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Train Simulator – User Guide

CONTENTS
1 INTRODUCTION TO TRAIN SIMULATOR ................................................................4
2 FEATURES OF TRAIN SIMULATOR.......................................................................... 5 3
GETTING STARTED ..................................................................................................... 6
3.1 Making a
Start................................................................................................................................................ 6 3.2
Scenario Types ...............................................................................................................................................
8
3.3 Controlling a
Train ....................................................................................................................................... 9
3.4 Quick Driving
Guide .................................................................................................................................... 11
3.5 Changing the Camera
View ..................................................................................................................... 12
3.6 Additional
Controls .................................................................................................................................... 13
3.7 Driving
Information ................................................................................................................................... 13
3.8 The 2D Map
View ......................................................................................................................................... 15
3.9 Task Information
Display ........................................................................................................................ 17
3.10 Pausing and
Quitting ................................................................................................................................. 18
3.11 Further
Manuals ......................................................................................................................................... 20
3.12 Online
Community ...................................................................................................................................... 21
4 DRIVING SCENARIOS .............................................................................................. 22
4.1 Scenarios ..............................................................................................................................................
.......... 22
4.2 Scenario
Availability ................................................................................................................................. 24
4.3 The Drive
Screen .......................................................................................................................................... 24
4.4 Running
Scenarios ...................................................................................................................................... 25
4.5 Quick Drive
Screen ...................................................................................................................................... 29
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Train Simulator – User Guide

4.6 Driving Control


Methods .......................................................................................................................... 32
4.7 The Head-Up Display
(HUD) ..................................................................................................................... 33
4.8 Information
Displays ................................................................................................................................. 34 4.9
Track
Displays .............................................................................................................................................
35 4.10 Traction
Controls ........................................................................................................................................ 38
4.11 Simple Mode Driving
Controls ................................................................................................................ 44 4.12 Expert
Driving Controls ............................................................................................................................ 45
4.13 Other Locomotive
Controls ...................................................................................................................... 46 4.14 Changing the
Point of View ..................................................................................................................... 47
4.15 Simulation
Controls ................................................................................................................................... 49
5 DRIVING A LOCOMOTIVE ........................................................................................52
5.1 Driving a Steam
Locomotive ................................................................................................................... 52
5.2 Driver
Assist .................................................................................................................................................
53
5.3 Driving a Diesel
Locomotive .................................................................................................................... 54
5.4 Driving an Electric
Locomotive .............................................................................................................. 55
5.5 Action
Markers ............................................................................................................................................
56
6 GAME CONTROLLER ................................................................................................. 57
6.1 Using the controller in Free
7 PROFILE
Roam ......................................................................................................... 58
SCREEN ..................................................................................................... 59
7.1 Collection .............................................................................................................................................
.......... 60
7.2 Steam
Workshop .........................................................................................................................................
61
7.3 Browsing Steam
8 THE
Workshop ...................................................................................................................... 63
STORE ................................................................................................................ 64

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8.1 Browsing the


Store ..................................................................................................................................... 65
8.2 Buying Add-ons from the
Store .............................................................................................................. 67
9 THE BUILD SCREEN ................................................................................................. 69
9.1 Route
Tab .......................................................................................................................................................
69
9.2 Scenario
Tab ................................................................................................................................................. 70
9.3 Custom Consists for Quick
Drive............................................................................................................ 71 9.4
.................................................................................................
......... 75 10

SETTINGS .................................................................................................................
...78
10.1 Graphics ...............................................................................................................................................
.......... 78
10.2 Gameplay .............................................................................................................................................
.......... 80
10.3 Audio ....................................................................................................................................................
........... 81
10.4 Controls ................................................................................................................................................
.......... 81
10.5 Tools......................................................................................................................................................
........... 81
11 SUPPORT AND TROUBLESHOOTING .................................................................... 83
11.1 Processor and Graphics Card Hardware ............................................................................................
83
11.2 General Troubleshooting
Tips ................................................................................................................. 83
11.3 Restoring your copy of Train Simulator..............................................................................................

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84
11.4 Problems Running Train Simulator ......................................................................................................
84
11.5 Game
Messages ............................................................................................................................................
85
11.6 Utility
Programs ..........................................................................................................................................
86
12 NOTICES ......................................................................................................................87
12.1 Limited
Warranty ....................................................................................................................................... 87
12.2 Returns After
Warranty ........................................................................................................................... 87 12.3
Credits ..................................................................................................................................................
........... 88
12.4 Copyrights and Trademarks ...................................................................................................................
88

1 Introduction to Train
Simulator
Welcome to Train Simulator. This User Guide includes detailed instructions on the operation, menus
and controls of the latest edition - TS2016.

Please note that the features and content provided with Train Simulator are periodically updated,
and the format of screens and content depicted in this manual may differ from that in the latest
version.

Although this version of Train Simulator comes supplied with an exciting range of routes and
locomotives, there are many more available from the In-Game Store. When you acquire these add-ons
through Steam, they are installed directly into the software no additional setup required.

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Train Simulator – User Guide

of the limited license and other terms and conditions set forth in the User
Agreement available online at http://www.railsimulator.com

2 Features of Train
Simulator
TS2016 is a virtual world train simulator that focuses on the experience of driving and viewing railway
locomotives from around the world. With it, you can:
• Drive locomotives through realistic 3D cab views and operate their real controls;
• See beautifully detailed recreations, and hear sounds just like the real thing;
• Experience driving in varied weather - from sunny days to cloud and snowfall;
• Discover famous and interesting rail lines from around the world;
• Find out what it is like to haul freight over mountain passes and open plains;
• Hone the skills of driving stop-start passenger trains through suburbs and cities;  Master
the art of creating immersive 3D worlds with professional tools;  Share creations and
challenges with friends.

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3 Getting Started
Train Simulator offers a highly realistic train driving experience: if you have never driven a train
before, don't worry, all is explained.
 If you are using an Xbox 360Controller and it is connected when the game starts, you will be able to
use it straightaway. If you activate it after the game starts, you can enable it using the Settings
options described in Section 10.4 : Controls .
3.1 Making a Start
These instructions let you start driving straight away:
1. Double click on Train Simulator to start the software.
This can either be from an icon on the desktop, or from the Library in Steam.
2. Once loaded, there are two options:

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3. Learn to drive trains of all types in the Academy, or navigate to the Main Menu. If this is your first
time in Train Simulator, we recommend choosing the Academy.
If you are a seasoned player, navigate to the Main Menu to learn what's new.

Inside the Academy are two options - The Academy; and Tutorials.
4. The Academy will already be displaying a list of available lessons.

Lessons are separated into chapters. Each chapter covering a specific aspect of operating locomotives
in Train Simulator.
5. Move the blue highlight strip using the keyboard or game pad, or click using the mouse, to select it.
Note the scenario description in the bottom right changes to show details of the highlighted lesson.
6. Click on the Start button at the bottom right of the screen to begin the lesson.
Once loaded, follow the on-screen instructions to progress. Some lessons do not require any
interaction.
7. At the end of the lesson a notice will confirm it is complete. Closing this will return to the front end,
with a Debrief of the experience.
8. From here it is possible to:
• Play this lesson again.
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• Return to the list to select another.


• Return to the Main Menu, to select an alternative experience.

3.2 Scenario Types


Scenarios in Train Simulator are where all the action takes place. There are several types of scenarios
available in Train Simulator, all of which are described below.
Quick Drive This feature allows for the selection of a start and end destination, the type
of locomotive, time of day, and weather. Once selected, press Start to jump
right into the action.
Career These are objective based scenarios that monitor and rate performance.
Experience Points and achievements are accumulated and ranked against
other players who have also run these scenarios. Career Scenarios cannot
be operated while in the Simple Control mode setting.

Academy / Tutorial These are objective based lessons. They involve being taught various
aspects of operation through camera sequences, on screen messages and
prompts.
Standard These are the same as Career scenarios, but do not feature performance
monitoring and scoring. Complete objectives at your own pace, without
any pressure of competition.
Free Roam These scenarios are for free exploration of a route. They normally feature
several locomotives in the vicinity of the camera when loaded up, allowing
a choice of trains, by clicking on a locomotive to use it. Junctions can be
controlled, to change direction, and there are no other trains to get in the
way.

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3.3 Controlling a Train


At the bottom of the simulation screen is the Head-Up Display or HUD, which can appear in several
guises. If it is not displayed, pressing F4 on the keyboard should restore it. The following illustration
shows the component parts of the HUD:

There is more information on these controls in Section 4.7 : The Head-Up Display (HUD) Driver
Information Select Controls that select what driver information is displayed.
Scenario Information Information about the next place to stop, the current time and the
passenger comfort level.
Train Speed Train speed, track speed limit, and current locomotive power output.

Driver Information Either the track ahead display or the train coupling display.
Locomotive Controls Controls and information for your locomotive.
Simulation Controls Mostly controls for the simulation view point, also the pause and snapshot
buttons.
TS2016 has two modes of controlling the train, Simple and Expert. The mode is selected on the
Gameplay Settings screen (see Section 10.2) and initially is set to Expert. Some locomotives only
support Expert mode, in which the driving controls are based very closely on the real thing. Detailed
instructions on driving can be found in the manual accompanying the specific locomotives.

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The HUD for a Diesel locomotive looks like this:

Power Lever Controls the rate of acceleration of the locomotive.


Direction Lever Sets whether the locomotive travels forwards or backwards.
Brake Lever Controls the rate of deceleration through different types of brake systems.
Typically there are two or three systems - Engine or Independent; Train or
Auto; and Dynamic.
Brake Pressure The left gauges move up and down to show the pressure of the brakes as they
are applied. The right gauge shows the pressure available in the system. When
this pressure drops below a certain level, a compressor recharges it to ensure
there is always enough to operate the brakes.
Driver Vigilance This is a safety warning system found on many modern trains. An alarm will
sound which must be reacted to by pressing this button. If it is not pressed
quickly enough, the brakes will automatically be applied to stop the train.

If you wish to use the mouse to manipulate the train controls, first switch to the cab view (see
Section 3.5 Changing the Camera View) and then left-click on the required control, holding down the
left mouse button, and dragging the control in the direction you wish to manipulate it. Detailed
information on cab controls can be found in the manual for the specific locomotive.

