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Colt Express 2 3players Rules EN Add

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S tarting a R ound

At the beginning of each Round, each player draws a card from the deck of his partner and
fills up his hand with cards coming from his own deck.
If the card drawn from his partner is an Action card, he would be able to play it during
the phase 1 «Schemin’!» instead of one from his own hand.
S pecial rules to play in teams If this is a Bullet card, he keeps it in his hand.

These special rules allow to play by team of two so the number of players needs to be even. This card is returned to its owner only if it is played. If this doesn’t happen, it is kept
It fits especially to the first expansion of the game ‟Horses & Stagecoachˮ, to be released in amongst the other cards of this player.
October 2015, but can be played without it as well.
Note about the Switching turn
S et - up A Switching Turn is played counter-clockwise. Player A becomes Player B and the other way
The two players of the team sit next to each other. The first player, on the right hand side, is around for this turn.
called Player A. The second one is Player B. They always play one after the other.
E nd of the game
Ludonaute is offering you this leaflet. Player A of each team places his Bandit in the Caboose. Player B of each team places his ban-
The two players of the team adds up their scores to obtain the final score of the team. The
dit in the Car next to the Caboose. If you play with the explansion Horses and Stagecoach,
It deals with two special rules to play use the Horse Attack rule. richest team wins the game.
Colt Express in a new way. On the back The Gunslinger prize is awarded to the team who shot the most Bullets; however a malus
F irst
of this page, you will find a decor « The player
point for each Bullet they shot at their partner. So, a Bullet they shot at their partner doesn’t
The First Player is drawn randomly amongst the players A of each team. help to win the Gunslinger prize.
Rock » that you can use as a support for
the common deck for your next games. For each new Round, the player A of the next team clockwise becomes the next First Player
(and not Player B of the same team).

First Player for


the first Round team 1
direction
of the
Player A Player B game

40'
2-6 First Player
team 2 for the second
10+ http://www.coltexpress.ludonaute.fr
Player B Player A
Round
S tarting a R ound
This Rock decoration can be used to place your common deck during your Colt Express games,
At the beginning of the round, before shuffling their personal deck, the players can select one with or without the third expansion ‟Indians & Cavalry”, to be released in October 2016.
card of their choice. After shuffling the remaining cards, they draw 6 extra cards (so they
start with 7 cards instead of 6).
P hase 1 : C over
S pecial rules for 2 or 3 players During a classical turn (not in a Tunnel, a Switching Turn, a Speeding-Up…), if a player places
a Fire card of a Bandit on the common deck, he can immediately, in the same action, play an
These special rules offer an alternative to the one that is for 2 players in the basic rules. It Action card of his other Bandit. This second card can’t be a Marshal card.
will allow you to play with 3 players, in the same spirit as the second expansion ‟Marshall &
Prisoners”, to be released in February 2016.
Each player takes two Bandits instead of one. It is advised to play with these special rules
without the Expert Variant from the basic game.
common deck
S et - up
Use the Round card for 2 to 4 players.
For 2 players, 3 Cars must be used. For 3 players, 4 Cars must be used.
1
Take apart Ghost, Doc and Belle. Attribute them randomly a partner amongst the 3 others 2
Bandits. Then, each player chooses a team.
The personal decks are constituted the same way as in the basic game for two players: from
among the Action cards of each Bandit, get rid of all the cards in duplicate as well as one
Marshal card from the Bandit of your choice.
You will have 11 remaining cards in your hand:
hand
second Bandit first Bandit

Note : Even though the loots are counted together at the end of the game, during the game the
2 Fire (one for each 2 Punch (one for each 2 Move (one for each loots robbed by each Bandit must be placed on the board (or card) of this one.
Bandit) Bandit) Bandit)
E nd of the game
The Gunslinger prize is awarded to the player whose the total of Bullets shot by his two
Bandits is the highest. Careful though, each player gets 1 malus point for each Bullet of his
own color in his personal deck (this means that one of his Bandit has shot the other one).

2 Floor change (one for each 2 Robbery (one for each 1 Marshal
Bandit) Bandit)
P recision about the C haracters
Ghost allows his player to place his first Card face-down, never mind that the card is a
Shuffle the cards to constitute your personal deck. So, each player plays with a mix of the Ghost’s card or his other Bandit’s card. He doesn’t have to play face-down, for example if he
Action cards of the two Bandits. wants to use the Cover rule explained above.
To place the Bandits in the train, the players take secretly one Bandit’s pawn in each hand. Doc allows his player to draw 7 cards : he will then play with 8 cards in hand.
The hands are revealed at the same time. The Bandit in the left hand goes in the Caboose, the
other Bandit goes in the Car before it.

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