TS2016 User Guide
TS2016 User Guide
TS2016 User Guide
CONTENTS
1 INTRODUCTION TO TRAIN SIMULATOR ................................................................4
2 FEATURES OF TRAIN SIMULATOR.......................................................................... 5 3
GETTING STARTED ..................................................................................................... 6
3.1 Making a
Start................................................................................................................................................ 6 3.2
Scenario Types ...............................................................................................................................................
8
3.3 Controlling a
Train ....................................................................................................................................... 9
3.4 Quick Driving
Guide .................................................................................................................................... 11
3.5 Changing the Camera
View ..................................................................................................................... 12
3.6 Additional
Controls .................................................................................................................................... 13
3.7 Driving
Information ................................................................................................................................... 13
3.8 The 2D Map
View ......................................................................................................................................... 15
3.9 Task Information
Display ........................................................................................................................ 17
3.10 Pausing and
Quitting ................................................................................................................................. 18
3.11 Further
Manuals ......................................................................................................................................... 20
3.12 Online
Community ...................................................................................................................................... 21
4 DRIVING SCENARIOS .............................................................................................. 22
4.1 Scenarios ..............................................................................................................................................
.......... 22
4.2 Scenario
Availability ................................................................................................................................. 24
4.3 The Drive
Screen .......................................................................................................................................... 24
4.4 Running
Scenarios ...................................................................................................................................... 25
4.5 Quick Drive
Screen ...................................................................................................................................... 29
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SETTINGS .................................................................................................................
...78
10.1 Graphics ...............................................................................................................................................
.......... 78
10.2 Gameplay .............................................................................................................................................
.......... 80
10.3 Audio ....................................................................................................................................................
........... 81
10.4 Controls ................................................................................................................................................
.......... 81
10.5 Tools......................................................................................................................................................
........... 81
11 SUPPORT AND TROUBLESHOOTING .................................................................... 83
11.1 Processor and Graphics Card Hardware ............................................................................................
83
11.2 General Troubleshooting
Tips ................................................................................................................. 83
11.3 Restoring your copy of Train Simulator..............................................................................................
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84
11.4 Problems Running Train Simulator ......................................................................................................
84
11.5 Game
Messages ............................................................................................................................................
85
11.6 Utility
Programs ..........................................................................................................................................
86
12 NOTICES ......................................................................................................................87
12.1 Limited
Warranty ....................................................................................................................................... 87
12.2 Returns After
Warranty ........................................................................................................................... 87 12.3
Credits ..................................................................................................................................................
........... 88
12.4 Copyrights and Trademarks ...................................................................................................................
88
1 Introduction to Train
Simulator
Welcome to Train Simulator. This User Guide includes detailed instructions on the operation, menus
and controls of the latest edition - TS2016.
Please note that the features and content provided with Train Simulator are periodically updated,
and the format of screens and content depicted in this manual may differ from that in the latest
version.
Although this version of Train Simulator comes supplied with an exciting range of routes and
locomotives, there are many more available from the In-Game Store. When you acquire these add-ons
through Steam, they are installed directly into the software no additional setup required.
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of the limited license and other terms and conditions set forth in the User
Agreement available online at http://www.railsimulator.com
2 Features of Train
Simulator
TS2016 is a virtual world train simulator that focuses on the experience of driving and viewing railway
locomotives from around the world. With it, you can:
• Drive locomotives through realistic 3D cab views and operate their real controls;
• See beautifully detailed recreations, and hear sounds just like the real thing;
• Experience driving in varied weather - from sunny days to cloud and snowfall;
• Discover famous and interesting rail lines from around the world;
• Find out what it is like to haul freight over mountain passes and open plains;
• Hone the skills of driving stop-start passenger trains through suburbs and cities; Master
the art of creating immersive 3D worlds with professional tools; Share creations and
challenges with friends.
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3 Getting Started
Train Simulator offers a highly realistic train driving experience: if you have never driven a train
before, don't worry, all is explained.
If you are using an Xbox 360Controller and it is connected when the game starts, you will be able to
use it straightaway. If you activate it after the game starts, you can enable it using the Settings
options described in Section 10.4 : Controls .
3.1 Making a Start
These instructions let you start driving straight away:
1. Double click on Train Simulator to start the software.
This can either be from an icon on the desktop, or from the Library in Steam.
2. Once loaded, there are two options:
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3. Learn to drive trains of all types in the Academy, or navigate to the Main Menu. If this is your first
time in Train Simulator, we recommend choosing the Academy.
If you are a seasoned player, navigate to the Main Menu to learn what's new.
Inside the Academy are two options - The Academy; and Tutorials.
4. The Academy will already be displaying a list of available lessons.
Lessons are separated into chapters. Each chapter covering a specific aspect of operating locomotives
in Train Simulator.
5. Move the blue highlight strip using the keyboard or game pad, or click using the mouse, to select it.
Note the scenario description in the bottom right changes to show details of the highlighted lesson.
6. Click on the Start button at the bottom right of the screen to begin the lesson.
Once loaded, follow the on-screen instructions to progress. Some lessons do not require any
interaction.