3.4 Quick Driving Guide


Each locomotive will have specific instructions (see Section 3.11), but the following general
instructions will get most Diesel locomotives on the move. Using the HUD: 1. Move the direction
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Train Simulator – User Guide

lever upwards to put the train into forward gear; 2. Move the brake lever downwards to release
the pressure holding the brakes;
3. Move the power lever upwards to apply power.
Note that for large trains, too much power can cause the wheels to spin. Apply less power to bring the
train under control again.
4. To stop the train, move the power lever downwards and let the train coast.
5. Move the brake lever upwards slowly. Notice the brake gauges swap from pressure in the system,
to pressure in the brakes themselves.
Note, it is not recommended to put the brakes fully on, or into Emergency as this can cause the
wheels to lock and slide. Aim for around 50% braking force, so ensure they are applied with ample
distance to the stopping point.
6. Once stationary, it is good practice to leave the brakes applied at about 70% to stop the train rolling
away.

3.5 Changing the Camera View


There are many different camera views to drive from or observe the action in Train Simulator. Below is
a guide to accessing these camera options.

Button Keyboard Action


Equivalent
Cab view; this is the location of a real driver/engineer.

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External Front Camera. This is outside and above the leading vehicle in the train.
Trackside Camera. This is a dynamic camera placed in advance of the train, to watch it pass by.
Use these keys to move the viewing position forwards or backwards (except in
the Trackside camera, where the position is fixed).
Use these keys to move the viewing position to the left or right (except in the
Trackside camera, where the focus is fixed). It is also possible to control zoom on
cameras, via the mouse scroll wheel:
Button Mouse Equivalent Action
Mouse scroll wheel away Zoom in. Much like a telephoto lens. Focus the camera
on a distant object.
Mouse scroll wheel back Zoom out. Much like a wide angle lens. Allows much
more of the scene to be viewed.
Hold the right mouse Pan around. For applicable cameras, change the
button down & move the direction in which the view is pointing. Especially
mouse useful to look around cab views to see controls.

3.6 Additional Controls


Button Keyboard Action
Equivalent
Load or unload passengers and freight.

Headlights. Click to cycle through different light states.

Windscreen wipers. Click to cycle through available speed settings.

Driver Vigilance. For locomotives that feature this device, when the alarm
sounds, press this button to react. Failure to do so, will result in the brakes being
applied and the train being stopped.

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Apply emergency brakes. This sets the brakes to maximum and locks the
controls. Only once the train has come to a stop will the controls be
activated again. Use of emergency brakes can result in a penalty in Career
scenarios.

3.7 Driving Information


Section 3.3 Controlling a Train covered aspects of the HUD related to controls. Below is information on
the HUD related to driving.
Current Speed, displayed in either MPH or KPH.
Current Speed Limit of the rail line being traversed.
RPM of the locomotive engine, if applicable.
AMPS of the locomotive motors, if applicable.
This if the G-Force meter. This is used to indicate the forces being
applied to the train. The meter can move in all directions. The
greater the forces being applied, the more
uncomfortable
passengers and cargo will feel.
Current time, next stopping point, distance and estimated time of arrival (ETA) at
the next objective.

This is the scrolling Track Monitor. It moves left to right or vice versa depending on the direction of
travel, and indicates the following details of the rail line ahead:
• Track Gradient - Represented as 1inX for UK, % for US, and PerMil for German routes.
• A graphical representation of the train being driven.
• Signals - Represented by traffic light style icons.
• Applicable Speed Limits - Represented by a number in a yellow box.
• Markers - These represent locations of the track that have specific names, usually relevant to the
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Train Simulator – User Guide

objective being carried out.


• Whistle Signs - Represented by a Horn icon. These indicate the location when the whistle or horn
must be used to warn approaching features.
This information can be used to anticipate the route ahead and plan appropriate actions.

3.7.1 Accessing further information


To the left of the Track Monitor is a group of three buttons:
Button Keyboard Action
Equivalent
Display a top-down track map of the entire route available.

See Section 3.8 : The 2D Map View.


Display the task list containing information about objectives. See
Section 3.9 : Task Information.
Display the coupling and parking brake information. Use this screen to couple
and uncouple vehicles in the train.

3.8 The 2D Map View


The 2D map can be accessed via the appropriate icon on the HUD, by pressing key 9, or via the user
interface. It displays a geographically accurate layout of all track in the loaded route. From this view it is
possible to set appropriate junctions for the navigation of the train. The set path of the train is
represented by a blue line. If this ends at a junction, it means that junction is not set to allow the train
to pass.
Only manual junctions can be set (unless a Free Roam scenario is being played, in which all
junctions can be set), by clicking on the represented blue node. This is especially useful for setting
paths through complex yard areas.

3.8.1 Map Control


When activated, the map occupies the full screen, while the simulation continues behind.

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Train Simulator – User Guide

The task list (shown on the left hand side) is displayed if a task-based scenario is being played.

Controls for the 2D map are:


Show Task Moves the focus of the map to the currently-selected task in the list.
Centre Player Focuses the map on the train being operated. Focus will be lost if the view
is moved by operating the mouse.
Mouse scroll wheel Zooms the display in and out.
Back, 9, Right Mouse Return to the driving view.
Left Mouse Move around by holding down the left mouse button and moving to drag
the map around.
3.8.2 Map Overlays
Additional information is displayed on the map in layers:
Left Side The Task List, if active. Free Roam Scenarios have no Task List.
Bottom Control Buttons (as noted above).

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Right Side The mouse zoom slider and a mark indicating the north direction. The map
cannot be rotated, so north is always up.
3.8.3 Map Symbols
The following are represented by symbols on the 2D map.
Note - Routes can have custom symbols and colours, so may vary from the below.
Junctions Indicated by a different shaded line to the default track. This shows the
direction the junction is set.
Train Path Traditionally a blue line. This is the path the train will take as it proceeds.
Junctions with circular nodes can be changed by clicking on them.

Refuelling Point Coal, Water and Diesel points are shown.


Signals The location of signals are indicated by coloured nodes accompanied by a white
line. Some routes do not show the state of the signal.
Locations Named stretches of track are used to indicate sidings, platforms and
destinations. Sidings are traditionally coloured yellow, stations green, and
destinations are orange. The name will appear next to the track.
Other Trains Trains are shown as coloured rectangles which will move to reflect their
progress.

3.9 Task Information Display


The task information display is an overlay on the driving view that indicates the current or subsequent
objective to be completed.
Display task information.

The Task List on the left provides a recap of the initial scenario instructions at the top, and underneath
a scrolling list detailing each objective to be completed. Common commands:
Couple Drive to the location indicated, stop, and couple to other rolling stock.
Go Via Drive to and continue passed: there is no need to stop.
Pick Up Drive to and stop at a station to load/unload passengers.
Stop at Drive to and stop the train at this point.
Drop off Drive to and stop the train at this point. Uncouple the indicated rolling stock, before continuing.
Tasks involving coupling and uncoupling of stock may require the display of vehicle numbers to
identify which vehicles are involved. Turn on the display of these numberings using the below keys:

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Train Simulator – User Guide

Display Destination Labels. These show the names of trains and locations relevant to
the current scenario.
Display Rail Vehicle Numbers. This displays the unique numbers in a bubble
above each vehicle. Note - this option requires the Display Destination Labels
function to be active.

When performing tasks:


• Ensure that the locomotive is on the track section and marker indicated. This is particularly
relevant if the coloured marker does not extend the whole length of the track itself.
• Ensure that the correct end of train is used for the action. Tasks can specify either the front of
back of the train, and the task will fail if the incorrect end is used.
Be sure to check required tasks before departing at the start of a scenario. Some scenarios start by
loading/unloading passengers at a station!

3.10 Pausing and Quitting


Press the pause button (or Escape), to bring up the Exit Menu.

While this is displayed, game time is paused. To resume, click Continue or press the Escape key again.
This menu looks like this:

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Train Simulator – User Guide

This menu contains the following options

Continue Returns to the simulation.


Save Save your scenario run so that you can return to it later.
Controller Layout Shows a diagram of usage of the buttons for an Xbox 360 controller
(see Section 6 : Game Controller)
Keyboard Layout Shows the keyboard assignments for the TS2016 controls (mostly
described in Section 4 : Driving Scenarios).
World Editor Enter the world editor to enable you create and modify TS2014 content
(see Section 9 : The Build Screen).
Options Contains two controls, for HUD type and opacity (see below).
Restart Restart the currently active scenario.
Quit Leave the simulator and return to the Main Menu.
The Options Dialog is accessed from the Pause menu and looks like this:

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Train Simulator – User Guide

It contains just two controls:


Driving HUD Change the makeup of the driving overlay. See Section 4.7 : The Head-Up
Display (HUD)
Opacity Change the level of transparency of the driving overlay from transparent to
completely opaque.

3.11 Further Manuals


Products bought for Train Simulator generally include a manual describing how to get the most
from them. These usually include descriptions of the route and scenarios, and instructions on operating
included rolling stock locomotives.
These manuals will be installed along with the rest of the game content and are available under
Manuals in the install folder.
The simplest way to access this folder is by selecting Settings from the main menu and clicking on
Tools and then Manuals, although this is only possible when the game is running in Windowed mode
(see Section 10.1 : Graphics ). Many - but not all - manuals are available in several languages, so under
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Train Simulator – User Guide

Manuals is a set of folders, one for each. Folder names are as follows:
DE German
EN English
ES Spanish
FR French
IT Italian
PL Polish
RU Russian
3.11.1 For another way to find the manuals folder:
1. Bring up the Steam Client and select the L IBRARY view
2. Right-click on Train Simulator name under Games and select PROPERTIES.
3. Select the tab LOCAL FILES and click on BROWSE LOCAL FILES to bring up Windows Explorer
4. Open the Manuals folder.

3.12 Online Community


A thriving online community is available for users to engage, exchange and share experiences with
Train Simulator. These provide:
• Information, encouragement and support in using the software;
• Background on railway practice and aspects of realism  Additional
downloads for scenarios, routes and trains The official websites are:
www.railsimulator.com
RailSimulator.com home and Train Simulator product page,
including company information, links to the Steam store, product support, and
press coverage.
www.engine-driver.com
Articles and additional information covering the use of the
simulator, creating scenarios and routes, railway history and other topics.

