PG Program in CAD
PG Program in CAD
PG Program in CAD
Course Syllabus
Course one:
Ultimate
SOLIDWORKS
Course
1.Introduction
In this course, you will learn about the solid modelling and surface modelling tools of the CAD software - SOLIDWORKS.
SOLIDWORKS is a dynamic software used primarily in R&D sectors. SOLIDWORKS is widely used in the concept generation
stage of production. It gives designers real-time results in product modelling.
Students from mechanical engineering can enrol in this course. In this course, you will be learning the fundamentals of
concept generation.
At the end of this course, you will be fluent in both solid as well as surface modelling tools. After the completion of this
course, you will become eligible for the role of a CAD engineer using SOLIDWORKS. This course is specifically designed for
design engineers who are interested in the product concept generation phase. After the completion of this course, you will
understand the basics of SOLIDWORKS including - part modelling, assembly modellings, photo-realistic renderings.
5.Assembly Techniques
You will learn the use of mates to provide relationships between parts in an assembly. You will also learn how and why advanced
mates such as angle mates are provided to limit the rotation of parts.
6.Rendering
In this module, you will learn how to add decals, lights,
and cameras as a preprocessing step before the final
rendering. You will be taken through the complete
rendering process with PhotoView 360 and
SOLIDWORKS Visualize using which you will be
creating high-quality images during the final rendering.
7.Surface Modelling
In this module, you will learn about the surface modelling feature in SOLIDWORKS. You will learn how to create a part
using a reference surface. You will be taught advanced surface modelling features while creating various parts of the Yacht
such as Hull, the Superstructure, and Seats. You will learn how to add decals and appearance for the parts and assembly.
Projects Overview
1.Designing, Modelling, Assembly and
Photo-realisticRendering of an American Chopper
In this project, you will sketch and build a complete road-ready
Harley Davidson bike using SOLIDWORKS In this project you will learn
about how to create cut extrudes, revolve cuts, lofts, circular patterns
for modelling - Setting up of reference planes - curve generation -
projected curve creation understanding how to insert the parts in
assembly workspace - Creation of mates - Difference between float
and fix parts - Width mates application You will also learn how to create
photorealistic renderings with realtime appearances and views.
The following list is the key parts/models you will be dealing with
under solid modelling using SOLIDWORKS.
2.Curve Generation
Spline
Spline vectors
Equal curvature for splines
Constraining the splines
Projected curve creation
Composite curve generation
Project Overview
Project 1 - Modeling & Assembly
Modeling and Assembly of Boeing-747
Blueprint setup
Modelling of fuselage and nose
Modelling of windshields, passenger windows and window wipers
Modelling of wings and stabilizers
Creation of landing gears, wheels and wing flaps
Creation of nose gear and wheel sub-assembly.
Modelling Turbojet Engine
Final assembly model of Boeing-747
Course three:
Automotive
Sheetmetal
Design
using NX CAD
1.Introduction
The Automotive Sheet Metal Design using NX CAD course provides an outline of the current Body in White (BIW)
component design factors and detailed explanations about their significance to part function, cost, and reliability. In this
course, the modern design methodology is examined, covering Design for Manufacturing and Assembly and how
determining product end-use requirements is essential to creating successful contemporary products.
Upon completion of this course, you will have a comprehensive understanding of the physical and theoretical design
factors that must be considered during the creation of first-rate BIW components. You can start your career as a design
engineer in any sheet metal domain and with 2 to 3 years of experience, you can become a full-fledged BIW engineer.
Project Overview
Project 1 - Hood Design
In this particular project, you will be working on designing the inner panel of the hood, according to euro cap standards
and ensuring that the designed part can be manufactured.
You will provide all the necessary reinforcements at the necessary regions and join the outer and inner panel using the
proper joining methods.
You will also make sure that all the manufacturing requirements are being satisfied with the CAD parts that you design.
2.Current Fashion/Trend
In this section, we will have a brief on types of Seats, how the seats are defined as per the number of rows in the Car and Number
of Movement in the seat.