7. At the end of the lesson a notice will confirm it is complete. Closing this will return to the front end,
with a Debrief of the experience.
8. From here it is possible to:
• Play this lesson again.
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Academy / Tutorial These are objective based lessons. They involve being taught various
aspects of operation through camera sequences, on screen messages and
prompts.
Standard These are the same as Career scenarios, but do not feature performance
monitoring and scoring. Complete objectives at your own pace, without
any pressure of competition.
Free Roam These scenarios are for free exploration of a route. They normally feature
several locomotives in the vicinity of the camera when loaded up, allowing
a choice of trains, by clicking on a locomotive to use it. Junctions can be
controlled, to change direction, and there are no other trains to get in the
way.
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There is more information on these controls in Section 4.7 : The Head-Up Display (HUD) Driver
Information Select Controls that select what driver information is displayed.
Scenario Information Information about the next place to stop, the current time and the
passenger comfort level.
Train Speed Train speed, track speed limit, and current locomotive power output.
Driver Information Either the track ahead display or the train coupling display.
Locomotive Controls Controls and information for your locomotive.
Simulation Controls Mostly controls for the simulation view point, also the pause and snapshot
buttons.
TS2016 has two modes of controlling the train, Simple and Expert. The mode is selected on the
Gameplay Settings screen (see Section 10.2) and initially is set to Expert. Some locomotives only
support Expert mode, in which the driving controls are based very closely on the real thing. Detailed
instructions on driving can be found in the manual accompanying the specific locomotives.
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If you wish to use the mouse to manipulate the train controls, first switch to the cab view (see
Section 3.5 Changing the Camera View) and then left-click on the required control, holding down the
left mouse button, and dragging the control in the direction you wish to manipulate it. Detailed
information on cab controls can be found in the manual for the specific locomotive.
lever upwards to put the train into forward gear; 2. Move the brake lever downwards to release
the pressure holding the brakes;
3. Move the power lever upwards to apply power.
Note that for large trains, too much power can cause the wheels to spin. Apply less power to bring the
train under control again.
4. To stop the train, move the power lever downwards and let the train coast.
5. Move the brake lever upwards slowly. Notice the brake gauges swap from pressure in the system,
to pressure in the brakes themselves.
Note, it is not recommended to put the brakes fully on, or into Emergency as this can cause the
wheels to lock and slide. Aim for around 50% braking force, so ensure they are applied with ample
distance to the stopping point.
6. Once stationary, it is good practice to leave the brakes applied at about 70% to stop the train rolling
away.
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External Front Camera. This is outside and above the leading vehicle in the train.
Trackside Camera. This is a dynamic camera placed in advance of the train, to watch it pass by.
Use these keys to move the viewing position forwards or backwards (except in
the Trackside camera, where the position is fixed).
Use these keys to move the viewing position to the left or right (except in the
Trackside camera, where the focus is fixed). It is also possible to control zoom on
cameras, via the mouse scroll wheel:
Button Mouse Equivalent Action
Mouse scroll wheel away Zoom in. Much like a telephoto lens. Focus the camera
on a distant object.
Mouse scroll wheel back Zoom out. Much like a wide angle lens. Allows much
more of the scene to be viewed.
Hold the right mouse Pan around. For applicable cameras, change the
button down & move the direction in which the view is pointing. Especially
mouse useful to look around cab views to see controls.
Driver Vigilance. For locomotives that feature this device, when the alarm
sounds, press this button to react. Failure to do so, will result in the brakes being
applied and the train being stopped.
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Apply emergency brakes. This sets the brakes to maximum and locks the
controls. Only once the train has come to a stop will the controls be
activated again. Use of emergency brakes can result in a penalty in Career
scenarios.
This is the scrolling Track Monitor. It moves left to right or vice versa depending on the direction of
travel, and indicates the following details of the rail line ahead:
• Track Gradient - Represented as 1inX for UK, % for US, and PerMil for German routes.
• A graphical representation of the train being driven.
• Signals - Represented by traffic light style icons.
• Applicable Speed Limits - Represented by a number in a yellow box.
• Markers - These represent locations of the track that have specific names, usually relevant to the
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The task list (shown on the left hand side) is displayed if a task-based scenario is being played.
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Right Side The mouse zoom slider and a mark indicating the north direction. The map
cannot be rotated, so north is always up.
3.8.3 Map Symbols
The following are represented by symbols on the 2D map.
Note - Routes can have custom symbols and colours, so may vary from the below.
Junctions Indicated by a different shaded line to the default track. This shows the
direction the junction is set.
Train Path Traditionally a blue line. This is the path the train will take as it proceeds.
Junctions with circular nodes can be changed by clicking on them.
The Task List on the left provides a recap of the initial scenario instructions at the top, and underneath
a scrolling list detailing each objective to be completed. Common commands:
Couple Drive to the location indicated, stop, and couple to other rolling stock.
Go Via Drive to and continue passed: there is no need to stop.