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Train Simulator – User Guide

www.facebook.com/railsimulator
Announcements, comment and competitions connected with Train
Simulator products.
www.twitter.com/railsimulator
Announcements and chatter about Train Simulator.

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Train Simulator - User Guide

4 Driving Scenarios
Driving in Train Simulator is achieved using scenarios, which are accessed from the Drive screen.
This section describes scenarios, the Drive screen, and how to set up a custom scenario using Quick
Drive.

4.1 Scenarios
Game play sessions in Train Simulator take the form of scenarios, which are normally based on
some real-life situation that the driver must work through. A scenario will start with trains and other
rolling stock placed on the track. The train driver must then drive the train to achieve the goal. A
common scenario is to drive the train from one place to another to a specific timetable.
There are several types of scenario, as described in the following sections.

4.1.1 Quick Drive Scenarios


Quick Drive scenarios enable the selection of a route, a locomotive, departure and destination
points, and the environmental conditions. There will be no intermediate objectives to perform during
the scenario other than the traverse the distance selected.

4.1.2 Career Scenarios


Career Mode Scenarios are objective based missions that require tasks to be completed under
varying conditions. A scoring system gives feedback on driving and records overall performance with
medals, achievements and Experience Points.
During a Career Scenario, warnings will appear in the area of the HUD above the scenario
information as shown below. Train Simulator calculates the score based on a range of factors including:
adherence to speed limits, passenger comfort, timeliness, and fuel efficiency. Each one uses a balance
of factors depending on the situation.

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Points are accumulated, as well as earning various achievement awards, which are made visible
through Steam. It is then possible to compare these results with friends and other members of the
Train Simulator community. Achievements can be seen on the Career page (from the main menu), and
in the Steam Client page for Train Simulator. Career mode scenarios automatically terminate once the
main goal is completed.

4.1.3 Standard Scenarios


Standard Scenarios are identical to Career Scenarios, but do not feature any of the scoring or
performance monitoring aspects. Objectives and tasks must be completed, although not necessarily
adhering to a timetable.

4.1.4 Free Roam Scenarios


In this type of scenario, there is no goal, and no required objectives (such as meeting a timetable or
picking up passengers). There are no AI trains (other trains run by the software) on the route in this
mode. It is normally possible to choose from a selection of available rolling stock within Free Roam
scenarios.
Having selected a Free Roam scenario, click on a train in the scene and start driving. Note that
some trains in the scenario may be located out of immediate view. The 2D Map view can be used
(Section 3.8 : The 2D Map View) to locate them.
All junctions in Free Roam are manually operated and thus need to be set to achieve a desired
path. Press G to switch the junction ahead or Shift+G to change the junction behind. Alternatively use
the 2D Map and click on the desired junction node. As there is no goal in Free Roam mode, to exit at
any time, select the Quit icon in the Pause menu, or by pressing Ctrl+Q on the keyboard.

4.2 Scenario Availability


The scenarios available to play depend on three things:
What routes are installed. Each DLC routes comes with a range scenarios making full use of the trains
included with that route.
What rolling stock is installed. Each DLC train comes with a range of scenarios using that train on an
appropriate route (usually noted on the product page).
What scenarios are downloaded or installed. It is possible to obtain additional scenarios for
DLC via the Steam Workshop, Marketplace and community sites. These
generally make use of one of more DLC trains and routes. Be sure to check
requirements before downloading.

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4.3 The Drive Screen


You choose a scenario by first selecting the scenario type from the Drive screen, which has tabs to
select the different types:
Quick Drive Access Quick Drive options to select a route, locomotive, location, time, and
weather.
Career Access Career scenarios for all installed routes.
Standard Access Standard scenarios for all installed routes.
Free Roam Access Free Roam scenarios for all installed routes.
Workshop Access subscribed Workshop routes and scenarios.

4.4 Running Scenarios


4.4.1 Selecting a Scenario
The scenario screens filter the available scenarios by type (Quick Drive, Career, Standard, or Free
Roam) but all follow the same pattern, shown below:

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Train Simulator - User Guide

On the upper left are images of the currently selected train and route. On the lower left are the
environmental conditions for the selected scenario. On the right is the list of available scenarios for the
combination of train and route chosen. At the bottom are the details of the selected scenario and
whether a medal and score have been achieved.

It is possible to change the selection of scenarios by:


 Clicking on the locomotive image, opening a selection screen to choose a new one; 
Clicking on the route image, opening a selection screen to choose a new one.

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Click on each of the Filters to expand and click again to collapse them. Click on the categories
Europe & Electric, for example to filter the locomotives in the list to match those features. To unselect
a category, click on its name again.
Some locomotives and routes may lack an image to represent them. They can still be selected, this
is just an indication that an appropriate image could not be found or displayed.
 There can be trains (or routes) hidden behind the Filters list. Collapse it to see them!
4.4.2 The Scenario List
For each scenario, the following is displayed in the list:


• The Train Name;
• The Duration of the scenario;
• The Difficulty Level: the number of squares and their colour indicates increasing difficulty.
• A Checkbox featuring the completion state: If the scenario has been completed successfully this
will be a tick, and any medals awarded will be displayed. If the scenario has been failed, this
will be a cross.

4.4.3 Selecting a Scenario


To select a scenario, either:

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• Click on an entry in the scenario list. The current selection will turn blue and list the description
at the bottom.
• OR : click the route picture to select an alternative route.
• OR : click the train picture to select an alternative train.
When a scenario is selected, click on the Start button (or press the A button on the Xbox 360
Controller).

4.4.4 Locked Scenarios


Some Career and Standard mode scenarios are 'Locked'. This is signified by the red padlock icon at
the side and means they cannot yet be played.
These scenarios require that another scenario be successfully completed before it can attempted.
When such a scenario is selected the description will indicate which additional scenario must be
completed to unlock it.

4.4.5 Playing the Scenario


To play the selected scenario, click on Start button (A on the controller). The scenario will
fter which instructions will be
presented on what to do.
4.4.6 Chained Scenarios
In Train Simulator it is possible for one scenario to aut another. So
that when the first is completed, the second part is loaded. This is an automatic process but involves a
loading phase.

4.4.7 Resuming a Saved Scenario


The Resume button at the bottom of each Drive screen tab is used to resume the save point of the
selected scenario.
It is possible to save progress in a scenario at any point using the Save option on the Pause menu,
or the F2 key on the keyboard. Only one progress point can be saved per scenario. Subsequent saves
will overwrite the previous one in that scenario.

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4.5 Quick Drive Screen


Quick Drive provides a great way of exploring routes in different ways. Simply pick a train, a route
(including departure and destination points), the environment and then start driving.
Select a Train, or a Route by clicking its represented image.
1. You can click Start at any time on this screen to drive using the indicated selection. The
following instructions explain how to change the selected train, route, and environment.
2. Clicking on the Train image shows the available trains screen (see the next screenshot).

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3. Click on the desired train. It will be outlined with a blue line.

4. A consist screen will be displayed allowing the make up of the train to be selected:

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A Consist is an arrangement of rolling stock, and this screen shows the available Consists for
the chosen train. This can vary from train to train.
5. Click on the name of the Consist desired.
6. (It is possible to Edit a selected consist by selecting it and then choosing the Edit button on the
right. This will load the Consist Editor allowing creation of new trains or alteration of existing
ones. See Section 9.3 : Custom Consists for Quick Drive for more information).
7. Click on Confirm. This will bring up the route selection process.
8. Click on the route desired. It will be outlined with a blue line.

9. Click on a Departure location, and then a Destination location

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Environment settings can be adjusted by using the left and right arrow buttons for each element:
10. Use the controls to select the Season, Weather and Time of Day.
11. Finally, Click Start to begin driving the chosen Quick Drive.

4.6 Driving Control Methods


Train Simulator allows control of Trains via several methods:
Driving Interface The Driving interface, also known as the Head-Up Display (HUD), is a set of on-screen
buttons and levers that overlay on the 3D view. It is visible by default when
using Train Simulator. This also comes in two forms - Full and Mini. These
can be activated using F3 and F4.
PC Mouse Use the mouse to move controls in the 3D cab of the train. This mode requires that cab view
be used (press 1 to select cab view).
PC Keyboard All controls have a keyboard key assigned to them, however, these can vary from train to
train depending on available functionality.
Xbox 360 Controller An USB Xbox 360 Controller pad can be used. See Section 6 : Game Controller for
the key mappings.
If using the mouse to manipulate train controls in the cab, first switch to the cab view (see Section

4.14 : Changing the Point of View) and then left-click on the control, and, holding down the left mouse
button, drag the control in the direction desired. Look at the locomotivespecific information in the
Driver Manual for details of the in-cab controls. Controls which can be manipulated have tool tips

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associated with them. Tool tips on controls can be enabled or disabled using the User Hints setting
under Gameplay Settings.
To turn off the Driving Interface, use the F4 key.

The Pause Menu (see Section 3.10 : Pausing and Quitting) has an Options panel with settings for:
No HUD Nothing is displayed. The keyboard or Xbox controller must be used to
control the game (whichever dials and displays the Cab View provides from
the real locomotive).
Full HUD This features everything needed to control the train with, this is also the
default setting. It is still possible to control the train using the Cab controls.
The controls present on a Full HUD depend on the game mode (Simple or
Expert) and the type of locomotive (Steam,
Diesel, or Electric).
Minimal HUD A cut-down version of the HUD is displayed, with no locomotive controls
but with the route indication diagram, the current speed and other
information.
 You can also select the HUD using the Xbox 360 controller s left joystick, and the F4 key.

4.7 The Head-Up Display (HUD)


In the lower part of the screen is the Head-Up Display (HUD). This is a combined information and
control panel that enables control of the train being driven. This section describes all the variations that
can be encountered.
The following illustration breaks the HUD into parts:

Scenario Information Information about the next place to stop, the current
time and the passenger comfort level.
(Section 4.8 : Information Displays)

Train Speed Train speed, track speed limit, and current locomotive
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(Section 4.8 : Information Displays) power output.

