Rat King
Rat King
Rat King
Its
statistics, other than its size, are the same in each
Medium humanoid (human, shapechanger), form. Any equipment it is wearing or carrying isn’t
chaotic evil transformed. It reverts to its true form if it dies.
— Sunlight Sensitivity. While in sunlight, the rat
Armor Class 13 in humanoid form,
king has disadvantage on attack rolls, as well as on
14 (makeshit armor) in hybrid form
Wisdom (Perception) checks that rely on sight.
Hit Points 44 (8d8 + 8)
Speed 30 ft. Actions —
— Multiattack (Humanoid or Hybrid Form Only). The
STR DEX CON INT WIS CHA
rat king makes three attacks, only one of which can
15 (+2) 16 (+3) 13 (+1) 12 (+1) 12 (+1) 11 (+0)
be a bite.
— Bite (Hybrid Form Only). Melee Weapon Attack: +5
Skills Perception +3, Stealth +5, Survival +3
Damage Immunities bludgeoning, piercing, and to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing
slashing damage from nonmagical weapons that damage. If the target is a humanoid, it must succeed
aren’t silvered on a DC 12 Constitution saving throw or be cursed
Senses darkvision 60 ft., passive Perception 13 with wererat lycanthropy.
Languages Common and one other (can’t speak in Longsword (Humanoid or Hybrid Form Only).
rat form) Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Challenge 3 (700 XP) Hit: 7 (1d10 + 2) slashing damage.
— Summon Rats (1/day). The rat king can summon a
Keen Smell. The rat king has advantage on Wisdom swarm of rats. They appear in 1d4 rounds and obey
(Perception) checks that rely on smell. the rat king’s commands.
Shapechanger. The rat king can use its action to
polymorph into a rat-humanoid hybrid or into a giant