Avenger
Avenger
Avenger
Forgotten Rites
Hidden from the rest of the world, in temples or
monasteries secret covenants meet to train their
initiates in traditions long forgotten, or forbidden, by the
rest of their church. Those who complete this training
are avengers, deadly avatars of their god’s wrath.
Avengers spend their years of training studying
ancient and long forgotten texts of their religions and
memorizing sacred prayers which they recite in the
midst of battle. Upon the completion of their training an
avenger goes through a ceremony of investiture which
culminates in a manifestation of their deity.
With their investiture complete an avenger is granted
the ability to wield divine power, channeling their god’s
essence to create magical effects or to increase their
prowess in battle. By doing so they honor their god and
bring an end to any who would oppose them.
Classes | Avenger
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Unarmored Defense Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the
When you are not wearing any armor or using a shield, avenger spell list.
your Armor Class equals 10 + your Dexterity modifier + The Spells Known column of the Avenger table shows
your Wisdom modifier. when you learn more avenger spells of your choice.
Each of these spells must be of a level for which you
Supple Strength have spell slots. For instance, when you reach 5th level
in this class, you can learn one new spell of 1st or 2nd
You wield heavy weapons with an ease and grace that level.
terrifies your foes. You can use Dexterity instead of Additionally, when you gain a level in this class, you
Strength for the attack and damage rolls of all melee can choose one of the avenger spells you know and
weapons. replace it with another spell from the avenger spell list,
which also must be of a level for which you have spell
slots.
Sacred Studies
At 2nd level, choose up to two of the following skills that Spellcasting Ability
you are proficient in: Insight, Intimidate, Investigation, Wisdom is your spellcasting ability for avenger spells.
and Religion. Your proficiency bonus is doubled for any The power of your spells comes from your dedication to
ability check that uses either of the chosen proficiencies. carrying out the will of your god in the material realm.
In addition, your study of esoteric texts required you You use your Wisdom whenever a avenger spell refers
to learn an unusual language. You learn your choice of to your spellcasting ability. In addition, you use your
one of the following languages: Celestial, Infernal, or Wisdom modifier when setting the saving throw DC for
Sylvan. a avenger spell you cast and when making an attack roll
with one.
Spellcasting Spell save DC = 8 + your proficiency bonus +
When you reach 2nd level, you have learned to channel your Wisdom modifier
the righteous power of your god, allowing you to cast
avenger spells. See chapter 10 of the Player’s Handbook Spell attack modifier = your proficiency bonus +
for the general rules of spellcasting and this document your Wisdom modifier
for the avenger spell list.
Spellcasting Focus
Spell Slots You can use a holy symbol (found in chapter 5 of the
The Avenger table shows how many spell slots you have Player’s Handbook) as a spellcasting focus for your
to cast your spells. To cast one of your avenger spells of avenger spells.
1st level or higher, you must expend a slot of the spell’s
level or higher. You regain all expended spell slots when
you finish a long rest.
Censure
For example, if you know the 1st-level spell sanctuary At 3rd level, you choose a censure: the Censure of
and have a 1st-level and a 2nd-level spell slot available, Pursuit or the Censure of Retribution. Your choice
you can cast sanctuary using either slot. grants you features at 3rd level and again at 7th, 14th,
and 18th level.
Oath of Enmity
Starting at 3rd level, you can use a bonus action on your
turn to swear an oath of enmity against a creature you
can see within 30 feet. For the next minute, you gain
advantage on all melee weapon attack rolls against the
target. This ability ends immediately if you use it again
to target a new creature.
You may use this feature a number of times equal
to half your levels in the avenger class + your Wisdom
modifier (a minimum of once). You regain any expended
uses when you complete a long rest.
Starting at 11th level, when you deal damage with a
weapon attack to a creature under your oath of enmity
you deal an additional 1d6 radiant damage.
Classes | Avenger
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Extra Attack an avenger serves and honors their god through their
censure.