Pick Up Drive to and stop at a station to load/unload passengers.
Stop at Drive to and stop the train at this point.
Drop off Drive to and stop the train at this point. Uncouple the indicated rolling stock, before continuing.
Tasks involving coupling and uncoupling of stock may require the display of vehicle numbers to
identify which vehicles are involved. Turn on the display of these numberings using the below keys:
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Display Destination Labels. These show the names of trains and locations relevant to
the current scenario.
Display Rail Vehicle Numbers. This displays the unique numbers in a bubble
above each vehicle. Note - this option requires the Display Destination Labels
function to be active.
While this is displayed, game time is paused. To resume, click Continue or press the Escape key again.
This menu looks like this:
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Manuals is a set of folders, one for each. Folder names are as follows:
DE German
EN English
ES Spanish
FR French
IT Italian
PL Polish
RU Russian
3.11.1 For another way to find the manuals folder:
1. Bring up the Steam Client and select the L IBRARY view
2. Right-click on Train Simulator name under Games and select PROPERTIES.
3. Select the tab LOCAL FILES and click on BROWSE LOCAL FILES to bring up Windows Explorer
4. Open the Manuals folder.
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www.facebook.com/railsimulator
Announcements, comment and competitions connected with Train
Simulator products.
www.twitter.com/railsimulator
Announcements and chatter about Train Simulator.
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4 Driving Scenarios
Driving in Train Simulator is achieved using scenarios, which are accessed from the Drive screen.
This section describes scenarios, the Drive screen, and how to set up a custom scenario using Quick
Drive.
4.1 Scenarios
Game play sessions in Train Simulator take the form of scenarios, which are normally based on
some real-life situation that the driver must work through. A scenario will start with trains and other
rolling stock placed on the track. The train driver must then drive the train to achieve the goal. A
common scenario is to drive the train from one place to another to a specific timetable.
There are several types of scenario, as described in the following sections.
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Points are accumulated, as well as earning various achievement awards, which are made visible
through Steam. It is then possible to compare these results with friends and other members of the
Train Simulator community. Achievements can be seen on the Career page (from the main menu), and
in the Steam Client page for Train Simulator. Career mode scenarios automatically terminate once the
main goal is completed.
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On the upper left are images of the currently selected train and route. On the lower left are the
environmental conditions for the selected scenario. On the right is the list of available scenarios for the
combination of train and route chosen. At the bottom are the details of the selected scenario and
whether a medal and score have been achieved.
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Click on each of the Filters to expand and click again to collapse them. Click on the categories
Europe & Electric, for example to filter the locomotives in the list to match those features. To unselect
a category, click on its name again.
Some locomotives and routes may lack an image to represent them. They can still be selected, this
is just an indication that an appropriate image could not be found or displayed.
There can be trains (or routes) hidden behind the Filters list. Collapse it to see them!
4.4.2 The Scenario List
For each scenario, the following is displayed in the list:
• The Train Name;
• The Duration of the scenario;
• The Difficulty Level: the number of squares and their colour indicates increasing difficulty.
• A Checkbox featuring the completion state: If the scenario has been completed successfully this
will be a tick, and any medals awarded will be displayed. If the scenario has been failed, this
will be a cross.
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• Click on an entry in the scenario list. The current selection will turn blue and list the description
at the bottom.
• OR : click the route picture to select an alternative route.
• OR : click the train picture to select an alternative train.
When a scenario is selected, click on the Start button (or press the A button on the Xbox 360
Controller).
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4. A consist screen will be displayed allowing the make up of the train to be selected:
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A Consist is an arrangement of rolling stock, and this screen shows the available Consists for
the chosen train. This can vary from train to train.
5. Click on the name of the Consist desired.
6. (It is possible to Edit a selected consist by selecting it and then choosing the Edit button on the
right. This will load the Consist Editor allowing creation of new trains or alteration of existing
ones. See Section 9.3 : Custom Consists for Quick Drive for more information).
7. Click on Confirm. This will bring up the route selection process.
8. Click on the route desired. It will be outlined with a blue line.
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Environment settings can be adjusted by using the left and right arrow buttons for each element:
10. Use the controls to select the Season, Weather and Time of Day.
11. Finally, Click Start to begin driving the chosen Quick Drive.
4.14 : Changing the Point of View) and then left-click on the control, and, holding down the left mouse
button, drag the control in the direction desired. Look at the locomotivespecific information in the
Driver Manual for details of the in-cab controls. Controls which can be manipulated have tool tips
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associated with them. Tool tips on controls can be enabled or disabled using the User Hints setting
under Gameplay Settings.
To turn off the Driving Interface, use the F4 key.
The Pause Menu (see Section 3.10 : Pausing and Quitting) has an Options panel with settings for:
No HUD Nothing is displayed. The keyboard or Xbox controller must be used to
control the game (whichever dials and displays the Cab View provides from
the real locomotive).
Full HUD This features everything needed to control the train with, this is also the
default setting. It is still possible to control the train using the Cab controls.
