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An Introduction to C++ Programming for First-time Programmers - C+... https://www3.ntu.edu.sg/home/ehchua/programming/cpp/cp0_Introducti...

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TABLE OF CONTENTS (HIDE)


1. Ge�ng Started - Write our First Hello-world C++ Progra

C++ Programming Tutorial 2. C++ Terminology and Syntax


3. The Process of Wri�ng a C++ Program
4. C++ Program Template

Introduction to C++ Programming 5. Output via "cout <<"


6. Input via "cin >>"
(for Novices & First-Time 7. What is a Program?
8. What is a Variable?
Programmers) 9. Basic Arithme�c Opera�ons
10. What If Your Need To Add a Thousand Numbers? Use
11. Condi�onal (or Decision)
12. Type double & Floa�ng-Point Numbers
13. Mixing int and double, and Type Cas�ng
1. Getting Started - Write our First Hello-world C++ 14. Summary
Program
Let us begin by wri�ng our first C++ program that prints the message "hello, world" on the display console.

Step 1: Write the Source Code: Enter the following source codes using a programming text editor (such as NotePad++ for Windows or gedit for
UNIX/Linux/Mac) or an Interac�ve Development Environment (IDE) (such as CodeBlocks, Eclipse, NetBeans or Visual Studio - Read the respec�ve "How-To"
ar�cle on how to install and get started with these IDEs).

Do not enter the line numbers (on the le� panel), which were added to help in the explana�on. Save the source file as "hello.cpp". A C++ source file should
be saved with a file extension of ".cpp". You should choose a filename which reflects the purpose of the program.

1 /*
2 * First C++ program that says hello (hello.cpp)
3 */
4 #include <iostream> // Needed to perform IO operations
5 using namespace std;
6
7 int main() { // Program entry point
8 cout << "hello, world" << endl; // Say Hello
9 return 0; // Terminate main()
10 } // End of main function

Step 2: Build the Executable Code: Compile and Link (aka Build) the source code "hello.cpp" into executable code ("hello.exe" in Windows or
"hello" in UNIX/Linux/Mac).
On IDE (such as CodeBlocks), push the "Build" bu�on.
On Text editor with the GNU GCC compiler, start a CMD Shell (Windows) or Terminal (UNIX/Linux/Mac) and issue these commands:

// Windows (CMD shell) - Build "hello.cpp" into "hello.exe"


> g++ -o hello.exe hello.cpp

// UNIX/Linux/Mac (Bash shell) - Build "hello.cpp" into "hello"


$ g++ -o hello hello.cpp

where g++ is the name of GCC C++ compiler; -o op�on specifies the output filename ("hello.exe" for Windows or "hello" for UNIX/Linux/Mac);
"hello.cpp" is the input source file.

Step 3: Run the Executable Code: Execute (Run) the program.


On IDE (such as CodeBlocks), push the "Run" bu�on.
On Text Editor with GNU GCC compiler, issue these command from CMD Shell (Windows) or Terminal (UNIX/Linux/Mac):

// Windows (CMD shell) - Run "hello.exe" (.exe is optional)


> hello
hello, world

// UNIX/Linux/Mac (Bash shell) - Run "hello" (./ denotes the current directory)
$ ./hello
hello, world

Brief Explanation of the Program


/* ...... */
// ... until the end of the line

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These are called comments. Comments are NOT executable and are ignored by the compiler; but they provide useful explana�on and documenta�on to your
readers (and to yourself three days later). There are two kinds of comments:
1. Mul�-line Comment: begins with /* and ends with */. It may span more than one lines (as in Lines 1-3).
2. End-of-line Comment: begins with // and lasts un�l the end of the current line (as in Lines 4, 7, 8, 9 and 10).

#include <iostream>
using namespace std;
The "#include" is called a preprocessor direc�ve. Preprocessor direc�ves begin with a # sign. They are processed before compila�on. The direc�ve
"#include <iostream>" tells the preprocessor to include the "iostream" header file to support input/output opera�ons. The "using namespace
std;" statement declares std as the default namespace used in this program. The names cout and endl, which is used in this program, belong to the std
namespace. These two lines shall be present in all our programs. I will explain their meaning later.

int main() { ... body ... }


defines the so-called main() func�on. The main() func�on is the entry point of program execu�on. main() is required to return an int (integer).

cout << "hello, world" << endl;


"cout" refers to the standard output (or Console OUTput). The symbol << is called the stream inser�on operator (or put-to operator), which is used to put the
string "hello, world" to the console. "endl" denotes the END-of-Line or newline, which is put to the console to bring the cursor to the beginning of the next
line.

return 0;
terminates the main() func�on and returns a value of 0 to the opera�ng system. Typically, return value of 0 signals normal termina�on; whereas value of non-
zero (usually 1) signals abnormal termina�on. This line is op�onal. C++ compiler will implicitly insert a "return 0;" to the end of the main() func�on.

