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Necromunda Blank Roster

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GANG RATING TERRITORY 1. 2.

565
Credits

HOUSE: NAME
M (Gang Leader)

GANG NAME: CHARACTERISTICS


WS BS S T W I A Ld

(Games = 0)
COST EXP. W

EQUIPMENT, SKILLS & INJURIES

4 4 4 3 3 1 4 1 8
M WS BS S T W I A Ld

120 60 60 50 50 50 50 50 25 25 25

(Heavy)

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

3.

(Heavy)

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

4.

(Ganger)

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

5.

(Ganger)

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

6.

(Ganger)

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

7.

(Ganger)

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

8.

(Ganger)

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

9.

(Juve)

4 2 2 3 3 1 3 1 6
M WS BS S T W I A Ld

10. STASH 30

(Juve)

4 2 2 3 3 1 3 1 6
M WS BS S T W I A Ld

Creds

(Juve)

4 2 2 3 3 1 3 1 6
M WS BS S T W I A Ld

There are four types of gang fighter: Leaders, Heavies, Gangers & Juves. A gang must contain of at least three models, including one Leader, and no more than two Heavies. No more than half of the gang may be made up of Juves

TOTALS

565

All models are presumed to carry a knife. Weapons must be shown on the models themselves, but pistols can be held in holsters and small items such as grenades carried in pouches or pockets.

GANG RATING TERRITORY 1.

565
Credits

HOUSE: NAME
M

GANG NAME: CHARACTERISTICS


WS BS S T W I A Ld

(Games = 0)
COST EXP. W

EQUIPMENT, SKILLS & INJURIES

(Gang Leader)
STASH Creds

4 4 4 3 3 1 4 1 8
M WS BS S T W I A Ld

120 60 60 50 50 50 50 50 25 25 25

(Heavy) (Heavy) (Ganger) (Ganger) (Ganger) (Ganger) (Ganger) (Juve) (Juve) (Juve)

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7
M WS BS S T W I A Ld

4 2 2 3 3 1 3 1 6
M WS BS S T W I A Ld

4 2 2 3 3 1 3 1 6
M WS BS S T W I A Ld

4 2 2 3 3 1 3 1 6
M WS BS S T W I A Ld

There are four types of gang fighter: Leaders, Heavies, Gangers & Juves. A gang must contain of at least three models, including one Leader, and no more than two Heavies. No more than half of the gang may be made up of Juves

TOTALS

565

All models are presumed to carry a knife. Weapons must be shown on the models themselves, but pistols can be held in holsters and small items such as grenades carried in pouches or pockets.

GANG RATING TERRITORY 1. STASH 0 Creds

0
Credits

HOUSE: NAME
M

Spyer
CHARACTERISTICS
WS BS S T W I A Ld

GANG NAME: EQUIPMENT, SKILLS & INJURIES COST EXP. W

WS BS

Ld

WS BS

Ld

WS BS

Ld

WS BS

Ld

There are four types of gang fighter: Leaders, Heavies, Gangers & Juves. A gang must contain of at least three models, including one Leader, and no more than two Heavies. No more than half of the gang may be made up of Juves

TOTALS

All models are presumed to carry a knife. Weapons must be shown on the models themselves, but pistols can be held in holsters and small items such as grenades carried in pouches or pockets.

Strength

Damage

Weapon

Short

Long

Save Mod.

Special

Sus. 1 2 3 4 5 6 7 Fire S L S L S L S L S L S L S L Die.

Base to hit Roll

Ammo

Short

Long

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