SoN Turn Example
SoN Turn Example
SoN Turn Example
jaegers are deployed from the target unit so -1 dice. The at the Austrians over on the hill. Both batteries are 8
Voltiguers roll 1 dice needing 4+, and hit. The Austrian pdrs of 2 guns and ‘impeccable’ (the Austrians haven’t
fusiliers fail their Discipline test of 4+ and so take a been able to fire at them yet). Both roll 3 dice To-hit,
point of Disruption from the Voltiguer’s fire. needing 5s. The first scores 1 point of Disruption on a
fusilier battalion. The second targets the Austrian 6 pdr
Third, another reserve infantry battalion, currently in artillery battery with counter-battery fire. This reduces
line of march formation having moved through the the To-hit dice by -2 (batteries and gunners are far hard
village streets, changes formation and are placed into to hit that blocks of men), leaving just 1 dice. The roll is
line formation, far better for fighting and very good for a 6, a hit, and the Austrian 6 pdr battery take a point of
Volley firing if the Austrians come within range. Disruption (significantly, they can no longer claim to be
‘impeccable’ and get the bonus dice when Bombarding).
Fourth Order and the brigade’s artillery battery
bombards. It targets an Austrian grenadier battalion Austrian Third Card
across the field and with 2 guns (so 2 dice) and is also The Austrians use the Special Event ‘Artillery
‘impeccable’, so +1 dice. It scores 2 hits (ouch!) and the Bombards’, as guns to the rear or flank fire
grenadiers have to take them, gaining 2 Disruption from onto this tabletop. They target the French
the accurate incoming round shot. regular battalion threatening the monastery
and, as per the event, roll 5 dice, scoring
Austrian Second Card 2 hits. So, that is 2 Disruption on the French line
The Austrian commander next chooses to battalion which is now at 4 Disruption on a 4 stand
take the Battlefield Objective card he has, unit… so in serious danger (if a unit ends a turn with
‘Take the High Ground’ and keep it. He can more Disruption that it has stands, it breaks and runs).
claim the objective later and already has his The chance of another play after the Special Event is 5+,
troops on the hill. This will all be resolved in the rolls fails and so it’s back to the French player.
the End Phase (see later).
French Fourth Card
French Third Card The French also use a Special Event, ‘Senior
They use 3 Orders on the right infantry Officer Arrives’. They roll a D6 and score
brigade. These 3 Orders will be for the a 3, the Corps Commander has arrived to
brigade’s two artillery batteries to Bombard, observe the field here – ‘Bonjour Marshal St
but as one battery is 14 paces from their Cyr’. The command stand model is placed
command stand, it costs 2 Orders to fire, on the tabletop, close to French table edge, his presence
using up all 3. The guns crash forth their round shot will give various small aids to the French. The chance of
another play after the Special Event is 3+, and is passed, Point to their total for forcing this Rally. Victory Points
the French player can go again. are what eventually wins the game (see later).
French Fifth Card The two French battalions have been driven back with
With both sides with 2 Action Cards left, some losses but are still fighting.
the French must now play, they cannot Pass.
With Disruption building up on his left Austrian Fifth Card
infantry brigade, the French player decides The Austrian command uses 5 Orders on his
to Rally here. He uses the 5 card for its Rally, central infantry brigade again. The first two
allowing him to try and rally any ‘Militia, Trained, Orders are for Skirmish Fire, as two jaeger
Seasoned, Profession or Elite’ troops (so any unit, there detachments attack the French regulars again,
are 5 levels of troop quality). The brigade can Rally the both rolling 1 dice each (they are Skirmish
Trained, line infantry (those under jaeger and artillery 2, but the target’s Voltigeurs are deployed). They score
fire) and the Militia quality reserve infantry battalion. 2 hits though and the French fail their Discipline test
The Rally is +1 VP, so the Austrians gain +1 Victory and take them. They are now a 3 stands unit with 3
Austrian Sixth Card Fifth, roll for ‘How Goes the Day?’. This is a roll-off to
The Austrian commander doesn’t feel the see if either side have gained any significant advantage
need to Rally any brigades at the moment, on the rest of the battlefield (this tabletop isn’t it, the
and, as his central brigade had the last battle rages left and right as well). The roll-off uses
Orders, immediately giving them Orders 2D6 and is modified by a forces’ pre-game scouting,
again will incur a penalty for consecutive aggressive battle plan and commander’s competence.
Orders (pushing units like this gains them Disruption, The Austrians have +5, the French +4. The Austrians
so, at need, you can do it, but it costs). The commander roll 6, so score 11. The French roll 9, so score 13 and
elects to use his last card play on the infantry brigade on win, but not by enough, so there are no significant gains
the left, for 4 Orders. elsewhere on the battlefield (you need to double your
opponent’s score), but the French will have the initiative
With the enemy cavalry now moving up fast, the three and the first play next turn.
infantry battalions change formation and form square.
That will keep them safe from most cavalry charges. The Sixth, is it the end of the game? Has either side
last Order goes on the 12 pdr battery which Bombards accumulated enough Victory Points to reach the
again, with 3 dice and scores 1 hit and 1 more point of opposition army’s Break Point? The French Break Point
Disruption on the galloping hussars. is 31, and the Austrian VP total is now 14… so no. The
Austrian Break Point is 28, with the French having 2
That all the Action Cards played, so we move to the VPs, so also no – the battle will continue (it is only turn
turn’s End Phase. 2, some way to go, but the Austrians have started well).
End Phase Finally, deal cards for the next turn. The Austrian
This is the book-keeping and it is done in a set order. player will get 7 cards (2, +4 as all 4 brigades are now
present, +1 for the divisional commander = 7). The
First, are any reserve available? The French Imperial French will also get 7 cards (2, +3 brigades, +1 divisional
Guard will only arrive from turn 3, so not for them. But, commander, +1 Corps commander = 7). After dealing 7
cards each, turn 3 can start, with the French playing first.