Tactile Paper Prototyping With Blind Subjects: (Mei - Miao, Gerhard - Weber) @tu-Dresden - de
Tactile Paper Prototyping With Blind Subjects: (Mei - Miao, Gerhard - Weber) @tu-Dresden - de
Tactile Paper Prototyping With Blind Subjects: (Mei - Miao, Gerhard - Weber) @tu-Dresden - de
1 Introduction
Paper prototyping is a widely used method in user-centred design (see ISO 13407)
to develop software that meets users’ expectations and needs. Testing concepts
with prototypes before implementation allows for inexpensive changes as paper
mock-ups, e. g. hand-sketched drawings, can be adapted quickly according to
users’ comments.
Henry [1] describes common procedures for testing accessible software. Be-
sides the conformance to accessibility standards, evaluation expertise and the
experience of people with disabilities is needed to evaluate applications. Speci-
fied methods such as heuristic evaluation, walkthroughs and screening techniques
can be conducted with design team members or users. Though, Henry does not
describe any concrete methods for testing with subjects with disabilities in the
early development stage.
Visually impaired access digital information using assistive technology such as
screen readers and Braille displays. Within the project HyperBraille1 , a tactile
two-dimensional display with the size of 120×60 pins, the BrailleDis 9000, is
1
HyperBraille project website: http://www.hyperbraille.com/
M.E. Altinsoy, U. Jekosch, and S. Brewster (Eds.): HAID 2009, LNCS 5763, pp. 81–90, 2009.
c Springer-Verlag Berlin Heidelberg 2009
82 M. Miao et al.
being developed which can be used to display multiple lines of text and graphical
information [2]. Furthermore, interaction is possible through its touch-sensitive
surface. In addition to the hardware, a software system for presenting content
of conventional applications (e. g. Microsoft Office, Internet Explorer) is being
developed which considers the special needs of blind users. The adaptation of
detailed and coloured GUIs to a lower binary tactile resolution with adjusted
interaction techniques required an elaborate conceptual design accompanied by
ongoing formative evaluation2 .
The first usability test of our concept’s tactile user interface was conducted
in an early development stage. For this evaluation we applied tactile paper pro-
totyping (see Section 3) in combination with audio confrontation [4]. The focus
of this paper is not to give a summary of our evaluation, but to present our
observations and recommendations for conducting tactile paper prototyping.
The paper is structured as follows. First, an overview of types of paper proto-
typing is given. After a brief description of the evaluation, our observations while
preparing, conducting and evaluating our tests are discussed. In the following,
recommendations for conducting tests using tactile paper prototyping with blind
subjects are given. The paper closes with a conclusion and an outlook.
2 Paper Prototyping
Test material for visual paper prototyping usually consists of individual inter-
face elements which can be produced, arranged and changed quickly according
to the simulated action or the suggestions of the subject. As more preparation
is needed for tactile mock-ups when compared to the pen-and-paper approach,
changes are unlikely while conducting the evaluation. Anyhow, it is possible
to generate new mock-up elements with users during the evaluation e. g. using
paper and heat-pen or Braille paper.
3 Evaluation
The evaluation is only briefly overviewed as the focus of this paper lies in the
evaluation technique of tactile paper prototyping. A comprehensive description
of the evaluation can be found in [4].
In our evaluation, we used paper prototyping in a vertical3 and low-fidelity
manner with a total of 11 blind subjects in groups of two to five. Low-fidelity
3
Vertical prototyping tests the exact functionality of few elements of a GUI. In con-
trast, horizontal prototyping tests a broad spectrum of GUI elements with a low
level of functionality.
Tactile Paper Prototyping with Blind Subjects 85
prototyping was appropriate as it was the first test of the designed interface. We
used vertical prototyping, as we only focused on some features such as layout
and application concept, while neglecting navigation and interaction.