2. C++ Terminology and Syntax


Statement : A programming statement performs a piece of programming ac�on. It must be terminated by a semicolon (;) (just like an English sentence is
ended with a period), as in Lines 5, 8 and 9.

Preprocessor Directive : The #include (Line 4) is a preprocessor direc�ve and NOT a programming statement. A preprocessor direc�ve begins with hash
sign (#). It is processed before compiling the program. A preprocessor direc�ve is NOT terminated by a semicolon - take note of this unusual rule.

Block : A block is a group of programming statements enclosed by braces { }. This group of statements is treated as one single unit. There is one block in this
program, which contains the body of the main() func�on. There is no need to put a semicolon a�er the closing brace.

Comments : A mul�-line comment begins with /* and ends with */, which may span more than one line. An end-of-line comment begins with // and lasts
�ll the end of the line. Comments are NOT executable statements and are ignored by the compiler; but they provide useful explana�on and documenta�on. Use
comments liberally.

Whitespaces : Blank, tab, and newline are collec�vely called whitespaces. Extra whitespaces are ignored, i.e., only one whitespace is needed to separate the
tokens. Nevertheless, extra white spaces and newlines could help you and your readers be�er understand your program. Use extra whitespaces and newlines
liberally.

Case Sensitivity : C++ is case sensi�ve - a ROSE is NOT a Rose, and is NOT a rose.

3. The Process of Writing a C++ Program


Step 1: Write the source codes (.cpp) and
header files (.h).

Step 2: Pre-process the source codes


according to the preprocessor direc�ves.
Preprocessor direc�ves begin with a hash sign
(#), e.g., #include and #define. They
indicate that certain manipula�ons (such as
including another file or replacement of
symbols) are to be performed BEFORE
compila�on.

Step 3: Compile the pre-processed source


codes into object codes (.obj, .o).

Step 4: Link the compiled object codes with


other object codes and the library object codes
(.lib, .a) to produce the executable code
(.exe).

Step 5: Load the executable code into


computer memory.

Step 6: Run the executable code, with the input to produce the desried output.

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4. C++ Program Template


You can use the following template to write your C++ programs. Choose a meaningful filename for you source file that reflects the purpose of your program with
file extension of ".cpp". Write your programming statements inside the body of the main() func�on. Don't worry about the other terms for the �me being. I
will explain them later.

1 /*
2 * Comment to state the purpose of this program (filename.cpp)
3 */
4 #include <iostream>
5 using namespace std;
6
7 int main() {
8 // Your Programming statements HERE!
9
10 return 0;
11 }

5. Output via "cout <<"


In C++, output to the display console is done via "cout" and the stream inser�on (or put-to) operator <<. You can print as many items as you wish to cout, by
chaining the items with the << operator. For example,

cout << "hello" << " world, " << "again!" << endl;
cout << "hello," << endl << "one more time. " << endl << 5 << 4 << 3 << " " << 2.2 << " " << 1.1 << endl;

A special symbol called endl (END-of-Line) can be used to produce a newline. Whenever an endl is printed, there is no visible output, but the cursor advances
to the beginning (le�-margin) of the next line. A string, which is enclosed by a pair of double quotes, will be printed as it is, including the white spaces and
punctua�on marks within the double quotes. Integers (such as 1, 2, 3) and floa�ng-point numbers (such as 1.1, 2.2) can be printed too. The output for the
above two output statements is as follows where the underscore denotes the final cursor posi�on.

hello world, again!


hello,
one more time.
543 2.2 1.1
_

Beside the endl, you can also use '\n', which denotes a newline character, to advance the cursor to the next line. Similarly, you could use '\t', which
denote a tab character, to advance the cursor to the next tab posi�on. '\n' and '\t' are known as escape sequences represen�ng ASCII codes Hex 0A (line-
feed) and Hex 09 (tab), respec�vely. For example,

cout << "hello world, again!\n";


cout << "\thello,\none\tmore\ttime.\n";

The output shall look like (the exact tab stop posi�ons depend on your system's se�ng - eight spaces is used here):

hello world, again!


hello,
one more time.
_

Notes : I strongly recommend that you use endl to print a newline, instead of '\n'. This is because line delimiter is system dependent: Windows use
"\r\n"; UNIX/Linux/Mac use '\n'. The endl produces system-specific newline. Furthermore, endl guarantees that the output is flushed; while '\n' does
not.

Exercises
1. Write programs called PrintPatternX.cpp (where X from A to D) to print EACH of the following pa�erns. Use one "cout <<" for each line of
outputs. End each line by prin�ng an "endl".