The controls present on a Full HUD depend on the game mode (Simple or
Expert) and the type of locomotive (Steam,
Diesel, or Electric).
Minimal HUD A cut-down version of the HUD is displayed, with no locomotive controls
but with the route indication diagram, the current speed and other
information.
You can also select the HUD using the Xbox 360 controller s left joystick, and the F4 key.
Scenario Information Information about the next place to stop, the current
time and the passenger comfort level.
(Section 4.8 : Information Displays)
Train Speed Train speed, track speed limit, and current locomotive
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Driver Information Select Shows either the track ahead display or the coupling
display, in the Driver Information area.
(Section 4.9 : Track Displays)
The centre button shows the scenario tasks.
Driver Information Either the track ahead or the train coupling display.
(Section 4.9 : Track Displays)
Locomotive Controls
Controls and information for the locomotive.
(Section 4.10 : Traction Controls)
(Section 4.13 : Other Locomotive Controls)
Simulation Controls
(Section 4.14 : Changing the Point of Mostly controls for the simulation view point,
View) also the pause and snapshot buttons.
(Section 4.15 : Simulation Controls)
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The current time of day in the simulator, and some task information:
• the name of the next stopping point
• the distance to the stop
• the booked time of arrival
• the estimated time of arrival (ETA).
Free Roam scenarios only display the current time here as there is no
scenario task to perform.
Toggle Minimal HUD. This toggles the Driver's overlay between Off and the minimal
HUD.
Toggle Full HUD. This toggles the Driver's overlay between
Off and the full HUD.
Engine information. Shows detailed technical information
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Yellow
The display at the bottom of the Driving Interface gives key information necessary to
drive a train. Use this information to anticipate the track ahead and plan accordingly:
The bottom part shows the incline and the wagons or carriages that make up the train.
The upcoming signals and speed limits are shown in digits and proportionally. Coloured
sections on the white track line indicate marked track, with the marker name below. The
coloursnormally used are:
A siding, normally used for storage or transfer.
A passenger platform.
Green
Orange
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What is shown in Coupling view depends on the current train consist. The view below shows a long
consist longer than the view can accommodate, so there is a scrollbar at the bottom of the view. The
primary locomotive is always highlighted in red at the right hand end of the consist.
This symbol: is shown below some of the vehicles. This is the manual handbrake control. Click on it
to engage the handbrake, and it changes to: . Click again to release.
Between the stock is another symbol, representing the coupler itself: . When the train is not
moving, click on this to uncouple the vehicles at this point. The display will change to show only the
stock still coupled to the locomotive.
It is possible to attach stock to the train by reversing the locomotive very slightly back onto the
stock. The view will change to something like this:
Note the coupler between the locomotive (in red) and the item of stock has a gap in it. Clicking on
a coupler in this state will make the coupling and a Consist will be formed.
If using 'Automatic Coupling' - a setting in the Gameplay Settings - reversing into stock in this way
will cause the stock to be coupled to the train without further required action.
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The Minimal HUD only shows the route data and some train state information, but almost
steam, diesel and electric locomotives - the one shown above is for a steam locomotive.
The Simple HUD combines the throttle and brake control and this is
shown as a single control. Drag the slider to the top to apply power and to
the bottom to apply braking.
travel.
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left. Thetrain stops whenthis run out.
An information readout is available for steam locomotives, and shows the following
(from left to right):
• Boiler level
• Boiler Pressure
• Fire Mass
• Water level Coal level.
And this is for an Electric Loco. Note that the power button now combines acceleration and braking
and the brake control is therefore disabled:
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Reverser
Brake
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4.10.4Expert Driving Mode HUD Controls for Diesel and Electric Trains
Brake Selector
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Train Brake
Locomotive Brake
Dynamic Brake
Real life steam trains have a host of interacting elements, of which Train Simulator provides a
simplified view in the HUD:
The Firebox control shows the weight of fuel and percentage full. The ideal weight is not
100% and is often 70%. Click on
the control to open the doors for the fireman to shovel more
coal in. Click again to close.
The Water control shows the current amount of water in the boiler and its percentage
full. Click on the control to open the injectors to add more. Click again to shut off the
injector.
Letting the boiler go empty
causes the locomotive to fail.
These two controls are important to keep the locomotive fuelled, but a steam engine driver must
also keep an eye on the boiler pressure. The following shows the regulator and reverser levers on the
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Boiler pressure is affected by the use of steam through the cylinders, and increased by the action of
the fire. Most steam locomotives do not have excess steam generation capacity, so driving them well,
requires correctly balancing the position of the reverser and regulator levers.
Train Simulator makes balancing this easier: keep the boiler pressure gauge showing green that is,
not losing pressure for as much time as possible. If the pressure gauge is red, the locomotive is using
more steam than it can make and so the boiler pressure will start to fall. This might be appropriate for
short periods (e.g. quick hill climbing) but cannot be sustained for long.
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Increase or reduce the rate the fireman shovels coal into the firebox.
Turn on/off the Exhaust Injector. This uses waste steam from the cylinders to move additional water
into the boiler.