3.Component of Seats
This section contains information about the parts/component used to design/develop a seat as per the requirement from the
customer. It will also have a basic mechanism used in a seat to provide the movements. It is defined in two segments:
Front Row Components
Rear Row Components
7.Component
Details : Trims
In this section, you will learn the following.
Types of Trims used in Automotive
The terminology used in Trims
Defects during the development of trim
Methods to assemble trims
11.Seat Testing
In this course will provide a glimpse of testing of seat at Car/Seat level which will include below:
Safety related Test
Regulatory related Test
12.Comfort and
Innovation
In this course will provide a glimpse of testing of a
seat at Car/Seat level which will include below :
Comfort mechanism
New Innovation Idea
Comfort layouts of Seats
8D
Fish Bone Diagram
5D
Man-Machine Diagram
15.GD&T
This section of the course will not be only generalize to seating but this methods can be used all over globe in any design
related program :
Introduction to GD&T
Usage of GD&T in seats
Different examples to define GD & T with exercise to do
The Cad provided is a IGS file without any history. It is front row back foam. Use Under build / Over
build technology. Make use of the foam terminology. Make foam parametric and use standards
for making the parts.
The Complete design should be parametric.
Use Best Practices as Explained.
Use of best practice and maximum use part design.
The Cad provided is a IGS file without any history. It is front row cushion foam. Use Under build /
Over build technology. Make use of the foam terminology. Make foam parametric and use
standards for making the parts.
The Complete design should be parametric.
Use Best Practices as Explained.
Project 2
The Cad provided is a IGS file without any history. Remaster
the Solid using best practice as per below :
The Complete design should be parametric and by changing any
dimension the complete Part should get updated.
Use Best Practices as Explained
Use Part Design workBench.
Use the minimum number of commands for making the part.
The Cad provided is a IGS file without any history. Remaster the Solid using best
practiceas per below :
The Complete design should be parametric and by changing any dimension the
complete Part should get updated.
Use Best Practices as Explained
Use Part Design workBench.
Use the minimum number of commands for making the part.
8 D – Problem Solving
For a program launched in June 2020 we are facing a issue , the H Point of the Seat is not as per the OEM given value . The
issue is observed in 56 car Seat set out of total production of 3250 cars.
The issue is observed in Foam. The Foam Hardness is not as per Specs.
Use 5 M, Pugh, and other technical logical reasoning ways to solve the issue.
1 – A seat needs to be designed for which track peel out strength need to be calculated. The hand calculation need to be done
for which following details are provided :
H – Point : X – 1175.4 mm , Y – 337.5 mm , Z – 390 mm
Weight of the seat : - 18 Kg
CG – same as H – Point
Alpha Angle : 3 Degree
Beta Angle : 3.7 Degree
Mounting Point :
Point 1 :
X - 1093 mm
Y – 290 mm
Z – 298 mm
Point 2 :
X - 1169 mm
Y – 390 mm
Z – 307 mm
3.Introduction to CATIA
You will learn about the following,
Basic commands and operation.
Save, pan, rotate etc.
4.Sketcher workbench
You will learn about the following,
Commands
Rules to follow
Working in exercise
14.Tooling feasibility
In this section we will learn on what is a mounting feature
How to create a locator and dog house?
Integrating the mounting features to the base part with Boolean
operations
15.Molding exercise 1
Creation of simple mold for the rear quarter trim cup-holder
What is core and cavity
Stripper, ejection and system
Draft analysis
Designing a mold gives a good working understanding in the molding aspects of a component
16.Molding exercise 2
Instrument panel bezel with undercut
Creation of mold with side core, and lifter
Clear picture of undercut and other tooling complications
Draft analysis for complex part
17.Plastic defect
Plastic defects faced in automotive design
Real-time examples and solution for these designs
Projects Overview
Project 1 - Development of Car side door switch bezel
Creating the CAD model of switch bezel from the following inputs
Given Class A surface
Plastic component thickness
Draft angle requirements
Create the draft direction for manufacturing using the injection molding technique
Class B creation by maintaining a constant thickness
Closing surface creation based on proper draft angle and parting line for core and cavity design
Project 2 - Coin Holder
Creating a solid model of coin holder from given Class A inputs
Check for draft analysis and make modifications
Modify class A to meet the requirements. Prepare a report of changes made to Class A
Follow the procedure to create the solid model following plastic component design techniques
Check if the product can be manufactured by using draft analysis.
