Malta Convoy: Operation Pedestal
Malta Convoy: Operation Pedestal
Malta Convoy: Operation Pedestal
Operation Pedestal
CONVOY COMPOSITION
Ship Type Number of Ships Notes
Cargo Ships 3D6 Merchant Men
Oil Tankers 1D6
Aircraft Carriers 1D3
Cruisers 1D6 x 5 Warship
Destroyers 1D6 x 10 Warship
LENGTH OF JOURNEY
· The game will last 20 + 1D6 Turns
· Make a column of that many boxes on a piece of paper.
· Number the boxes.
FRIENDLY WATERS
· The convoy will not be attacked for the first 1D6 turns.
CONTACT
· Every turn make one contact roll
1D6 Contact Notes
1 Dumb Luck -1 to this roll next turn
2-3 No Contact Turn Ends
4 Reconnaissance Plane +2 to this roll next turn
5 Surprise Contact Force Size -1
6 Contact
7 Sortie Force Size +1
8 Attack Force Force Size +2
ENEMY FORCE
· If contact is made roll to see what type
1D6 Type Notes
1 U-boats Force Size -1
2-3 Italian Air Force Attack Rolls -1
4-5 German Air Force Attack Rolls +1
6 Combined Air Force Force Size +1
FORCE SIZE
· Roll 1D6. The result of this roll is the Force Size of the enemy force.
· The Force size is a minimum of 1 with Modifications.
INTERCEPTION
· Make 3 Interception Rolls.
o Make one additional roll for every Aircraft Carrier you have.
o Make one less roll if all of your cruisers are destroyed.
o Make one less roll if all of your destroyers are destroyed.
· For every roll of 1 on 1D6 the size of the attacking enemy force is reduced by one.
ENEMY ATTACKS
· Roll a number of times equal to the enemy force size
1D6 Damage
1-2 Miss
3-4 Ship Damaged
5-6 Ship Destroyed
TARGETS
· If a ship is damaged or destroyed make a Target roll to see which type
1D6 Type
1 Tanker
2 Cargo Ship
3-4 Aircraft Carrier
5 Cruiser
6 Destroyer
· If there are no Aircraft carriers left treat the result as a Cargo Ship.
· If you already have a damaged ship of a certain type and you get another ‘Ship damaged’ result for that type
there is a 1-3 in 1D6 chance that the damaged ship is hit again and sunk.
OPTIONS
· You may take an option at the beginning of your turn.
· You cannot take another option if you are currently using one.
· DECOY OPTION
· Once during the trip you may send out a dummy convoy.
· Target rolls +2 for 1D6 turns.
· Get 1 less intercept roll.
· SPLIT OPTION
· Once during the trip you may split up the fleet (Every ship for himself).
· Force Size –1 for 1D6 turns.
· Contact rolls are at +1.
· EVADE OPTION
· Once during the trip you may take an evasive route.
· Contact rolls at –2 for 1D6 turns.
· Game length increases by 1D3 turns.
· SCREEN OPTION
· Once during the trip you may set up a screen of warships to face the enemy routes of advance.
· Get two additional Intercept rolls for 1D6 turns.
· Attack rolls are at +1.
SCORING
· Start with 100 points.
o Lose 2 points for every cargo ship lost.
o Lose 1 point for every cruiser lost.
o Lose 3 points for every tanker lost.
o Lose 5 points for every aircraft carrier lost.
o Gain 1 point for every Interception.
o Lose 10 points if all of your Tankers are destroyed.
o Lose 10 points if all of your Cargo ships are destroyed.
Credits