Unit 3 Animation
Unit 3 Animation
Unit 3 Animation
Modern entertainment industry i.e. film and television has gained new heights
because of advances in animation, graphics and multimedia. Television
advertisements, cartoons serials, presentation and model designs – all use
animation and multimedia techniques.
Types of Animation
Traditional animation (cell animation or hand-drawn animation)
Stop motion animation (Claymation, Cut-outs)
Motion Graphics (Typography, Animated logo)
Computer animation
2D animation
3D animation
Multimedia refers to the term used to describe the combination of both audio and
visual materials that have been gathered from different resources and then have been
put into one single combination. A multimedia product can be set of texts, animation,
videos and even graphic arts. On the other hand, animation refers to the exploitation
and management of still images to come up with an illusion of movement. Multimedia
has a number of animation types used starting from 2D animation up to computer-
generated images. Consider the following types;
Also, are the cel or the celluloid or rather traditional animation. This refers to the
original hand-drawn animation that bears too many pictures on paper and they have to
be photographed frame by frame to come up with the illusion of movement. This type
of animation is best for individuals that like color pencils and the likes.
Consequently, the motion graphics also find their way as the other types of animation
in the multimedia. In this type, a visual effect mechanism involves the moving
graphic elements such as texts or logos and it mostly uses the application software like
after effects. Is s usually best for people who are mastering in advertising and design
of movie opening titles.
Last but not least, another type of animation is the 3D animation. It is also called
computer-generated imagery. This type of animation is usually done by use of
computers and computing software. it has quite a defined procedure of developing
them just like 2D animation, however, advanced. Once the animation character has
been created, the setting or environment is now developed.
Morphing
Morphing Techniques
Morphing techniques may be classified into two based on the ways to specify
their features. They are mesh based methods and feature based methods. In
mesh-based methods, features of the image specified by a non-uniform mesh.
Feature based methods, features of the image specify as line segment or a set of
points. Feature based methods are popular.
Morphing is an animation function which is used to transform object shape from one
form to another is called Morphing. It is one of the most complicated
transformations. This function is commonly used in movies, cartoons, advertisement,
and computer games.
The process of Morphing involves three steps:
1. In the first step, one initial image and other final image are added to
morphing application as shown in fig: Ist & 4th object consider as key frames.
2. The second step involves the selection of key points on both the images for a
smooth transition between two images as shown in 2 nd object.
3. In the third step, the key point of the first image transforms to a corresponding
key point of the second image as shown in 3rd object of the figure.