Projects Overview
Project 1 - 3D Drawing
Create complete 3D following a given section. Every area section should be the same, without changing given surfaces
Projects Overview
Project 1 - The Engine
Wiring Harness on Engine
Route the wiring harness on the given engine and prepare to flatten view drawing in CATIA V5. Application of all
packaging rules, Industry best practices studied in this course shall be demonstrated in design. Apply protection
coverings as required.
11.Automotive Technologies
This week you will be learning about the relationship between automotive technologies and design. We will then be moving
to the interior as a whole, here, we will look into each element and discuss its role while experimenting with it with different
mediums. We will also be having a lesson on sketching with a sketchbook. So, you sketch directly onto your pc digitally.
Interior Sketching- 2 Detailed Interior Components
Different mediums for sketching- Explorations & its Effects
Digital Sketching- Sketchbook
12.Design Project
This week before introducing something new, you will be getting an assignment. You will be making an interior of a car with
all the elements. Later on, we will move to digital data & See how to render a car in a sketchbook.
Design a Certain type of vehicle interior with all the requirements of Interior needs.
Effectiveness of Digital Work & Refinements
How to Render cars in sketchbook
16.Interior design
This week is an extension of the previous week. In this, you will be focusing on the interior part of the car. As the exterior of
the car is finalized now with the same process, design the interiors. Start with preliminary concepts and then finalize the
interiors.
18.Interior design
Following last week, the exterior is completed and now we start with the interiors. Firstly, try to focus on the elements, after that
focus on the design part. Be free with your ideas! as there is no limit on thinking. We are creating for the future. But, think
realistically. At last, get everything rendered in a sketchbook and submit it as a presentation.
Following are the checkpoints to be covered for the same:
Interior Preliminary Sketches
Initial sketches for concept generation and ideation for interior
Interior Refinements & Finalization
24.Final Renders
In this last week, you will do the rendering & produce your design within a presentation. So the entire design process is clear to
someone who will look at the presentation. And in the end, we will be having a session where we will be discussing techniques to
better present your product. We will also discuss techniques that we need to focus on while designing.
Projects Overview
Project 1
Try to draw different shapes and assume the light, material and
shade areas
Trying photorealistic Rendering and submit one.
Try the Reflection techniques with pencil and markers
Complete the entire Design project with all the views with pencil
shading. Try to explore your options.
Basic Beginner rules for sketching & Practice
Project 2
Try to make sketches which explains a function & try to communicate idea by persuasive sketches
First understand the interior elements & following the process using basics, try out different shapes for interior.
Try to cover all the elements
Make a report on trend analysis & Forecasting, Considering
Project 3
Make a report on Automotive Technologies and there use in industry
Make all the components of interior like Steering, door panel etc.
While sketching tries to work with different mediums to explore the efficiency and quality
Practice sketching on the digital media but stick to pencil n paper for now. First get your hands on this.
Basic Beginner rules for sketching & Practice
Project 4
Complete the Design Project, again imagine the user and make an interior sketch.
Try to Sketch directly into sketchbook and then use the tools to render by applying the same principles we covered in pencil
& marker rendering.
Project 5
Submit a Report- Nature & Form- Research about what is going to be the problem and your solution from nature.
Mention the reptile or mammal you are taking as inspiration, its properties. Point out the reasons, theory behind why or
because of what reason It is like this. Ad how It is a best fit for your solution.
Derive the Ideation, take inspiration, and come up with the Form and its functional usability and Finish this project. Request
you not to copy.
Project 6
Submit the Report in which state a brand, year of
vehicle & what was the brand offering during that
time. Now, what has changed.
Start with the brand & Redesign in a sense that at first
looks they both look similar. Try to understand what
the company, their Design language, brand identity,
etc.
Finish the project in a manner that a differentiation can
be carried out of what was there, and what you made.
Project 7
Follow the Design Brief and completed the exterior for Minimised Roadster.
