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Creating A Predator - The Homebrewery (Working in Progress)

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Predator the Beelzebub

On a planet of mysticism, a sticky round slime ball terrifies all the living beign.
The Predator
Level Proficiency Bonus Features Cantrips Known Spells Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Devour / Slime regeneration 1 1 2 — — — — — — — —
2nd +2 Mimic 2 2 2 — — — — — — — —
3rd +2 Spell Consumption 3 3 3 1 — — — — — — —
4th +2 Ability Score Improvement 3 3 3 2 — — — — — — —
5th +3 Extra Attack / Mimic feature 3 3 4 2 — — — — — — —
6th +3 Ability Score Improvement 4 4 4 3 — — — — — — —
7th +3 ─ 4 4 4 3 1 — — — — — —
8th +3 Ability Score Improvement 4 3 4 3 2 — — — — — —
9th +4 Combination / Enchancing 4 5 4 3 3 — — — — — —
10th +4 Slime Regeneration extra 4 5 5 3 3 1 — — — — —
11th +4 Devour feature 5 6 5 4 3 2 — — — — —
12th +4 Ability Score Improvement 5 6 5 4 3 2 1 — — — —
13th +5 Perfect copy 5 7 5 4 3 3 1 — — — —
14th +5 Devour feature 5 7 6 4 3 3 2 — — — —
15th +5 ─ 5 8 6 4 4 3 3 1 — — —
16th +5 Ability Score Improvement 5 8 6 5 4 3 3 2 — — —
17th +6 Devour feature 5 8 7 5 4 3 3 2 1 — —
18th +6 ─ 5 9 7 5 4 4 3 3 2 1 —
19th +6 ─ 6 9 7 5 4 4 3 3 2 1 1
20th +6 Inner Devourer 6 10 8 5 4 4 4 3 2 1 1

