OSRIC Class - First Edition Barbarian
OSRIC Class - First Edition Barbarian
OSRIC Class - First Edition Barbarian
2
ability. It merely allows him to hit creatures he could Avoid Backstabbing
not hit otherwise due his weapon's enchantment lev- When an enemy attempts to attack a barbarian from
el being too low. behind, the barbarian has a 5% chance per level of
sensing the attack and turning it into a normal at-
Climbing tack. This includes backstab attacks from thieves and
A barbarian can Climb Walls like a thief of equal lev- assassins. Furthermore, the barbarian is permitted a
el. Initially, this ability can only be used to climb trees counterattack, even he has already used up all his
and cliffs, but with some training, it can be applied to attacks for that round.
buildings as well.
Keen Senses
Hiding Barbarians surprise their opponents on a roll of 1 to
A barbarian can Hide in his surroundings like a thief 3 on a d6 (1 to 4 if their are familiar with the terrain).
can Hide in Shadows. If he is familiar with his current Barbarians themselves have only a 10% chance of
location, his chance to hide is equal to that of a bar- being surprised (5% if they are familiar with the envi-
barian three levels higher than he currently is. ronment).
3
First Aid Restrictions
A barbarian can give first aid by binding wounds or
set broken bones. This immediately heals one hit point Rhabdophobia
and doubles the healing rate. To double the healing Barbarians are suspicious of magic and those who
rate of other characters, the barbarian has to contin- employ it. Low-level barbarians will not use magic
ue to administer aid. items willingly and only reluctantly cooperate with
mages. A barbarians who destroys a magic item
Outdoor Tracking gains experience equal to that item's value. Barbari-
A barbarian can track creatures like a ranger, though ans accept clerics, shamans and other users of divine
he can only use this ability outdoors. The base chance magic, but will remain sceptical of high-level clerics.
for tracking is 10% plus 10% per level of the barbarian. Over time, some of these restrictions are lifted (see
The base chance cannot exceed 110%. In addition Table 4).
to that, the tracking chance is modified under cer-
tain conditions (see Table 3). Table 4: Barbarian Rhabdophobia
Level Lifted Restriction
Table 3: Outdoor Tracking 2 Cooperation with clerics
Condition Modifier 3 Use magic potions
Soft ground +20% 4 Use magic weapons
Moderately hard ground +10% 5 Use Magic armour
Hard ground - 6 Cooperation with mages
Very hard ground -50% 7 Use offensive magic items
Per additional creature 9 Use protection scrolls
+2%
after the first
10 Use magic items in general
For every 12 hours passed -5%
For every hour of precipi-
tation
-25% Barbaric Illiteracy
A barbarian starts his career speaking only his tribal
One ground category
Creature attempted to language and the common tongue. Barbarians do
lower, impossible if already
hide its trail not use alignment languages and are illiterate. They
very hard ground
can learn to read and write later, though.
Tertiary Skills
A barbarian will have a number of tertiary skills like Magic Items
Animal Handling, Fishing, Horsemanship, Rafting or A barbarian can use magic items usable by fighters
Snare Building. Which skill these are is determined by but is restricted in their use as described above.
the game master and depends on nature of the bar-
barian's homeland.
Henchmen and Followers
Barbarian Horde Barbarian can hire henchmen, but do not attract fol-
lowers outside the barbarian hoard.
A barbarian of level 8 or higher can summon a
barbarian horde while in his home territory. For the
purpose of this horde, dervishes and berserkers are A Barbarian's Stronghold
considered to be barbarians. The horde will have a Barbarians do not settle down and construct strong-
members equal to the XP the barbarian has divided holds.
by 1,000 and has to be summoned for a specific pur-
pose, like the destruction of an enemy stronghold.
The horde can only be kept together for a number
of weeks equal to the barbarian's level. Barbarians
with an effective Charisma score of 23 or more with
respect to other barbarians or barbarians who distrib-
ute a lot of treasure among the other barbarians can
keep the horde together for another 1d2 weeks. if a
horde is summoned, its leader should lead it into bat-
tle as soon as possible and disband it afterward. A
horde that dissolves for other reasons with result in a
heavy loss of reputation for the barbarian who sum-
moned it. When the horde is summoned, the leader
will also call two lieutenants of half his level. These two
lieutenants will in turn have two aides each of half
their level.
4
Name: Alignment: Level:
Class: Sex: XP:
Abilities
Str: To Hit: Damage: Encumbrance : Major Test : Minor Test:
Dex: Missile To Hit: Surprise:
Con: Hit Points: Minor Test: Major Test:
Int: # Languages:
Saving Throws
Paralysis, Poison, Death Rod, Staff, Wand Petrification, Polymorph Breath Weapon Spell
Equipment
Armour Gloves Boots
Helmet Bracers Cloak
Shield Ring #1 Ring #2
Other Other Other
Target AC 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
# To Hit
Barbarian Skills
Climb Hide Detect Illusion Detect Magic Avoid Backstabbing Tracking
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