Driver Information Select Shows either the track ahead display or the coupling
display, in the Driver Information area.
(Section 4.9 : Track Displays)
The centre button shows the scenario tasks.

Driver Information Either the track ahead or the train coupling display.
(Section 4.9 : Track Displays)
Locomotive Controls
Controls and information for the locomotive.
(Section 4.10 : Traction Controls)
(Section 4.13 : Other Locomotive Controls)

Simulation Controls
(Section 4.14 : Changing the Point of Mostly controls for the simulation view point,
View) also the pause and snapshot buttons.
(Section 4.15 : Simulation Controls)

4.8 Information Displays


On the left hand side of the HUD is a group of information displays, as follows:

Current speed, with the current speed limit immediately below.


The area
underneath
the speed is used by some locomotive models
to report generated electric current and engine revolutions, and is otherwise blank.
The coloured circles show force on the passengers: the white dot moves up when slowing,
down when speeding up, and sideways
when cornering. Extremes of
movement are translated into a lack
of comfort level score in career scenarios.

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The current time of day in the simulator, and some task information:
• the name of the next stopping point
• the distance to the stop
• the booked time of arrival
• the estimated time of arrival (ETA).
Free Roam scenarios only display the current time here as there is no
scenario task to perform.

4.9 Track Displays


Button Key Equivalent Action
Display 2D map.

Display Task Information.

Display Coupling view (locomotives, wagons, coaches).

Toggle Minimal HUD. This toggles the Driver's overlay between Off and the minimal
HUD.
Toggle Full HUD. This toggles the Driver's overlay between
Off and the full HUD.
Engine information. Shows detailed technical information

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about the locomotive. It is only available if the HUD is Off.


Display labels. While driving along, the names of trains and
locations relevant to the current scenario appear on screen. These labels are valuable for identifying
locations, other trains, and vehicle numbers used in the scenario. Press the key again to
turn off the display.
Display engine and wagon numbers. This displays the
engine and wagon numbers relevant to current display. This
option is only available if Display Labels (above) is already selected.

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4.9.1 Track Ahead Display

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Yellow

The display at the bottom of the Driving Interface gives key information necessary to
drive a train. Use this information to anticipate the track ahead and plan accordingly:

The bottom part shows the incline and the wagons or carriages that make up the train.
The upcoming signals and speed limits are shown in digits and proportionally. Coloured
sections on the white track line indicate marked track, with the marker name below. The
coloursnormally used are:
A siding, normally used for storage or transfer.
A passenger platform.

(Note- some routes redefine these colours).


The overall scale and the size of the blobs representing the trainchanges with speed so
the longer the train, and the faster it goes, the further ahead can be n
Small blobs are also used for a very longtrain, so the more of the train fits on the display.

Green
Orange

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4.9.2 Train Coupling and Brake Display


When performing shunting operations, it can be convenient to switch to the Coupling view to
enable coupling and uncoupling of rolling stock. In real life this can often be performed by staff at the
track side manipulating the physical coupling mechanism.

in the HUD. It can be accessed using the keyboard or mouse:

Display Coupling view (locomotives, wagons, coaches).

What is shown in Coupling view depends on the current train consist. The view below shows a long
consist longer than the view can accommodate, so there is a scrollbar at the bottom of the view. The
primary locomotive is always highlighted in red at the right hand end of the consist.

This symbol: is shown below some of the vehicles. This is the manual handbrake control. Click on it
to engage the handbrake, and it changes to: . Click again to release.
Between the stock is another symbol, representing the coupler itself: . When the train is not
moving, click on this to uncouple the vehicles at this point. The display will change to show only the
stock still coupled to the locomotive.
It is possible to attach stock to the train by reversing the locomotive very slightly back onto the
stock. The view will change to something like this:

Note the coupler between the locomotive (in red) and the item of stock has a gap in it. Clicking on
a coupler in this state will make the coupling and a Consist will be formed.
If using 'Automatic Coupling' - a setting in the Gameplay Settings - reversing into stock in this way
will cause the stock to be coupled to the train without further required action.

4.10 Traction Controls


This section describes the controls used to move and stop the locomotive. Later sections include

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the other controls, for example wipers, horn and lights.

4.10.1 The Minimal HUD


The Minimal HUD allows easier use of the in-cab controls, keyboard, or the Xbox 360 controller
without the visual feedback that the full HUD provides.
Switch to the Minimal HUD using the keyboard key F3, or the Pause menu Options dialogue, or the

left-right axis on the Xbox

The Minimal HUD only shows the route data and some train state information, but almost

steam, diesel and electric locomotives - the one shown above is for a steam locomotive.

4.10.2 The Simple Driving mode HUD Controls


The Simple HUD looks like this on a Diesel locomotive. The HUD for an Electric locomotive would
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not have a Fuel bar.

The Simple HUD combines the throttle and brake control and this is
shown as a single control. Drag the slider to the top to apply power and to
the bottom to apply braking.

travel.
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left. Thetrain stops whenthis run out.

Train Simulator - User Guide


The Emergency Brake stops the train as quickly as the real train can

achieve: it is not immediate.

An information readout is available for steam locomotives, and shows the following
(from left to right):

• Boiler level
• Boiler Pressure
• Fire Mass
• Water level  Coal level.

4.10.3 Expert Mode Full HUD: Overview


Different types of locomotive have different controls on the Full HUD. This is what it looks like for a
Diesel Loco:

And this is for an Electric Loco. Note that the power button now combines acceleration and braking
and the brake control is therefore disabled:

And this is for a Steam Loco:

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The driving controls are (left to right):


Throttle

Reverser

Brake

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4.10.4Expert Driving Mode HUD Controls for Diesel and Electric Trains

Controls the power available from the locomotive engine for


acceleration.
Selects forward or reverse gear. Direction is relative to the cab the
driver is in.
Train brake control.
Selects which of the brake types the brake lever relate s to (see
below). For trains with multiple brake systems, several different
brakes can be active at the same time.

Depending on the locomotive, there can be three types of brake


s selectable (top to bottom):
Brakes on the carriages and wagons at tached to the locomotive
using vacuum or air pipes or electrical systems.
Brakes on the locomotive wheels.
Braking effect applied by making the wheels turn a motor (for

by connecting a large flywheel to the wheels.


Note: Some locomotives combine the throttle and brake control and
this is shown as a single control. Drag the slider to the top to apply
power and to the bottom to apply braking

This shows, left to right:

 Brake cylinder pressure


 Brake pipe pressure.

Brake Selector

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Train Brake

Locomotive Brake
Dynamic Brake

4.10.5 Expert Driving Controls for Steam Trains


Steam trains require careful use of a range of controls. Train Simulator provides the option of an
Automatic Fireman to allow focus to remain on driving. Beginners are strongly recommended to make
use of this option (check the Automatic Fireman option on the Gameplay Settings).
Steam trains have a slightly different set of controls that look like the following.
Brake lever and pressure display. The gauge shows the brake pipe pressure,
which is the force on the brake shoes.
Use the buttons in the centre to switch between train (if
present) and locomotive brake systems.
Blower: on/off control. The blower is used to strengthen
the fire when there is no steam exhaust to assist it.

Real life steam trains have a host of interacting elements, of which Train Simulator provides a
simplified view in the HUD:
The Firebox control shows the weight of fuel and percentage full. The ideal weight is not
100% and is often 70%. Click on
the control to open the doors for the fireman to shovel more
coal in. Click again to close.
The Water control shows the current amount of water in the boiler and its percentage
full. Click on the control to open the injectors to add more. Click again to shut off the
injector.
Letting the boiler go empty
causes the locomotive to fail.

These two controls are important to keep the locomotive fuelled, but a steam engine driver must
also keep an eye on the boiler pressure. The following shows the regulator and reverser levers on the

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left and the boiler pressure on the right:

Boiler pressure is affected by the use of steam through the cylinders, and increased by the action of
the fire. Most steam locomotives do not have excess steam generation capacity, so driving them well,
requires correctly balancing the position of the reverser and regulator levers.
Train Simulator makes balancing this easier: keep the boiler pressure gauge showing green that is,
not losing pressure for as much time as possible. If the pressure gauge is red, the locomotive is using
more steam than it can make and so the boiler pressure will start to fall. This might be appropriate for
short periods (e.g. quick hill climbing) but cannot be sustained for long.

4.10.6 Expert Keyboard Controls for Steam Trains


It is possible to control the train using either the keyboard or the in-cab controls (using the mouse).
Some of these are not compatible with using the HUD.

Small Ejector on or off

Cylinder Cocks on or off.


The cylinder cocks are valves that allow condensed water to be removed from the
Cylinders which power the wheels. If this water is not removed before pulling
away from a stand, it can cause damage.
Open or close the locomotive Firebox, to enable the fireman to shovel more coal.

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Increase or reduce the rate the fireman shovels coal into the firebox.

Turn on/off the Exhaust Injector. This uses waste steam from the cylinders to move additional water
into the boiler.
Increase or reduce the flow of steam to the Exhaust Injector.

Turn on or off the Live Steam Injector. This uses steam direct from the boiler to move additional water
into the boiler.
Increase or reduce the flow of steam to the Live Steam Injector.

Increase or reduce the Blower. The Blower is a fan that increases air flow through the fire, making it
hotter. It is powered by steam from the boiler. While running, the blower is not often needed
because the
exhaust steam draws air through the fire as
well.
Increase or reduce the Damper. The Damper covers an opening in the firebox that
allows fresh air in. Closing the Damper reduces air flow and hence the
temperature of the fire.

4.11 Simple Mode Driving Controls


When Train Simulator is first installed, the driving controls are set to 'Expert'. To change to the
simple set of driving controls, use the Train Controls option on the Gameplay Settings menu.
 Not all trains can be driven with simple controls and Career Mode scenarios cannot be played in this
mode.
The driving interface overlay gives all the route information needed, and simplifies the complexity
of the driving. The following simple controls are the most important:
Accelerate. Click on the upper part of the control or left click
and drag the control upwards to increase the speed. (This will be
achieved through a combination of releasing the brake and applying power.)
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Decelerate Click on the lower part of the control or click and drag the control down to
decrease the speed. (This will be
achieved through a combination of reducing power and applying
brakes.)
Reverse direction. Click on the control to
change the direction of the locomotive. The train
must be at a complete stop to do
this.
Emergency Brake. Apply emergency brakes. This sets the
brakes to 100% and locks the other controls. Once the train has
come to a complete stop, the other controls will unlock. Horn. Sound the horn or whistle.