Creating a predator Class Features


You want to be a slime that has nothing but also can acquire As a predator, you gain the following class features
everything? so this class is for you.
This class isn’t recommended for start in a higher level Hit Points
campaign so level 1-3 should be fine. you will have no Hit Dice: 1d8 per predator level
equipment and you will appear as a simple round and sticky Hit Points at 1st Level: 8 + your Constitution modifier
slime that gains Human like conscience, choosing this class Hit Points at Higher Levels: 1d8 (or 5) + your Constitution
negates all races traits and buffs basically your race is modifier per concierge level after 1st
defined by this class, however you can change your Proficiencies
appearance later on absorbing anything that is considered a Armor: None
living being. Weapons: None
Tools: None
Quick build
You can make a predator quickly by following these Saving Throws: Charisma, Constitution
suggestions. First, Constitution should be your highest ability Skills: None
score, followed by Charisma and Wisdon. Second, choose the Equipment
Outsider background. Third, choose nothing as equipment. You start with the following equipment, in addition to the
equipment granted by your background:
Slime Traits (a) Nothing (b) Nothing
Ability Score Increase. CON + 2 and CHA + 1.
Size. 1 feet tall.
Speed. Your base walking speed is 16 feet.
Perfect body You don't need to eat or sleep and are
immune to diseases
Unarmored Defense All Actions that doesn't use an equipment (Action and
recharge works the same as on creatures.)
While you are not wearing any armor, your Armor Class
equals 10 + your Dexterity modifier + your Constitution You cannot acquire spells from creatures you devour. You
modifier. You can't use a Shield to gain this benefit. cannot devour construct or undead.
Slime regeneration Mimic
Your body regenerates more quickly than normal. On your At 2nd level, you gain the ability to take on the form of
turn, you can use a bonus action to regain hit points equal to creatures you have devoured, You can use this feature a
1d10 + your predator level. Once you use this feature, you number of times equal to your Constitution modifier every
must finish a short or long rest before you can use it again. at long rest.
10th level you can use this feat two times before a short rest. When you entire body are in mimic form only your WIS
will change entirely and also you can choose between STR
Devour and DEX to change with your new form, Charisma will
change too but only for skills, your charisma for conjurate
At 1st level, you can spend your action try to devour a live magic will not change, other stats like CON and INT will not
creature with a CR equal or lower than half your Predator change.
level. The opposing creature have to succed a DEX() Saving
Throw against your Devour DC(Creatures that have been Chimera state
defeated one hour ago or who agree to be devoured by you At 5th level you have one Chimera point + proficiency. You
don't fail in the DC automatically and don't need to fit in the can spend an bonus action or reaction to use this Chimera
CR limit). After devouring a creature, you become proficient points to mimic a part of a devoured monster in your body
in all skills, saving throws the creature was proficient in (even Example (You can make scales protect your arms and use it
with more than one creature devoured you can only receive like a shield). By spending this points according to the
saving throw bonus from only one creature), if a creature monsters devoured you can choose one from the beneficts in
devoured was wearing equipment you become proficient in the list below.
the equipment that the creature used and you learn how to
use his skills example (Red dragon fire breath). At 11th Chimera features
level you can now devour a live creature with a CR equal your Feat Bonus
Predator level. At 17th you now don't have CR limit to Devour Armor If AC is higher than yours you get +2 AC
a live creature. Speed speed + profficiency
it is recomended to write down all items that you have Sense you gain an extra sensorial sence
devoured for the future Perfect copy skill and have a
list of monsters in your predator slots Fly You gain wings similar to the monster
Extra parts Create an extra body part (Tail etc...)
Predator have a limit on how many creatures taking up a
spot of your Max cap. You can devour several creatures and if with a bonus action and a reaction you can undo the
you reach the Max cap you can substitute one creature chimera feature getting back your chimera point to spent in
previosly devoured, the traits/skills should be substituted another feature.
from one to another.
Devour DC = 8 + prof + Constitution - (1 for each 50
current HP from the opposing creature). Spell Consumption
Max. Slots creatures = Your Constitution modifier. At At 3rd level, you gain the ability to cast and consume spells.
14th your profficience bonus will be added to your Max Slots. To consume a spell, you have to spend your reaction to
After you devour a creature, you will obtain the following consume the spell and a respective spell slot. To consume the
traits/actions. spell, the spell needs to be a damaging spell attack, and you
have to succed a CON check. The DC equals the enemy Spell
Armor Class Only natural armor from creatures(natural save DC. On a succes, you consume the spell and learn the
armor only adds with mimic). spell. To learn the spell, you need to have a Spell Slot of the
Hit points Gain extra max hit points equal 1 hit dice(Need same level or higher than the spell you consumed. If the spell
to roll) and heal that amount (You can only absorb this is of a higher level then your highest Spell Slot you instead
from one creature of your devoured list if you choose to spend the highest slot to heal yourself, the heal is equal to the
use this again you will loose the actual extra hit points and damage that the speel would do. These temporary Spell Slots
trade to the new creature absorved). disappear after a long rest. The number of spells you can
One Spell You can choose one spell that the devoured know at the same time is specified below. If you don't have
creature know but only if you have a spell slot of the same more room for spells as you consume a new spell, you can
level switch out one of the already know spells with the new one.
One Speed For every creature devoured you gain 1/6 Spells Known = The number of spells you can know is
from his speed. shown in the Spell known columm
All Damage Resistance/Immunity Cantrips You can consume cantrips under the same
All languages conditions as higher level spells. The number of cantrips you
All Senses (Only using mimic) can know is shown in the Cantrips Known columm
All traits
Spellcasting Ability
Charisma is your spellcasting ability for your Predator spells.
You use your Charisma whenever a spell refers to your
spellcasting ability. In addition, you use your Charisma
modifier when setting the saving throw DC for a Predator
spell you cast and when making an attack roll with one.
Spell Save DC = 8 + your proficiency bonus + Your
Charisma Modifier
Spell Attack Modifier = your proficiency bonus + your
Charisma Modifier
Spellcasting Focus = You can use an arcane focus as your
spellcasting focus for your Predator spells.
Ability Score Increase
When you reach 4th level, and again at 6th, 8th, 12th and
16th level, you can increase one ability score of your choice
by 2, or you can increase two ability scores of your choice by
1. As normal, you can't increase an ability score above 20
using this feature.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn. If you cast
a magic with your action you cannot use this feature on the
same turn to cast another magic.
Combination / Enchancing
Beginning at 9th level, you can now devour components and
ingredients to purify their abilities or combine them to create
new things. (Examples; Extracting iron from a rock,
combining herbs into potions.) The time needed to do suck
tasks will be DM reliable.
Perfect Copy
At 13th level, you are able to deconstruct items and learn how
they are put together, if you receive a blueprint or consume an
item, you gain the ability to create a perfect copy of the item
as long as you have devoured sufficient material that the item
is put together from.
Inner Devourer
At 20th level, you can spend a turn to tap into the strength of
the creatyres you have devoured. While beign in this
awakened state you are no longer limited by the Ability Score
cap. You gain the highest Ability Score in each ability
amongst creatures you have devoured. This effect lastfor 1
minute. After the effect end you get 4 levels of exhaustion and
can't use this ability again for a week.

Images by studioking, Tensei Shitara


Slime Datta Ken, Boku & Dragons,
Rimuru Tempest, Official Art

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