Submit the finalized Design sketches or render it is up to you. If you are Comfortable in Sketching & Shading, those finalized
sketches are also fine.
Design interior with same design language & follow the same process
Ideate Interior and Finalize a design which you thing well suits with your Design.
For final submission you can make a presentation and put in your sketches. Rendering the interior is up to you with any
medium. (Not necessary for this project)
Project 8
Prepare & Submit the report on the technologies which are currently in the market incorporated in the automobile industry
and what are the future trends
Depending on which what problems you think will be there and What is your solution.
Follow the entire Design process of User Research, Target user, Make Design Boards- Mood Board & Inspiration Board.
Exterior Design ideation, Explorations & Finalize your Exterior Design.
Complete the entire sketch finalization of interior & Render the views.
Submit a presentation of all the projects in which everything will be mentioned like all the boards, users & sketches for both
interior & exterior and then final renders.
Project 9
Submit the entire presentation containing your Design brief- Explained
Desk Research, Market Research, User Research (Provide separate links as well for Data research)
Mood Board & Inspiration Board with Keywords
Automotive Technologies, Trend Analysis & Forecasting Report
Start with ideation if data is completed.
Submission of the Preliminary Sketches and mention of the direction that you want to go ahead with. Prepare a
presentation so it is easy to check the entire Process, or you can make it an addition in the previous presentation
Submission of Finalized exterior Sketches in the direction that you chose earlier.
A technical drawing for the same with the entire packaging data.
Addition in the previous presentation.
Submission of Interior ideation & exploratory Sketches and mention of the direction that you want to go ahead with.
Addition in the previous presentation
Submission of Interior Finalized sketches.
Addition in the previous presentation
The necessary Final 3 views have to be submitted are Side view, front 3/4th quarter view & rear 3/4th quarter view. Rest you
can do additional if you like.
Submit the presentation containing all the process from start till the final
Sketching
Specialization
Course Two:
Automotive
Class A surfacing
using ALIAS
1.Digital design Foundation 1 & Curves
Introduction, Why Use Curves
Introduction to Alias
What is Design? About CAID/CAD Design
User interface and Navigation Tools
Basic Object Selection and viewing
Importing Sketches as images or canvases
Working with layers
Introduction to curve tools. Basics, U’s & V’s, spans.
Create Symmetrical Curves
Transform Curves, Creating Curve Fillets, Curve Sections and offset curves
5.Introduction to Different
Continuities
G0 - Positional
G1 - Tangent
G-2 - Curvature
G-3 - Curvature
13.Reverse Engineering
Introduction to Reverse Engineering
Working with Mesh Data
Working with Sections
Creating a Surface onto a Mesh
Analyzing and Displaying Deviation
Reference Manager for Handling Large Data Sets
14.Presenting Your Design
Rendering in Alias
Hardware Rendering, Shades, Lighting, Environments
Creating Image Files
Projects Overview
Project 1 - Modelling Project
Model the Car of the given blueprint and prepare the CAS volume surface with the terminologies covered. Make sure the design
element isn’t suffered while building clean curves & Surfaces. The Process of creating, first- A patch curve network then surface
building shall be applied in Modelling. Create Curve network as Required. Once Volume has completed the process of filleting
should be applied to the entire model.
In India, the rate of growth of the plastics industry is almost 16% per annum as per a report by British Plastics Foundation. The
reports show that there is not going to be a drop in the rate anytime soon. With this, you can pretty much understand the
importance of the plastics industry and the time and effort that goes into making a plastic component.
We, at Skill-Lync, have come up with a course that will help you understand what you need to know to enter into this industry.
This course is tailored in such a way that anybody with a basic grasp of any modelling software will be able to finish this course.
The course contains 12 weeks of curated content taking you through the very basics of SOLIDWORKS where we help you master
all the commands required for you to start working on the tool. Following which you will be introduced to the basics of plastics
and injection moulding where you will get a better understanding of the processes involved. We then take you through the
steps involved in creating a basic mould for simple parts. Over the following weeks, you will be introduced to more complex
concepts in mold design.
