05 Legacy of The Dark One PDF
05 Legacy of The Dark One PDF
05 Legacy of The Dark One PDF
A One-
One-Round Low Rank Living Rokugan Adventure
A Phoenix Inquisitor, Isawa Nobuyoshi, has accused a simple historian named Asako Keiko of the
crime of Maho. Moreover, he claims the Asako Family is holding a dark secret that threatens all of
the Emerald Empire. Is he wrong? You have three days to prove Keiko innocent.
LEGEND OF THE FIVE RINGS and RPGA are registered trademarks of Wizards of the Coast,
Inc. Scenario detail copyright 2000 by Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This
scenario is intended for tournament use only and may not be reproduced without approval of the
RPGA Network.
This is a RPGA Network adventure game. A four-hour
time block has been allocated for playing the game (or In addition to the text of the adventure below, you will
this round of the game), but the actual playing time will need to be familiar with the Legend of the Five Rings
be about three hours. rulebook.
It is a good idea to ask each player to put a name tag
in front of him or her. The tag should have the player's
name at the bottom, and the character's name, race, and
gender at the top. This makes it easier for the players to
GM's Information:
keep track of who is playing which character. THIS ADVENTURE SHOULD NOT BE RUN COLD!
Scoring the game for RPGA points: The RPGA This adventure is a Low-Rank adventure. This
has three ways to score this game. Consult your means that only Rank 1 or 2 characters should be
convention coordinator to determine which method to allowed to play. This adventure was not written with
use: Rank 3 to 5 characters in mind and cannot anticipate
1. No-vote scoring: The players write their names and what these characters may bring to the table.
numbers on the scoring packet grid, you fill in the (Low Rank indicates characters of Rank 1 or 2,
top of the grid. That is all. No one is rated. This Mid Rank indicates characters of Rank 2 or 3, and High
method is used for people who are just playing for Rank indicates characters of Rank 3 to 5. There will
fun. also be Low-Mid Rank adventures.)
2. Partial scoring: The players rate the game master The world of Rokugan is a cross between feudal
and the scenario on their player voting sheet, and Japan and China. It is set in an age of honorable
provide personal information, but don’t vote for samurai, serving their Lords (Daimyos) and Empire.
other players. The game master rates the scenario Remember that family names come before personal
and completes personal and event information, but names. Akodo Toturi is from the Akodo family and his
does not rate the players as a team or vote for personal name is Toturi.
players. This method is used when there is no A note on female designations: If a samurai has the
competition, but the convention coordinator wants designation of –ko, then the samurai is a female. For
information as to how the game masters are example, if you see Samurai-ko, then this denotes a
performing, or the game master wants feedback on female samurai.
his or her own performance. A note on commerce in Rokugan: Samurai are not
3. Voting: Players and game masters complete the supposed to care about worldly possessions, especially
entire packet, including voting for best player. If this money. A samurai pays a commoner as if the money is
method is used, be sure to allow about 15-20 minutes meaningless, a concession to the commoner’s silly
for the players to briefly describe their characters to needs. Between samurai, the exchange of money and
the other players, and about 5-10 minutes for voting. merchandise is an exchange of “gifts.”
This method is used when the players want to know
who played the best amongst them, or when the
adventure is run in tournament format with winners Background
and prizes. Multi-round adventures usually required
advancing a smaller number of players than played One of the duties of the Phoenix Clan’s obscure Asako
the first round, so voting is required for multi-round family is to hold certain secrets for which the rest of the
adventures. Empire – even the rest of their own clan – are not
When using Voting, rank the players in order of prepared. One such keeper of secrets is a gentle young
your voting choice while they are completing their maiden named Asako Keiko: she knows the secret of
forms, so that you are not influenced by their comments the legendary Maho spell that gave immortality to the
on your abilities. Bloodspeaker Iuchiban. She holds this spell within her
mind, as her mother and grandmother did before her,
The players are free to use the game rules to learn about keeping it hidden but preserving the knowledge in case
equipment and weapons their characters are carrying. it is ever needed. It is a heavy burden, but Keiko has
Some of the text in this scenario is written so that you never broken under it; on the contrary, she seeks to ease
may present it as written to the players, while other text is her mind by making sure she brings joy into the lives of
for your eyes only. Text for the players will be in bold all those around her.
