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Gshade: Visual Guide

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GSHADE

VISUAL GUIDE
ABOUT
WHAT IS GSHADE?

GShade is a heavily enhanced and online-focused fork of ReShade


Hello and welcome to the revamped GShade Visual Guide! maintained by Marot Satil. It’s a package of Presets, from-scratch utilities,
and a whole ecosystem of shaders aimed at improving the realtime post-
Since the beginning of the project, we have had countless amounts of processing experience in any game.
support and feedback that have taken GShade to a whole new level. In
the following chapters we’ll explain to you what GShade is, how to install Originally inspired by Miiolk’s amazing work on the ReShade 3.4 Angelite
it on different operating systems, how you can use it, how to use the pack and the now-depreciated fork Stormshade, its creation would not
optional Shaders/Textures, and a few other things we thought you might have have been possible without all of the countless hours of work from
find useful. We have tried to make everything as hassle-free as possible our developers (past and current), feedback from the community, the
for you, the user. We hope that you will enjoy your journey with us and daily trudging of our testing team, and the contributions of those who
look forward to what is to come! are no longer with us.

About 03 Unlike other builds, GShade’s network check is disabled on a per-executable


01 Start-Up 04 whitelist basis, enabling you to use depth-based Shaders in select online
Windows Installation 05 games with no ethical quandries. From its easy-to-use installer that takes
Linux Installation 10 care of everything for you to its comprehensive Control Panel, you’ll be
Steam Installation 12 wondering why you weren’t using GShade already.
02 The Control Panel 16
03 How to Uninstall 26 If you’ve managed to read this far, you’re probably either using GShade
04 DON’T PANIC! Just Update 32 already or are highly interested in giving it a try. From all of us who have
05 IntoThe Overlay 34 worked on the project: thank you, we appreciate the time and effort you
06 Presets and Techniques 40 put into using our software and hope that you’ll continue to stick with us
07 Mini-Tutorials 50 as we continue to push the boundaries of post-processing in the future.
Tutorial 01 — How to Use Layer.fx and Stagedepth.fx 51
Tutorial 02 — ChromaKey 55
Tutorial 03 — Silhouette 59
Tutorial 04 — Spotlights 63
Tutorial 05 — Depth of Field Overview 65
08 Optional Shaders and Textures 70
09 Proper Shader Ordering 76
10 FAQ 82
11 Preset Library 86
12 Credits 92

02 GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 03


gshade

CHAPTER 01
A note for pre-existing users of other versions of ReShade: GShade will not
override or remove any Presets you may have personally created or installed
from other sources. If you choose to do a backup, everything related to your
previous installation including .ini Presets, .ini config files, .dll files, Textures,
Start-Up and Shaders will be placed into a backup folder.

After downloading the .exe file, go ahead and double click (or right click
> “Open”). You will be met with a Windows Smartscreen box for the first
installation. Click on the underlined words “More Info”, then proceed to
allow Windows to make the changes by pressing “Run anyway”.

“More info”

This is a Windows security measure to notify you that you are installing a program from an unidentified
producer. It is nothing to worry about and is implemented for your own safety as a part of the Windows
Operating System.

After the Smartscreen you may also


The following chapter will be covering the process of installing be prompted by the Windows Security
GShade for Windows. A Linux update will be added at a later date. Administration check.
Go ahead and click “Yes”.
Over the past year, we have increased our points of access for
GShade—originated on our GPOSERS Discord channel—and have Once you’re past the security of your
since moved it to the website as well. operating system, you will be met with
a language select box.

You can access these by clicking the icons below: And then following this is the first page
of our disclaimer that was put in place
as a joke, it is merely our Developers’
response to a complaint in relation to
the distribution of updates.
You may go ahead and read it or not, we don’t actually want your soul.

04 SCREENSHOT: KUPAII SATIL — PHANTASY STAR ONLINE 2 © SEGA


GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 05
gshade gshade

For the guide we are focusing on the installation for Final Fantasy XIV Welcome to the pride and joy of our installers main attraction!
If you were with us for any length of time through previous versions of
the installer, you’ll be delighted to know that all those little clicky pop-up
On the next page, you will point to your game’s .exe. If it’s not already
boxes that came in the dozens have been exterminated. What a relief!
filled out correctly, you will need to press “Browse” and proceed to your
game’s folder in order to install GShade to the correct file—in this case,
the .exe location is: “C:\Program Files (x86)\SquareEnix\FINAL FANTASY
XIV - A Realm Reborn\game\ffxiv_dx11.exe”

For the past couple of months, the team had been brainstorming
on how the overflowing amount of selections and pop-ups could be
contained and compiled into something that is a lot less intimidating
and time-consuming.

If you feel confident that the default selections are the right ones,
you can skip the next sections of the guide.

Depending on your installation method, the default installation folders


are in two different locations for Final Fantasy XIV: Executable Architecture

Windows: C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV - A So starting from the top, let us cover the important stuff!
Realm Reborn\game\ffxiv_dx11.exe
Your executable: This is the game or program you’re installing GShade
Steam: C:\Program Files (x86)\Steam\steamapps\common\FINAL to, and all of them are either 32-bit or 64-bit. It’s safe to assume that if
FANTASY XIV Online\game\ffxiv_dx11.exe your executable is older it’s 32-bit, and if it’s newer it’s 64-bit, but there
are exceptions.
Once you are ready, press “Next”.
For more details on executables for any specific game,
please visit PCGW: https://www.pcgamingwiki.com/wiki/Home

06 GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 07


gshade gshade

Graphics API Now that we have covered the core parts of the installer, let’s move onward
by pressing “Next”. The following page is the installation process—here
Once you’ve made your selection, let’s move on to the more crunchy side you will see the flood of files being neatly placed to their appropriate
of things: the graphics stuff! locations. When the bar has filled and the installation is complete,
simply press “Next” again and this will take you through to the step in
The following list is a collection of multimedia and the installation process.
graphic handling applications that determine whether
or not the floor is shiny.
DirectX 11 is the appropriate option for installing to Final
Fantasy XIV. If you are installing GShade for another
Screenshot Destination
game, however, another option may be required. If you
are unsure of what to select, the likelihood is that you With this last page, you are being asked to select your screenshot
won’t need to change anything unless trying to install destination. By pressing “Browse” you can choose where you want your
to a non-whitelisted game. pictures to be saved. By default, the installer will be directing you to “C:\
Users\Public\Pictures”, this is a fail-safe destination that all modern
If you know for a fact that your computer requires a different selection Windows Operating Systems come with. Yay!
and are unsure of which, please hop into our Discord and have a chat
with our people (probably Marot because he never sleeps). The default save destination for the Final Fantasy XIV screenshots is
actually “Documents\My Games\FINAL FANTASY XIV - A Realm Reborn\
For more details on which API to select for any specific game,
please visit PCGW: https://www.pcgamingwiki.com/wiki/Home
screenshots”, so if you would like to have your screenshots save with
your vanilla ones go right ahead and change the destination to this folder.

Optional
Moving on! Now we have come to the fun optional settings.
Now, you may be wondering: “What is all this stuff and why would I even
care?” Well, dear reader, if you actually want to know then go right ahead
and hover your mouse over any of the items in the list. Instead of us
squishing every single thing into the guide and making our lazy author
work more than they want to, we have supplied you a more direct approach
to finding out what you’re installing.
As a whole, the optional settings have a variety of things for you to choose
from, they consist of back-ups for previous versions of ReShade/GShade
currently installed, the Preset Converter, Update Notification System, Once you are ready, press “Finish”. With this final click, you will be prompted
Optimal Settings, Presets and Textures. Take your time to have a look- with the option to launch this very same guide.
see. You never know, you might find something you’ll enjoy! Shh… I promise it makes sense!

The majority of the available selections have hover text for you to see
if the option is to your liking or not. Almost everything on the list has YAY! You’re done! From Chapter 02 onward, we’ll be diving into the
the ability to enhance your experience with GShade if you are feeling importance of updating GShade, and its interface. Let’s go!
adventurous in exploring them.

08 GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 09


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Linux Installation B) Create a backup of existing GShade game installations


- The backups created will encompass all of your games.
IMPORTANT S) Show games GShade is installed to
When installing to Linux, GShade works with Wine or Proton above 4.3, - By choosing this option you will be given the option to see
however due to a reported bug, currently will not work with unpatched everything that you have GShade installed to.
WINE / Proton. There are 5.x variants that work under this link:
L) Change GShade’s Language
https://drive.google.com/drive/u/0/folders/1t4ocQISQpuBCoa9NZdOOp4Ss6OvaItz9 - This option will allow you to change language as you need.
R) Remove game from installed games list
This section will cover the very basic instructions on how to run the
- This option has been put in place for any game that you may
Linux Script developed by Eorn. Due to Linux teething problems, please
have removed the GShade files from manually. It is to clean
be aware of the important disclaimer above.
up any residual leftovers.
To download the Linux script, please proceed to the following link: D) Delete GShade from game and remove from list
https://github.com/HereInPlainSight/gshade_installer - This will wipe the installation of GShade from any games that
you choose to uninstall from.
With the Script now on hand, it’s time to dive into the Command-line.
0) Redownload Compilers
Using either Term, or xTerm, run the Script by entering the following:
- When installing GShade, if something goes wrong with the
‘sh ./gshade_installer.sh’. This will then present you with this list.
Compilers download process, use this option to fix the problem.
Q) Quit
- By pressing Quit, you’ll exit out of the script.

Short Linux Q&A with Eorn

Q: Does it always work?


From top to bottom you have the following options available, we’ll provide A: No, but the times it hasn’t, the user hadn’t been able to give sufficient
a brief explanation for each of them: information for me to figure out where the problem originated.
I need more information.
1) Check for an update to GShade
- By running this the script will check for any updates currently
Q: Do changes to the script need to be made every update?
available for GShade in regards to your currently installed game.
A: Updates are only necessary when Marot asks me to. There is currently
2) Install to a custom game
no automatic updater for the script.
- Running this will allow you to install to games other than
Final Fantasy XIV.
Q: Can you run it once and then forget you ever ran it to begin with?
F) Attempt auto-install for FFXIV
A: Due to the banner when updates come out, it will need to update the
- Similar to the previous option, except it is created specifically for
base files (‘./gshade_installer.sh update’ or use the menu through
Final Fantasy XIV.
‘./gshade_installer.sh’ to do the update), but you will not need to
re-install it to XIV, or any other game, or the like.