The information areas of the display and other controls shown are described in the next sections.
Those that are not available - if the Train Controls option Simple is selected - are shown as Expert.

4.12 Expert Driving Controls


To experience the full features of the simulation, select Expert mode (this is set via the Train
Controls option on the Gameplay section of the game Settings menu). All locomotives can then be
driven and Career Mode scenarios are available. The expert driving control set is shown as follows:

The Expert controls provide additional flexibility. The key components are (left to right):
• Throttle (Diesel/Electric locomotives) or Regulator (Steam trains)
• Reverser
• Brake
Depending on the locomotive/consist, there are three types of brake selectable (top to bottom):
Train brake (highlighted), Locomotive brake and Dynamic brake.
Many modern locomotives combine the throttle and brake control and this is shown as a
single control. They can also use notched levers,

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A small number of trains also have a Gear control. This is displayed to the left of the Throttle control.

The keyboard equivalents for these functions are:


Decrease or Increase throttle or Steam engine regulator

Forward or Backward for Diesel and Electric, Decrease or Increase


Steam engine reverser
Decrease or Increase the Train brake

Decrease or Increase the Locomotive brake

Decrease or Increase the Dynamic brake

Transmission Gearbox select a higher gear

Transmission Gearbox select a lower gear

4.13 Other Locomotive Controls


Note - Not all of the below controls are available in all locomotives. See their specific manuals for
further details.

Button Key Equivalent Action


Load/unload passengers or freight

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Lights. Repeatedly pressing will cycle through headlight


states if appropriate.
Windscreen wipers. Click once to switch on and again to
switch off.
(Expert) Engine stop/start. By default engines will
already be running at the start of a scenario. Press this
button to stop and then again to restart the engine.
(Expert) Raise/Lower Pantograph (Electric trains only).

(Expert) Alerter. The Alerter is a system used on some


trains to ensure that the driver has seen a signal. If the alert sounds (a
black/yellow striped symbol is shown on the Driver's display), this must
acknowledge by clicking on the Alerter button or the emergency brakes will
be applied.

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Button
Key Equivalent Action
(Expert) Sander. Causes sand to be laid on the rails next to the wheels to
assist with adhesion.
Bell. Ring the locomotive bell, if present.

Emergency Brake. Apply emergency brakes. This sets the brakes to 100%
and locks the other controls. Once the train
has come to a complete stop, the other controls will unlock.
Note: Not all trains have an emergency brake.

Horn. Sound the horn or whistle, if present.

Handbrake on/off. This icon is displayed in the Coupling view

Couple manually.

4.14 Changing the Point of View


Train Simulator has many ways of observing the simulation. Initially, the camera is positioned
outside and above the train (the front externa
The camera direction can be manipulated by pressing and holding the right mouse button and
moving the mouse.
Use the following controls to change cameras while drive:

Button Key Equivalent Action


Cab view, the point of view of the train driver (or fireman/
engineer)
External front camera. This is the initial view and initially set to
follow the lead locomotive.
External back camera. Initially set to follow the last vehicle of the
train.
Trackside camera. Jumps ahead of train to watch it approach
and pass, then repeats. Click again to
reposition view.

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Button
Passenger view.

Key Equivalent Action


Front coupling camera, looks straight down from roof height
onto the coupling selected using the Ctrl-left and right arrow keys.
Overhead camera, linked to the driving cab position, looking
straight down from high up.
Detach camera from train for general exploration. It is possible
to extend up to 2km from the train.
Head-out-of-cab left and head-out-of-cab right.

Alternate camera for the current view.

Move back to previous cab. For consists with multiple cabs

Move forward to next cab. For consists with multiple cabs

It is possible to select which vehicle the external (helicopter) view cameras follows. Initially, the
front camera will follow the locomotive and the rear camera follows the last vehicle of the train.

Button Key Equivalent Action Views

Select the next vehicle towards the back of the train


Select the next vehicle towards the front of

the train

The following keys control the position of the viewer in the world (which is normally also

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Button

Button Key Equivalent Action Views


Move forward

Move backward

Move sideways to the left

Key Equivalent Action Views


Move sideways to the right

Move lower (down).

Move higher (up).

Move forward (i.e. towards the ground). Move backward (i.e. away from the ground).

Use the Shift key in combination with the arrow keys to move faster:

(with arrow keys) Move faster

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Button
Finally, it is possible to change the angle and direction of view:

Button Equivalent Action


see distant objects; Zoom out to view more.
Hold the right mouse button Pan (direction of view). Some views (especially Cab
down & move the mouse. views) limit the range of motion, so for example in
Game pad users use the right head-out-of-cab view you cannot look back into
joystick. the cab.
The mouse scroll wheel Zoom. This changes the field of view. Zoom in to

4.15 Simulation Controls


The following controls are used to control the simulation itself.

Button Key Equivalent Action


Take screenshot. An image file will be placed in the

location (Lat./Long.) and time.

Pause. This suspends the simulation and displays a menu. See Section 3.10 :
Pausing and Quitting
Exit.

Key Equivalent Action


Enter World Editor. See Section 9 : The Build Screen for more information.

Save position in Scenario.

4.15.1 Task Information


The scenario information can be displayed by pressing the task information icon or F1 at any time.
Press F1 again to turn off this display.
Note the six symbols on the right. These can be used to control some features of the simulation.
The bottom five symbols are always displayed:

Button Key Equivalent Action

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Button
Ask the signaller for permission to pass a Red signal ahead.

Ask the signaller for permission to pass a Red signal behind.

Change switch ahead

Change switch behind

Change to another cab on this train

The top slot is context sensitive, displaying one of the following


symbols, depending on the current situation:
Button Key Equivalent Action
Blank: No action to be taken.

Couple rolling stock together.

Uncouple rolling stock.

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Fuel the locomotive.

Load Cargo

Unload Cargo.

Open the doors of the carriages on the train, to allow


passengers to embark or disembark.

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5 Driving a Locomotive
5.1 Driving a Steam Locomotive
Until proficient at driving steam engines, keep the Automatic Fireman switched on to reduce
workload (to turn on the Automatic Fireman, click on the Settings screen from the main menu, click on
Gameplay Options, select Automatic Fireman and then return to select a train/route/scenario).
When driving a steam train, there are three key controls:

Regulator. This allows steam to pass from the boiler to the cylinders, which turns the
wheels and moves the locomotive.
Manipulate the regulator by clicking and dragging the control to change the amount of
steam used.

Reverser. This can be switched between Full Forward and Full Reverse and must be used
before setting off. Use a high reverser setting to give maximum power. This uses a lot of
steam, so slowly reduce the reverser setting as the train speeds up.

Train Brakes. This applies the brakes on the locomotive and any other attached vehicles
that have brakes.

5.1.1 Starting a Steam Train


• Release the brakes.
• Once fully released and the brake pipe pressure becomes constant (see the pressure display),
apply the brakes slightly until they are in the Running position. Leaving them in the Release
position will waste steam (because steam is used to hold the brake shoes off the wheels).
• Turn the reverser to the fully forward position.
• Open the regulator to about 50% and the train starts to move.
• Once at about 10mph, turn the reverser back to about 45%.
• With a pick up in speed, continue to turn the reverser back until it is about 15-20%.
5.1.2 Driving Tips
• To go faster, increase the regulator until the desired speed is reached.
• When going uphill, it may be necessary to increase the reverser and regulator to provide more
power.
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• When going downhill, coast by closing the regulator completely and setting the reverser to
about 45%.
• If boiler pressure begins to decrease, more steam is being used than generated, so adjust the
regulator and reverser to prevent further loss of power.

5.1.3 Stopping the Train


• Always allow plenty of distance to stop some trains can take up to 2 miles to stop depending
on their weight and speed.
• Apply the Train Brake; unless travelling as just a locomotive.
• Leave the brake control in this position, and the brakes will come on slowly until they reach
their maximum force.
If a partial brake application is desired, after applying the brakes, release them until the control is in
the Self Lap position (Not all locomotives feature this). This will hold the braking force at its current
level.

5.2 Driver Assist


Driver Assist works by highlighting the control required to be adjusted and provides detailed
instructions and real-time feedback as to how far it needs to be moved and what effect it has on the
locomotive.
Once you've got the hang of it, the system is designed so you can turn it off and go it alone. If you
get stuck and feel you need the help again, you can turn it back on. Activate / Deactivate Driver Assist
by pressing CTRL+A
To pause the simulation if Driver Assist is active, press CTRL+SHIFT+A

 Not all trains feature the Driver Assist functionality. Please check the manual of the specific DLC to
confirm its inclusion.

5.3 Driving a Diesel Locomotive


The key controls:

Throttle.
but some, particularly diesel-electrics, may be notched into a small number of
discrete settings.

Reverser. The reverser on a diesel locomotive usually has three positions:

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Forwards, Reverse and Neutral.


When stationary, always move the reverser to the neutral position.

Brakes. Diesel trains often have three types of brakes Train brake,
Locomotive brake (normally only used when driving a locomotive on its own

the brake type to be used and then move the control accordingly.

Gears. Some locomotives have a gear control to aid engine speed verses road speed. Gears are

numbered sequentially

Start-up / Shut down. Trains always start running, but can be turned off using this key.

Some locomotives (including the German BR426) combine the throttle and train brake into one
control. When driving these, reducing the throttle (D key) applies the brakes once the control passes a
central dotted line.
5.3.1 Starting the Train
• Move the reverser to the Forwards position.
• Release the train brakes and locomotive brakes if applied.
• Move the throttle to around 25%. Do not use full throttle from a standing start as this can
cause wheel slip or overload the traction motors, causing the power to trip out.
• Once at around 10 mph, apply full throttle. Be more careful in wet or icy conditions.