italics. It is strongly recommended that you paraphrase As a child, Asako Keiko was a light, carefree soul
the player text, instead of reading it aloud, as some of the who played with the local peasant children as readily as
text is general and must be adapted to the specific with those of her own caste. Even her maidservant, Jun,
situation or to actions of the player characters. was more of a playmate than an underling. After Keiko
Q: “I have personal testimony and evidence showing If the PCs made the roll to realize Keiko dodged the
that you are the leader of a local Maho cult of about a question, they may roll contested Perception vs
dozen peasants. Who are these peasants?” Awareness against Nobuyoshi to realize that he notices
Composure: Nobuyoshi appears focussed, Keiko did not answer the question, although he does not
energetic, and self-controlled at all times, except as pursue it.
noted below.
Isawa Nobuyoshi
Asako Keiko
Q: “What are your plans for the peasants?”
A: “Noble samurai, I am not a Maho user and I do
not know any cultists. Therefore, I cannot name
them.”
The Case against Asako Keiko The following clues are available:
• Nobuyoshi believes Keiko is guilty, and says it is • Searching the garden can locate (with a
only a matter of time before she cracks and admits (Perception+Investigation roll, TN 15) some
her guilt. spatterings of blood behind some bushes.
• Nobuyoshi believes he will be able to uncover the • Once the blood is found, a Perception+Hunting roll
rest of the cult easily and force them to testify can track the footprints of a small person (probably
against their mistress. a woman, or perhaps a child) running into the
• If there are no Asako PCs, Nobuyoshi will hint that castle.
Keiko is only the symptom of a deeper problem • If the PCs make a Perception+Investigation roll at
within the Asako family. “The Asako should not TN 20 while following the trail, they notice the
keep secrets from their own clan,” he grumbles. He dead cat lying in the garbage cart behind the
will not elaborate, merely shrugging his shoulders kitchen. The trail passes close by the cart before
and saying, “That is why I am here.” entering the castle.
• He suggests that the next person to be questioned • Keiko is in her quarters, reading the Tao of Shinsei.
should be Asako Keiko’s personal maidservant. As Jun is with her. If the PCs ask their whereabouts,
the meal ends he questions the servants, and learns Keiko says she was returning to her room after the
that the maid’s name is Jun and that she lives across meal when Nobuyoshi was attacked. Jun was
the castle from here, near the garden. waiting for her here, and seemed a bit out of breath.
• Jun says she helped the cook carry in some baskets
of vegetables before returning to her mistress’
Scene III: The Shadow of Maho room. She is lying, but the PCs will have to ask
whether she is being truthful and win a contested
After lunch is done, Nobuyoshi will lead the players to Perception vs Awareness roll to see that she is
Jun’s quarters. hiding something.
• The cook can confirm, truthfully, that Jun helped
As you cross the garden toward the servants’ quarters, him. (She cast the spell afterward.)
Nobuyoshi suddenly grunts as though struck in the • The castle guards report that they saw no strangers
belly. He falls to the ground wheezing, blood trickling enter or leave the castle. Besides the PCs and
from his mouth and nose. Black rings can be seen Nobuyoshi, the only one to visit today was a local
around his eyes. merchant, Kanjiro, who left around midday (just
before the attack, actually). Kanjiro is a well-
Jun has just used the Maho spell “No Pure Breaths” to known local figure who visits the castle regularly to
attack the Inquisitor, sacrificing a cat for the blood sell his goods. Refer to “Investigations” for more
needed to cast the spell. She hid at the edge of the information on him.
garden to cast the spell and then fled to her mistress’
chamber, tossing the dead cat in the garbage cart behind
the kitchen.