* * * * * * * * * * * * * * * *
* * * * * * * * * * *
* * * * * * * * * * *
* * * * * * * * * * *
* * * * * * * * * * * *
(a) (b) (c) (d)

2. Print the above pa�erns using ONE "cout <<" statement.

6. Input via "cin >>"


Let's write a program (called "Add2Numbers.cpp") that prompts user for two integers and prints their sum.

1 /*

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2 * Prompt user for two integers and print their sum, difference, product and quotient
3 * (IntegerArithmetic.cpp)
4 */
5 #include <iostream>
6 using namespace std;
7
8 int main() {
9 int firstInt; // Declare a variable named firstInt of the type int (integer)
10 int secondInt; // Declare a variable named secondInt of the type int
11 int sum, difference, product, quotient;
12 // Declare 4 variables of the type int to keep the results
13
14 cout << "Enter first integer: "; // Display a prompting message
15 cin >> firstInt; // Read input from keyboard (cin) into firstInt
16 cout << "Enter second integer: "; // Display a prompting message
17 cin >> secondInt; // Read input into secondInt
18
19 // Perform arithmetic operations
20 sum = firstInt + secondInt;
21 difference = firstInt - secondInt;
22 product = firstInt * secondInt;
23 quotient = firstInt / secondInt;
24
25 // Print the results
26 cout << "The sum is: " << sum << endl;
27 cout << "The difference is: " << difference << endl;
28 cout << "The product is: " << product << endl;
29 cout << "The quotient is: " << quotient << endl;
30
31 return 0;
32 }

Enter first integer: 99


Enter second integer: 4
The sum is: 103
The difference is: 95
The product is: 396
The quotient is: 24

Dissecting the Program


int firstInt;
int secondInt;
int sum, difference, product, quotient;
We first declare various int (integer) variables. A variable is a named storage loca�on that can store a value of a par�cular data type, in this case, int
(integer). You can declare one variable in one statement (as in the first two statements). You could also declare many variables in one statement separa�ng with
commas (as in the third statement).

cout << "Enter first integer: ";


We use "cout <<" to put up a promp�ng message.

cin >> firstInt;


We then use "cin >> firstInt" to read the user input from the keyboard and store the value into variable firstInt. cin is known as the standard
input device (or Console INput), i.e., keyboard, and >> is known as stream extrac�on operator.

Arithmetic Operators: +, =, *, /
We used arithme�c operators +, _, *, / to compute the sum, difference, product and quo�ent. Take note that integer division produces a truncated integer
quo�ent (e.g., 99/4 gives 24).

Reading multiple items in one cin statement


We could read more than one values in one cin statement. For example,

cout << "Enter two integers (separated by space): "; // Put out a prompting message
cin >> firstInt >> secondInt; // Read two values into respective variables
sum = firstInt + secondInt;
cout << "The sum is: " << sum << endl;

Enter two integers: 77 88


The sum of 77 and 88 is 165

Take note that the two integer values that you entered must be separated by a space.

Exercises
1. Follow the above example, write a program called FiveIntegerArithmetic.cpp to prompt user for 5 integers, with 5 "cin >>" statements, and

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print their sum and product. Use five int variables integer1 to integer5 to store the five integers.
2. Repeat the above using one "cin >>" statement to read 5 integers.

7. What is a Program?
A program is a sequence of instruc�ons (called programming statements), execu�ng one a�er another -
usually in a sequen�al manner, as illustrated in the previous example and the following flow chart.

Example (Sequential): The following program (CircleComputation.cpp) prompts user for the
radius of a circle, and prints its area and circumference. Take note that the programming statements are
executed sequen�ally - one a�er another in the order that they are wri�en.

1 /*
2 * Prompt user for the radius of a circle and compute its area and circumference
3 * (CircleComputation.cpp)
4 */
5 #include <iostream>
6 using namespace std;
7
8 int main() {
9 double radius, circumference, area; // Declare 3 floating-point variables
10 const double PI = 3.14159265; // Declare and define PI
11
12 cout << "Enter the radius: "; // Prompting message
13 cin >> radius; // Read input into variable radius
14
15 // Compute area and circumference
16 area = radius * radius * PI;
17 circumference = 2.0 * radius * PI;
18
19 // Print the results
20 cout << "The radius is: " << radius << endl;
21 cout << "The area is: " << area << endl;
22 cout << "The circumference is: " << circumference << endl;
23
24 return 0;
25 }

Enter the radius: 1.2


The radius is: 1.2
The area is: 4.52389
The circumference is: 7.53982

Dissecting the Program


double radius, circumference, area;
const double PI = 3.14159265;
We declare three double variables called radius, circumference and area. A double variable, unlike int, can hold real number (or floa�ng-point
number) such as 1.23 or 4.5e6. We also declare a "constant" double variable called PI, whose value cannot be changed, and ini�alize its value to
3.14159265.

cout << "Enter the radius: ";


cin >> radius;
We use "cout <<" to put up a prompt message, and "cin >>" to read the user input into variable radius.

area = radius * radius * PI;


circumference = 2.0 * radius * PI;
perform the computa�on.

cout << "The radius is: " << radius << endl;
cout << "The area is: " << area << endl;
cout << "The circumference is: " << circumference << endl;
print the results.