5.3.2 Stopping the Train


• Apply the train brake control until it is in the Self Lap position.
• Increase or decrease the braking force by moving the train brake control within the Self Lap
position.

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5.4 Driving an Electric Locomotive


Very often, electric locomotives are presented in scenarios with the pantograph or rail
The pantograph/Shoes must therefore be activated before the train will
move. The key controls are:

Throttle so
there are only a few possible settings. Single settings do not always maintain a
constant speed so be sure to monitor performance.

Reverser. The reverser on electric locomotives has three positions: Forwards,


Reverse and Neutral. When stationary, always move the reverser to the Neutral
position.

Brakes. Electric trains often have three types of brakes Train brake,
Locomotive brake (normally only used when driving a locomotive on its own

flywheel or an alternator). Use the buttons on the right to select the desired brake
type and then adjust it accordingly.

Pantograph. Click to raise or lower the pantograph/3rd Rail shoes (if


applicable), which collect electricity
from available power supplies.

Start-up/ Shut down. Trains always start running, but can be turned off using this
key.
5.4.1 Starting the Train

• Move the reverser to the Forwards position.
• Release the train brakes and locomotive brakes if applied.
• Move the throttle to around 25%. Do not use full throttle from a standing start as this can
cause wheel slip or overload the traction motors, causing the power to trip out.
• Once at around 10mph, apply full throttle. Be more careful in wet or snowy conditions.
 Some electric locomotives have very complicated control systems for example, the BR Class 86.
Refer to the associated manual for instructions on driving these locomotives.
5.4.2 Stopping the Train
• Apply the train brake control until it is in the Self Lap position.

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• Increase or decrease the braking force by moving the train brake control.
If the emergency brake is triggered, either by the automatic systems or by user command, the
emergency condition can be reset by moving the brake to its maximum position and then back to
normal use.
 Always give plenty of room to stop a train can take ¾ of a mile to stop from 90 mph.
5.5 Action Markers
During scenarios, it is possible to use the cursor to start key actions. Moving the cursor over
appropriate objects (platform, junction, refuelling points), will change it into the following. Click the
mouse to carry out the relevant action.

Load bulk freight Load fuel

Load Container Load passengers

Couple Load water

Uncouple Set junction

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User Guide

6 Game Controller
Train Simulator supports use of the Microsoft Xbox 360 Controller. While driving, the control layout
map (shown below) is available from the Pause Menu - Controller Layout.
The controller will be automatically enabled if it is detected as active when the game starts.
 The controller cannot be activated after Train Simulator has been started.
Some additional notes on using the controller follow.

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User Guide

6.1 Using the controller in Free Roam


In Free Roam, the following actions control the camera position:  Left
Thumb Stick - This controls the physical position of the camera.  Right
Thumb Stick - This controls the direction the camera is facing.
 When the hand icon appears over a drivable locomotive, press down the Right Thumb Stick to
take control of that locomotive.

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7 Profile Screen
The Profile screen shows a players progress, their collection, and what has been achieved so far.
The screen looks like this:

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The player s Steam Profile is noted on the left, indicating their Driver Level, Number of Medals
recorded, and their Status in Experience Points.

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By clicking on the Latest Achievements tab, the Achievements that can be obtained from purchased
DLC, will be displayed on the right hand side as shown in this example:

Finally, clicking on the Friends tab at the bottom shows a list of those people marked as friends in
the Steam Client, and their achievement status.

7.1 Collection
The Collection screens show all of the various Steam products (routes and locomotives) that have
been purchased.
When buying items from the Steam Store, they will cease to be visible on the Store page and
appear instead on this page.
 This screen displays Steam-bought products, not installed items. To locate specific trains, use Quick
Drive from the Drive screen. To list all the routes installed (whether or not bought from Steam) use
the Build screen.
An example of a well-stocked Collection page is shown here:

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7.2 Steam Workshop


While the Store allows for purchase of additional content, the Workshop allows for free sharing of
content with other players*.
 Content available in the Steam Workshop is not solely provided by RailSimulator.com and so quality
may vary. This facility is provided by Valve Corporation and we cannot guarantee ongoing
availability of this system.
 *It is not possible to share purchased content.

Additionally in the Profile screen is the Workshop tab, which enables access to the Steam
Workshop.

Steam Workshop allows n entire route


itself. In either situation, the subscription works in the same way Train Simulator on Steam: should the
content be updated, Steam will automatically update the local copy. Similarly, if content is list from the
disk, it is possible to use Steam to verify the game, and re-download the missing files.
Steam Workshop content must meet certain requirements in order to be hosted, and ensures that
everything needed, is easily available:
• Scenarios and Routes only use assets from officially available DLC.

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• route custom items such as scenery.


Once a Workshop Route is made publicly available, it cannot be modified: should the author wish
to extend or change it, they must issue it as a new version. This means that scenario authors have a
known stable base on which to create their content. The Subscription screen looks like this:

Above the list are two buttons indicating what is displayed:


Published This will display all content you have shared on Steam Workshop.
Subscribe This will display all content subscribed from Steam Workshop.
On the right hand side of the screen are two areas: the upper area shows the scenario or route
image supplied with it, together with the name of the author. Underneath that is some information
about the content, which usually contains details of required DLC.

It is acceptable to DLC, but it


will not function until all requirements have been met.
Underneath the list of required DLC is a further button:
Buy Add-ons Select the add-on products not owned, that are required to run the Steam Workshop, and
add them to the cart in the Store.
Once all the required items are obtained, the new route or scenario can be enjoyed.

7.3 Browsing Steam Workshop


A new installation of Train Simulator will not have any subscriptions to any Steam Workshop
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content so the most likely thing to do first is to browse what is available. Click on the Browse button at
the bottom of the Workshop Subscriptions screen to do this.
This will cause the Overlay to be displayed with a web browser which will open at the Steam
Workshop page as shown here:

In the centre of this screen is a set of tabs, the default one being Items. To the right of this is a
search box in which search terms for scenarios or routes can be entered.
Beneath the tabs is a grid of pictures, one for each item, that have been uploaded by the users.
Hover the mouse over to show a green Subscribe link, or click on the picture itself to find out more
about it.
When a desired item is found, and the required components are met, click on the green Subscribe
button. Steam will download the item automatically. The subscription to this item persists until
unsubscribing.

8 The Store
Train Simulator provides a shop to acquire new trains and routes and a browsing interface to
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explore the products available to purchase.


The In-Game Store extends the functionality that is provided in the Steam shop
(steampowered.com) by enabling more sophisticated filtering based on specific features of the add-
ons, text searching, and larger graphics and slideshows.
Product availability, prices, special deals, and other detail will not differ between Store
Store button and can also be
accessed by clicking on the View button for the featured items from the main page.

8.1 Browsing the Store


There are several Tabs on this screen that sub-divide the available products into groups.
In addition, the Search facility in the top corner can be used to find things. The tabs
are:
Home This screen (shown above) is the initial view, and shows a range of DLC current
available.
Locos This shows the set of available locomotives. At the top of the tab are selectors
to filter the products shown by Country of origin or Type (Steam, Electric, etc.).

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Routes This shows the set of available routes.


Marketplace This shows smaller value items (such as wagons or scenery).
For each of the main tabs, click on the product picture to display more information, or on the Cart
button beside the price to add it to the shopping cart.
Typing text into the Search area at the top right side of the screen will interactively select those
products matching the text.
On some tabs (Locos, Routes and Marketplace), click on the dropdown menus just above the
product add-on grid to filter the displayed products. The set of filters available varies by context.

Click on a product image to display information about it, as in the following example:

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• Click on Add to Cart to put the item in the shopping cart.

• Click on Back to return to the product listing.

8.2 Buying Add-ons from the Store


Click on the Cart button beside the price to add it to the cart. The image below shows a section of
the screen after the locomotives shown have been added to the Cart.

- Note in the , signifying two items in the cart, and the total cost of these
items:

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Notice now that the cart buttons for the locomotives have changed to a crossed-circle symbol,
signifying that you cannot buy them again: Steam will only let you buy each add-on once.
 To buy products for a friend that you already own, you need to visit the Steam Store directly and
purchase an add-on voucher (DLC Voucher) for those products.
To view the current contents of the cart, click on View Cart. This displays a view similar to the
others, showing those products added:

 The contents of the Cart will be retained even ifTrain Simulator is closedand restarted.
To remove items from the cart, click on the crossed-circle in the lower-right corner.
Once items have been selected to buy, click on Checkout. The screen will change to the Steam
Overlay and the Steam web page will be displayed using the Steam Overlay feature.
At the top left of the screen is the time of day, at the top right is the Train Simulator product name,
Ret

urn to Train Simulator from Game Overlay (and vice versa).

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The items selected are listed and it is now possible to go to the Checkout to complete the
transaction. At this point, click:
Purchase for Myself To go through the Steam Checkout procedure
Remove (Underneath price of product) To remove the product from the
basket. The product will also be removed from the In-Game Store.
Continue Shopping To browse other game products available on Steam.

 If you click Checkout to add an item, it will be retained in your account s Steam shopping cart until
you buy it or remove it. So, if you just close the overlay, the items will remain the next time you visit
Steam. If you don t wish to buy an item, you must explicitly remove it using the Remove link (under
the price).
Once products are purchased, exit the Overlay using Shift-Tab or clicking on the link at the top of
the overlay screen.
Steam will not download items until Train Simulator is restarted, so to use them straight away,
return to the Main Menu and Quit the game. Steam will download the new purchases.

9 The Build Screen


The Build screen is the start point to create new content in Train Simulator.

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The options available here enable:


• Creation or modification of routes and scenarios;
• Clone of a route or scenario to modify or extend it;
• Publishing of routes and scenarios to the Steam Workshop.

9.1 Route Tab


The main Build screen is split into several elements:
1. A list of routes installed locally.
2. Information about the route.
3. Action buttons related to a selected route; The screen looks like this:

The action buttons on the bottom are as follows:


Delete Delete the selected route. A confirmation is required for this.
Rename Rename the selected route. A separate window will open.
New Route Create a new route. A separate window will open.
Clone Make a copy of the selected route.
Edit Route Launch the selected route and begin editing it.
Open If in Windowed Mode, this button will launch the Explorer and navigate the
install location of the route.