Nobuyoshi is now at the “Down” Wound Rank. He Scene IV: Investigation
weakly beckons the PCs and tries to tell them what has The PCs have the rest of today and all the next day to
happened. “Maho...” he rasps, blood trickling past his investigate and prepare for the trial of Asako Keiko,
lips. “I have...seen this spell before. Corrupts the air which will begin as soon as the Governor, Isawa Akira,
within the body. I knew I was right about her...” He arrives on the third day. They do not have to visit every
trails off into unconsciousness as servants rush forward, location or question every NPC in order to solve the
asking what has happened. scenario; the GM should adjust play according to how
Any PC can recognize the spell with an much the PCs have learned and how much time is left in
Intelligence+Maho Lore roll at TN 20, or the round.
Zeshin is an expert swordsmith and bowyer, and as such The Shrine of Jurojin
is accustomed to receiving somewhat more respect from
The Shrine of Jurojin is a simple pagoda; its sides
the samurai caste than would be usual for a commoner.
open to the elements. Within the shrine, monks are
He is capable of creating a weapon of average quality
busy cleaning, exercising, or meditating. One is
by the end of the adventure if the PC pays him the listed
speaking with a group of peasant children. Another
rulebook price for the item up front. It will have the
steps forward to greet you as you approach. “Welcome
proper mon and colors of the player’s Clan, if any
to the shrine of Jurojin, fortune of Health and
(Ronin PCs get no mon, and will have to pay an extra 3
Longevity! How may I be of assistance today?”
koku). He is also capable of creating blades of fine or
exquisite quality, but will not undertake such work for
There are a total of ten monks here, guiding the
anyone but his own lord. The only weapons he will
village’s spiritual life and keeping the rituals of the
create are swords (katana, wakizashi, no-dachi), tanto,
Fortunes. They all look much alike, with their shaven
bows, and arrows.
heads and simple robes, and the PCs may not even
Zeshin does have a few display items that he will
notice that two of them are women.
be willing to part with, if the PCs are prepared to pay
exorbitant prices. If they do actually pay, he will modify
• The monks do not believe that there are any Maho
the colors and mon on the weapons to match the
users or cultists in or around the village. There is
purchaser. These items comprise a fine quality daisho
no evidence of such activities, and everything is
set (70 koku), a fine quality no-dachi (60 koku), and a
quiet and peaceful. “In the Crab lands, perhaps, but
fine quality tanto (6 koku). Each of these weapons rolls
not here. The Fortunes watch over us and protect us
one extra damage die (e.g. the katana rolls 4k2 damage
from evil.”
rather than 3k2).
Zeshin can also repair weapons that have been • The monks believe the peasants are well treated in
damaged for 1/10th the list cost of the weapon. It will this village, and they have seen hardly any
take most of the day to fix such weapons. However, he animosity between the castes. This is as it should
will not repair a tetsubo or any peasant weapon. be, when the Celestial Order is properly respected.
Zeshin will speak of non-business related topics for • If the PCs ask about Jun, the monks say that she
only a short while before excusing himself to go back to was once angry about her place in the Celestial
his work. He knows the following: Order, but now she has recognized that all have a
• Zeshin has seen Jun at Kanjiro’s shop frequently. role to play in the proper unfolding of the cosmos.
He knows nothing about her except that she is Sadly, she does not venerate Jurojin, but she at
Keiko’s maidservant. least venerates Daikoku, Fortune of Wealth, along
with Kanjiro and her new merchant friend.
• Zeshin has also seen Asako Keiko in the village
frequently. She has a knack for saying the right • The monks have met Jun’s merchant “friend” only
thing every time, and her words have sometimes once. He seemed to know much of the Fortunes and
helped him focus when he was working on a of Shinsei, but there was a strange tone to the man,
difficult job. something vaguely unwholesome. Perhaps he was
schooled in the ways of the Black Crane (Yasuki).
