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New Prestige Class Vampire

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The Vampire

Bloodborne 1st-lvl 2nd-lvl 3rd-lvl


Level Features Powers Spells Spells Spells
1st Vampiric Nature, Bloodborne 2 2 __ __
Powers, Spellcasting
2nd Accursed Bloodline, the Embrace 3 3 __ __
3rd __ 4 4 2 __
4th Supernatural Prowess 5 4 3 __
5th Endless Hunger 6 4 3 2

Prestige Class: Vampire


Vampires are nigh immortal undead creatures whose
existence go on unending except in the rare case of a
determined foe who can turn their supernatural banes
against them. Solitary predators, vampires shun one
another’s presence unless they believe there is some
advantage to be gained by tolerating one another.
Vampires use stolen life force to power their dark magic,
labor under accursed bloodlines that provide them
with unique gifts, and fight to the death to depose their
superiors or deny power hungry rivals.
While many vampires start their undead existence evil,
and even more end up that way, it is not always the case.

By Blood, Embraced
Having forsaken mortality in pursuit of an everlasting
half-life, vampires do not naturally replenish their
health and vital reserves. Instead vampirism drives
those afflicted to feed off of the living, stealing what life
force they can from the mortals they once lived among
as peers. Within the body of a vampire this stolen life
force is transformed into a supernatural ichor that can
be expended to invigorate their physical forms or to
perform supernatural miracles dictated by their curse.
In a dark mirror of their need for mortal blood,
vampires must also prey upon one another to grow in
power. A vampire can only hope to be a lesser version
of the sire who transformed them on their own. Most
vampires, having come to accept themselves their role
as predators and viewing all else as their prey, have little
reservation then about hunting down and destroying
those vampires more aged and powerful than them.
This horrific act is called diablerie and, when it is
performed upon a vampire, that vampire’s very soul is
destroyed in the act.

By Curse, Transformed
The first vampires were cursed by the gods for their
transgressions against gods and man. These curses
echo down through the blood of those vampires they
have embraced. Even in the least vampires this curse
takes hold and directs the supernatural power of their
blood. There are three main curses afflicting vampiric
kind though other, more obscure, curses certainly exist.