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 It is out of the scope of this manual to describe the scenario and route editors. They are described in
the Creator Manual. Also visit www.engine-driver.com for articles and information about these
features. Some of this information is only available in English.

9.2 Scenario Tab


Clicking on Scenario tab shows a similar screen to that of the Route tab.

Initially, a list of routes is shown in the main window. Select one of these to display all the scenarios
related to that route. These are split into their scenario types, and listed alphabetically. This order can
be affected by clicking the Scenario Name button across the top of the list, and sorting either up and
down.
Select a scenario to activate the action buttons at the bottom of the screen.
Delete Delete the selected scenario. This is not available for purchased DLC.
Rename Rename the selected scenario. A prompt will appear to enter the new
name. This is not available for purchased DLC.
New Scenario Create a new scenario. A separate window will appear, to outline the type
of new scenario desired.
Clone Make a copy of the selected scenario. A separate window will open.
Edit Open the Scenario Editor to begin editing the selected scenario.

9.3 Custom Consists for Quick Drive


The list of train formations (Consists) presented when you select a Quick Drive locomotive on the

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Quick Drive - Select Loco screen is determined by the available Quick Drive consists. Most DLC come
with predefined consists, but these can be added to by creating new ones using the Consist Editor.
To create a new Consist:
1. Navigate to the Drive - Quick Drive - Locomotive screen; 2. Click
on the Custom button as shown below:

3. Click on Create New and then Confirm.


4. The Consist Editor screen will now load. This is commenced by first scanning and loading all
installed rolling stock. This may take a few minutes depending on the size of the Train Simulator
installation.
The left hand side of the screen has a dropdown control to select the type of item shown in

is not a locomotive.
On the right hand side is a real-time 3D render of the item selected in the list, and below that is a
horizontal list showing the Consist as it is constructed. It can be rotated by dragging left or right with
the mouse.
To create a Consist to be used from Quick Drive, create a complete train with a locomotive and
rolling stock. The Select Consist screen for that locomotive will then list Consists that include that
locomotive.
 It is possible to construct consists using this editor that do not have a locomotive. Such consists can
be used from the Scenario Editor to populate scenarios, but cannot be chosen to drive from the

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Quick Drive menu.


5. Select a type of locomotive from the dropdown list at the top (Steam, Diesel, Electric) and
explore the locomotives in the list below.
6. Select the locomotive desired from the list by clicking on its name. The 3D area shows the
model, which can be rotated by dragging with the mouse:

7. Click the Add To Front consist. For a


onsist this is all that is needed. (Tenders for steam locomotives can be
found under the item type Wagons).
8. Select Wagons from the dropdown list.
9. Select the items desired and in the same way as before, add them to the back of the consist
using Add To Back.

10. The C overlaid controls as


shown here:

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To delete that item, click Delete; to make it face the other way, click Flip. To move this item up
or down the Consist use the >> and << buttons.
11. Notice that at the bottom of the screen are statistics about the length and weight of the
Consist. Bear in mind the capacity constraints of the route and the locomotive!
12. Once happy, click on Next. A dialog is displayed prompting for a name to identify this Consist,
and the country it is valid for.

13. Click on Save. The Consist is saved and the Quick Drive - Select Loco screen is shown.
Once the Consist is saved, it is possible to use it within Quick Drive, selecting the locomotive used
in the Consist (careful of similarly-named locomotives!). Click Next, the Quick Drive - Select Consist list
will include the new Consist.

A may appear, as in the screenshot below, because the two


items concerned use different coupling mechanisms and cannot, in real life, be joined together:

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Fix this problem by either flipping, deleting or moving the items until each end can be coupled
properly. In the case here, the problem is that steam engine tenders do not couple to the locomotive in
the same way as other stock, so the second tender cannot be coupled to the back of the first.

9.3.1 Editing and Deleting Custom Consists


It is possible to edit and delete Custom Consists as well. Newly created Custom Consists appear on
the Quick Drive - Select Consist list under My Trains.
To delete, click on the Consist and then on Delete. There is no warning: the Consist is deleted
immediately.
To edit, click on the Consist and then on Edit. The Consist is loaded into the Build Consist screen
and it can be modify as needed. Click on Next and the Save dialog is presented again. By entering the
same name, the Consist overwrites the original. By entering a new name, both old and new are
retained.

9.3.2 Editing Provided Consists


If a Consist provided in a DLC is selected, the Delete button is disabled, but the Edit button can be
used to read the Consist into the Consist Editor allowing a copy to be first made and then edited if
desired. Remember, a new name must be used.

9.4
With Train Simulator it is possible to publish routes and scenarios created, to the Steam Workshop
to share with other Train Simulator enthusiasts. These are uploaded to the Steam system and so
require and internet connection.
 This facility is provided by Valve Corporation through their such we Steam Workshop and as
cannot guarantee the ongoing availability of this syste m.
In order to share content on the Steam Workshop, some requirements must be met:
• Routes and scenarios can only use assets (rolling stock, buildings, etc.) from officially available
DLC, as found in the Steam Store;

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• Once published, the content cannot be modified, although it can be deleted. Any update must
be provided as a clone, and renamed and publish new;
• Uploaded content is not published immediately. A test period exists during which changes can
be made. This period requires other users to subscribe to the content to show it is stable and
functional. Once a minimum number of subscribers has been achieved, the author can Publish
the content and it becomes finalised;
The Publish Route (and Publish Scenario) screens are accessed from the Workshop button on the
Build screen, and look like this:

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Initially, the Publish Route screen shows on the left hand side, the installed routes that
can be published. Onlycustom or clonedroutes can be published . Purchased content cannot
be published. At the top of the screen are two buttons:
Routes Show the currently installed routes.
Scenario Show the currently installed scenarios.

9.4.1 Publishing a Route


Beforeusing the Build screens to publisha route, an imageis needed and must be added to
a folder called itself. This image will be used to represent
the route in the Drive screens. The image must be in PNG format and it must be called

Along the left hand side is a list of routes


installed locally. Select the routeto be published
.
Train Simulator will checks that the route satisfies the upload requirements noted previously .
If the validation fails, an output will be displayed, noting the errors . If the validation is
successful,the Publish button at the bottom right hand corner will be enabled.
Click on Publish. Another screen is displayed, where fields
must be completedto populate
it in the Workshop in the correct way:
In GameDescription This is a full HTML -coded page that can be supplied. The page is

WorkshopDescription This is the title and main text to be displayed in the Workshop. This

Visibility This is the visibility of this routeon the Workshop.


Country This is the location the route is set in
.
LocoType What power type is the route designed for.
Screenshot Taken from the set of screenshots
created in game and stored in the

The image top-centre of the screen is the image.png thatlocatedin the RouteInformation
folder. This can beadjustedor replaced by clicking on the OpenFolderbutton.
Click Publish to begin upload to the
Steam Workshop.
Thereis a delay between the route being published
and it appearing on the Workshop. This
is Steam making thecontent available world wide . Once itavailable,
state, where it can be seen in Workshop but scenarios based on it cannot be published. This is
to enablefinal modificationsbased on initial feedback from subscribers. It is recommended

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displayed when the Info for a route is chosen. cannot

include HTML.

My Pictures folder.
that time is allowed for feedback and that any such responses are considered before making the
content final. Once final, it cannot be changed!
To fully publish the route, return to the Workshop screen, select the route, and click on Make Final.
This will do two things:
• Enable scenarios based on the route to be published.
• Disable any further changes to the route.

9.4.2 Publishing a scenario


In much the same way as publishing a route, a scenario can be chosen and shared on the Steam
Workshop.
Select the scenario to be published. Validation will then be performed. Assuming the scenario is
OK, no message will be displayed and the Publish button at the bottom right hand corner will be
enabled.
Click on Publish. Another screen is displayed:
Fill in the fields to populate it in the Workshop in the correct way:
Workshop Description This is the title and main text to be displayed in the Workshop. This cannot
include HTML.
Visibility This is the visibility of this scenario on the Workshop.
Country This is the location the scenario is set in.
Loco Type What power type is the scenario is designed for.
Screenshot Taken from the set of screenshots created in game and stored in the My Pictures folder.
There is no Make Final stage for scenarios.

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10 Settings
Train Simulator can be configured in many ways through the Settings menu located in the top right
corner of several Front End menu screens.

10.1 Graphics

Use the Graphics screen to configure how the game looks. When first installed, Train Simulator tries
to set graphics appropriate to available hardware. The following options are provided to allow
adjustment to that configuration:
Master Detail This quickly sets the options based on performance. To set an individual feature, click on
the Advanced button below.
Resolution Set the screen resolution to be used. This cannot be set larger than the computer is already
operating at. Note that higher resolutions require more processing power and can lead to a drop in
performance. Note that Train Simulator will restart after changes to the screen resolution.

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Full Screen Switch between Windowed, Full Screen and Borderless modes.
Dynamic Lighting This enables dynamic shadow and lighting effects which significantly enhance
the appearance of the game.
Brightness Change display brightness - only available in Full Screen mode.
Advanced Customise the graphical options individually rather than using the
Master Detail option above.
Finally, this button resets the graphics settings:
Default Restore the graphics settings to default values chosen at installation.

10.1.1 Advanced Graphics Settings


Master Detail This sets the options based on performance of available hardware.
Anti-Aliasing Defines how smooth geometry appears. Higher combinations require
significantly more hardware to run efficiently.
Texture Filtering Defines how crisp textures appear. Higher settings require significantly more
hardware to run efficiently.
Scenery Quality The complexity and quality of models and textures display.
Scenery Density The amount of scenery displayed.
View Distance The distance out to which scenery is displayed.
Shadow Quality The sharpness of shadows cast by objects.
Water Quality The clarity of reflections displayed in water.
Procedural Flora Toggles the display of automatically generated grass near the camera.
Adaptive Bloom Toggles light intensity when moving from areas of darkness into areas of
brightness or vice versa.
Depth of Field Toggles a blur effect of distant scenery to simulate focus.
Head Light Flares Toggles a sparkle effect generated by train headlights.

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10.2 Gameplay

The Gameplay screen configures how the simulation itself operates.