10 GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 11


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Steam Installation For those who loaded into the “boot” folder:
Turn your attention to the top of the window that opened.
In this next segment we will cover how to install GShade to your Steam You will see a little “up” arrow beside the address bar. Press the arrow.
version of Final Fantasy XIV. Unlike with default Windows installations, Pressing the arrow will take you to the “Final Fantasy XIV Online” folder.
there are a few extra steps that we will be walking you through to make
sure you understand and can replicate the process with as little hassle as
From this “Final Fantasy XIV Online” folder, please open the folder called
possible in the event you need to perform these steps again in the future.
“game”. This is the folder that you will be installing GShade to during its
setup process.
First thing’s first: Make sure your game is currently shut down and that
the launcher isn’t open, as this will prevent you from installing GShade.

Next, open Steam and head


into your Library. From there,
locate the game you wish to
install GShade on. Once you
have located it, go ahead and
right click the game’s name Now that we have located the correct folder, run the GShade Installer file
and head down the sub menu that you will have already downloaded from either the GPOSERS website,
to “Properties...”. Click It. or the GPOSERS discord.
When you get to the “executables” section of the installation process,
click on the “browser” button to bring up another Explorer window.
Once the Properties window has loaded, click on the third tab, “Local
Files”, and then click on the top button: “Browse Local Files”. This will
bring you to the core “Final Fantasy XIV Online” folder.

Click Here

12 GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 13


gshade

Head back to the previous window that we were navigating previously,


and look to the address bar at the top where it shows you your current
destination. Click in an empty space at the far right for it to highlight
automatically for you. We want to copy this address, you can either press
“CTRL+C”, or right click it and select “copy”.

Right click in this space here

With the address copied, return to the GShade Installer, and once again
click the address bar at the top like before. With it highlighted you can
either press “CTRL+V”, or right click it and select “paste”.
Then press enter to open the correct location.

Now, if you look down at the folder’s contents, click on the file called
“xiv_dx11.exe” and then press the “open” button at the bottom.
You are now good to go and can continue installing as normal. Yay!

If you have both, Steam and Windows versions of your game installed,
please make sure GShade is installed to all of them. We recommend you
do this through the “GShade Control Panel” after the first installation.

14 GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 15


gshade

CHAPTER 02
As GShade has expanded outward from Final Fantasy XIV to cover more
games and possibilities, it became increasingly clear that keeping track
of all installed copies of GShade was quite tedious. With this in mind,
our developers put their heads together and came to the conclusion that
The Control Panel for the benefit and sanity of all, it would be best to have a hub where you
could access your installations easily to make updates and adjustments
as you see fit. From this, the Control Panel was created.

Let us hop straight into things, the journey is far from over and there is
still much for us to cover! Once your GShade installation is complete,
you’ll now find a new shortcut icon on your computer’s desktop called
“GShade Control Panel”. Assuming you haven’t already deleted, go right
ahead and double click this icon.

In the off chance you have deleted the shortcut, you will also find it in
the “GShade” folder under your start menu.

Home Tab
Once you have opened up the Control Panel, the first thing you are going
to be met with is a sleek black window featuring our slogan “Beauty.
Stability. Compatibility. GShade”, with a red button below it saying “NO
UPDATE AVAILABLE”. To the left of this you have four tabs.
The red tab called “Home” is the page you are currently on.

With every creation comes untold potential and progress. That is


how the feature of this next chapter came to be. With you in mind,
our developers took the next step in making things easier for you,
the users. If only life came with one of these panels attached.

The Control Panel is amazing, just like our community. Come see!

16 GSHADE VISUAL GUIDESCREENSHOT: HANA AKAMORI — FINAL FANTASY XIV GSHADE VISUAL GUIDE 17
gshade gshade

Installations Tab Name: As the header implies, this is the file that GShade is hooked
to. In the case of Final Fantasy XIV, your file will be “ffxiv_dx11.
The second tab “Installations” is where most of the magic will be taking 1 exe”, and each game that follows will display the boot exe’s of
place. Whether you only play one game or many, you can easily modify those respective games in turn.
and remove games allowing for a much easier and cleaner experience
when managing your files. Filepath: The File path is exactly as you would expect, it is the
2 directory where you installed GShade to, the same folder that
houses the named .exe from number one.
Let’s take a closer look at each of the options so you know exactly what
to expect from them. Cog: Interacting with the cog will allow you to access all of the
initial Preset setup options that you originally had access to during
3 your installation process. This means you can go in and edit which
installed Presets you have active in your GShade Presets menu.

1 2 3 4 5 Folder: If you click on this icon, it will open the folder where your
4 games .exe is stored allowing for easy access to your files.

Bin/Trash Can: By clicking this icon you will be able to remove


GShade from its destination instantly. This is especially useful if
5 you no longer wish to have GShade associated with the game it
is linked to. Custom named files and folders will not be deleted.

Update Presets: When you make changes using the Cog that we
6 covered under number three, you will need to press this button to
finalize the process so that GShade can update your files accordingly.

Add New: By clicking here, a directory box will pop up.This will
take you through the initial installation process of selecting file
6 7 8 7 destination and the various other steps allowing you to add more
games to the list such as World of Warcraft or Phantasy Star
Online 2.

Clean Removed: This button was designed in the event that you
9 uninstall a game but did not uninstall GShade beforehand. By
8 clicking this after you have uninstalled a game, you will then have
GShade and its respective files removed from the destination.
Preset files will never be deleted.

Vulkan (x64) and Vulkan (x86): As GShade is enabled for all Vulkan
applications on your computer after being installed to one Vulkan
9 game, you can use these to toggle GShade’s global Vulkan support
on or off. Live long and process.

18 GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 19


gshade gshade

Button Exploration: Cog Button Exploration: Add New


These are the configuration options for Presets in relation to the installation Like your original installation, the steps for adding new games is the exact
you clicked the cog for. same. Though we covered these steps before, we’ll show you them again
here so you know what the windows will look like.

Like before, you’ll locate your exe file, followed by pressing “Next”.

Select your Executable Architecture, Graphics API, Optional selections


and finally your desired Presets. After pressing “Next”, you’ll be met with
the installation progress window.

By utilizing the Cog you can choose each of your games available Presets
without having to go raking through files and getting lost.

If you accidentally turn off a Preset you wanted to keep, or even edited
a Preset that you didn’t mean to while using GShade, you are able to
unselect the corresponding folder here, go back, press “Update Presets”,
then go back into the cog menu and reactivate the Preset for a fresh
copy to be restored
When you Press “Ok” you’ll be prompted to update the presets.

When you have pressed “Next” once again, it will be followed by the
“Screenshot Save Location”, and finally a prompt for whether or not you’d
like to see the Visual Guide.

20 GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 21


gshade gshade

Tools Tab
Let us now look at the “Tools” tab. This tab may appear complicated at Enable Update Reminder: Toggling this option will allow your
first so we will guide you through each of the options available here. Let computer to tell you when a new version of GShade is released.
us start from the top and work our way down. 1 It’s very useful in the sense that it will notify you before launching
your games to prevent you from getting interrupted by a banner!

Language: As we understand that not everyone can speak English,


we have gone the extra mile to be able to bring you GShade in a
2 variety of languages. Changing this here will update all of your
GShade installations.

Preset Converter: Have you ever picked up a Preset that was built
1 on another version of ReShade and wanted to use it with Gshade?
By running the Presets through this handy Converter, you will be
‘translating’ the file into the same code that GShade comfortably
3 uses. However, please keep in mind this will only work one way.
2 3 You can not convert a GShade file to work with any other package
4 as GShade Presets and Shaders are incompatible with other
versions of ReShade.

Open Backup Folder: By clicking this button, you will be taken to


the folder where all of your previous backups have been stored,
4 allowing you to collect specific files or to even restore an older
version of ReShade if you are unhappy with GShade.

Launch Uninstaller: Running the Uninstaller is described by our


5 Lead Developer as being the “Nuclear” option. By this, we mean
that if you run it, there is no going back. GShade will be completely
5 removed from your computer, the only thing that will remain after
this process is complete are Presets.

Currently changing language here will not change the language of the
Control Panel. We are still working to get the Control Panel translated.
We apologise for any inconvenience this may cause.

22 GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 23


gshade

Support Tab

Our final tab is “Support”. Here you will find various links to resources
that may be of use to you. Let’s take a look!

1 2 3

Discord: By joining our Discord, you will have access to a thriving


and bustling community of creatives like yourself, other players
1 shared presets, screenshot catered channels to share and
display your visual stories, as well as our updates, discussions,
technical support and various other possibilities such as our
monthly magazine.

Website: Visiting our website will allow you to access our Patch
Notes, GShade downloads, resources and repository links.
2
Expanding out from there, our magazine is hosted here as well
as various creative articles and stories to inspire and teach.

Visual Guide: Because it can’t hurt to be able to access it when


3 you need it!

GPOSERS social media links: Give us a follow and join in the


4
creative fun if you feel so inclined!

24 GSHADE VISUAL GUIDE GSHADE VISUAL GUIDE 25


gshade

CHAPTER 03
Whether it’s because of technical difficulties, change in environment,
desire to try other softwares, or simply losing interest, we are still happy
to guide you through the painless process of uninstalling GShade from
your computer. With that said, let’s get straight to it as you likely want
How to Uninstall this over and done with quickly.
There are two ways you can Uninstall GShade from your computer. The
first is by using the Control Panel. The second is by going to “Add and
Remove Programs” under your Windows Settings. We will cover in this
guide how to do it using the Control Panel as the process is the same.

Completely Removing GShade


First, with the Control Panel open, head down to the “Tools” Tab, and go
right ahead and click “Uninstall GShade”.