Increase or reduce the flow of steam to the Exhaust Injector.
Turn on or off the Live Steam Injector. This uses steam direct from the boiler to move additional water
into the boiler.
Increase or reduce the flow of steam to the Live Steam Injector.
Increase or reduce the Blower. The Blower is a fan that increases air flow through the fire, making it
hotter. It is powered by steam from the boiler. While running, the blower is not often needed
because the
exhaust steam draws air through the fire as
well.
Increase or reduce the Damper. The Damper covers an opening in the firebox that
allows fresh air in. Closing the Damper reduces air flow and hence the
temperature of the fire.
Decelerate Click on the lower part of the control or click and drag the control down to
decrease the speed. (This will be
achieved through a combination of reducing power and applying
brakes.)
Reverse direction. Click on the control to
change the direction of the locomotive. The train
must be at a complete stop to do
this.
Emergency Brake. Apply emergency brakes. This sets the
brakes to 100% and locks the other controls. Once the train has
come to a complete stop, the other controls will unlock. Horn. Sound the horn or whistle.
The information areas of the display and other controls shown are described in the next sections.
Those that are not available - if the Train Controls option Simple is selected - are shown as Expert.
The Expert controls provide additional flexibility. The key components are (left to right):
• Throttle (Diesel/Electric locomotives) or Regulator (Steam trains)
• Reverser
• Brake
Depending on the locomotive/consist, there are three types of brake selectable (top to bottom):
Train brake (highlighted), Locomotive brake and Dynamic brake.
Many modern locomotives combine the throttle and brake control and this is shown as a
single control. They can also use notched levers,
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A small number of trains also have a Gear control. This is displayed to the left of the Throttle control.
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Button
Key Equivalent Action
(Expert) Sander. Causes sand to be laid on the rails next to the wheels to
assist with adhesion.
Bell. Ring the locomotive bell, if present.
Emergency Brake. Apply emergency brakes. This sets the brakes to 100%
and locks the other controls. Once the train
has come to a complete stop, the other controls will unlock.
Note: Not all trains have an emergency brake.
Couple manually.
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Button
Passenger view.
It is possible to select which vehicle the external (helicopter) view cameras follows. Initially, the
front camera will follow the locomotive and the rear camera follows the last vehicle of the train.
the train
The following keys control the position of the viewer in the world (which is normally also
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Button
Move backward
Move forward (i.e. towards the ground). Move backward (i.e. away from the ground).
Use the Shift key in combination with the arrow keys to move faster:
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Button
Finally, it is possible to change the angle and direction of view:
Pause. This suspends the simulation and displays a menu. See Section 3.10 :
Pausing and Quitting
Exit.
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Button
Ask the signaller for permission to pass a Red signal ahead.
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Load Cargo
Unload Cargo.
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5 Driving a Locomotive
5.1 Driving a Steam Locomotive
Until proficient at driving steam engines, keep the Automatic Fireman switched on to reduce
workload (to turn on the Automatic Fireman, click on the Settings screen from the main menu, click on
Gameplay Options, select Automatic Fireman and then return to select a train/route/scenario).
When driving a steam train, there are three key controls:
Regulator. This allows steam to pass from the boiler to the cylinders, which turns the
wheels and moves the locomotive.
Manipulate the regulator by clicking and dragging the control to change the amount of
steam used.
Reverser. This can be switched between Full Forward and Full Reverse and must be used
before setting off. Use a high reverser setting to give maximum power. This uses a lot of
steam, so slowly reduce the reverser setting as the train speeds up.
Train Brakes. This applies the brakes on the locomotive and any other attached vehicles
that have brakes.
• When going downhill, coast by closing the regulator completely and setting the reverser to
about 45%.
• If boiler pressure begins to decrease, more steam is being used than generated, so adjust the
regulator and reverser to prevent further loss of power.
Not all trains feature the Driver Assist functionality. Please check the manual of the specific DLC to
confirm its inclusion.
Throttle.
but some, particularly diesel-electrics, may be notched into a small number of
discrete settings.
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Brakes. Diesel trains often have three types of brakes Train brake,
Locomotive brake (normally only used when driving a locomotive on its own
the brake type to be used and then move the control accordingly.
Gears. Some locomotives have a gear control to aid engine speed verses road speed. Gears are
numbered sequentially
Start-up / Shut down. Trains always start running, but can be turned off using this key.
Some locomotives (including the German BR426) combine the throttle and train brake into one
control. When driving these, reducing the throttle (D key) applies the brakes once the control passes a
central dotted line.
5.3.1 Starting the Train
• Move the reverser to the Forwards position.
• Release the train brakes and locomotive brakes if applied.
• Move the throttle to around 25%. Do not use full throttle from a standing start as this can
cause wheel slip or overload the traction motors, causing the power to trip out.
• Once at around 10 mph, apply full throttle. Be more careful in wet or icy conditions.
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Throttle so
there are only a few possible settings. Single settings do not always maintain a
constant speed so be sure to monitor performance.