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Take note that the programming statements inside the main() are executed one a�er another, sequen�ally.

Exercises
1. Follow the above example, write a program called RetanguleComputation.cpp to print the area and perimeter of a rectangle. Your program shall
prompt the user for the length and width of the rectangle, in doubles.
2. Follow the above example, write a program called CylinderComputation.cpp to print the surface area and volume of a cylinder. Your program
shall prompt the user for the radius and height of the cylinder, in doubles.

8. What is a Variable?
Computer programs manipulate (or process) data. A variable is used to
store a piece of data for processing. It is called variable because you can
change the value stored.

More precisely, a variable is a named storage loca�on, that stores a value


of a par�cular data type. In other words, a variable has a "name", a "type"
and stores a "value" of that type.
A variable has a "name" (or iden�fier), e.g., radius, area, sum.
The name is needed to uniquely iden�fy and reference a variable, so
as to assign a value to the variable (e.g., radius=1.2), and retrieve
the value stored (e.g., area = radius*radius*PI).
A variable has a "type". Examples of type are:
int: for integers (whole numbers) such as 123 and -456;
double: for floa�ng-point or real numbers, such as 3.1416,
-55.66, 7.8e9, 1.2e3, -4.5e-6 having a decimal point and frac�onal part, in fixed or scien�fic nota�ons.
A variable can store a "value" of the declared type. It is important to take note that a variable is associated with a type, and can only store value of that
par�cular type. For example, a int variable can store an integer value such as 123, but NOT real number such as 12.34, nor texts such as "Hello". The
concept of type was introduced into the early programming languages to simplify interpreta�on of data.

The above diagram illustrates 2 types of variables: int and double. An int variable stores an integer (whole number). A double variable stores a real
number.

To use a variable, you need to first declare its name and type, in one of the following syntaxes:

// Syntax: Declare a variable of a type


var-type var-name;
// Example:
int sum;
double radius;

// Syntax: Declare multiple variables of the same type


var-type var-name-1, var-name-2,...;
// Example:
int sum, difference, product, quotient;
double area, circumference;

// Syntax: Declare a variable of a type, and assign an initial value


var-type var-name = initial-value;
// Example:
int sum = 0;
double pi = 3.14159265;

// Syntax: Declare multiple variables of the same type with initial values
var-type var-name-1 = initial-value-1, var-name-2 = initial-value-2,... ;
// Example:
int firstNumber = 1, secondNumber = 2;

Take note that:


Each declara�on statement is terminated with a semicolon (;).
In mul�ple-variable declara�on, the names are separated by commas (,).
The symbol =, known as the assignment operator, can be used to assign an ini�al value (of the declared type) to the variable.

Once a variable is declared, you can assign and re-assign a value to a variable, via the assignment operator "=". For example,

int number; // Declare a variable named "number" of the type "int" (integer)
number = 99; // Assign an integer value of 99 to the variable "number"
number = 88; // Re-assign a value of 88 to "number"
number = number + 1; // Evaluate "number + 1", and assign the result back to "number"
int sum = 0; // Declare an int variable named sum and assign an initial value of 0
sum = sum + number; // Evaluate "sum + number", and assign the result back to "sum", i.e. add number into sum
int num1 = 5, num2 = 6; // Declare and initialize two int variables in one statement, separated by a comma

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double radius = 1.5; // Declare a variable name radius, and initialize to 1.5
int number; // ERROR: A variable named "number" has already been declared
sum = 55.66; // WARNING: The variable "sum" is an int. It shall not be assigned a floating-point number
sum = "Hello"; // ERROR: The variable "sum" is an int. It cannot be assigned a text string

Take note that:


Each variable can only be declared once.
You can declare a variable anywhere inside the program, as long as it is declared before it is being used.
Once the type of a variable is declared, it can only store a value belonging to this par�cular type. For example, an int variable can hold only integer such as
123, and NOT floa�ng-point number such as -2.17 or text string such as "Hello".
The type of a variable cannot be changed inside the program.

x=x+1? x+y=1?
Assignment (=) in programming is different from equality in Mathema�cs. e.g., "x=x+1" is invalid in Mathema�cs. However, in programming, it means compute
the value of x plus 1, and assign the result back to variable x.

"x+y=1" is valid in Mathema�cs, but is invalid in programming. In programming, the RHS of "=" has to be evaluated to a value; while the LHS shall be a variable.
That is, evaluate the RHS first, then assign to LHS.