This is the nuclear option and the only way you can go back is by
reinstalling the entire application all over again.
Presets will never be deleted during this process.

It just wasn’t meant to be.


We hope you’ll come back again one day.
We’ll welcome you back with open arms!

Click Here

We would love to hear your feedback if you have a minute to spare.

By clicking on the “Launch Uninstaller” you will be met with a Prompt


to save you any hassle in case you accidentally clicked it, or change your
mind.

26 GSHADE VISUAL GUIDE SCREENSHOT: TIA LIN — FINAL FANTASY XIV GSHADE VISUAL GUIDE 27
gshade gshade

Upon selecting “Yes” your Control Panel will shut down, and the “GShade
3.0.0 Uninstaller” will launch. The first page will explain to you how the
process will be carried out, what will be removed, and a tick box at the
bottom will allow you to choose whether or not you want to make one
final backup before purging your system of active installations.
Pressing “Next” will set the process in motion, you will be met with the
log display, telling you exactly what is happening, while it happens. When
the green bar has reached the end, press “Next” once again.

The last window is the confirmation of GShade being ready for the final
purge. You will need to restart your computer in order for the last of the
files to be removed.

The tick indicates that you want to perform one last backup.

You may click Finish and resume your normal activities by this point;
just don’t forget to restart when it is convenient for you.

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Uninstalling GShade From Linux

In order to completely uninstall GShade from your games on Linux, the


steps are relatively quick and simple. By performing the following steps to
delete from an installed-in prefix, you will be doing a final backup before
proceeding to delete the core files such as Presets and the GShade.ini.
Any links will be removed too. The folder in turn will be returned to its
original state with no traces of GShade to be found.

Attention:
Before performing either 5a, or 5b, make sure to move your backup to a safe
place if you wish to keep it! If you are only intending to delete one or more
installations, without removing all of them, do not perform step 5.

To initiate the complete uninstallation, follow these steps:

1 Open up Term or xTerm.

2 Go to the directory where you stored the file “gshade_installer.sh”.

3 Run “./gshade_installer.sh”.

Delete all of your games one by one (or the single game you want
4
to delete) using option “D” in the scripts menu.

5a Delete the items at: “$XDG_DATA_HOME/GShade”.

5b Or delete the items at: “~/.local/share/GShade”.

Default Backup Locations:


$XDG_DATA_HOME/GShade/Backups/{YYYY-MM-DD}/{HH:MM:SS}/.

Alternative Backup Location:


~/.local/share/

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CHAPTER 04 How and Where Can You Update GShade


We have a couple of methods to get this done in a quick and relatively
painless way that will allow you to combat the dreaded banner.
DON’T PANIC! Just Update
Option 01: Control Panel
When an update is available, the Update tab will activate. This is
in addition to the button on the Home tab also working. Just
click the button and follow it through like you normally would.
This is the recommended method as this will update all installations of
GShade at once.

If you’re already in the game and the following button is displaying:

The following chapter will be covering the various ways you can
survive the devastating impact of updating your GShade with as
You can just need to click it, and it will open up the Control Panel for you.
little pain as possible. Once that is open, just press the “Download Update” button.

Is an update ruining your fun? Come and tell us on Discord:

If you press [Shift+F2] and head over to the “About” tab, you will find two
links, the first will take you to our Discord channel, the second will take
you to our website. From these you can just redownload the install and
restart the whole process of installing from scratch again.

32 SCREENSHOT: DELPHINA M’ERALUNA — FINAL FANTASY XIV


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CHAPTER 05 The Loading Bar


The first thing you will notice when you open your game is a new bar at
the top of your screen. The bar will tell you about the loading progress of
Into The Overlay GShade and a little bit of other information, on a good computer it should
only display for a couple of seconds though.

This bar loading as intended is a good indicator as to whether or not


something has gone wrong.
If it hangs indefinitely or doesn’t display at all, then something has gone
wrong! If you don’t see this bar at the top of your game during start-up,
please check the destination you saved GShade to, as it may very well
have been saved to the wrong place.
If you can’t figure it out, please come and see us in our GShade technical
support channel (#gshade-troubleshooting) in the GPOSERS Discord,
we will be very happy to try and help you resolve your GShade problem!

Meet The Overlay


Once the game is loaded and the Loading Bar has disappeared after start-
up, you may already be curious about what wonders are awaiting you.
You don’t even have to log into your character to be able to access the
Overlay and its magic. Go ahead and press the following keys together
on your keyboard: [Shift+F2].
Now that all the woe-is-me scary world-shattering bother of updating
is out the way with, let’s dive into the Overlay and all the adventures
you have coming! Whoosh! Here it is! The thing you have been
waiting for! The window where all the magic
happens. On the left side of your screen, say
hello to the Overlay. If everything has loaded as
intended, you should see a big red and black
Are you lost in the Overlay? The folks on Discord will rescue you! box filled with lots of intimidating words, boxes,
and strangeness. Not to worry, now that you’ve
come this far, we’ll go through it with you bit by
bit so the big scary behemoth turns out to be
indispensable in your screenshot adventures.

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Tab Introductions
S
Home: This is where you will find your drop-down list of Presets, all of E
the Techniques and Shaders that GShade has to offer (some of them may H T
require steps to use, these are discussed later in this guide), “Reload”
O T
button, and a “Performance Mode” tick box.
M I
You will also find an “Update GShade” button at the top when an update is available. E N
Settings: This is where you can find all of the ReShade settings, you’ll G
see your Overlays open, Effect Toggle, Previous Preset, and Screenshot S
Hotkey settings, along with a plethora of other options, such as folder
paths, audio and visual cues for screenshot saving, and screenshot
naming. Additionally, there is also the User Interface setting here too.
Take note: You never want the screenshot hotkey set to Screenshot unless
the game allows you to disable that hotkey—PSO2 is one of those games
S
that doesn’t allow this.
T
Statistics: Under this menu, you will find a lot of developer-level information. A
You generally won’t really need to go in here, but in the event that a Shader T
or asset isn’t loading correctly, this is a good place to check. L
I
S O
Logs: To put it simply, the “Log” tab is an extension of “Statistics”. T G
You will see a detailed list of all the recently executed commands and I
functions of GShade. This is a developer-end tab that you may never C
need to visit, but it’s nice to know what it is and what it’s doing, right?
S
For those of you who are more tech-savvy, it can help you fix the problem—
and for those of you who aren’t, the information could help the Developers
and Moderators help you!

About: The “About” tab is the most explanatory tab of them all.
You will find various information from and about the Developers of the
software, as well as copyright information and other useful tools and links A
A
such as: Discord Link, Website Links, Patch Notes, GPOSERS Magazine B
P
Link, GShade Shader Repository, and more! O
I
API: This tab will be named after the API used by the game. Examples
U
include DX9, DX10, DX11, DX12, OpenGL, and Vulkan. T
On this tab, you will find the activation box for ChromaKey.fx (transparent)
screenshots and see settings related to the depth buffer. Outside of niche
cases for specific game and hardware combinations.

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Overlay Themes
If you’re like the majority of us, you probably spend a lot of time inside
the GShade Overlay, fiddling with various options. Whether you spend a
lot of time in the Overlay or not, it’s always nice to be able to personalize
things or change them just so they’re easier to read.
ReShade originally comes with several themes of its own, however, we
have gone a step further to create some custom themes for you to enjoy!
On the next page, we have picked out several available themes to share
with you, and this isn’t all of them on the list! The Themes menu is found
under the “Settings” tab, scroll to the bottom to find “User Interface”.
From there, they are in the top drop-down menu.

Customize

Custom Simple
If you don’t like any of the
themes available, there is
also the option available to
create one for yourself in
this very same area. Just
click whichever of the two
options best suits you and
Custom Advanced get creative by clicking on
the colored squares at the
end of the lines to choose
your own!
Custom Simple has a lot less
daunting and complicated
options to customize, in
comparison to Custom
Advanced.
The colorful possibilities
are endless!

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CHAPTER 06 How to Change Presets

Hello again. Do me a favor and click on the “Home” tab!


Presets and Techniques With a fresh install of GShade, by default, the drop-down menu box will
say “Off.ini”. This means that all effects are currently turned off: note
that your Techniques below will all be unticked so you will see absolutely
no changes to your game. This is expected behavior so there is no need
to worry, I promise it’ll start to do shiny things soon!

By clicking anywhere in the red bar that has the word “Off” written in it,
let’s go ahead and turn on one of the Presets, any you like really, but for
the purposes of this guide, we will be using GShadeGameplayVanilla.

Once you have the browser drop down menu open, first click on the word
“GShade”. With this new folder open, look for GShadeGameplayVanilla.
If you’ve made it this far, we can assume you haven’t gagged on any
It should be around the middle of the listed Presets in this folder.
Theme rainbows, this is a good thing! Now, let us delve in the whats
The drop-down is sorted alphabetically, just look for G and go from there.
and hows of Presets and Techniques.

Something not explained? Come ask our friendly team on Discord!

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Once the Preset has loaded, you will see the Techniques (and Shader Presets not working?
names) it uses loaded up in white. The game should also look a little
different too—if it doesn’t, have a look at the top of your Overlay for the
message telling you that effects are disabled and how to turn them on!

The following two screen captures are what you should see if everything
is working correctly and turned on. The first is with‘Off.ini’ activated. The
second is with GShadeGameplayVanilla activated. The message sits between the Preset drop-down list and the search bar
as shown above. Go ahead and press [Shift+F3] if you see this message.
If it doesn’t and your Shaders aren’t working, you may need to Update or
come and have a word with our Tech-Support folks in our Discord.

Drop Down Menu Extreme


Now that you know where the Presets are and how to turn them on, let’s
take a step back into that funky little list as something shiny is hidden
within its dragon’s hoard of Presets.
First thing’s first, at the very top of your Browser Drop Down Menu, you
will see the words “Current Folder”, this corresponds with the folders
where you have saved GShade during installation. This will always tell
you which folder you are currently in.
Once you click the drop down, scroll to the very top of the list and press
the two dots [..]