Brakes. Electric trains often have three types of brakes Train brake,
Locomotive brake (normally only used when driving a locomotive on its own
flywheel or an alternator). Use the buttons on the right to select the desired brake
type and then adjust it accordingly.
Start-up/ Shut down. Trains always start running, but can be turned off using this
key.
5.4.1 Starting the Train
• Move the reverser to the Forwards position.
• Release the train brakes and locomotive brakes if applied.
• Move the throttle to around 25%. Do not use full throttle from a standing start as this can
cause wheel slip or overload the traction motors, causing the power to trip out.
• Once at around 10mph, apply full throttle. Be more careful in wet or snowy conditions.
Some electric locomotives have very complicated control systems for example, the BR Class 86.
Refer to the associated manual for instructions on driving these locomotives.
5.4.2 Stopping the Train
• Apply the train brake control until it is in the Self Lap position.
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• Increase or decrease the braking force by moving the train brake control.
If the emergency brake is triggered, either by the automatic systems or by user command, the
emergency condition can be reset by moving the brake to its maximum position and then back to
normal use.
Always give plenty of room to stop a train can take ¾ of a mile to stop from 90 mph.
5.5 Action Markers
During scenarios, it is possible to use the cursor to start key actions. Moving the cursor over
appropriate objects (platform, junction, refuelling points), will change it into the following. Click the
mouse to carry out the relevant action.
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6 Game Controller
Train Simulator supports use of the Microsoft Xbox 360 Controller. While driving, the control layout
map (shown below) is available from the Pause Menu - Controller Layout.
The controller will be automatically enabled if it is detected as active when the game starts.
The controller cannot be activated after Train Simulator has been started.
Some additional notes on using the controller follow.
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User Guide
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7 Profile Screen
The Profile screen shows a players progress, their collection, and what has been achieved so far.
The screen looks like this:
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The player s Steam Profile is noted on the left, indicating their Driver Level, Number of Medals
recorded, and their Status in Experience Points.
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By clicking on the Latest Achievements tab, the Achievements that can be obtained from purchased
DLC, will be displayed on the right hand side as shown in this example:
Finally, clicking on the Friends tab at the bottom shows a list of those people marked as friends in
the Steam Client, and their achievement status.
7.1 Collection
The Collection screens show all of the various Steam products (routes and locomotives) that have
been purchased.
When buying items from the Steam Store, they will cease to be visible on the Store page and
appear instead on this page.
This screen displays Steam-bought products, not installed items. To locate specific trains, use Quick
Drive from the Drive screen. To list all the routes installed (whether or not bought from Steam) use
the Build screen.
An example of a well-stocked Collection page is shown here:
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Additionally in the Profile screen is the Workshop tab, which enables access to the Steam
Workshop.
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content so the most likely thing to do first is to browse what is available. Click on the Browse button at
the bottom of the Workshop Subscriptions screen to do this.
This will cause the Overlay to be displayed with a web browser which will open at the Steam
Workshop page as shown here:
In the centre of this screen is a set of tabs, the default one being Items. To the right of this is a
search box in which search terms for scenarios or routes can be entered.
Beneath the tabs is a grid of pictures, one for each item, that have been uploaded by the users.
Hover the mouse over to show a green Subscribe link, or click on the picture itself to find out more
about it.
When a desired item is found, and the required components are met, click on the green Subscribe
button. Steam will download the item automatically. The subscription to this item persists until
unsubscribing.
8 The Store
Train Simulator provides a shop to acquire new trains and routes and a browsing interface to
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Click on a product image to display information about it, as in the following example:
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- Note in the , signifying two items in the cart, and the total cost of these
items:
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Notice now that the cart buttons for the locomotives have changed to a crossed-circle symbol,
signifying that you cannot buy them again: Steam will only let you buy each add-on once.
To buy products for a friend that you already own, you need to visit the Steam Store directly and
purchase an add-on voucher (DLC Voucher) for those products.
To view the current contents of the cart, click on View Cart. This displays a view similar to the
others, showing those products added:
The contents of the Cart will be retained even ifTrain Simulator is closedand restarted.
To remove items from the cart, click on the crossed-circle in the lower-right corner.
Once items have been selected to buy, click on Checkout. The screen will change to the Steam
Overlay and the Steam web page will be displayed using the Steam Overlay feature.
At the top left of the screen is the time of day, at the top right is the Train Simulator product name,
Ret
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The items selected are listed and it is now possible to go to the Checkout to complete the
transaction. At this point, click:
Purchase for Myself To go through the Steam Checkout procedure
Remove (Underneath price of product) To remove the product from the
basket. The product will also be removed from the In-Game Store.
Continue Shopping To browse other game products available on Steam.
If you click Checkout to add an item, it will be retained in your account s Steam shopping cart until
you buy it or remove it. So, if you just close the overlay, the items will remain the next time you visit
Steam. If you don t wish to buy an item, you must explicitly remove it using the Remove link (under
the price).
Once products are purchased, exit the Overlay using Shift-Tab or clicking on the link at the top of
the overlay screen.
