AI and GameDevelopment
AI and GameDevelopment
AI and GameDevelopment
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Decision Try
B- Arnold Hendrick’s GDLC A new GDLC has been proposed to answer three
research questions: what steps are needed to
Arnold Hendrick defines five steps of develop a game, the quality criteria to be
developing a game. considered at each stage and how to create a good
quality game. The main principles of the new
Starting point of creating a game is to create
GDLC are:
the initial design, concept arts, and several
prototype in prototype(1) phase. The next step, 1- The GDLC proposal is derived from the above
pre-production (2), is to make the analysis and is derived from key activities in the
documentation in a form of game design relevant GDLC stages.
document. Production (3) is related to the
construction of assets, source code, and the 2-The proposed GDLC creates a repetitive
integration of those aspects. When the build is approach to create a degree of flexibility versus
ready, beta(4)testing is conducted to draw changes throughout the game.
users’ feedback. Live(5) is when the game has 3-The GDLC is proposed to address the qualitative
already been pass the testing and ready to play . criteria of each prototype stage in order to maintain
[31] the quality of the final product.
C- Doppler Interactive GDLC The proposed GDLC consists of six development
steps:
Joshua McGrath of Doppler Interactive defines
seven steps in the game development process.
The first step in creating a game is to create a rude It's time for the game to reach the final stage and be
concept of what type of game will be created. The ready for release to the public. Release includes
emulation of the imitation of the concept of the product launch, project documentation, knowledge
game and the description of the game is simple. sharing, post-death, and planning for game
maintenance and development.
B. Pre-production
Assessment
Pre-production is one of the first and most
important stages in the production cycle. Pre- To review the GDLC proposal and its instructions,
production involves creating and reviewing game both of them are used in a game development
design and creating a prototype of the game. The project. The success parameter of this research is to
game's design focuses on defining the style of the validate the GDLC proposal and use this GDLC to
game, gameplay, mechanics, story, characters, successfully deliver a good quality game. [34]
challenges, fun factors, technical aspects and
documenting its elements in the game design
document (GDD).
C. Production
D. Testing
Third: Microsoft Visio 2016 to Design front end [1] John David Funge, Artificial Intelligence for
and back end diagrams and graphically. Computer Games, CRC Press, 2004.
Fourth: Adobe Photoshop and Corel Draw. [2] IAN MILLINGTON and JOHN FUNGE,
ARTIFICIAL INTELLIGENCE FOR GAMES,
Second Edition, CRC Press, 2009.
However, the main function of Artificial [11] Mark Owen Riedl and Alexander Zook, AI
Intelligence (AI) in games production is winning for Game Production, IEEE, 2013.
importance and often affects the success or failure [12] K. Salen and E. Zimmerman, Rules of Play.
of a game. But AI used in computer games does not Cambridge, MA: MIT Press, 2004.
have to be public aim. Otherwise Game AI goals to
progress and enhance game experience. Aside from [13] Cameron Browne and Frederic Maire,
adding realism of game experience, the use of AI Member, Evolutionary Game Design, IEEE
can produce a game extra meaningful. TRANSACTIONS ON COMPUTATIONAL
INTELLIGENCE AND AI IN GAMES, VOL. 2,
NO. 1, MARCH 2010.
Acknowledgement [14] Sawyer, B. (2004). Presentation in GDC 2004.
Thanks for: [15] John David Funge, Artificial Intelligence for
Computer Games, CRC Press, 2004.
1- Dr.Naween Najat. (Ph.D)
2- Dr.Diyari Ali (Ph.D). [16] P. Spronck, “Adaptive Game AI”, PhD Thesis,
3- Dr.Omer Barznji Maastricht University Press, Maastricht, The
Netherlands, 2005.
[19] Mark Owen Riedl and Alexander Zook, AI [33] H. M. Chandler, Game Production
for Game Production, IEEE, 2013. Handbook (Book style), Sudbury: Jones and
Bartletts Publishers, 2010
[20] Mark Owen Riedl and Alexander Zook, AI
for Game Production, IEEE, 2013. [34] Raj Patel, Prof. Kruti Lavingia, Prof. Rushabh
Shah, Prof. Rutvi Shah, GDLC: A Software
[21] D. L. Roberts and C. L. Isbell, “A survey and Engineering Approach in Game Development,
qualitative analysis of recent advances in drama International Journal of Advance Research in
management,” International Transactions on Science and Engineering, Vol.6, 2017.
Systems Science and Applications, Special Issue on
Agent Based Systems for Human Learning, vol. 4,
no. 2, pp. 61–75, 2008.