This takes you back a folder and into the main folder we were in before
we turned on GShadeGameplayVanilla. You’re probably going to be used
to the windows format of opening folders from your computer in Explorer,
this works in the exact same way, but without the pictures of folders.
Think of these two dots as your back button.

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Additional Folder Information What to expect when you press ...


If you look at the list, you’ll find a pre-made “Custom” folder. This folder If you want to add a new Preset you acquired, press the [...] button. Your
(or a brand new one of your own creation with a unique name) is where Explorer window will open up inside of the folder you are currently at
you want to put your own personal creations. Worth noting, if you were inside of your GShade Overlay’s Browser Drop Down Menu.
coming from ReShade or another build, this “Custom” folder is also where For the purpose of this guide we are starting at the “gshade-presets” folder
your existing Presets ended up! with the Preset set to “Off.ini” in game.
GShade will NEVER delete or alter any custom folders!

Creating, Copying, Renaming and ...


At the top of your Overlay on the top right hand corner, you should see a “Custom”
little plus [+] sign and several dots [...].

You might be wondering what these buttons are and what they do, so
below we will explain it to you as easily as possible. If you get stuck,
don’t be afraid to come and talk to us on Discord. This folders appearance may vary depending on how long you have been using GShade for.

The plus [+]: After pressing this button you will be met with an input Move the .ini file of the Preset you are adding to GShade into the “Custom”
box which allows you to create a brand new blank Preset. It will save in folder. This same method is how you would be able to replace a Preset you
the folder you are currently in; create your Presets where they are safe. accidentally altered, allowing you to replace the file in question assuming
you have a copy of it available.
Additionally, there is also a tick box you will want to click if you want to Did you break a GShade Preset? You can reacquire the files here at our
create a copy of the Preset you are currently using. Shader Repository: https://github.com/Mortalitas/GShade-shaders

Search Bar and Additional Buttons


To move the applied Techniques to the top, simply press the “Active to
Top” button.
[…]: Beside the plus symbol to the right of the Drop Down Menu, you’ll find
a little box with three dots in it. Clicking this will open up the Windows The button next to this—”Collapse All”—will close all of the drop-down
Explorer folder of where all your Presets are currently installed. boxes in the lower portion of your dashboard, allowing you to access
them in their list if you want to find one quicker. The button will change
Rename: This lets you change the name of the Preset you are currently to “Expand All” after closing all the drop-down boxes.
using. We highly recommend renaming Presets that were tweaked—
whether from a copy or an original—as they will be overwritten otherwise. The search bar will allow you to search through the long list of Techniques
based on what you type into it. So, if you know you’re looking for something
like “Copyright” then that is what you would type in.

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How to Apply Techniques How to Clone and More


Now that you know how to use a Preset, let’s have a look at turning more Have you ever wished that you could have more Techniques of the same
Techniques on and off. I’m sure that for the most part it is self explanatory, variety as one you already have? Well you can!
but for others it might be scary or intimidating, so please be patient and We have developed a way for you to be able to duplicate Techniques and
relax! utilize them in a completely different way, allowing for a lot more creative
To apply additional Techniques, simply click the checkbox to the left of freedom and countless possibilities.
its name. For this example, we have used ADOF [qUINT_DOF.fx]. Let us take a quick look at how and the things that accompany this.

2
1

7 3

4
If you don’t see it amongst the A’s in your list near the top, press the “Active to Top” button for your
list of Techniques to be reorganised.

You will notice an immediate difference as it will have changed the 1: This is where the right clicked 4: The simplest way for us
Depth of Field that is displayed on your image. Did you ever wonder how Techniques name is displayed. to explain “Show Compiled
everyone else had really nice out of focus images? This is likely one of Results” is that this button is
2: Pressing this button will cause used by Low Level Programmers
the Techniques they used to do it! Please remember, it is turned on if the an Input Box to pop up. If you type
box beside it is tecked and the name has turned white from it’s default and Shader Developers.
“Test” and press Enter, the Technique
grey (while using the GShade Theme). 5: “Move To Bottom” will send the
that is cloned from “ADOF” will
Technique to the very bottom of
then be called “ADOF+Test”.
the Techniques List.
The clone will appear inactive at
Do note that for optimal performance and results, there is a preferred the bottom of the Technique list. 6: “Move To Top” will send the
load order for Techniques. You can find this list pinned in the #gshade- Technique to the very top of the
3: When you are done with a clone Techniques List.
discussion-feedback channel in the GPOSERS Discord and at Chapter
and want to remove it, find the
07 of this guide. You’ll find this will come in handy when you want to 7: If you have multiple Techniques
cloned Technique, right click to
make a Preset yourself! active in your list but only want to
bring up the options box, and press
“- Clone”, it will be deleted. see the effect of a single one, turn
on “Solo Mode”.
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All About Sliders! Reload Button


Up to this point, we have learned a lot about the mysteries of the Overlay, This button doesn’t need a whole lot of explanation, but a brief mention
now it’s time to unravel the most daunting of them. The sliders, values and of when to use it isn’t necessarily a bad thing. Right at the very bottom
many menus and drop downs that reside at the bottom of the home page. of the Home tab, you will find a large button that says “Reload”. This is
there for when things simply aren’t doing as they should.
First things first, if you don’t already have a Preset turned on, go ahead
and turn one on so that the Technique list is populated with activated Sometimes your Presets might not look the way they should, despite
Techniques. For this portion of the guide, we’ll once again be using having done so at an earlier time. This is when you would press the
GShadeGameplayVanilla as our point of reference. button to reload GShade as a whole.

Once the Preset is turned on, go ahead and press the “Collapse All”
button to the far right of the Search Bar. Performance Mode
From here, if you turn your attention to the bottom of the Overlay, you will OK, moving on, let’s have a look at the last part of the “Home” tab. Right
find a much shorter list of Technique names with little triangles beside at the very bottom beside the big “Reload” button, there is a little clicky
them. Now, find the “HDR [HDR.fx]” menu and click it. You will be greeted box with the words “Performance Mode” written right beside it.
by three sliders and “Preprocessor Definitions”.
Please click it.
Don’t be afraid, go ahead and move the sliders around for the [Power] bar
(the top one), simply click and drag the red rectangle, or click anywhere
on the bar and it will jump to your mouse. Simple right? This is how easy Performance Mode makes things faster when activated and you’re not making
it is to change things with the sliders! changes to Presets. However, don’t use it while you are editing your Presets
To reset the slider, right-click the specific bar that you made changes to, as it will then make everything slower.
and select “Reset To Default”. In terms of this specific Preset however,
you want to set the number to 1.150, the reset will return the value to Built-in Tutorial
the Shaders original, not the Presets creators chosen value.
Now that we have come to the end of
the core guide on how to use GShade,
there is one last thing to mention:
Normally when you launch GShade for
the first time, You will be met with the
screen grab on the right. This is a built-
To enter a specific number without trying to get it using the slider or arrow in tutorial, a very condensed version of
buttons to the right of the slider bars, hold down your [Ctrl] key and then this guide added in for convenience.
right-click the bar. This will highlight the number and allow you to type
in the value that you want. So just type 1.15 and press enter (or click The screen grab below it is the top of
anywhere off of the bar you edited). the “Settings” tab. If you turn your
attention to the bottom of the “General”
section, you will see a button that says
“Restart Tutorial”, if you click it, it will
allow you to go through the tutorial at
your leisure!

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CHAPTER 07 Tutorial 01
Mini-Tutorials How to Use Layer.fx and Stagedepth.fx
Over the past year we have had two separate versions of this very same
mini-tutorial. However, in recent updates, we now have a much easier way
of doing things without having to rename files or wiggle them about. Let’s
jump straight into the Overlay and grab a “Layer [Layer.fx]”. This is the
screen you’ll be greeted by when you first select the Technique:

The settings for all the Layer


In this chapter, we have gone ahead and compiled a few Techniques are the exact same
mini-tutorials on how to use a select few of our Shaders that we so it doesn’t matter which one
know are a little bit awkward to use when you’re unsure what to do you use. We will however be
with them at first. We hope they will help in your creative endeavors! focusing on the bottom part, the
“Preprocessor Definitions”. It
looks intimidating, I know, but
it’s really very simple to use.
Do you have any ideas for mini-tutorials? Do share them with us. If you don’t see the four boxes,
just click the arrow to the left.

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The first thing we need to do is open up the Textures folder, you can do
this by the following two options:

Option 1: Pressing the [...] button at the top of the Overlay to bring up
your Presets, press “game” at the top in the address bar. Enter the folder
“gshade-shaders” and navigate into the “Textures” folder.

Option 2: Open up a folder, then copy and paste into the bar at the top:

Default: “C:\Program Files\GShade\gshade-shaders\Textures”

Once you have the folder open, find a Texture that you want to use.

In our case, we are using our favorite little Rubber At first, your image may appear all stretched out and deformed like the
Ducky who has been on the long journey of Layer duck above if it does not match your screen resolution. Not to worry
and Stagedepth Tutorials since the very beginning! though, if you look at the Sliders for “Layer.fx”, you have the Sliders to resize
your image! However, if you fill in the “Layer_Size_X” and “Layer_Size_Y”
Copy and paste your Texture into the Texture folder boxes with the resolution of your image, it will then render correctly!
and return to the Overlay on your game.

With your Texture having been placed into the correct folder, let’s turn our Scale X & Y: This will shrink, or increase the size of your image, keeping
attention to the bottom of the “Processor Definitions” input section, you both X and Y values uniform (meaning they’ll stay proportional and you
are looking for the box called “LayerTex”. This is where we are going to can just make the image smaller or larger)
type in the name of the Texture.
Scale X: This will allow you to squash or stretch the image from the left
For us, we will be typing: “Rubber_Ducky.png” with the quotation/
and right.
speech marks, they are important. It will not work without them!
Scale Y: This will allow you to squash or stretch the image from the top
Then go up to “Layer_Size_X” and “Layer_Size_Y” and fill in the resolution
and bottom.
of our image. For us, the image is “1755x1693” so we would put “1755”
into “Layer_Size_X” and “1692” in “Layer_Size_Y”.
Position X: This will allow you to move your image left and right depending
Your image resolutions will vary: If you’re unsure what they are, just on which direction you drag the slider.
right click your image, go to “Properties” then click the “Details” at the
top. The image dimensions are in there! Position Y: Depending on which way you drag the slider, your Texture will
move up or down.
Neat, right?! We aren’t done yet though!

