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The Secrets of Skyhorn Lighthouse Combat Cards 4

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Veteran, M 3 Commoner, M 0 Noble, M 1/8 Druid, M 2

17 58 12 30 10 4 10 30 15 9 12 30
11/
16* 27 14 30

3 1 2 0 0 0 0 0 0 0 0 0 0 1 0 1 2 3 0 1 1 1 2 0

Athletics +5, Perception +2 Deception +5, Insight +4, Persuasion +5 Medicine +4, Nature +3, Perception +4
Spellcasting: 4th lvl, DC 12, +4, at will:
druidcraft, produce �lame, shillelagh, 1st (4):
entangle, longstrider, speak with
2 2 2 animals, thunderwave, 2nd (3): animal 2
messenger, barkskin*

Multiattack: 2 longsword, 1 shortsword Club: +2, 1d4b Rapier: +3, 1d8+1p Quarterstaff: +2 (+4 shillelagh),
Longsword: +5, 1d8+3s/1d10+3s Parry (react): +2 AC vs melee attack 1d6b/1d8b 2-hands, 1d8+2b
2-hands shillelagh
Shortsword: +5, 1d6+3p
Heavy Crossbow: 100/400, +3, 1d10+1p

Water Elemental, L 5 Hunter Shark, L 2

14 114 10 30/90s 12 45 12 40s

4 2 4 -3 0 -1 4 1 2 -5 0 -3

Darkvision 60’, resist: acid, bps nonmagic, immune: Blindsight 30’, Perception +2
exhaust, grapple, paralyze, petrify, poison, prone,
restrain, unconscious
Water Form: Occupy hostile creature’s Blood Frenzy: Adv on attacks vs wounded
Water Breathing: Breathe water
space, >1’’ no squeeze
Freeze: If cold damage, speed reduced 20’ 3 only 2
until end of elemental’s next turn

Multiattack: 2 slam Bite: +6, 2d8+4p


Slam: +7, 2d8+4b
Whelm (4-6): Each creature in elemental’s space
DC 15 Str save or 2d8+4b, <H grappled,
restrained, drowning (1 L/2 M targets), escape
DC 14. Ongoing 2d8+4b, DC 14 Str check pull free

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