Steam will not download items until Train Simulator is restarted, so to use them straight away,
return to the Main Menu and Quit the game. Steam will download the new purchases.
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It is out of the scope of this manual to describe the scenario and route editors. They are described in
the Creator Manual. Also visit www.engine-driver.com for articles and information about these
features. Some of this information is only available in English.
Initially, a list of routes is shown in the main window. Select one of these to display all the scenarios
related to that route. These are split into their scenario types, and listed alphabetically. This order can
be affected by clicking the Scenario Name button across the top of the list, and sorting either up and
down.
Select a scenario to activate the action buttons at the bottom of the screen.
Delete Delete the selected scenario. This is not available for purchased DLC.
Rename Rename the selected scenario. A prompt will appear to enter the new
name. This is not available for purchased DLC.
New Scenario Create a new scenario. A separate window will appear, to outline the type
of new scenario desired.
Clone Make a copy of the selected scenario. A separate window will open.
Edit Open the Scenario Editor to begin editing the selected scenario.
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Quick Drive - Select Loco screen is determined by the available Quick Drive consists. Most DLC come
with predefined consists, but these can be added to by creating new ones using the Consist Editor.
To create a new Consist:
1. Navigate to the Drive - Quick Drive - Locomotive screen; 2. Click
on the Custom button as shown below:
is not a locomotive.
On the right hand side is a real-time 3D render of the item selected in the list, and below that is a
horizontal list showing the Consist as it is constructed. It can be rotated by dragging left or right with
the mouse.
To create a Consist to be used from Quick Drive, create a complete train with a locomotive and
rolling stock. The Select Consist screen for that locomotive will then list Consists that include that
locomotive.
It is possible to construct consists using this editor that do not have a locomotive. Such consists can
be used from the Scenario Editor to populate scenarios, but cannot be chosen to drive from the
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To delete that item, click Delete; to make it face the other way, click Flip. To move this item up
or down the Consist use the >> and << buttons.
11. Notice that at the bottom of the screen are statistics about the length and weight of the
Consist. Bear in mind the capacity constraints of the route and the locomotive!
12. Once happy, click on Next. A dialog is displayed prompting for a name to identify this Consist,
and the country it is valid for.
13. Click on Save. The Consist is saved and the Quick Drive - Select Loco screen is shown.
Once the Consist is saved, it is possible to use it within Quick Drive, selecting the locomotive used
in the Consist (careful of similarly-named locomotives!). Click Next, the Quick Drive - Select Consist list
will include the new Consist.
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Fix this problem by either flipping, deleting or moving the items until each end can be coupled
properly. In the case here, the problem is that steam engine tenders do not couple to the locomotive in
the same way as other stock, so the second tender cannot be coupled to the back of the first.
9.4
With Train Simulator it is possible to publish routes and scenarios created, to the Steam Workshop
to share with other Train Simulator enthusiasts. These are uploaded to the Steam system and so
require and internet connection.
This facility is provided by Valve Corporation through their such we Steam Workshop and as
cannot guarantee the ongoing availability of this syste m.
In order to share content on the Steam Workshop, some requirements must be met:
• Routes and scenarios can only use assets (rolling stock, buildings, etc.) from officially available
DLC, as found in the Steam Store;
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• Once published, the content cannot be modified, although it can be deleted. Any update must
be provided as a clone, and renamed and publish new;
• Uploaded content is not published immediately. A test period exists during which changes can
be made. This period requires other users to subscribe to the content to show it is stable and
functional. Once a minimum number of subscribers has been achieved, the author can Publish
the content and it becomes finalised;
The Publish Route (and Publish Scenario) screens are accessed from the Workshop button on the
Build screen, and look like this:
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Initially, the Publish Route screen shows on the left hand side, the installed routes that
can be published. Onlycustom or clonedroutes can be published . Purchased content cannot
be published. At the top of the screen are two buttons:
Routes Show the currently installed routes.
Scenario Show the currently installed scenarios.
WorkshopDescription This is the title and main text to be displayed in the Workshop. This
The image top-centre of the screen is the image.png thatlocatedin the RouteInformation
folder. This can beadjustedor replaced by clicking on the OpenFolderbutton.
Click Publish to begin upload to the
Steam Workshop.
Thereis a delay between the route being published
and it appearing on the Workshop. This
is Steam making thecontent available world wide . Once itavailable,
state, where it can be seen in Workshop but scenarios based on it cannot be published. This is
to enablefinal modificationsbased on initial feedback from subscribers. It is recommended
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include HTML.
My Pictures folder.
that time is allowed for feedback and that any such responses are considered before making the
content final. Once final, it cannot be changed!
To fully publish the route, return to the Workshop screen, select the route, and click on Make Final.
This will do two things:
• Enable scenarios based on the route to be published.
• Disable any further changes to the route.
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10 Settings
Train Simulator can be configured in many ways through the Settings menu located in the top right
corner of several Front End menu screens.