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If we turn off “Layer”, and do a search for “Stagedepth [Stagedepth.fx]”


we’ll come across a Technique which is basically the exact same as a
Tutorial 02
“Layer”, however, as the name “Depth” implies, we have the ability to move ChromaKey
this one close, or further away from the camera (your screen).
In this mini-tutorial we will be covering how to use our ChromaKey
Turn it on, input your Textures name into the “Preprocessor Definitions” Techniques! Let’s dive straight in and get going with it right away!
box like we did before, with the only difference being that the box is now
called “StageTex”. Don’t forget to fill in the “Layer_Size_X” and “Layer_
Step 1: This is always the most difficult part of any picture!
Size_Y” if you know them to avoid stretching!
Pick a pose! Preferably without any particles or magic effects as they
Like with Layer, we’ll have a considerably stretched out Rubber Ducky, but will get chopped off or leave a strange glow on your picture.
that’s ok, we’ll quickly resize him and move him over a bit!
Step 2: Open up your Gpose Settings box and make sure you have Depth
of Field unselected. If you leave it on, it could make your image fuzzy
(It’s good practice to turn it off if you’re using Presets with any DOF’s).

If you turn your attention to the Techniques Settings, we have a new toy
to play with now! Looking at the third slider down, we’ve been graced with
the “Depth” slider, allowing for you to take your Texture on adventures.

Whether it be giant meteors smashing down onto your scenic landscapes, or Step 3: Set your camera and angle using your mouse’s scroll wheel and
a giant Rubber Ducky sat in the harbour of Limsa Lominsa, the possibilities the Camera Position Sliders in the Gpose Settings. If you are going for
of what you can do are endless! a full body shot of the character, it is vital you make them float. For this
tutorial, I have positioned the character on the edge of a box and edged
Additional Tip: If you ever forget what to do, just click on the input bar off of it so her feet aren’t touching the box and her clothing isn’t interacting
and automatically it’ll pop up the dev console with a note in green font with any surrounding objects.
on how to do all of this and where to put your Texture. This isn’t reliable
for everything, but for this, it’s a good tip to remember.

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Step 6: You may not see the green straight away when you first turn it
on, but if you look down the bottom, you’ll see in the Definitions Panel an
option called “Distance adjustment”. We’ll be using the very top slider
called “Threshold” to move the greenscreen into place.
Step 4: Press [Shift+F2] and open up the Overlay and go to the API Tab to
the right of the “About” Tab. Directly at the top, you will find a checkbox
with the words “Take Greenscreen Screenshots” written beside it. You
need to click this every time you want to use ChromaKey.

Step 7: Turn your threshold down to around 0.030 -ish (though it also
depends on your character and what they’re wearing! Some poses and
armor require more, or less space). With it turned down you will now see
Step 5: Hopping back over to the “Home” tab, click on the “Search” box the eye bleaching goodness of a fluorescent green background.
and search for a Technique called “Chromakey [Chromakey.fx]”. Turn it
on. (Alternatively: you can just scroll through the long list and find it that Note: For the sake of the guide, the box was intentional to show how
way too!) you are interacting with your environment.

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Step 8: Press your screenshot button! The end result you will get is as
follows (with a spot of rotation for good measure).
Tutorial 03
Silhouette
In this mini-tutorial, we will be taking a glance at our Shader called
Silhouette. Silhouette is a peculiar and fun Shader, but one of our more
artsy standalones.
This beautiful little Shader allows you to literally silhouette things by
utilising the depth adjustable layers known as Stagedepth.fx. As a bit of
history for the precious toy, it was, for better or worse, a complete and
The Chromakey Technique utter accident! We still love it though!
works with a number of Presets,
just be sure to turn their DOF Let’s hop straight into it and load it up from the Overlay’s Technique list
Techniques off first to avoid (or you can do a search for it, which would certainly be quicker).
fluffy edges!

Lastly, we recommend using


this Technique inside of a
player built studio room where
the light is controlled, or your
greenscreen might end up with
a white line surrounding it due to
lighting interference.

Once you have loaded up the Shader, the first thing you will instantly
Additional: That little bit of box poking out from the bottom left hand notice (assuming your effects are turned on) is that everything is currently
corner is acceptable as long as you have a program like Photoshop (for blocked out into two separate Textures. Neat right?!
example) that you can erase it with afterwards. Otherwise you’ll need to
find a place you can get a good, unobstructed float with! So for the basics of Silhouette, these are the default settings. You
really can’t go wrong with this Shader, so playing around with it is
nothing to worry about at all. Let’s zoom in on the Shader’s settings
anyway and have a look at the things you can do with it.

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Oh no! It’s all the sliders and the numbers again! Big eek?
Not even a little eek! So here we have your default settings.
The Foreground Texture which is currently set to “Papyrus2.png” is the
one that will be defining your shapes and separating everything from the
background. This Texture only has three different setting options available
to you, we will take a quick look at two of them:
Moving onto the background settings, these Sliders will manipulate the
light colored Texture in our background above which by default is set to
Opacity: This allows you to manipulate how transparent the Texture (or
“Papyrus7.png”. This layer has the exact same settings as the foreground,
color) is. By manipulating this slider you can decide whether or not you
but with a single difference, this layer is depth adjustable.
can see through the Texture that is covering the character or objects it
is interacting with.
Dragged to the Left Dragged to the right

Texture: By selecting the Texture drop


down list, you have a selection of several
different Textures to choose from. By
default we have given you four to play
with, and then two empty ones that
you can put your own Texture onto, this
can be done in the same way that was
covered in our earlier mini-tutorial for Depth: This slider is everything that is written on the box:
“How to Use Layer.fx and Stagedepth.fx”.
By dragging the slider to the left you push the light colored Texture
(Background) further away from your camera, allowing you to pick
up more background objects.
For the purpose of this tutorial we have now changed the Texture to “Metal1.png”
so you can see what has been changed. By dragging your slider to the right, your Texture is pulled closer
to you, removing objects that are near you by covering them up
with the Texture.

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Tutorial 04
Spotlights
In this mini-tutorial we will be illuminating your world with Spotlight!
Spotlight is another small and fancy little feature which can be used to
actively brighten your screen in the sense of using a torch, or could be
used more artistically to apply flare to your screenshots.

Open the Overlay [Shift+F2], do a search


for the Technique (or scroll down) and look
for “Spotlight [Spotlight.fx]”. These are the
Techniques that we will be showing you
how to use.
This isn’t all that Silhouette can do though. We can, as mentioned earlier,
change the Textures to something personalised. We have gone ahead and already set up Gpose for this mini-tutorial.
By default for “Silhouette1” and “Silhouette2”, you will see text covered
layers in the foreground or background depending on which Texture you With our character posed in /gpose and the first Spotlight turned on, the
want to customise. In order to customise these two layers, follow the first thing that you’ll see—depending on the lighting of your shot—is a large
steps for the mini-tutorial “How to Use Layer.fx and Stagedepth.fx”. glowing splodge slap bang in the middle of your screen. This splodge is
what we’ll be manipulating:
And finally we will now look at the Block Color Textures. To activate Spotlight Off Spotlight On
them, take a glance over at your Shader Settings once again. Above both
Foreground and Background you have checkboxes for “Enable Fore-/
Background Color”. By clicking this, you will be turning both of your
Silhouette layers black.
Now, just below both of these options,
you have three empty boxes, all of them
say “0” inside of them. These boxes are
RBG (Red, Blue, Green) value boxes.
By inputting any number from 0-255 To begin with, let’s change the size of the spot and make it much smaller
you will be adjusting the color of the so we can see it easier. To do this, drag the “Size” Slider to the left.
layer to match.
Next, we’ll ramp the brightness by dragging the “Brightness” Slider
If you desire a specific color, you can above the “Size” Slider, all the way to the right.
always use a RBG picker website or
something like MS Paint.

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Moving The Spot


In order to move the spot to the left and right, turn your attention to the
top Slider in the Shader Settings panel for “X Position”.
Tutorial 05
Depth of Field Overview
Dragging it to the right will move your spot to the right.
Dragging it to the left will move your spot to the left.
Now, “Y Position”, working exactly the same as the X slider, but instead
this one correlates with up and down:
FFXIV RECOMMENDATION
To move the spot up, drag the slider to the right. If you are using a Preset with DOF
To move the spot down, drag the slider to the left. enabled, we strongly recommend
you turn the Depth of Field selection
Spot moved to the right Spot moved down and left
box in the /Gpose Settings panel
OFF. If you don’t, it can make your
images very fluffy and may cause
unnecessary distortions.

Though we have called this section a tutorial, it is actually just an overview


Spot Color and Distance of several of the available Depth of Field (DOF) Techniques that we have
To change the color of your spot, simply click on the little colored square in store. The majority of our premade Presets come with these already
beside “Color” and pick and choose your color. in place, but often they have varying effects under the surface, or have
been set up differently by the Preset creators to provide results desired
“Distance”, like with all previous depth adjustable Techniques, determines for their Presets.
how far back your spotlight will shine. The further to the right you drag
the slider, the more you can illuminate the background at the same time Bring up the Overlay [Shift+F2], use the
as the foreground. search bar and type in “DOF”. This will
bring up all available Techniques for you
to examine and potentially use or adapt
Now that you know how to use the in your creations.
Spotlights, go ahead and have a play
with it. If you’re feeling especially We have many to choose from and that can
creative, you may even want to give be intimidating. As the default settings for
yourself even more spotlights, and go the majority of them are usable for most of
all out! If you do, be sure to come and your needs, we’ll just show you the various
show us in Discord, we would love to results of these default settings.
see what you come up with! We will not be looking at all of them as
several are very similar in what they do.