Some languages uses := as the assignment operator to avoid confusion with equality.

9. Basic Arithmetic Operations


The basic arithme�c operators are:

Operator Meaning Example


+ Addi�on x + y
- Subtrac�on x - y
* Mul�plica�on x * y
/ Division x / y
% Modulus (Remainder) x % y
++ Increment by 1 (Unary) ++x or x++
-- Decrement by 1 (Unary) --x or x--

Addi�on, subtrac�on, mul�plica�on, division and remainder are binary operators that take two operands (e.g., x + y); while nega�on (e.g., -x), increment
and decrement (e.g., x++, --x) are unary operators that take only one operand.

Example
The following program (TestArithmetics.cpp) illustrates these arithme�c opera�ons:

1 /*
2 * Test arithmetic operations (TestArithmetics.cpp)
3 */
4 #include <iostream>
5 using namespace std;
6
7 int main() {
8
9 int number1, number2; // Declare 2 integer variable number1 and number2
10 int sum, difference, product, quotient, remainder; // declare 5 int variables
11
12 // Prompt user for the two numbers
13 cout << "Enter two integers (separated by space): ";
14 cin >> number1 >> number2;
15
16 // Do arithmetic Operations
17 sum = number1 + number2;
18 difference = number1 - number2;
19 product = number1 * number2;
20 quotient = number1 / number2;
21 remainder = number1 % number2;
22
23 cout << "The sum, difference, product, quotient and remainder of "
24 << number1 << " and " << number2 << " are "
25 << sum << ", "
26 << difference << ", "
27 << product << ", "
28 << quotient << ", and "
29 << remainder << endl;

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30
31 // Increment and Decrement
32 ++number1; // Increment the value stored in variable number1 by 1
33 // same as "number1 = number1 + 1"
34 --number2; // Decrement the value stored in variable number2 by 1
35 // same as "number2 = number2 - 1"
36 cout << "number1 after increment is " << number1 << endl;
37 cout << "number2 after decrement is " << number2 << endl;
38
39 quotient = number1 / number2;
40 cout << "The new quotient of " << number1 << " and " << number2
41 << " is " << quotient << endl;
42
43 return 0;
44 }

Enter two integers: 98 5


The sum, difference, product, quotient and remainder of 98 and 5 are 103, 93, 49
0, 19, and 3
number1 after increment is 99
number2 after decrement is 4
The new quotient of 99 and 4 is 24

Dissecting the Program


int number1, number2;
int sum, difference, product, quotient, remainder;
declare all the int (integer) variables number1, number2, sum, difference, product, quotient, and remainder, needed in this program.

cout << "Enter two integers (separated by space): ";


cin >> number1 >> number2;
prompt user for two integers and store into number1 and number2, respec�vely.

sum = number1 + number2;


difference = number1 - number2;
product = number1 * number2;
quotient = number1 / number2;
remainder = number1 % number2;
carry out the arithme�c opera�ons on number1 and number2. Take note that division of two integers produces a truncated integer, e.g., 98/5 → 19, 99/4
→ 24, and 1/2 → 0.

cout << "The sum, difference, product, quotient and remainder of "
   << number1 << " and " << number2 << " are "
   << sum << ", "
   << difference << ", "
   << product << ", "
   << quotient << ", and "
   << remainder << endl;
prints the results of the arithme�c opera�ons, with the appropriate string descrip�ons in between. Take note that text strings are enclosed within double-
quotes, and will get printed as they are, including the white spaces (but without the double quotes). To print the value stored in a variable, no double quotes
should be used. For example,

cout << "sum"; // Print text string "sum" - as it is


cout << sum; // Print the value stored in variable sum, e.g., 98

++number1;
--number2;
illustrate the increment and decrement opera�ons. Unlike '+', '-', '*', '/' and '%', which work on two operands (binary operators), '++' and '--'
operate on only one operand (unary operators). ++x is equivalent to x = x + 1, i.e., increment x by 1. You may place the increment operator before or a�er
the operand, i.e., ++x (pre-increment) or x++ (post-increment). In this example, the effects of pre-increment and post-increment are the same. I shall point out
the differences in later sec�on.

Exercises
1. Introduce one more int variable called number3, and prompt user for its value. Print the sum and product of all the three integers.
2. In Mathema�cs, we could omit the mul�plica�on sign in an arithme�c expression, e.g., x = 5a + 4b. In programming, you need to explicitly provide
all the operators, i.e., x = 5*a + 4*b. Try prin�ng the sum of 31 �mes of number1 and 17 �mes of number2 and 87 �me of number3.

10. What If Your Need To Add a Thousand Numbers? Use a Loop!


Suppose that you want to add all the integers from 1 to 1000. If you follow the previous examples, you would require a thousand-line program! Instead, you

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could use a loop in your program to perform a repe��ve task, that is what the dumb computers are good at.