Prestige Classes | Vampire


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PDF compiled, edited and designed to resemble the official Player’s Handbook by /u/Barkalot
Prerequisites Bloodborne Power
You must meet the following prerequisites in order to The stolen blood within you is infused with the necrotic
advance as a vampire (in addition to the multiclassing energy that keeps you animate, giving you access to
prerequisites for your existing class): unique vampiric powers.
At 1st level, you gain two bloodborne powers of your
• Constitution 13. The transition from mortal to choice. Your bloodborne power options are detailed at
undead requires fortitude that not all can muster. the end of the class description. When you gain vampire
• Character level 5th. The weakest of adventurers find levels, you gain additional bloodborne powers of your
that the curse of vampirism serves only to weaken choice, as shown in the Bloodborne Powers column of
them further or turn them into monsters. More the Vampire table.
seasoned heroes learn to conquer the voracious
hunger and dark appetites instilled in them by the
curse.
Spellcasting
The curse of vampirism that causes a mortal to become
• Endure a dark transformation. You must find a
a monster also infuses them with an innate ability to use
vampire of at least 2nd level who will induct you into
magic. See chapter 10 of the Player’s Handbook for the
the ranks of vampirism. You can only gain levels in the
general rules of spellcasting.
vampire class equal to one lower than the level of the
vampire who made you a vampire. You can bypass this
limit by committing diablerie on a vampire of a higher Spell Slots
level than you. The details of diablerie are described The Vampire table shows how may spell slots you have
later in this class write up. to cast your spells of 1st level and higher. To cast one of
these spells, you must expend a slot of the spell’s level
or higher. You regain all expended spell slots when you
Class Features finish a long rest.
For example, when you cast the 1st-level spell inflict
wounds and have a 1st-level and a 2nd-level spell slot
Hit Points
available, you can cast inflict wounds using either slot.
Hit Dice: 2d4 per vampire level
Hit Points per Level: 2d4 (or 5) + your Constitution
modifier per vampire level Spells Known
You know all spells on the vampire spell list that are of a
level for which you have the spell slots.
Proficiencies
Tools: None
Spellcasting Ability
Saving Throws: None Vampires are unique amongst spellcasters in that their
Skills: None. magical prowess is based on the supernatural potency
of their blood rather than one of their ability scores.
Instead, you use your vampire level whenever a spell
Equipment
refers to your spellcasting ability. In addition, you use
The vampire prestige class does not grant any special
your vampire level when setting the saving throw DC for
equipment.
a vampire spell you cast and when making an attack roll
with one.
Vampiric Nature
Spell save DC = 8 + your proficiency modifier +
Once mortal you are now one of the living dead, cursed your vampire level
to prey upon the living. This vampiric nature comes with
certain banes and boons. Spell attack modifier = your proficiency bonus +
your vampire level
Banes
You have the following banes. Spellcasting Focus
The undead magic that sustains you functions as your
• You have disadvantage on all ability checks, attack spellcasting focus for your vampire spells.
rolls and saving throws while in direct sunlight.
• You do not regain hit dice when you take a long rest.
You are considered undead rather than humanoid. Diablerie
Vampires can only regain spent Hit Dice through the
Boons use of the spell, blood feast. Although they cannot regain
You have the following boons. Hit Dice by targeting vampires with that spell, they can
drain the necromantic magic out of rival vampires with it.
• You are immune to poison and disease. When a vampire reduces another vampire to 0 hit points,
• You have darkvision to a distance of 120 feet. or hits a vampire who is already at 0 hit points, with the
• You automatically succeed on death saving throws blood feast spell the vampire hit by the spell is completely
when not in sunlight. and instantly destroyed. The vampire who attacked with
• You do not need to eat, drink, or breathe. blood feast has committed diablerie.
• You no longer age. Committing diablerie can allow a vampire to take
additional levels in the vampire prestige class, as detailed
in the vampire prestige class’ prerequisites. At 5th level,
vampires gain power immediately upon committing
diablerie by stealing the bloodborne powers of their rivals
using the Endless Hunger feature.

Prestige Classes | Vampire


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The Embrace
Starting at 2nd level, you can induct a mortal into the
ranks of vampirism. When a humanoid is reduced to 0
hit points you can use your action and expend a number
of hit dice equal to your vampire level. That creature
must then succeed on a Constitution saving throw
with a difficulty of 8 + your proficiency bonus + your
vampire level or they immediately stabilize and gain
the vampirism curse. If the creature succeeds, they can
choose to immediately stabilize and gain the vampirism
curse or reject vampirism and continue to make death
saving throws.

Vampirism
You have the fledgling form of the vampiric curse. You
take disadvantage on all ability checks, attack rolls
and saving throws while in direct sunlight. In addition
your thirst for blood compels you to consume fresh
blood from a humanoid once a week or suffer a level of
exhaustion. You cannot recover this level of exhaustion
until you have consumed fresh blood.
To consume blood you must feast on a humanoid with
blood that has been dead less than one minute or make
an unarmed attack against a humanoid with less than
its maximum hit points to steal blood from the creature.
When you do so the creature loses one hit dice, if it has
any.
While you have vampirism you automatically stabilize
when you reach 0 hp unless you are exposed to sunlight.
You lose vampirism when you take a level in the Vampire
prestige class or someone casts Remove Curse on you.

Accursed Bloodline
At 2nd level, the curse that haunted the vampire who
turned you into an undead manifests in you too. Choose
the nature of that curse: the Curse of Nobility, the Curse
of the Feral, or the Curse of Dread, all detailed at the
end of the class description. Your accursed bloodline
grants you a feature at 2nd level as well as increase the
bloodborne powers available to you.

Supernatural Prowess
Starting at 4th level, the supernatural blood coursing
through your body heightens your mortal limitations
depending on your Curse.
The Curse of Nobility. Your Charisma ability score
maximum increases to 22 and your Charisma score
increases by 2.
The Curse of the Feral. Your Strength ability score
maximum increases to 22 and your Strength score
increases by 2.
The Curse of Dread. Your Intelligence ability score
maximum increases to 22 and your Intelligence score
increases by 2.