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ADOF [qUINT_dof.fx] GP65CJ042DOJ [DOF.fx]

MartyMcFlyDOF [DOF.fx] MatsoDOF [DOF.fx]

CinematicDOF [CinematicDOF.fx] RingDOF [DOF.fx]

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Each of the DOFs have almost identical settings and will often work visually
in very similar ways, however, they all have something that is different,
whether it be below the surface in the coding, or on your screen where
you can see it for yourself.

Looking at DOF Techniques


ADOF is an automatic Technique which will set the depths and values for
you and adjust to your screen based on what is closest to it.
CinematicDOF is mouse driven, it will focus where you point your cursor,
and even show you the levels when you click, allowing you a more precise
view of what you are focusing on as it will show you a pink crosshair for
viewable definition.
On the other end of the scale, you have the less advanced DOF Techniques
like MartyMcflyDOF, which often works better when “mouse driven” is
turned on in it’s settings as like CinematicDOF, it allows you to decide
where the focal point of the image will be.

Basic Settings Observation


The settings under the majority of the DOF Settings will often have things
like “FarBlurCurve”, “InfiniteFocus” and “BlurRadius”, these will allow
you to determine how sensitive the mouse over and focal ranges are,
and how much of a blurry background you should expect.

In example, for MartyMcflyDOF specifically, if you lower your “FarBlurCurve”


to around 1.000 (the default is 2.000), you have more control when using
the “MouseDriven_AF” selection making for more accurate definition in
your screenshots.

Despite all of this, the best advice that can be given when you’re new is
to simply test them out and find what suits you best! The results you can
acquire with DOF is beyond spectacular, so don’t be afraid to play!

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CHAPTER 08
Warning
Whatever you do, do NOT overwrite Textures or Shaders that are included
in GShade as you will break the appearance of all pre-existing Presets.
Optional Shaders and Techniques

Adding Optional Items


All Shaders and Textures are stored in one place in order to be consistent
across games. Please note that presets are still stored in your local game
files. The location is as follows:

Default: C:\Program Files\GShade\gshade-shaders

Once you’ve found your folder, you’ll notice a variety of different folders.
From here, go to the folder titled “Shaders”.
This folder houses all of the Shaders that GShade uses to make your
screenshots look different in their myriad of ways.
It is this folder you will be placing any ‘.fx’ Shader files you want to use
in conjunction with GShade.

‘Compute Shaders’ houses the .fx files that won’t run on DirectX 9 games.

Now, if you press the back button to return to the ‘gshade-shaders’ folder,
By now, hopefully you have gotten used to GShade and all of its if you look down the small list, you’ll notice a folder labeled ‘Textures’.
treasures. If you’re visiting this chapter, then you’re interested in This is the folder where you need to place any and all Textures linked
our optional Shaders and Textures! These are not mandatory in any to Shaders you may choose to install.
way, and won’t ever be forced on you.
Except maybe by your friends. Due to file size, you don’t have to download the files we will be covering from
here on out. The steps will apply to any Shaders or Textures you choose to
include in your creative adventures.
Joining us is optional too, but we’d love for you to come for a chat! Again, these are optional!

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Adding Optional Textures


Once you have downloaded it,
So now you have your file location, let’s take a step back from here and open it up and go into the folder
open up your internet browser. You want to head over to the following titled the same name inside the
website: https://gposers.com/gshade/ zip.
Scroll to the very bottom of the page opened until you find the following
Like on the GDrive page, you’ll
four buttons:
have all of the Textures and the
Shader at your disposal.

Depending on how you are opening


the .zip, your screen may vary from
the screen grabs.

Here you will find our Shader Repository and additional Textures.
Please go ahead and click on “Additional Textures” and it will redirect
you to our Google Drive (gdrive) folder.
We upload our additional Textures here, they are free for you to use in Highlight the images as a whole
your GShade creations, if you so choose. and then open up your Explorer
Please go ahead and double click on “4K Wanted Posters” nestled at the folder again.
top, above the images, the button you are looking for should looks like:

C:\Program Files\GShade\gshade-shaders\Textures
Drag and drop your highlighted
images straight into this folder.
(You do not have to do these actions, the files are chunky!)
If done correctly, you’ll be able
to see the images pop into the
If you download the whole folder (right click “4K Wanted Posters” at the folder and highlighted as they were
top and hit “Download”) it will zip it up and likely save to your Downloads the objects being transferred in.
folder.
And you’re now done with the
The file in question that will be downloaded will be a .zip of the contents Texture Installation! Yay!
of the folder which consists of twelve (12) images. These can be used fluently with
“Layer.fx” and “Stagedepth.fx”.
Give it a go!

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ADDITIONAL Texture NOTE:


If your image doesn’t match your screen resolution, the image will
stretch upon import. You will need to fill in the “LAYER_SIZE_X” and
“LAYER_SIZE_Y” input boxes for “Layer.fx” or “Stagedepth.fx” values
under the preprocessor definitions inside the GShade Overlay.

Adding Optional Shaders


At the time of writing, we don’t have any Optional Shaders to demonstrate
this section with, so will just cover it basically:
To install any Shaders that you have acquired for GShade, you will need
to go to the folder that corresponds with your installation.

Default: C:\Program Files\GShade\gshade-shaders\shaders

Like with the ‘Textures’ we just covered, you will need to copy and paste
the ‘.fx’ file into this folder in order for GShade to be able to detect it.

There is one last thing you will need to do assuming your game is still
open: head back over to it, press [Shift+F2] to open your Overlay, and
then press the nice big “Reload” button at the bottom.

The Shader will now be loaded!


To uninstall them, you would simply go to the folders where you placed
them and delete them! We also recommend moving them to the “Optional”
folder or another folder when you don’t plan to use them—for your own
sanity (especially if your computer is already slow).

WARNING
To avoid errors in DirectX 9 games, Shaders which include the
acronym “CS” or are noted by the author to be Compute Shaders need
to be placed in the “ComputeShaders” folder.

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As Gshade continues to grow and evolve, so do the Shaders involved with

CHAPTER 09
it. We have put together this handy list to be used as a general reference
when creating your own personal Presets. You can technically put most
Techniques anywhere (except MXAO, careful with that one—it has teeth!)
Proper Shader Ordering so don’t be afraid to play with the ordering.

* = Only work properly in whitelisted and offline games.


** = Not currently included but provided for reference.
*** = Use only one.
**** = Use as few as possible.
***** = Compute Shaders. Only compatible with DirectX 11+,
OpenGL, and Vulkan.
p = prod80

UI & Utility Openers Before FFKeepUI


DH_undither UIMask_Top
p_06_LumaFade_Start
Other VariableRateShading*****
Normals: Poly Edge SMAA [Depth Edge Detection]
Blur*
Depth Buffer: Fog FogRemoval
Removal Openers Veil_B_Gone*****
Depth Buffer: AO_SAO MXAOFFXIV
Normals Surface HBAO PPFX SSDO
Recolor* MatCap_Experimental qMXAO
Monocular_Cues RayAO
MXAO SSAO
Have you ever wanted to create your own Preset, but weren’t sure MC_DAO
where to put things? Well, we have gone the mile and put together a Depth Buffer: Pirate_GI
reference that may help you in your creative endeavours. Global RTGlobalIllumination**
Illumination* SSGI
Depth Buffer: Fog FogReintroduction
Removal Closers Veil_B_Back*****

Want to know what isn’t a general reference? US! Come say hello. Depth Buffer: BUMPMAPPING RimLight
Normals Surface Emboss_Tech Thin-film (iridescence)
Alteration* ReflectiveBumpMapping SSR
Normals: Sharpen* Clarity Clarity2

CONTINUES
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Normals: POLY BilateralComic MeshEdges


EDGE* Comic Oilify
DH_Anime pkd_FlatShade Recolor**** RetroTint Tint
MatCap_Outlines Continued Technicolor Tonemap
Depth Buffer: AdaptiveFog p_06_Depth_Slicer Technicolor2 Vibrance
Depth Recolor* Atmospheric Density RetroFog p_03_Shadows_Midtones_Highlights WatchDogsTonemapping
DepthHaze RetroFog2 p_04_ContrastBrightnessSaturation
Emphasize
Color Reduce*** ColorfulPoster p_04_ColorIsolation
Normals: Poly Edge Bilinear_Interpolation_Anti_Aliasing Pirate_FXAA ColorIsolation p_04_SelectiveColor
Blur* Normal_Filter_Anti_Aliasing SMAA [Color & Luma ColorIsolation2 p_04_SelectiveColor_v2
FXAA Edge Detection] Monochrome RemoveTint
Directionally_Localized_Anti_Aliasing Surface Blur p_04_Black_and_White
Normals: Temporal TAA Color Grading**** AdaptiveColorGrading Filmic Grade
Poly Edge Blur* Depth Buffer: Spotlight Spotlight4
Look Up Tables*** Faustus86 MultiLUT LUT Depth Lighten & Spotlight2 Spotlight5
Lightroom MultiLUT Darken* Spotlight3
p_02_Bonus_LUT_pack p_02_Cinetools_LUT Color Blindness Aid ColShift Daltonize
Lighten & Blooming_HDR Levels LUT Creation p_02_LUT_Creator
Darken**** ContrastStretch LevelsPlus
Film CA ChromaticAberration
Curves LiftGammaGain CAb FlexibleCA
Dehaze Local Contrast ChromaFilmicPass p_06_ChromaticAberration
ExtendedLevels LocalContrastCS
FakeHDR p_03_Levels
Sharpen**** AdaptiveSharpen ImageSharpening
Cartoon LumaSharpen
HDR SCurve
ContrastAdaptiveSharpen Median_Sharp
LevelIO WhitepointFixer
Deblur NLM_Sharp
p_01A_RT_Correct_Contrast
DELC_Sharpen Mode1
Recolor**** AdaptiveTint Nostalgia DepthSharpen Mode2
CEOG PandaFX FastSharpen Mode3
ColorMatrix p_01_Color_Gamut Filmic Anamorphic Sharpen p_05_LumaSharpen
ColorMod p_01B_RT_Correct_Color Filmic Sharpen Smart_Sharp
ColorInversion p_03_Color_Space_Curves HighPassSharp
Colourfulness p_03_CurvedLevels
Cross p_03_FilmicTonemap
2D Blur Halation KNearestNeighbors
HQ4X MotionBlur
Detint** p_04_ColorBalance
GaussianBlur NonLocalMeans
DPX p_04_ColorGradient
GaussianBlurCS***** SmartDeNoise
EGAfilter p_04_ColorTemperature
HSLShift p_04_Saturation_Limiter Noise FilmGrain p_06_FilmGrain
HueFX p_04_Technicolor FilmGrain2 SmartNoise
MC_Tonemap Reinhard