Example
Try the following program SumNumbers.cpp, which sums all the integers from 1 to an upperbound provided by the user, using a so-called while-loop.

1 /*
2 * Sum from 1 to an upperbound using a while-loop (SumNumbers.cpp).
3 */
4 #include <iostream>
5 using namespace std;
6
7 int main() {
8 int sum = 0; // Declare an int variable sum to accumulate the numbers
9 // Set the initial sum to 0
10 int upperbound; // Sum from 1 to this upperbound
11
12 // Prompt user for an upperbound
13 cout << "Enter the upperbound: ";
14 cin >> upperbound;
15
16 // Use a loop to repeatedly add 1, 2, 3,..., up to upperbound
17 int number = 1;
18 while (number <= upperbound) {
19 sum = sum + number; // accumulate number into sum
20 ++number; // increment number by 1
21 }
22 // Print the result
23 cout << "The sum from 1 to " << upperbound << " is " << sum << endl;
24
25 return 0;
26 }

Enter the upperbound: 10000


The sum from 1 to 10000 is 50005000

Dissecting the Program


int sum = 0;
declares an int variable named sum and ini�alizes it to 0. This variable will be used to accumulate numbers over the steps in the repe��ve loop.

cout << "Enter the upperbound: ";


cin >> upperbound;
prompt user for an upperbound to sum.

int number = 1;
while (number <= upperbound) {
   sum = sum + number;
   ++number;
}
This is the so-called while-loop. A while-loop takes the following syntax:

initialization-statement;
while (test) {
loop-body;
}
next-statement;

As illustrated in the flow chart, the ini�aliza�on statement is first executed. The test is then
checked. If the test is true, the body is executed. The test is checked again and the process repeats
un�l the test is false. When the test is false, the loop completes and program execu�on con�nues
to the next statement a�er the loop.

In our program, the ini�aliza�on statement declares an int variable named number and
ini�alizes it to 1. The test checks if number is equal to or less than the upperbound. If it is true,
the current value of number is added into the sum, and the statement ++number increases the
value of number by 1. The test is then checked again and the process repeats un�l the test is
false (i.e., number increases to upperbound+1), which causes the loop to terminate.
Execu�on then con�nues to the next statement (in Line 23).

In this example, the loop repeats upperbound �mes. A�er the loop is completed, Line 23 prints the result with a proper descrip�on.

Exercises
1. Modify the above program to sum all the number between a lowerbound and an upperbound provided by the user.
2. Modify the above program to sum all the odd numbers between 1 to an upperbound. (Hint: Use "number = number + 2".)

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3. Modify the above program to sum all the numbers between 1 to an upperbound that are divisible by 7. (Hint: Use "number = number + 7")
4. Modify the above program to find the sum of the square of all the numbers from 1 to an upperbound, i.e. 1*1 + 2*2 + 3*3 +...
5. Modify the above program to compute the product of all the numbers from 1 to 10. (Hint: Use a variable called product instead of sum and ini�alize
product to 1. Ans: 3628800.) Based on this code, write a program to display the factorial of n, where n is an integer between 1 to 12.

11. Conditional (or Decision)


What if you want to sum all the odd numbers and also all the even numbers between 1 and 1000? There are many way to do this. You could declare two
variables: sumOdd and sumEven. You can then use a condi�onal statement to check whether the number is odd or even, and accumulate the number into the
respec�ve sum. The program SumOddEven.cpp is as follows:

1 /*
2 * Sum the odd and even numbers from 1 to an upperbound (SumOddEven.cpp)
3 */
4 #include <iostream>
5 using namespace std;
6
7 int main() {
8 int sumOdd = 0; // For accumulating odd numbers, init to 0
9 int sumEven = 0; // For accumulating even numbers, init to 0
10 int upperbound; // Sum from 1 to this upperbound
11
12 // Prompt user for an upperbound
13 cout << "Enter the upperbound: ";
14 cin >> upperbound;
15
16 // Use a loop to repeatedly add 1, 2, 3,..., up to upperbound
17 int number = 1;
18 while (number <= upperbound) {
19 if (number % 2 == 0) { // even number
20 sumEven = sumEven + number;
21 } else { // odd number
22 sumOdd = sumOdd + number;
23 }
24 ++number; // increment number by 1
25 }
26
27 // Print the results
28 cout << "The sum of odd numbers is " << sumOdd << endl;
29 cout << "The sum of even numbers is " << sumEven << endl;
30 cout << "The difference is " << (sumOdd - sumEven) << endl;
31
32 return 0;
33 }

Enter the upperbound: 1000


The sum of odd numbers is 250000
The sum of even numbers is 250500
The difference is -500

Dissecting the Program


int sumOdd = 0;
int sumEven = 0;
declare two int variables named sumOdd and sumEven and ini�alize them to 0, for accumula�ng the odd and even numbers, respec�vely.

if (number % 2 == 0) {
   sumEven = sumEven + number;
} else {
   sumOdd = sumOdd + number;
}
This is a condi�onal statement. The condi�onal statement can take one these forms: if-then or if-then-else.