Endless Hunger
Starting at 5th level, the vampiric curse evolves, giving
you reason to continue hunting your undead kin
indefinitely. When you commit diablerie on a vampire
you may learn one bloodborne power they had that you
do not already know. You can only learn an additional
3 bloodborne powers in this way but you can choose to
forget a bloodborne power when you commit diablerie
to learn a new one.

Prestige Classes | Vampire


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PDF compiled, edited and designed to resemble the official Player’s Handbook by /u/Barkalot
Accursed Bloodline Bloodborne Powers
Drawn into a lineage of monsters, vampires are If a bloodborne power has prerequisites, you must meet
empowered by the unique spells and bloodborne powers them to learn it. You can learn a bloodborne power at
granted those of their lineage. These curses pass the same time that you meet its prerequisite.
down from one vampire to the next, creating extended
families of vampires who trace their accursed line
back to a singular progenitor whose cruel and debased
Bloodhound’s Senses
Prerequisite: the Curse of the Feral
actions incurred the wrath of the gods.
As a bonus action you can spend a Hit Die to enhance
The Curse of Nobility your perception for the next minute. While this power is
active each time you make an Insight, Investigation, or
The Curse of Nobility was bestowed upon a mortal ruler Perception ability check you roll and add the Hit Die you
whose arrogance and political machinations led to the spent to activate this bloodborne power to the result of
ruination of his people and the downfall of his family. that check. Additionally, while you are under the effect of
Those vampires afflicted by the Curse of Nobility are this bloodborne power you can sense invisible creatures
possessed of magnetic charisma and hypnotic appeal. and objects as if they were visible.

Vain Heart, Ignoble Magic Claws of the Beast


Starting at 2nd level, your bond to the noble curse Prerequisite: the Curse of the Feral
strengthens. You learn additional spells at 2nd, 3rd, and
5th level. These spells count as vampire spells for you. As a bonus action you can spend a Hit Die to transform
Curse of Nobility Spells your hands into powerful claws for the next minute. Use
Vampire Level Spells the same type of die as the one expended to activate
2nd charm person, command this bloodborne power for the claws’ slashing damage.
3rd enthrall, suggestion The claws count as unarmed strikes, have the finesse
hypnotic pattern, tongues property, and are considered magical.
5th

The Curse of the Feral Disquieting Presence


Prerequisite: the Curse of Dread
The Curse of the Feral was bestowed upon a warlord
so cruel and relentless his friends and foes likened him When a creature you can see makes a saving throw
more to a wild animal than a ruler. Those vampires against an illusion or frightened effect you can use your
afflicted by the Curse of the Feral are physically brutish reaction to spend and roll a Hit Die, adding the result
and have more in common with beasts than men. to the DC of that saving throw. You can do this after
the creature makes it saving throw but before the DM
Savage Heart, Primal Magic declares whether or not it was successful.
Starting at 2nd level, your bond to the feral curse
strengthens. You learn additional spells at 2nd, 3rd, and Forked Tongue
5th level. These spells count as vampire spells for you. Prerequisite: the Curse of Nobility
Curse of the Feral Spells
Vampire Level Spells As a bonus action you can spend a Hit Die to enhance
2nd find familiar, speak with animals your persuasiveness with humanoids and beasts for the
3rd alter self, beast sense next minute. While this power is active each time you
make an Animal Handling, Deception, or Persuasion
5th conjure animals*, gaseous form
ability check you roll and add the Hit Die you spent
*Unless you learn conjure animals from a different source, the to activate this bloodborne power to the result of that
animals conjured are considered undead rather than fey as the check. Additionally, while you are under the effect of this
spell describes. bloodborne power you can communicate telepathically
with humanoids and beasts you can see.
The Curse of Dread Horrifying Visage
The Curse of Dread was bestowed upon a priest who Prerequisite: the Curse of Dread
used his position of power to take advantage of the
grotesque and the disturbed. Those vampires afflicted As a bonus action you can spend a Hit Die to transform
by the Curse of Dread have an unsettling appearance your countenance into one of heartstopping terror
and radiate a palpable aura of madness. for the next minute. While under the effect of this
bloodborne power you can use an action and make a
Black Heart, Demented Magic ranged spell attack against a creature within 60 feet
Starting at 2nd level, your bond to the dread curse who can see you and is not immune to being frightened.
strengthens. You learn additional spells at 2nd, 3rd, and On a hit, you roll that Hit Die and add your vampire level
5th level. These spells count as vampire spells for you. and deal that much psychic damage to the creature.
Curse of the Dread Spells
Vampire Level Spells
2nd disguise self, tasha’s hideous laughter
3rd crown of madness, invisibility
5th bestow curse, clairvoyance