CONTINUES

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Depth Buffer: ADOF MartyMcFlyDOF


Depth Blur* CinematicDOF MartyMcFlyDOF1
DepthSharpenconstDof MartyMcFlyDOF2 Screening LeiFx_Tech Sketch
DirectionalDepthBlur MartyMcFlyDOF3 Continued MultiTonePoster SVideo
FocalDOF MatsoDOF Nightvision TRON
GP65CJ042DOF MagicDOF NormalMap VGA
LightDoF_Near Pirate_DOF Pixelate VHS-M
LightDoF_Far RingDOF Posterize VHS_Pro
LightDoF_AutoFocus TiltShift p_06_Posterize_Pixelate Vignette
Brighten/Bloom AmbientLight NeoBloom RealLongExposure WinUaeMask
ArcaneBloom OrtonBloom RetroCRT Win
BadBloomPS2 Pirate_Bloom RF xBRZ4x
Bloom PPFX Bloom Dithering Dither PSXDither
BloomAndLensFlares PPFX Godrays DitherMcFly**
GaussianBloom p_02_Bloom
HexLensFlare Simple Bloom Composition AspectRatioComposition CompositionFifths
Lens Diffusion TrackingRays Guides Color Chart CompositionThirds
LiquidLens UnrealLens CompositionCeterLines DisplayMod
MagicBloom CompositionDiagonals HotsamplingHelper
CompositionGoldenRatio Vertical Previewer and
Eyes Sim EyeAdaption FISHEYE_CA_VERTICAL
Composition
FISHEYE_CA_HORIZONTAL PerfectPerspective
UI & Utility Closers After p_06_LumaFade_End
Depth Buffer: ColorSort***** StageDepth FFRestoreUI UIMask_Bottom
Depth Fill Blend* Chromakey StageDepth2
Chromakey2 StageDepth3
MultiStageDepth StageDepth4
pkd_Backdrop StageDepth5
Silhouette
Overlays/Blend Border Layer3
Layers computeGravity***** Layer4
Copyright Layer5
Gravity***** MagicBorder
Layer p_04_Magical_Rectangle
Layer2 SunsetFilter
Screening AdvancedCRT Debanding
ArtisticVignette GanossaMotionFocus
ASCIIVignette GeomModCRT
Aspect Ratio GlitchB
Composite Gr8mmFilm
CRT_Lottes GTUV50
Deband GuestCRT

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Q: What games and software are officially whitelisted by GShade?

CHAPTER 10 A: For the full list of whitelisted games, please go to the following link:
https://github.com/Mortalitas/GShade

FAQ Q: Can I use GShade with other games?


A: Yes! Though the normal network restrictions apply to
non-whitelisted games.
Q: Can I request whitelisting for a game?
A: Yes! Contact Marot Satil in our Discord!
Q: I got a message that says “Windows protected your PC” when I open
the GShade installer.
A: Click the underlined text that says More Info and then click Run Anyway.
This is Microsoft SmartScreen, and it generally shows for any unsigned
executable files.
Q: How do I open the Overlay?
A: [Shift + F2] for most games, [F10] for PSO 2, and [End] for Second Life.
You can change it under the Settings tab in the overlay.

Q: What is the default screenshot key combo?


A: [Shift + Numpad+] You can change it under the Settings tab in the
overlay. Please ensure that the screenshot key set in GShade never
matches the native screenshot key of your game unless it has been
disabled or changed.

Q: How do I add presets I downloaded?


This chapter contains our FAQ questions and answers. A: Place them in gamefolder\gshade-presets\Custom to work with the
installer’s converter, or create your own folder(s) in gshade-presets.
Don’t forget to convert them if they weren’t made with GShade!
Guide FAQ Updated: 02/06/21.
Q: What settings should I use in Final Fantasy XIV with GShade?
A: Required:
DirectX 11 (Launcher): On
If you want the up-to-date FAQ, the live version is in our Discord. Edge Smoothing (Anti-Aliasing): FXAA
Transparent Lighting Quality: High
Recommended:
Naturally darken the edges of the screen. (Limb Darkening): Off
Water Refraction: Off
Cinematic Cutscenes - Depth of Field: Off
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Q: Where can I find backups made by the GShade Installer? Q: Can I use the Shaders (.fx files) or Textures (.png, .jpg files) from
GShade in my own ReShade build?
A: Backups are always in: ?:\Users\Public\GShade Backups\
A: Please refer to the individual licenses in each shader. Any of the
Q: My presets are missing!? textures in GShade which are from ReShade 3 or ReShade 4 fall under
the same license as ReShade itself or the license that accompanies
A: Inside of gamefolder\gshade-presets are several folders including
their respective shader. For other files, you’ll need to ask permission
GShade and Custom.
from the original creators.
GShade presets will be installed into gshade-presets\GShade and
existing non-GShade presets in the gamefolder folder will be moved Q: How is GShade different from ReShade or other builds such as
into gshade-presets\Custom. Stormshade and MoogleShade/HQ Shade/Faeshade?
This only happens when you have presets located in the gamefolder,
and you’re not required to put non-GShade presets in: A: https://gposers.com/gshade/gshade-faq/#comparison
gshade-presets\Custom.
Screenshot Troubleshooting
Q: I don’t get a message saying GShade is loading on startup and I 1. Ensure that GShade & the game you’re using it with do not share a
can’t open the GShade UI. screenshot hotkey and that you are using GShade’s screenshot hotkey.
A: Check to make sure d3d11.dll is in the same folder as your game’s You can check GShade’s hotkey on the Settings tab of the overlay.
exe, not its launcher. a. Some games like Final Fa IV allow you to change or disable their native
screenshot hotkey, allowing you to use (for example) the PrintScreen
Q: Why do shadows look weird in Final Fantasy XIV’s /gpose hotkey with GShade.

A: Make sure you disable the Depth of Field setting in the /gpose menu. 2. Make sure you have a valid screenshot folder that you can create files
(R Key) in set on the Settings tab of the overlay.
3. If you’re receiving an access denied or screenshot failed error:
Q: Can I be banned for using GShade in Final Fantasy XIV? a. Uninstall Avast and/or AVG. Proceed to find a better antivirus product.
b. If you’re using CMTool, add both the CMTool executable and ffxiv_dx11.
A: No. See this statement from Square Enix: exe in the game folder to your antiviru s’ exceptions/whitelist/ignore
http://forum.square-enix.com/ffxiv/threads/86742-ENB-Injector-for- list, and finally restart your computer.
FFXIV-%28wip%29?p=1408111&viewfull=1#post1408111
AVG Removal Tool: https://www.avg.com/en-us/avg-remover
Avast Removal Tools: https://www.avast.com/en-us/uninstall-utility
Q: I don’t get a message saying GShade is loading on startup and I
can’t open the GShade UI.
A: Check to make sure one of the following dll’s (name varies
depending on the graphics API the game uses) is in the same folder
as your game’s exe, not its launcher:
dxgi.dll
d3d10.dll
d3d11.dll
d3d12.dll
d3d9.dll
opengl32.dll

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* = Creator has a folder with Presets.

CHAPTER 11
** = Creator has multiple Presets in GShade prefixed with the name.
Presets created for Final Fantasy XIV should work on any game, but results will vary.

Preset Library Creator Preset(s) Contact / Social Media

Aeon Legion ColorsReborn https://instagram.com/aeonlegion

Alma Emma AlmaStudio * https://twitter.com/AlmaEmma_ffxiv

Ares Stardust OMGEorzea ** https://twitter.com/neonhighways

Aztral Okami AztralSuperBloom-Studio https://twitter.com/AztralOkami

Cyane Monis CyanePrism https://twitter.com/ffxiv_nya

Espresso Lalafell Espresso Glow * https://twitter.com/espressolala

Fairy Fairy* https://instagram.com/fairyqueen.xiv

Full-time Senpai Full-time Senpai * https://twitter.com/faustsenpai

The following list is the library of creators who have donated their
G'thro Reddia G'thro * https://twitter.com/RedhadesFFXIV
Presets to be published in GShade. Many are exclusive and can’t
be found anywhere else!
Glace Camelot Glace * https://twitter.com/GlaceFF14

Grey Fantasies/
Arkana * https://twitter.com/grey_fantasies
Lady Arkana
Would you like your Preset to be included? Contact us on Discord!

FINAL FANTASY XIV WORLD OF WARCRAFT

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* = Creator has a folder with Presets. * = Creator has a folder with Presets.
** = Creator has multiple Presets in GShade prefixed with the name. ** = Creator has multiple Presets in GShade prefixed with the name.
Presets created for Final Fantasy XIV should work on any game, but results will vary. Presets created for Final Fantasy XIV should work on any game, but results will vary.