// if-then
if ( test ) {
true-body;
}
// if-then-else
if ( test ) {
true-body;
} else {
false-body;
}

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For a if-then statement, the true-body is


executed if the test is true. Otherwise,
nothing is done and the execu�on
con�nues to the next statement. For a if-
then-else statement, the true-body is
executed if the test is true; otherwise, the false-body is executed. Execu�on is then
con�nued to the next statement.

In our program, we use the remainder operator (%) to compute the remainder of number divides by 2. We then compare the remainder with 0 to test for
even number.

Comparison Operators
There are six comparison (or rela�onal) operators:

Operator Meaning Example


== Equal to x == y
!= Not equal to x != y
> Greater than x > y
>= Greater than or equal to x >= y
< Less than x < y
<= Less than or equal to x <= y

Take note that the comparison operator for equality is a double-equal sign (==); whereas a single-equal sign (=) is the assignment operator.

Combining Simple Conditions


Suppose that you want to check whether a number x is between 1 and 100 (inclusive), i.e., 1 <= x <= 100. There are two simple condi�ons here, (x >=
1) AND (x <= 100). In programming, you cannot write 1 <= x <= 100, but need to write (x >= 1) && (x <= 100), where "&&" denotes the
"AND" operator. Similarly, suppose that you want to check whether a number x is divisible by 2 OR by 3, you have to write (x % 2 == 0) || (x % 3 ==
0) where "||" denotes the "OR" operator.

There are three so-called logical operators that operate on the boolean condi�ons:

Operator Meaning Example


&& Logical AND (x >= 1) && (x <= 100)
|| Logical OR (x < 1) || (x > 100)
! Logical NOT !(x == 8)

For examples:

// Return true if x is between 0 and 100 (inclusive)


(x >= 0) && (x <= 100) // AND (&&)
// Incorrect to use 0 <= x <= 100
 
// Return true if x is outside 0 and 100 (inclusive)
(x < 0) || (x > 100) // OR (||)
!((x >= 0) && (x <= 100)) // NOT (!), AND (&&)

// Return true if "year" is a leap year


// A year is a leap year if it is divisible by 4 but not by 100, or it is divisible by 400.
((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0)

Exercises
1. Write a program to sum all the integers between 1 and 1000, that are divisible by 13, 15 or 17, but not by 30.
2. Write a program to print all the leap years between AD1 and AD2010, and also print the number of leap years. (Hints: use a variable called count, which
is ini�alized to zero. Increment the count whenever a leap year is found.)

12. Type double & Floating-Point Numbers


Recall that a variable in C/C++ has a name and a type, and can hold a value of only that par�cular type. We have so far used a type called int. A int variable
holds only integers (whole numbers), such as 123 and -456.

In programming, real numbers such as 3.1416 and -55.66 are called floa�ng-point numbers, and belong to a type called double. You can express floa�ng-
point numbers in fixed nota�on (e.g., 1.23, -4.5) or scien�fic nota�on (e.g., 1.2e3, -4E5.6) where e or E denote the exponent of base 10.

Example
1 /*
2 * Convert temperature between Celsius and Fahrenheit
3 * (ConvertTemperature.cpp)

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4 */
5 #include <iostream>
6 using namespace std;
7
8 int main() {
9 double celsius, fahrenheit;
10
11 cout << "Enter the temperature in celsius: ";
12 cin >> celsius;
13 fahrenheit = celsius * 9.0 / 5.0 + 32.0;
14 cout << celsius << " degree C is " << fahrenheit << " degree F." << endl << endl;
15
16 cout << "Enter the temperature in fahrenheit: ";
17 cin >> fahrenheit;
18 celsius = (fahrenheit - 32.0) * 5.0 / 9.0;
19 cout << fahrenheit << " degree F is " << celsius << " degree C." << endl;
20
21 return 0;
22 }

Enter the temperature in celsius: 37.2


37.2 degree C is 98.96 degree F.

Enter the temperature in fahrenheit: 100


100 degree F is 37.7778 degree C.

13. Mixing int and double, and Type Casting


Although you can use a double to keep an integer value (e.g., double count = 5), you should use an int for integer. This is because int is far more
efficient than double, in terms of running �mes and memory requirement.

At �mes, you may need both int and double in your program. For example, keeping the sum from 1 to 100 (=5050) as an int, and their average 50.5 as
a double. You need to be extremely careful when different types are mixed.