Prestige Classes | Vampire


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Mesmerizing Presence
Prerequisite: the Curse of Nobility

When a creature you can see makes a saving throw


against an illusion or charm effect you can use your
reaction to spend and roll a Hit Die, adding the result
to the DC of that saving throw. You can do this after
the creature makes it saving throw but before the DM
declares whether or not it was successful.

Potent Vitae
Prerequisite: 3rd level or higher in Vampire prestige
class

With age the necrotic power animating your body


enhances the potency of your stolen blood. The hit
dice you gain from levels in the vampire prestige class
change to d6s. Your hit point maximum increases by an
amount equal to your vampire level when you gain this
bloodborne power.

Unnatural Celerity
You can use a bonus action on your turn and spend a
Hit Die to move with supernatural speed for the next
minute. Whenever an attack roll is made against you
during the time this bloodborne power is active you can
use your reaction to roll the Hit Die expended to use
this power and add it to your AC against that attack.
You can choose to use your reaction to do this after the
attack roll is made but before the DM declares whether
New Spells
or not it is successful. Blood Feast
1st-level necromancy
Unnatural Rancor
You can use a bonus action on your turn and spend a Hit Casting Time: 1 bonus action
Die to hone your supernatural thirst for violence for the Range: Self
next minute. Whenever you make an attack roll during Components: S
the time this bloodborne power is active you can use Duration: Concentration, up to 1 minute
your reaction to roll the Hit Die expended to use this Class: Vampire
power and add it to the result of the attack roll. You can
choose to use your reaction to do this after the attack When you cast this spell, fangs extend from your mouth
roll is made but before the DM declares whether or not as you prepare to feast on the blood of the living. You
it is successful. gain a bite attack. You are proficient with the bite
attack and use your spellcasting ability for attack and
Unnatural Vigor damage rolls with this attack. If the target of the attack
As a bonus action you can spend one Hit Die to roll it is grappled you gain advantage on this attack roll. Your
and regain hit points equal to the result of that die + bite attack deals 2d6 necrotic damage and the creature’s
your Constitution modifier. maximum hit points are reduced by the amount of
damage you deal with this attack.
When you hit a creature that is not a construct, plant,
Vampire Spell List ooze, or undead with your bite attack you regain a
1st Level 3rd Level number of Hit Dice equal to the level of spell slot spent
Blood Feast Animate Dead on this attack. Once you have regained Hit Dice in this
Detect Good & Evil Bestow Curse way, this spell ends.
False Life Fear At Higher Levels. When you cast this spell using a
Feather Fall Feign Death spell slot of 2nd level or higher, the damage of your bite
Inflict Wounds Vampiric Touch attack increases by 1d6 for each slot level above 1st.
Sleep Speak With Dead Prestige Class: Vampire by
Benjamin Huffman
2nd Level http://sterlingvermin.com/
Darkness
Hold Person Art Credits in Order of Appearance
Levitate “The Full Moon Night” by Unidcolor
Pass Without Trace “Fangs Glow in the dark tee Limited” by DeviantArt Gear
See Invisibility “Shattered: Vampire” by theDURRRRIAN
Spider Climb “Pyre” by MaxArkes
“Vampire” by Nathanrosario
“Strange Chappel At Strange Night daw12” by
Peterkmiecik
“Marcelline the Vampire Queen” by Tyson-McAdoo
Prestige Classes | Vampire
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PDF compiled, edited and designed to resemble the official Player’s Handbook by /u/Barkalot

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