Creator Preset(s) Contact / Social Media Creator Preset(s) Contact / Social Media
Mori Tori
Ipsusu Ipsusu* https://twitter.com/ipsusu Angelite https://twitter.com/torii_ff14
aka miiolk
Neneko Neko Neneko ColorS - World 2* https://twitter.com/xelyanne
Johnni Maestro Johnni ** https://twitter.com/Johnnicles
Neneko ColorS [WoW]
https://sfx.thelazy.net/users/u/
Johto Johto’s Studio* https://twitter.com/JohtoXIV ninjafada ninjafada*
ninjafada/

Kiyomi Lavellan KiyomiKiyowabunga NuclearFuzion NukeGP* https://twitter.com/Zhvowa

OniAkumaTrue
Lufreine Lufreine* https://twitter.com/lufreine Oni Akuma Oni Akuma of Gilgamesh
LifeRealism

Malkovich
Malkovich** https://twitter.com/malkovichff14 Packetdancer Packetdancer* https://twitter.com/Packetdancer
Malkovich

Freya “The Photosmith”


Mana Witch Presets* witchmanahime@gmail.com PhotosmithFrey** https://twitter.com/Freybae_ffxiv
Bloodmourne

SerenayaRealism
Marot Satil GShade** https://twitter.com/MarotSatil Serenaya Carrin https://twitch.tv/serenayacarrin
Gameplay

Maya Purple Maya Purple Cocoon* https://instagram.com/maya.ffxiv Shenova Shadowheart Shenova** https://twitter.com/Shenova82

Meia Mochi MeiaIridescence https://twitter.com/pancaeki/ Talim Talim - Ta-hee!* https://instagram.com/talimffxiv

Messy Fantasia MessyPortraitTiltShift https://twitter.com/Mesaana10


Tayang Mol Tayang**
MessyGameplay

FINAL FANTASY XIV WORLD OF WARCRAFT FINAL FANTASY XIV WORLD OF WARCRAFT

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* = Creator has a folder with Presets.


** = Creator has multiple Presets in GShade prefixed with the name.
Presets created for Final Fantasy XIV should work on any game, but results will vary.

Creator Preset(s) Contact / Social Media

Veylind Xaan CrystalCaliberII Discord: Veylind#3679

Yanda.K Photo Phoenix* https://twitter.com/yandaFFXIV

Yae Nacht* https://twitter.com/verraedy

Yaz Yaz-Alcred* https://instagram.com/alcred.ffxiv

Yomigami Okami Yomigami Okami* https://twitter.com/Yomigammy

Yulia Rose YuliaTealAndOrange https://michanpyon.com

Yurian Bey YurianPhotoRealismBase https://twitter.com/yurianbey

FINAL FANTASY XIV WORLD OF WARCRAFT

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CHAPTER 12 Marot Satil
Credits Lead Developer — Shader Developer — Theme Creator — Proofreader
https://twitter.com/MarotSatil

seri14
Developer — Shader Developer — Testing Team
https://twitter.com/seri_haruna

Yulia Rose
Developer — Theme Creator — Testing Team — Proofreader
https://michanpyon.com

Eorn
Linux Script Developer
https://github.com/HereInPlainSight/

Ninjafada
Shader Developer — Theme Creator
https://sfx.thelazy.net/users/u/ninjafada/

healingbrew
Shader Developer
Throughout the course of the project, we have gathered much https://github.com/healingbrew
love and support and made many new colleagues and friends.
What started as a small hobby has since flourished over time and
Packetdancer
expanded to further than we could ever have dreamed. Without
these people and the many of you who share our passion for the Shader Developer
https://twitter.com/Packetdancer
project, we wouldn’t be where we are today.

Thank you for sharing this journey with us.


Sleeps_Hungry
Shader Developer
https://twitter.com/advent1013

SCREENSHOT: LEVIER DEWIT — FINAL FANTASY XIV


Uchu Suzume Beccy
Shader Developer — Japanese Translator — Testing Team Italian Translator
https://twitter.com/uchu_sparrow https://twitter.com/aineffxiv

Yomigami Okami Neneko Neko


Logo Designer — Texture Creator — Testing Team Italian Translator — Theme Creator — Testing Team
https://twitter.com/Yomigammy https://twitter.com/xelyanne

Lufreine Minty
Visual Guide Author & Designer — Texture Creator — Testing Team Japanese Translator
https://twitter.com/lufreine https://twitter.com/ffxiv_minty

ShadyWhite Strawberry Sundae


Chinese Translator Korean Translator
https://github.com/ShadyWhite https://twitter.com/StrawberryMinis

Sega Genasis Ipsusu


French Translator Texture Creator
https://twitter.com/ipsusu

Victoria Cauchois Maya Purple


French Translator — French Proofreader Texture Creator — Testing Team
https://www.linkedin.com/in/victoria-cauchois-b799332b https://instagram.com/maya.ffxiv

Oshea Mori Tori aka miiolk


German Translator — Proofreader Texture Creator
https://twitter.com/osheagotobed https://twitter.com/torii_ff14

Tsukiumi Nox Espresso Lalafell


German Translator Theme Creator — Testing Team
https://instagram.com/ffxiv_tsukiumi https://twitter.com/espressolala

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Kupaii Satil Johnni Maestro
Theme Creator — Testing Team Testing Team
https://twitter.com/PastelKupaii https://twitter.com/Johnnicles

Meia Mochi Johto


Theme Creator — Testing Team — Proofreader Testing Team
https://twitter.com/pancaeki/ https://twitter.com/JohtoXIV

Nyx Valentine Kiyomi Lavellan


Theme Creator Testing Team
https://twitter.com/Nikithenikita_

Alma Emma Lifell


Testing Team — Proofreader Testing Team
https://twitter.com/AlmaEmma_ffxiv

Aztral Okami Malkovich Malkovich


Testing Team Testing Team
https://twitter.com/AztralOkami https://twitter.com/malkovichff14

Cyane Monis Messy Fantasia


Testing Team Testing Team
https://twitter.com/ffxiv_nya https://twitter.com/Mesaana10

Full-time Senpai MKR


Testing Team Testing Team
https://twitter.com/faustsenpai

G’thro Reddia Freya “The Photosmith” Bloodmourne


Testing Team Testing Team
https://twitter.com/RedhadesFFXIV https://twitter.com/Freybae_ffxiv

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Shenova Shadowheart
Testing Team
https://twitter.com/Shenova82

Talim
Testing Team
https://instagram.com/talimffxiv

Tayang Mol
Testing Team

Yaz
Testing Team
https://instagram.com/alcred.ffxiv

Yurian Bey
Testing Team
https://twitter.com/yurianbey

Grey Fantasies / Lady Arkana


Proofreader
https://twitter.com/grey_fantasies

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Show Us Your World
The Screenshot Contest “Show Us Your World” Contest Winners

From June 21st to July 13th 2020 GPOSERS ran a contest to celebrate
Chapter 01 Chapter 02
the release of GShade’s 3.0, along with the finalization of the new and
highly-improved GShade Visual Guide. Kupaii Satil Hana Akamori
Phantasy Star Online 2 Final Fantasy XIV
Ship 03 Balmung
The contests winning criteria was: Chapter 03 Chapter 04

”Show us your world”, literally.


Tia Lin Delphina M’eraluna
Final Fantasy XIV Final Fantasy XIV
Does it look like it has a story? Zodiark Excalibur

Does it show off what can be achieved with GShade? Chapter 05 Chapter 06
Leo Tahra Sion Nachtsieger
Is it compositionally and visually pleasing? Final Fantasy XIV Final Fantasy XIV
Leviathan Tonberry

As staff members were allowed to enter the competition, the judging Chapter 07 Chapter 08
was handled in as unbiased of a manner as is possible. Names Priam Hawke Hel’via Nekori
were removed from the images, judges were not aware of the
Final Fantasy XIV Final Fantasy XV
entrants’ identities, and no judges were participants themselves.
Exodus
All of the entries were nothing short of stunning—and picking Chapter 09 Chapter 10
just twelve winners proved to be difficult— so it was decided that
twenty-four would be chosen instead. The Runners-up will have Yukiki Opalite Milly Sama
their images used in new chapters as they’re produced in the future. Final Fantasy XIV Final Fantasy XIV
Adamantoise Odin
Once more: well done everyone, and thank you very much for being a part
of GShade’s history! We hope you had fun! Chapter 11 Chapter 12
Aine Sevri Levier Dewit
Assassin’s Creed Odyssey Final Fantasy XIV
Omega

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“Show Us Your World” Runners-up

Amekeru Mio Hikari ©Sega

Phantasy Star Online 2 Final Fantasy XIV


Ship 02 Spriggan

Mascuse Drakiel Kaguya Kaku


Final Fantasy XIV Final Fantasy XIV
Midgardsomr Siren

Kirin Anderfels Meia Mochi


Final Fantasy XIV Final Fantasy XIV
Sargatanas Ultros

Miss Fashionfuchs Andono Sadroz


Final Fantasy XIV Final Fantasy XIV
Omega Moogle

Maya Purple Leaon Pantsu


Final Fantasy XIV Final Fantasy XIV
Spriggan Lamia

Imi Rheirsike Serah Stormborn


Final Fantasy XIV Final Fantasy XIV
Mateus Ifrit

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ReShade DXVK

https://github.com/crosire/reshade Copyright (c) 2017-2021 Philip Rebohle


Copyright (c) 2019-2021 Joshua Ashton
Copyright 2014 Patrick Mours. All rights reserved.
zlib/libpng license
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met: This software is provided ‘as-is’, without any express or implied warranty.
In no event will the authors be held liable for any damages arising from
Redistributions of source code must retain the above copyright notice, the use of this software.
this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, Permission is granted to anyone to use this software for any purpose,
this list of conditions and the following disclaimer in the documentation including commercial applications, and to alter it and redistribute it freely,
and/or other materials provided with the distribution. subject to the following restrictions:
Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software – The origin of this software must not be misrepresented; you must not
without specific prior written permission. claim that you wrote the original software. If you use this software in a
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND product, an acknowledgment in the product documentation would be
CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, appreciated but is not required.
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE – Altered source versions must be plainly marked as such, and must not
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR be misrepresented as being the original software.
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT – This notice may not be removed or altered from any source distribution.
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Image Copyright Information

Assassin’s Creed Odyssey © 2018 Ubisoft Entertainment. All Rights Reserved.

Final Fantasy XIV © 2010 - 2020 SQUARE ENIX CO., LTD. All Rights Reserved.

Final Fantasy XV © 2016 SQUARE ENIX CO., LTD. All Rights Reserved.

Phantasy Star Online 2 ©Sega

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GShade Logo & Branding © 2018 - 2020 GPOSERS. All Rights Reserved.
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010 - 2020 SQUARE ENIX CO., LTD. All Rights Reserved.

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