Game Design Document
Game Design Document
Game Design Document
Core Concept:
The core concept of the game is to collect the ball using basket.
Colour switcher makes the ball to change its colour. There are obstacles to make the
ball move in different direction. Move the basket and collect the targeted ball.
Minimum Viable Product:
Concept=>Prototype=>Test=>Production=>live=> get feedback
from user=> changes=> partially add features.
As the game is an MVP so we going to implement some features only. After getting
feedbacks from the user will change partially. As of know we focused on visual,
mechanics and bugless output. And also, we have some features also now. But we
will implement later once the product has been in the live.
Platform:
The game will launch in Android and IOs. Currently the users are more in
these platforms’ comparative to another platform.
Scenario:
Win Scenario and Lose Scenario are the scenario in the game.
Win Scenario – Collect one star to go to the next level
Lose Scenario- If didn’t collect the single star then level fails.
Objective:
Objective of the game is to collect the Targeted colour ball. Collect the
colour ball same as basket colour. fifty different colour balls drop from the machine.
Catch 20 balls to get one star, 25 balls to get two stars, 30 balls to get three stars.
Settings point:
Monetization:
• The game contains in-app ads. User can watch the
video and get 2x reward after completing the level.
• Remove-ad option to remove ads for the user who
purchase this option.
• Banner ad in the header of the game screen.
• Every three levels once ad have to come
automatically.
Game Flow Chart:
Art:
• https://www.figma.com/file/LGC46baxzsT36qEWE9
DMHH/Untitled?node-id=0%3A1
Level Design:
• Design the level as easy, intermediate and
professional.
• In easy add little obstacle to make the player to play
complete easy.
• Like that intermediate and professional levels add
obstacle to make tough to the player.
• Make the obstacle count same in all easy level but
change the position of the levels.
• Level difficulty have to be increase partially.
• Add moving obstacle also in further levels.
Development:
• https://www.figma.com/file/LGC46baxzsT36qE
WE9DMHH/Untitled?node-id=0%3A1
Audio Implementation:
• Button sound, balls come from the machine, ball
blast sound, ball splash sound and star sound in
completion screen
• Vibration- when the ball hit the ground and
when the ball catches in the basket.
Controls:
Drag the bucket in left to right and right to left. One finger only access in
the screen. More than one screen cannot access.
Marketing:
Creating a blog on the website is one of the most reliable long-term
investments and is beneficial for several reasons. Make SEO and bring the traffic to
visit it helps for further games and applications also. App store optimization, play store
optimization, Social media like Facebook and Instagram and You Tube, already many
users are currently using this thing so it will be good to marketing in these platforms.