10.1 Graphics
Use the Graphics screen to configure how the game looks. When first installed, Train Simulator tries
to set graphics appropriate to available hardware. The following options are provided to allow
adjustment to that configuration:
Master Detail This quickly sets the options based on performance. To set an individual feature, click on
the Advanced button below.
Resolution Set the screen resolution to be used. This cannot be set larger than the computer is already
operating at. Note that higher resolutions require more processing power and can lead to a drop in
performance. Note that Train Simulator will restart after changes to the screen resolution.
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Full Screen Switch between Windowed, Full Screen and Borderless modes.
Dynamic Lighting This enables dynamic shadow and lighting effects which significantly enhance
the appearance of the game.
Brightness Change display brightness - only available in Full Screen mode.
Advanced Customise the graphical options individually rather than using the
Master Detail option above.
Finally, this button resets the graphics settings:
Default Restore the graphics settings to default values chosen at installation.
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10.2 Gameplay
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10.3 Audio
Master Volume This controls the overall volume of audio in Train Simulator.
Ambient Volume This controls the background audio when driving trains.
Menu Music Toggle playing of music in the Front End Menu System.
Enable EFX Toggle application of reverb effects while driving. This affects such things as
echo in tunnels, and the reflection of sound through cuttings or passing over
bridges.
10.4 Controls
Control Input Allows for automatic detection of the Xbox 360 Controller if one is
connected. If set to Mouse/Keyboard, any connected controller will be
ignored.
Sensitivity Affects the response time of control inputs from the chosen device.
Vibration Toggles vibration of the Xbox 360 Controller.
Invert Y-Axis Affects the vertical direction of movement applied by the Xbox 360 Controller.
Forward for up, backward for down, or vice versa.
10.5 Tools
Manuals Available only if Train Simulator is running in Windowed Mode. This button
opens the folder in which additional DLC related manuals are installed.
Clear Cache If installing non-official content, this option forces Train Simulator to recheck
what content installed.
Reset Progress This option will delete the complete progress obtained by the player. While
no purchased or installed content will be lost, any scenario completion,
Experience Points, Medals or Achievements will be reset.
Google Maps This controls the display of Google Maps in the World Editor.
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Google Maps are available in Train Simulator as a guide to route building. It provides an overlay on
the terrain, displaying road, satellite, terrain or hybrid rendering.
Google Maps API Key In order to access higher resolution data, a Google API Key must be obtained and
entered here. Follow these instructions to obtain one.
1. Go to https://code.google.com/apis/console and log in with a Google Account
2. Select APIs & Auth -> APIs link from the left hand menu
3. Select Static Maps API from the list
4. Ensure the service is listed as ON. If not, click the OFF button to toggle.
5. Select Credentials link from the left hand menu
6. An API key will be listed as a long series of letters and digits.
7. Type this code into the Google Maps API Key field in Train Simulator.
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11 Support and
Troubleshooting
For troubleshooting Train Simulator, please visit www.railsimulator.com/support where you can
view the latest troubleshooting FAQs and send technical support queries.
For troubleshooting the Steam Client, please first contact the Steam support website at
www.steampowered.com
Although Train Simulator can run with 512MB of graphics memory installed, we recommend having
between 1GB and 2GB of memory installed.
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Firebox extinguished (steam The fire in a Steam Locomotive has died. To prevent this, ensure
trains only) the fire mass is maintained with coal.
Train moved while doors were A train has departed a station before passenger loaded has
open completed.
Signal passed at danger (SPAD) A train has passed a signal showing a danger aspect.
Left station before task A train departed a station before the task had been completed. complete
Train moved whilst A train departed during a cargo transfer operation. loading/unloading
11.5.3 Minor Operational Errors
The following errors will result in a medium penalty being applied in the performance report at the
end of a scenario.
Used Emergency brakes The emergency brakes were used.
Speeding The speed limit was exceeded. For each incident, the start time,
maximum velocity, distance travelled, nearest milepost and speed
attained, are recorded.
Passenger/freight comfort Recorded G-Forces exceeded acceptable levels, indicated by the G-
exceeded Force meter shown in Career scenarios.
Wheel slip A train was forced to accelerate or brake harder than friction could
(Scenarios only) keep the wheels in contact with the track.
Failed to stop at a station A Passenger Pickup instruction was missed.
(Passenger Scenarios)
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12 Notices
12.1 Limited Warranty
The following warranties only apply to products sold at retail. These warranties do not apply to
products sold online via Steam for which separate warranties exist (see www.steampowered.com).
RailSimulator.com Limited warrants to the original purchaser of this computer software product
that the recording media on which the software programs are recorded will be free from defects in
materials and workmanship for 3 months from the date of purchase. During such period defective
media will be replaced if the original product is returned to RailSimulator.com at the address below,
together with a dated proof of purchase, the faulty media, your return address and a statement
describing the defects.
This warranty is in addition to, and does not affect your statutory rights in any way. This nor does it
apply to media which has been subject to misuse, damage or excessive wear.
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12.3 Credits
A full list of Dovetail Games employees and staff who contributed to Train Simulator development
can be found Settings > Credits screen in-game.
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