TVZ Mech Vs 2 Hatch Muta
TVZ Mech Vs 2 Hatch Muta
TVZ Mech Vs 2 Hatch Muta
9 Depot
11 Rax
12 Scoutq
12.5 Gas
15 Supply
15 Marine
16 Factory
22 Vulture
24 CC
24 Supply
24 Machine Shop
26 Factory
30 Goliath
30 Rango
33 Turret x4 ( 05:07)
38 Supply
38 +1 Attack
44 Gas
44 Supply
48 Speed Motos
48 Starport
53 Supply
54 Vulture x2
55 Fact
60 Fact
62 Supply
62 Sciencie
62 Armory
77 Minas
80 2-1
85 Vessel
86 Irradiar
90 Tank y Siege
100 CC
145 Fact x4
https://mega.nz/file/H4EygChK#lkVi7mU7QpXKuZjvbrO49NO88JHPGuu0uZsiHlPK4bI
11/18 BARRACKS
12/18 REFINERY
15/18 Marine
17/18 FACTORY
24/26 ARMORY
29/34 FACTORY
31/44 +1 Armor
33/44 Rango Goliath
If Zerg goes 2 Hatchery, make an Engineering Bay now. If 3 Hatchery make a Factory.
39/44 FACTORY
75/84 +1 Attack
78/100 FACTORY
82/100 ACADEMY
104/124 9:50 Presionar al zerg, ignoramos el harass de mutas, usamos las unidades nuevas
para defender y mandamos scv a la tercera
12/18 - Refinery
13/18 - Supply Depot at wall - Leave it partially built and scout with this SCV
16/18 - Factory
Siege Tank
@3 Siege Tanks - Build 2 Vultures and move out with 3 Siege Tanks, 6-7 Marines, and 3 SCVs
9 Depot
11 Rack
12 Gas
13 Scout
15 Depot
16 Fact
20 CC
21 Vulture
23 Depot
26 Fact
29 Tank y mina (termina mina y siege mode)
11 Rack
12.5 Scout
15 CC
15 Marine
17 Supply
18 Gas
19 Bunker
22/23 Factory
28 Supply
30 Academy
31 Gas
32 Armory
36 Tank
36 Siege
38 Supply
38 Scan x2
38 Fact
38 Upgrade +1
42 Supply
44 Misiles rango
59 Supply
60 Supply
62 CC
65 Starport
70 Fact x3
72 Armory
72 Sciencie
94 Factx2
https://www.youtube.com/watch?v=3zdbGflKSLo