Through the duration of this course, you will be required to work on challenges that pertain to each week of content so that you
get to work on the models that you see in the explanation videos as well as extra models that will challenge you to think ahead
and use the concepts learned in the videos
2.Basics of Injection
Molding/SOLIDWORKS
Surfacing
This section will cover the following basic concepts
Injection molding process and how it works
Plastic processing methods such as
Rotational molding
Extrusion
Vacuum forming
Blow molding
Gas-assisted injection molding
Mold cycle and the factors affecting it
Thermoplastics and thermosets
The current trends in the industry
The types of plastics being used
The properties of these plastics and,
How to select them
For the uninitiated, we’ve also included a session on the basics of SOLIDWORKS where we take you
through
Basics of sketching
Basics of using features in SOLIDWORKS
In the SOLIDWORKS session, we will start with our first mold design tutorial. We will be covering a simple plastic component and
we will learn the following:
Doing draft analysis for the model
Creating parting lines
Creating shut-off surfaces
Creating parting surfaces
Create basic mold blocks
6.Sliders and Ejection
System/ Mold Design
Tutorial 2
In the fifth theory session, we will be looking at the topic of sliders and ejection systems. The topics that will be covered are:
Need for sliders and their working.
2 general types of sliders - sliding split type molds and the angular lift pin type molds.
Methods of actuating the sliders such as finger cam, dog leg, cam track, spring and the hydraulic actuation
Concept of slider locking
Various types of ejector systems such as pin, sleeve, stripper and blade ejector systems.
In the SOLIDWORKS session, we will be creating a mold for the outer cover of a disposable camera. The steps we will follow are
mentioned below:
Creating parting lines, shut-off surface, parting surface, and mold blocks for the model.
Creating ejector pins for the mold.
Creating inserts for the mold.
Project Overview
Project 1
Creation of Mold for the Outer Casing of a Table Fan
For your first project on mold design, you will be working on creating a proper mold for a table fan stand. Though the table fan
stand may appear to be a fairly common and simple product to manufacture, due to the presence of undercuts (explained in the
course) in the model, it is actually not possible to manufacture the product using just two standard core-cavity mold blocks. In
order to deal with external undercuts along with the creation of proper core-cavity mold blocks, the creation of proper
additional sliders is also necessary. The process of the creation of sliders will be covered in the course for other models. The
students will be expected to understand the concept of sliders applied to other models covered in the course, and then apply
those concepts learned to the table fan stand model. Thus, working on this project would prove to be both challenging as well
as provide insight and experience on how to use sliders while creating a mold for a component.
Manufacturing
Specialization
Two:
Automotive
BIW Fixture
Design using
CATIA V5
1.Introduction to BIW-Fixture
Definition of BIW, jigs & fixture
BIW-nomenclature
Types of fixtures & their applications
BIW stations & their uses
Basic terminologies
2.BIW-Fixture Basics
Project activities
Different welding processes
3-2-1 principle
Body planes
3.Pre-Design Processes
Design Methodology
Structuring a design tree
Different types of fixture units
4.Units Design-1
Different types of Pin Unit Design
Different types of Clamp Unit Design
Different types of Rest Unit Design
5.Units Design-2
Dump Unit Design
Slide Unit Design
Base Unit Design
6.Finishing the Design
3D-finish
Rough locators
Pneumatic routing
Valve banks & selection
Gun study
Sensors & selection
7.2D-Detailing Basics
Drawing templates
Angles of projection
Basic GD&T used in fixturing
Scaling & views
Various detailing patterns
8.2D-Detailing 1
Key Sheet detailing
Unit detailing
Child parts detailing
9.2D-Detailing 2
Child parts detailing continued
Material selections
BOM preparation
10.Documentations
Design terminologies
Sequence sheets
Clamp validations sheets
Ergo-sheets
Poka-yoke
Fixture process sheet
Cycle time study
Projects Overview
Project 1 - Robot Welding
Designing a Robot
Welding Fixture
Developing the complete fixture assembly with all
the necessary units (like pin unit, clamp unit, base
unit, rough locators, etc) for the given BiW
assembly
Preparing 2D assembly drawing and child part
drawing for all the relevant parts of the fixture
assembly
Preparation of BOM and BOP as a part of the
output documentation