Train Controls Select from Expert or Simple methods of train control.
Career Scoring Toggles performance monitoring and scoring of Career Scenarios
Hints Toggles the display of text when the mouse is over an interactive item.
Auto Coupling Toggle vehicles to couple automatically on contact.
Auto Fireman Toggle computer controlled Fireman operation.
Passing Danger Signal If a signal is passed when it is Red, the scenario will be automatically ended.
ends game
Warn on English Displays a message if the scenario chosen is not translated into the language
content being used.
Auto Braking Toggle brakes to apply if train exceeds designated speed limit.
Allow all Coupling Toggle ability to allow any coupling type, to connect with any other.
Auto Pause Pauses gameplay while message boxes are displayed on screen.
Show Intro Movie Toggle display of the intro movie when Train Simulator starts.

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10.3 Audio
Master Volume This controls the overall volume of audio in Train Simulator.
Ambient Volume This controls the background audio when driving trains.
Menu Music Toggle playing of music in the Front End Menu System.
Enable EFX Toggle application of reverb effects while driving. This affects such things as
echo in tunnels, and the reflection of sound through cuttings or passing over
bridges.

10.4 Controls
Control Input Allows for automatic detection of the Xbox 360 Controller if one is
connected. If set to Mouse/Keyboard, any connected controller will be
ignored.
Sensitivity Affects the response time of control inputs from the chosen device.
Vibration Toggles vibration of the Xbox 360 Controller.
Invert Y-Axis Affects the vertical direction of movement applied by the Xbox 360 Controller.
Forward for up, backward for down, or vice versa.

10.5 Tools
Manuals Available only if Train Simulator is running in Windowed Mode. This button
opens the folder in which additional DLC related manuals are installed.

Clear Cache If installing non-official content, this option forces Train Simulator to recheck
what content installed.
Reset Progress This option will delete the complete progress obtained by the player. While
no purchased or installed content will be lost, any scenario completion,
Experience Points, Medals or Achievements will be reset.
Google Maps This controls the display of Google Maps in the World Editor.

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10.5.1 Google Maps Overlay Settings

Google Maps are available in Train Simulator as a guide to route building. It provides an overlay on
the terrain, displaying road, satellite, terrain or hybrid rendering.
Google Maps API Key In order to access higher resolution data, a Google API Key must be obtained and
entered here. Follow these instructions to obtain one.
1. Go to https://code.google.com/apis/console and log in with a Google Account
2. Select APIs & Auth -> APIs link from the left hand menu
3. Select Static Maps API from the list
4. Ensure the service is listed as ON. If not, click the OFF button to toggle.
5. Select Credentials link from the left hand menu
6. An API key will be listed as a long series of letters and digits.
7. Type this code into the Google Maps API Key field in Train Simulator.

Resolution Select from 640x640 or 1280x1280.


Map Type Select the style of map to overlay in the World Editor.
Zoom Level This affects the detail level of the overlay.
Tiles Displayed Control how many tiles of overlay are rendered at any time.

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11 Support and
Troubleshooting
For troubleshooting Train Simulator, please visit www.railsimulator.com/support where you can
view the latest troubleshooting FAQs and send technical support queries.
For troubleshooting the Steam Client, please first contact the Steam support website at
www.steampowered.com

11.1 Processor and Graphics Card Hardware


Train Simulator simulates large game worlds at higher speeds compared to other computer games
software. As a result this can require significant resources from your computer hardware. To get the
best frame rates possible we recommend that other intensive software is not run at the same time, and
that as far as possible, all other applications are minimised or terminated while playing.

11.1.1 Graphics Card (GPU)


Train Simulator requires a graphics card that supports DirectX 9.0c and Pixel Shader 3.0 or above.
Most modern dedicated graphics cards conform to this, but

Although Train Simulator can run with 512MB of graphics memory installed, we recommend having
between 1GB and 2GB of memory installed.

11.2 General Troubleshooting Tips


If you have the disc version of this game and the AutoPlay screen does not automatically appear for
installation/playing, right-click the disc drive icon found in My Computer and select AutoPlay.
If the game is running slowly, try reducing the quality of some of the video and sound settings from
the in game Setting menu. Reducing the screen resolution can often improve performance, as well as
operating in Windowed Mode rather than Full Screen.

11.3 Restoring your copy of Train Simulator


If you have made changes that prevent operation of purchased DLC, you can restore the content by
following these steps:

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1. Exit Train Simulator and then Exit Steam


2. Start Steam again
3. Selec Library
4.
and select properties from the menu that
appears
5.
6.
7. Depending on the size of your installation, this may take several minutes
8. Once complete, close the Properties window
9. Any required content will now be re-downloaded
10. Once Ready, restart Train Simulator

11.4 Problems Running Train Simulator


Ensure your computer hardware meets the minimum system requirements for Train Simulator and
that you have the latest drivers for video and sound cards.
For NVIDIA video cards, visit www.nvidia.com
For ATI video cards, visit ati.amd.com
If you are running the disc version of this game, try reinstalling DirectX from the disc. This is
typically found in the DirectX folder on the root of the disc. If you have Internet access, you can visit
www.microsoft.com to obtain the latest version.
Train Simulator also includes a Technical Support file to help you troubleshoot problems. This is
located in the same folder as Train Simulator.

11.5 Game Messages


11.5.1 Unrecoverable Errors
The following errors cause a Scenario to terminate:

Train derailment A train has left the track.

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Collision A train has come into contact with another train.

Locomotive ran out of A Steam Locomotive Boiler has run dry.


water (steam trains only)
Fusible plug has melted (steam A Steam Locomotive boiler has overheated and the safety
trains only) mechanism has prevented it from exploding.
Fatal blowback A Steam Locomotive firebox has reversed its flow of air into the
(steam trains only) cab rather than forward to the Smoke box. This occurs when
entering a tunnel with the firebox door open.

Firebox extinguished (steam The fire in a Steam Locomotive has died. To prevent this, ensure
trains only) the fire mass is maintained with coal.

Train moved while doors were A train has departed a station before passenger loaded has
open completed.

Signal passed at danger (SPAD) A train has passed a signal showing a danger aspect.

11.5.2 Major Operational Errors


The following errors will result in heavily penalties in the performance report at the end of the
Scenario.

Left station before task A train departed a station before the task had been completed. complete

Train moved whilst A train departed during a cargo transfer operation. loading/unloading
11.5.3 Minor Operational Errors
The following errors will result in a medium penalty being applied in the performance report at the
end of a scenario.
Used Emergency brakes The emergency brakes were used.
Speeding The speed limit was exceeded. For each incident, the start time,
maximum velocity, distance travelled, nearest milepost and speed
attained, are recorded.
Passenger/freight comfort Recorded G-Forces exceeded acceptable levels, indicated by the G-
exceeded Force meter shown in Career scenarios.
Wheel slip A train was forced to accelerate or brake harder than friction could
(Scenarios only) keep the wheels in contact with the track.
Failed to stop at a station A Passenger Pickup instruction was missed.
(Passenger Scenarios)

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Failed to stop for work order A Stop At instruction was missed.


(Freight Scenarios)

11.6 Utility Programs


There are a number of utility programs available with Train Simulator. To access these, navigate the
install folder of Train Simulator.
BlueprintEditor2.exe This is used to create new content for Train Simulator. This tool generates and
exports content from Source formats into those used by Train Simulator.
RWAceTool.exe This tool can be used to convert texture files from PNG format to ACE
format used by Train Simulator.
SerzMaster.exe This tool can be used to decompile binary files such as game ready .bin files
to see how they are constructed.
Utilities.exe This tool can be used as an alternative to sharing Train Simulator content by
'Packaging' files into easy to used chunks.
WiperMotion.exe This tool is used to generate the windscreen wiper effect on trains.

12 Notices
12.1 Limited Warranty
The following warranties only apply to products sold at retail. These warranties do not apply to
products sold online via Steam for which separate warranties exist (see www.steampowered.com).
RailSimulator.com Limited warrants to the original purchaser of this computer software product
that the recording media on which the software programs are recorded will be free from defects in
materials and workmanship for 3 months from the date of purchase. During such period defective
media will be replaced if the original product is returned to RailSimulator.com at the address below,
together with a dated proof of purchase, the faulty media, your return address and a statement
describing the defects.
This warranty is in addition to, and does not affect your statutory rights in any way. This nor does it

apply to media which has been subject to misuse, damage or excessive wear.

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12.2 Returns After Warranty


RailSimulator.com will replace user-damaged media, current stocks allowing, if the original media is
returned with a cheque or postal order for £7.50 per disc, payable to RailSimulator.com Ltd. Please
remember to include full details of the defect, your name, address and, where possible, a daytime
telephone number where we can contact you.
Train Simulator Warranties, RailSimulator.com Limited, The Observatory, Chatham Maritime,
Chatham, Kent, ME4 4NT, UK.
RailSimulator.com excludes any warranty in relation to the Product if it is bought second hand and
the consumer is not the first end user of the Product.

12.3 Credits
A full list of Dovetail Games employees and staff who contributed to Train Simulator development
can be found Settings > Credits screen in-game.

12.4 Copyrights and Trademarks


© 2014 Dovetail Games, a trading name of RailSimulator.com Limited
reserved. Portions originally developed by Kuju Entertainment Limited in association with F4G Software
Limited. Portions copyright Kuju Entertainment Limited 2007. Physics engine,
PhysX, provided by nvidia. Autodesk® Scaleform® software, © 2012 Autodesk, Inc. All rights
RailSimulator.com" TS2016" are trademarks of DTG. "Dovetail Games" is a
registered trademark of Dovetail Games Limited. Amtrak is a registered service mark of the National
Railroad Passenger Corporation. All rights reserved. Used with permission. DB & the DB logo are
trademarks of Deutsche Bahn AG. Used under license from Hitachi Rail Europe Limited. All rights
reserved. All other trademarks are the property of their respective owners. Unauthorised copying,
adaptation, rental, re-sale, arcade use, charging for use, broadcast, cable transmission, public
performance, distribution or extraction of the product or any trademark or copyright work that forms
part of this product is prohibited. Developed and published by DTG.

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