Our test comprised several scenarios with one or two pages each which rep-
resented the adapted GUIs for our two-dimensional tactile device. Embossed
printings, matching the resolution of the target output device, served as test
material. Within our project we relied on two self-developed programmes called
HBGraphicsExchange and HBBrailleExchange [12] which allowed our blind and
sighted designers to create mock-ups in the appropriate resolution and size,
printable with any embosser. To allow for comfortable turning and to sustain
the order, the sheets were assembled in binders (see Fig. 2). The hands of the
subjects on the mock-ups were videotaped and the discussions were recorded.
4 Observations
4.1 Preparing
4.2 Conducting
After preparing the test material, five main aspects have to be taken into con-
sideration. These comprise setup, recording and team structure. Furthermore,
timing and explaining are crucial for tactile paper prototyping.
Setup. Our mock-ups were in landscape format; therefore the opened binders
faced the subjects with their narrow side. In one location, the width of the table
Tactile Paper Prototyping with Blind Subjects 87
was not sufficient, thus the two facing binders touched each other and impeded
the turning of pages. It is favourable to choose a table which is large enough to
arrange all test materials comfortably and to allow the subjects to move their
hands and arms freely to avoid collisions while exploring a paper mock-up.
Recording. As a repetition of tests with small user groups is difficult, it is ad-
visable to prepare and record the sessions carefully. In advance, the positions of
microphones and cameras need to be considered and tested depending on the
seating arrangements and the area of interest to be recorded. We positioned a
camera on the table to record the subjects’ hands and the mock-ups.
Unfortunately, with some subjects the recording was useless, as they explored
the mock-ups with their hands underneath the previous sheet of paper, i. e. they
did not turn the page (see Fig. 3). In such cases the facilitator must ask the
subjects to turn the pages completely.
While the video shows, where the subjects’ hands are positioned, it does not
show satisfactorily if there was contact with the mock-up at all and which parts
of the hand touched the mock-up, and how much pressure was applied.
Team. When using movable individual interface elements, the number of people
needed for conducting tactile paper prototyping increases with the number of
subjects. For a test with several subjects, the facilitator cannot demonstrate
tactile representations to all group members simultaneously. Therefore, subjects
must be provided with their own copy of a mock-up as it can only be explored by
one person at a time. The subjects must be able to handle these copies on their
own or, depending on complexity, one assistant (in the role of the computer) for
one or two subjects is necessary.
Timing. Before dealing with a new mock-up, the facilitator has to make sure
through announcing the mock-up’s label that each subject has the correct mate-
rial in front of him. Furthermore, the facilitator has to consider different reading
speeds and exploration styles (one- or two-handed) of the subjects. Without
allowing for sufficient exploration time, subjects might be overwhelmed by the
amount of information, try to keep up at the expense of exploring details, ask
unnecessary questions or be more likely to abort the test.
88 M. Miao et al.
4.3 Analysing
Shortly after the test, the results and impressions should be documented and
analysed to avoid forgetting important details. The evaluation can comprise
reading and completing the minutes, transcribing the audio to collect comments
and evaluating the video. When video recordings are used, it is advisable to
have ink printing superposed with embossing on one sheet. One could first print
and then emboss or use a special printer which can do both simultaneously.
In our test the sole embossed printings were hard to perceive on the recording
when analysing the video, so that the elements explored in scenes could only be
guessed by the positions of the subjects’ hands.
After extracting impressions and comments of the subjects, it should be de-
cided whether it is a problem of concept, material, explanation or a personal
preference. When testing multiple mock-ups, e. g. for different scenarios, it is ad-
visable to compare the comments concerning the different mock-ups to extract
aspects which can be applied to the entire concept or design.
5 Recommendations
The main goal of an evaluation is to identify existing problems and to find po-
tential for improvements. To achieve this aim, the evaluation must be prepared,
conducted and analysed carefully and adequately. In the following, we present
recommendations for tactile paper prototyping which have been condensed from
our observations (see Section 4):
Tactile Paper Prototyping with Blind Subjects 89
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