation then about hunting down and destroying
those vampires more aged and powerful than them.
This horrific act is called diablerie and, when it is
performed upon a vampire, that vampire’s very soul is
destroyed in the act.
By Curse, Transformed
The first vampires were cursed by the gods for their
transgressions against gods and man. These curses
echo down through the blood of those vampires they
have embraced. Even in the least vampires this curse
takes hold and directs the supernatural power of their
blood. There are three main curses afflicting vampiric
kind though other, more obscure, curses certainly exist.
Vampirism
You have the fledgling form of the vampiric curse. You
take disadvantage on all ability checks, attack rolls
and saving throws while in direct sunlight. In addition
your thirst for blood compels you to consume fresh
blood from a humanoid once a week or suffer a level of
exhaustion. You cannot recover this level of exhaustion
until you have consumed fresh blood.
To consume blood you must feast on a humanoid with
blood that has been dead less than one minute or make
an unarmed attack against a humanoid with less than
its maximum hit points to steal blood from the creature.
When you do so the creature loses one hit dice, if it has
any.
While you have vampirism you automatically stabilize
when you reach 0 hp unless you are exposed to sunlight.
You lose vampirism when you take a level in the Vampire
prestige class or someone casts Remove Curse on you.
Accursed Bloodline
At 2nd level, the curse that haunted the vampire who
turned you into an undead manifests in you too. Choose
the nature of that curse: the Curse of Nobility, the Curse
of the Feral, or the Curse of Dread, all detailed at the
end of the class description. Your accursed bloodline
grants you a feature at 2nd level as well as increase the
bloodborne powers available to you.
Supernatural Prowess
Starting at 4th level, the supernatural blood coursing
through your body heightens your mortal limitations
depending on your Curse.
The Curse of Nobility. Your Charisma ability score
maximum increases to 22 and your Charisma score
increases by 2.
The Curse of the Feral. Your Strength ability score
maximum increases to 22 and your Strength score
increases by 2.
The Curse of Dread. Your Intelligence ability score
maximum increases to 22 and your Intelligence score
increases by 2.
Endless Hunger
Starting at 5th level, the vampiric curse evolves, giving
you reason to continue hunting your undead kin
indefinitely. When you commit diablerie on a vampire
you may learn one bloodborne power they had that you
do not already know. You can only learn an additional
3 bloodborne powers in this way but you can choose to
forget a bloodborne power when you commit diablerie
to learn a new one.
Potent Vitae
Prerequisite: 3rd level or higher in Vampire prestige
class
Unnatural Celerity
You can use a bonus action on your turn and spend a
Hit Die to move with supernatural speed for the next
minute. Whenever an attack roll is made against you
during the time this bloodborne power is active you can
use your reaction to roll the Hit Die expended to use
this power and add it to your AC against that attack.
You can choose to use your reaction to do this after the
attack roll is made but before the DM declares whether
New Spells
or not it is successful. Blood Feast
1st-level necromancy
Unnatural Rancor
You can use a bonus action on your turn and spend a Hit Casting Time: 1 bonus action
Die to hone your supernatural thirst for violence for the Range: Self
next minute. Whenever you make an attack roll during Components: S
the time this bloodborne power is active you can use Duration: Concentration, up to 1 minute
your reaction to roll the Hit Die expended to use this Class: Vampire
power and add it to the result of the attack roll. You can
choose to use your reaction to do this after the attack When you cast this spell, fangs extend from your mouth
roll is made but before the DM declares whether or not as you prepare to feast on the blood of the living. You
it is successful. gain a bite attack. You are proficient with the bite
attack and use your spellcasting ability for attack and
Unnatural Vigor damage rolls with this attack. If the target of the attack
As a bonus action you can spend one Hit Die to roll it is grappled you gain advantage on this attack roll. Your
and regain hit points equal to the result of that die + bite attack deals 2d6 necrotic damage and the creature’s
your Constitution modifier. maximum hit points are reduced by the amount of
damage you deal with this attack.
When you hit a creature that is not a construct, plant,
Vampire Spell List ooze, or undead with your bite attack you regain a
1st Level 3rd Level number of Hit Dice equal to the level of spell slot spent
Blood Feast Animate Dead on this attack. Once you have regained Hit Dice in this
Detect Good & Evil Bestow Curse way, this spell ends.
False Life Fear At Higher Levels. When you cast this spell using a
Feather Fall Feign Death spell slot of 2nd level or higher, the damage of your bite
Inflict Wounds Vampiric Touch attack increases by 1d6 for each slot level above 1st.
Sleep Speak With Dead Prestige Class: Vampire by
Benjamin Huffman
2nd Level http://sterlingvermin.com/
Darkness
Hold Person Art Credits in Order of Appearance
Levitate “The Full Moon Night” by Unidcolor
Pass Without Trace “Fangs Glow in the dark tee Limited” by DeviantArt Gear
See Invisibility “Shattered: Vampire” by theDURRRRIAN
Spider Climb “Pyre” by MaxArkes
“Vampire” by Nathanrosario
“Strange Chappel At Strange Night daw12” by
Peterkmiecik
“Marcelline the Vampire Queen” by Tyson-McAdoo
Prestige Classes | Vampire
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PDF compiled, edited and designed to resemble the official Player’s Handbook by /u/Barkalot