It is important to note that:


Arithme�c opera�ons ('+', '-', '*', '/') of two int's produce an int; while arithme�c opera�ons of two double's produce a double. Hence, 1/2
→ 0 (take note!) and 1.0/2.0 → 0.5.
Arithme�c opera�ons of an int and a double produce a double. Hence, 1.0/2 → 0.5 and 1/2.0 → 0.5.

You can assign an integer value to a double variable. The integer value will be converted to a double value automa�cally, e.g., 3 → 3.0. For example,

int i = 3;
double d;
d = i; // 3 → 3.0, d = 3.0
d = 88; // 88 → 88.0, d = 88.0
double nought = 0; // 0 → 0.0; there is a subtle difference between int of 0 and double of 0.0

However, if you assign a double value to an int variable, the frac�onal part will be lost. For example,

double d = 55.66;
int i;
i = d; // i = 55 (truncated)

Some C++ compilers (e.g., g++ version 3) signal a warning for trunca�on, while others (e.g., g++ version 4) do not:

source.cpp:xx: warning: converting to 'int' from 'double'

You should study the "warning messages" carefully - which signals a poten�al problem in your program, and rewrite the program if necessary. C++ allows you to
ignore the warning and run the program. But, the frac�onal part will be lost during the execu�on.

Type Casting Operators


If you are certain that you wish to carry out the type conversion, you could use the so-called type cast operator. The type cast opera�on could take one of these
forms in C++, which returns an equivalent value in the new-type specified.

new-type(expression); // C++ function cast notation


(new-type)expression; // C-language cast notation

For example,

double d = 5.5;
int i;
i = int(d); // int(d) -> int(5.5) -> 5 (assigned to i)
i = int(3.1416); // int(3.1416) -> 3 (assigned to i)
i = (int)3.1416; // same as above

Similarly, you can explicitly convert an int value to double by invoking type-cas�ng opera�on too.

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Example
Try the following program and explain the outputs produced:

1 /*
2 * Testing type cast (TestCastingAverage.cpp)
3 */
4 #include <iostream>
5 using namespace std;
6
7 int main() {
8 int sum = 0; // Sum in "int"
9 double average; // average in "double"
10
11 // Compute the sum from 1 to 100 (in "int")
12 int number = 1;
13 while (number <= 100) {
14 sum = sum + number;
15 ++number;
16 }
17 cout << "The sum is " << sum << endl;
18
19 // Compute the average (in "double")
20 average = sum / 100;
21 cout << "Average 1 is " << average << endl;
22 average = double(sum) / 100;
23 cout << "Average 2 is " << average << endl;
24 average = sum / 100.0;
25 cout << "Average 3 is " << average << endl;
26 average = double(sum / 100);
27 cout << "Average 4 is " << average << endl;
28
29 return 0;
30 }

The sum is 5050


Average 1 is 50 <== incorrect
Average 2 is 50.5
Average 3 is 50.5
Average 4 is 50 <== incorrect

The first average is incorrect, as int/int produces an int (of 50).

For the second average, the value of sum (of int) is first converted to double. Subsequently, double/int produces double.

For the third average, int/double produces double.

For the fourth average, int/int produces an int (of 50), which is then casted to double (of 50.0) and assigned to average (of double).

Exercises
1. Write a program called HarmonicSeriesSum to compute the sum of a harmonic series 1 + 1/2 + 1/3 + 1/4 + .... + 1/n, where n =
1000. Your program shall prompt user for the value of n. Keep the sum in a double variable, and take note that 1/2 gives 0 but 1.0/2 gives 0.5.
Try compu�ng the sum for n=1000, 5000, 10000, 50000, 100000.
Hints:

/*
* Sum harmonics Series (HarmonicSeriesSum.cpp)
*/
#include <iostream>
using namespace std;

int main() {
int maxDenominator; // max denominator to sum to
double sum = 0.0; // For accumulating sum in double

// Prompt user for the maxDenominator


......

int denominator = 1;
while (denominator <= maxDenominator) {
// Beware that int/int gives int
......
++denominator; // next
}
// Print the sum
......
}

2. Write a program called GeometricSeriesSum to compute the sum of a geometric series 1 + 1/2 + 1/4 + 1/8 + .... + 1/n. You

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program shall prompt for the value of n. (Hints: Use post-processing statement of denominator = denominator * 2.)

14. Summary
I have presented the basics for you to get start in programming. To learn programming, you need to understand the syntaxes and features involved in the
programming language that you chosen, and you have to prac�ce, prac�ce and prac�ce, on as many problems as you could.

Link to "C++ Language References & Resources"

Latest version tested: Cygwin/MInGW GCC 4.8.1


Last modified: March, 2014

Feedback, comments, corrections, and errata can be sent to Chua Hock-Chuan (ehchua@ntu.edu.sg) | HOME

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