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Chess 4

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Calculation by visualising the future positions is what

will count.

15. How to Mate with a Knight and a Bishop

Now, before going back again to the middle game and

the openings, let us see how to mate with Knight and

Bishop, and, then, how to win with a Queen against a

Rook.

With a Knight and a Bishop the mate can only be

given in the corners of the same colour as the Bishop.

In this example we must mate either at a1 or h8. The

ending can be divided into two parts. Part one consists

in driving the Black King to the last line. We might

begin, as is generally done in all such cases, by

advancing the King to the centre of the board.

It will be seen that the ending is rather laborious.

There are two outstanding features: the close following

by the King, and the controlling of the squares of the

opposite colour of the Bishop by the combined action

of the Knight and King. The student will do well to

exercise himself methodically in this ending, as it

gives a very good idea of the actual power of the

pieces, and it requires foresight in order to accomplish

the mate within the fifty moves which are granted by

the rules.

16. Queen against Rook


This is one of the most difficult endings without

pawns. The resources of the defence are many, and

when used skilfully only a very good player will

prevail within the limit of fifty moves allowed by the

rules. (The rules is that at any moment you may

demand that your opponent mate you within fifty

moves. However, every time a piece is exchanged or a

pawn advanced the counting must begin afresh.)

This is one of the standard positions which Black can

often bring about. Now, it is White's move. If it were

Black's move it would be simple, as he would have to

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move his Rook away from the King (find out why),

and then the Rook would be comparatively easy to

win. We deduce from the above that the main object is

to force the Black Rook away from the defending

King, and that, in order to compel Black to do so, we

must bring about the position in the diagram with

Black to move. Once we know what is required, the

way to proceed becomes easier to find.

The procedure here is very similar. The things to bear

in mind are that the Rook must be prevented from

interposing at b8 because of an immediate mate, and in

the same way the King must be prevented from going

either a6 or c8.
We shall now examine a more difficult position.

Many players would be deceived by this position. The

most likely looking move is not the best.

Note, in these examples, that the checks at long range

along the diagonals have often been the key to all the

winning manoeuvres. Also that the Queen and King

are often kept on different lines. The student should

carefully go over these positions and consider all the

possibilities not given in the text.

He should once more go through everything already

written before proceeding further with the book.

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Chapter 3

Planning a Win in Middlegame Play

I shall now give a few winning positions taken from

my own games. I have selected those that I believe can

be considered as types, i.e. positions that may easily

occur again in a somewhat similar form. A knowledge

of such positions is of great help; in fact, one cannot

know too many. It often may help the player to find,

with little effort, the right move, which he might not be

able to find at all without such knowledge.

17. Attacking Without the Aid of Knights

It is Black's move, and as he is a Knight and pawn

behind he must win quickly, if at all.


Black's last move was ...e4-e3, played with the object

of stopping what he thought was White threat, viz.:

1.Ra5, to which he would have answered 1...Qf4+ and

drawn by perpetual check. White, however, has a more

forceful move, and he mates in three moves.

White has a beautiful position, but still he had better

gain some material, if he can, before Black

consolidates his defensive position.

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In these few examples the attacking is being done by

Rooks and Bishops in combination with the Queen.

There are no Knights to take part in the attack. We

shall now give some examples in which the Knights

play a prominent part as an attacking force.

18. Attacking with Knights as a Prominent Force

White is two pawns behind. He must therefore press

on his attack.

The student should carefully examine the position, as

the sacrifice of the Bishop in similar situations is

typical, and the chance for it is of frequent occurrence

in actual play.

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19. Winning by Indirect Attack

We have so far given positions where the attacks were

of a violent nature and directed against the King's


position. Very often, however, in the middlegame

attacks are made against a position or against pieces,

or even pawns.

The winning of a pawn among good players of even

strength often means the winning of the game.

Hence the study of such positions is of great

importance. We give below two positions in which the

attack aims at the gain of a mere pawn as a means of

ultimately winning the game.

Black is a pawn behind, and there is no violent direct

attack against White's King. Black's pieces, however,

are very well placed and free to act, and by coordinating the action of all his pieces he is soon able

not only to regain the pawn but to obtain the better

game. The student should carefully this position and

the subsequent moves. It is a very good example of

proper co-ordination in the management of forces.

An examination of this position will show that Black's

main weakness lies in the exposed position of his

King, and in the fact that his Queen's Rook has not yet

come into the game. Indeed, if it were Black's move,

we might conclude that he would have the better game,

on account of having three pawns to two on the

Queenside, and his Bishop commanding the long


diagonal. It is, however, White's move, and he has two

courses to choose from. The obvious move, 1.Bc4,

might be good enough (see note in example). But there

is another move which completely upsets Black's

position and wins a pawn, besides obtaining the better

position.

These positions have been given with the idea of

acquainting the student with different types of

combinations. I hope they will also help to develop his

imagination, a very necessary quality in a good player.

The student should note, in all these middlegame

positions, that once the opportunity is offered, all the

pieces are thrown into action en masse when

necessary; and that all the pieces smoothly co-ordinate

their action with machine-like precision.

That, at least, is what the ideal middlegame play

should be, if it is not so altogether in these examples.

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