The Secrets of Skyhorn Lighthouse Combat Cards 4
The Secrets of Skyhorn Lighthouse Combat Cards 4
The Secrets of Skyhorn Lighthouse Combat Cards 4
17 58 12 30 10 4 10 30 15 9 12 30
11/
16* 27 14 30
3 1 2 0 0 0 0 0 0 0 0 0 0 1 0 1 2 3 0 1 1 1 2 0
Athletics +5, Perception +2 Deception +5, Insight +4, Persuasion +5 Medicine +4, Nature +3, Perception +4
Spellcasting: 4th lvl, DC 12, +4, at will:
druidcraft, produce �lame, shillelagh, 1st (4):
entangle, longstrider, speak with
2 2 2 animals, thunderwave, 2nd (3): animal 2
messenger, barkskin*
Multiattack: 2 longsword, 1 shortsword Club: +2, 1d4b Rapier: +3, 1d8+1p Quarterstaff: +2 (+4 shillelagh),
Longsword: +5, 1d8+3s/1d10+3s Parry (react): +2 AC vs melee attack 1d6b/1d8b 2-hands, 1d8+2b
2-hands shillelagh
Shortsword: +5, 1d6+3p
Heavy Crossbow: 100/400, +3, 1d10+1p
4 2 4 -3 0 -1 4 1 2 -5 0 -3
Darkvision 60’, resist: acid, bps nonmagic, immune: Blindsight 30’, Perception +2
exhaust, grapple, paralyze, petrify, poison, prone,
restrain, unconscious
Water Form: Occupy hostile creature’s Blood Frenzy: Adv on attacks vs wounded
Water Breathing: Breathe water
space, >1’’ no squeeze
Freeze: If cold damage, speed reduced 20’ 3 only 2
until end of elemental’s next turn