• Zeshin will not comment on the accusations against
The monks confess that he never said where he was
Keiko. “I am a Weaponsmith, not a Maho hunter. I
from, and they never thought to ask. Such questions
cannot speak on what I do not know. All I can say
seem to slip away like eels where he is concerned.
is that I have never seen her cast a spell of any
kind.” • If the PCs ask about Asako Keiko, the monks
cannot say enough good things about her. She helps
• If the PCs ask about Kanjiro and his mysterious
the peasants, is joyful and always has a kind word
friend Gidayu, Zeshin remarks that he deals with
for others. She is also highly enlightened and can
merchants all the time, but there is something about
debate the mysterious of the Tao with the best of
Kanjiro and his wife that bothers him intensely. He
them. One of the monks does confess, however,
cannot put his finger on it. He has never met
that something seems to weigh heavy upon her
Gidayu.
soul. “Sometimes you can see it in her eyes or
behind her smile for just an instant. Perhaps her
Tracking Down Gidayu If the PCs find the list of cult members in Kanjiro’s
Once the PCs realize that Jun is a major figure in the shop they may decide to attempt to round up the
cult (from interrogations, or by discovering the entire cult, either alone or with the help of the castle
information in the merchant’s shop) they will probably troops. In this case, all the cultists who are not caught
want to confront and interrogate her. Whenever they do, immediately will flee to Gidayu’s cave, snatching a
they catch her in her quarters, apparently about to leave child as they run. Jun will likely not escape, since she is
for a trip to the village. She has a loaded traveling bag inside the castle. Gidayu will quickly try to complete
slung over her shoulder. So long as they have at least the ritual before he is tracked down. Again, Nobuyoshi
some conclusive evidence, she will quickly break down. will seek an alliance with the PCs.
“Noble samurai, please forgive me! I did not know If the PCs do seek assistance from the castle guards
what I was getting into! He was a noble Isawa of great (regardless of the circumstances), the karo will supply
power, but now I see the truth behind his power. them with a few Rank 1 Shiba bushi (use the standard
Please, honorable samurai, give me the chance to statistics listed at the end of the tournament). The total
atone for my heinous crimes before I die, so I may number of PCs plus guards should not exceed 8, not
have a chance to be released back into the Celestial counting Nobuyoshi and Jun.
Order.”
Jun leads you out of the village and into the forested
Assuming the PCs agree to let her live a little longer, bluffs that clutter this region of the Phoenix lands.
she will confess everything. She names the cult leader The air is close and humid, and your clothing sticks to
as Isawa Gidayu, a former Fire Tensai, and explains that your bodies unpleasantly.
he and the rest of the cult are even now conducting a
dark ritual: If it is evening or night, so much the better. The PCs
locate the cave about two miles from the village, well
“He seeks to pierce the veil surrounding Asako Keiko away from any signs of civilization. If it is dark, the
and steal her secrets. I was about to join them for the orange-yellow light of a fire is faintly visible to the PCs.
ritual when you stopped me.” As they draw closer, hollow chanting will be heard
faintly from within the cave. If the PCs ask Jun about
Jun will volunteer to lead the PCs to the cave where the guards, she will say that there usually are two cultists
cult is conducting the ritual. She will also confess to watching the entrance, but now everyone is needed for
casting the spell on Nobuyoshi, saying she was the ceremony. (She is being truthful, if the PCs check.)
panicked by his sudden arrival and accusations. If the Nobuyoshi becomes ever more eager as he approaches
PCs search Jun’s bag, it contains clothes (some of them the cave, muttering things like, “I can almost smell
Keiko’s), some food, and a scroll containing the Maho them!”
spell “No Pure Breaths.” Although Jun is right, the cave has not been left
Jun will also agree to testify against Gidayu and the without protection. Gidayu has summoned three
other cultists in Keiko’s trial. Shadowlands Revenants, vile undead monsters, and has
left one to guard the entrance. The thing lurks in the
bushes beside the cave, silent and unmoving, but can be
spotted with a Perception+Hunting roll at TN 20. If the
Scene VI: Confronting Gidayu and PCs fail to spot the monster, it will strike by surprise,
the Cult attacking one random PC at TN 5. Regardless of
whether it surprises the PCs or not, they will need to
If the PCs confronted Jun, while they were doing so make a Fear Test against the revenant’s Fear Rank 3
the cult kidnaps a child from the village and begins the (TN 15).
ritual to steal Iuchiban’s spell from Keiko’s mind.
Villagers rush to the castle, begging for help, and a Suddenly a figure steps out of the bushes and rushes
dazed but functional Nobuyoshi seeks out the PCs to toward you, brandishing a katana. You see worm-
help him. eaten dead flesh hanging from its bones like gaijin
A strange shadow passes over the scene, and then the If the PCs succeeded in uncovering and
guards shout in horror as Gidayu’s body crumples in defeating the Maho cult, any Ronin PCs will be
their hands. He is nothing but a hollow husk, a man- offered the chance to join the Phoenix Clan and join
shaped sack of shriveled skin. The guards jump back, either the Shiba school (if bushi) or the Isawa school (if
cursing and wiping their hands as though to cleanse shugenja). They will start at Rank 1 with an Insight of
the taint of dead flesh from themselves. Whatever dark 120, and can increase their Insight normally from there.
master Gidayu served has taken its due. (Phoenix Clan ronin will be allowed to rejoin their
former school at their former Insight level.)
The End
If the PCs failed to save Asako Keiko (she was
convicted and hanged), they all gain the disadvantage
Bad Reputation: Defended a Maho-Tsukai. “No
Rewards and Consequences good deed goes unpunished.”
At the end of the scenario, any PCs with Shadowlands
Taint must make a Simple Earth roll with a TN of 5 + (5 If the PCs uncovered and defeated Gidayu, at
x Taint Rank). If the roll is failed, the PC acquires one the end of the adventure they gain the disadvantage
additional point of Taint. Sworn Enemy: Dark Oracle of Air. The PCs must
write this down on their character sheets and must
Experience Point Awards: inform the GM at the start of each subsequent adventure
that they have this disadvantage. Surely, though, this
Playing through the scenario: 2
will never show up in any future adventures…
Peasant Cultists
(all stats identical except as noted)
FIRE 2 AIR 2
(Awareness 4 for
Ryoko)
EARTH 2 WATER 2
(3 for Baiko and Mai) (Strength 3 for Baiko)
VOID 1
Shadowlands Taint: 1-2
TN to be Hit: 10
Honor/Glory: 0/0
Skills: Bojutsu/Kamajutsu 2, Craft (as per occupation)
2, Sincerity 1, Stealth 1. Ryoko also has Bard 1,
Etiquette 1, Music 2, and Seduction 2.
Advantages/Disadvantages: Dark Secret (Maho
cultists)
Equipment: Bo (2k2) or Kama (2k2)
EARTH 2 WATER 2
VOID 3
TN to be Hit: 15 (light armor)
School/Rank: Shiba Bushi 1
Honor/Glory:3/2
Skills: Archery 2, Defense 2, Etiquette 1, Hand to Hand
1, Iaijutsu 2, Kenjutsu 3, Meditation 1, Naginata 1,
Shintao 2, Tea Ceremony 1.
Advantages/Disadvantages: None.
Equipment: Daisho, light armor, bow and 20 arrows
No Pure Breaths
Breaths
This Scroll was obtained in the adventure Legacy of the Dark One.
The use of Maho is an extremely dishonorable and corrupting act. Every time you cast
this spell, you lose 3 points of Honor and gain ten points of Shadowlands Taint. Of
course, the use of Maho is illegal and the penalty is death.
It takes 2 Actions to cast the spell, and you must spill 5 Wounds of blood (your own or
someone else’s blood, it doesn’t matter which). The roll to cast the spell is
Earth+Shadowlands Taint Rank, keeping Earth, and the TN is equal to 5 times the
Earth ring of the target of the spell. If successful, the air within the target’s lungs
instantly corrupts and explodes out of the body, inflicting damage of a DR equal to
your Shadowlands Taint Rank. The target will also be at +10 TN to all actions until
magically healed. You may take Raises for damage, casting time, or number of targets.
By the way: for every extra 5 Wounds of blood you spill after the base 5, you get a
Free Raise.
Proclamation of (dis)Honor