Beginning at 5th level, you can attack twice, instead of
once, whenever you take the Attack action on your turn.
Censure of Pursuit
Blade of the Zealot Your target may run, your target may hide, but you will
find him, no place is safe for your target and no armor
Starting at 6th level, when you make an attack roll with
will stay your blade, with methodical devastation you
advantage and both dice show the same result of 2 or
pursue any who would run. By training yourself in the
higher, the attack is a critical hit.
censure of pursuit you master abilities that assist you in
finding and executing. None shall escape your god.
Blessing of Vengeance
Bond of Pursuit
Starting at 6th level, when you reduce a creature under
Starting at 3rd level, when you take the Dash,
the effect of your oath of enmity to 0 hit points you
Disengage, or Dodge action on your turn you can use a
regain an expended use of that feature.
bonus action to make one weapon attack.
True Conviction
At 10th level, you are immune to being charmed or
frightened by the target of your oath of enmity.
Eye of Justice
Starting at 15th level, you can cast the spell true seeing
on yourself without spending a spell slot. You can use
this feature again after you complete a short or long rest.
Spirit of Vengeance
At 20th level, you can use your oath of enmity feature
an unlimited number of times. Additionally, when you
deal damage to a creature under your oath of enmity the
creature loses any damage resistances it has. If it would
be immune to a damage type you deal, it takes half
damage instead.
Censures
A censure binds an Avenger to a set of goals and
purposes, upon reaching 3rd level an avenger picks
it’s censure and decides it’s path. Whether bound to
pursue those who would run, provide retribution for
wrongdoings done, or to unite allies against enemies
Classes | Avenger
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Censure of Retribution Freedom of Movement Commune
The world over which your god presides follows strict Greater Invisibility Contagion
laws of balance and ones your god seeks to maintain. Locate Creature Dawn
And thus it is that any who would strike out against Phantasmal Killer Dispel Evil and Good
their chosen agents would receive punishment in kind, Shadow of Moil Hold Monster
any who seek to undo their champion will face the Holy Weapon
same. The censure of retribution focuses on abilities 5th Level Mislead
that hinder your foes and deal immediate retribution Banishing Smite
for wrongs done. No act against your god will go New Spells
unpunished.
Executioner’s Eye
Bond of Retribution 1st-level divination
Starting at 3rd level, when your hit points are equal to or
less than half of your maximum hit points your weapon Casting Time: 1 action
attacks deal an additional 1d4 damage. Range: Self
Components: V, S, M (a book of final rites)
Duration: Concentration, up to 1 minute
Spiteful Challenge
Also starting at 7th level, when you place your oath
You assess a creature you can see for weakness and
of enmity on a creature you may choose to have that
discover how best to bring them harm. When you hit the
creature roll a Wisdom saving throw. On a failed save,
targeted creature with a weapon attack you can end this
that creature has disadvantage on any attack that
spell to cause that attack to become a critical hit.
does not include you as a target for one minute. On a
At Higher Levels. When you cast this spell using a
successful save nothing happens and the creature is
spell slot of 3rd level or higher, the casting time changes
immune to this effect for 24 hours.
to 1 bonus action.
Once you have used this feature you may not do so
again until you finish a short or long rest.
Forsaken Chains
1st-level evocation
Wrath’s Reward
Starting at 14th level, whenever you reduce your oath of
Casting Time: 1 action
enmity target to 0 hit points, you may choose to roll a hit
Range: 120 feet
die. You regain a number of hit points equal to the die
Components: V, S, M (a length of chain)
roll plus your Wisdom modifier.
Duration: Concentration, up to 1 minute
Fanatic’s Rebuke You gesture at a creature within range and three ghostly
Starting at 18th level, when your oath of enmity hits
manacles and chains spring from the ground, latching
you with an attack you may use your reaction to make a
onto the creature. Each time the creature moves 5 feet,
melee attack against your oath of enmity target if within
one of the chains breaks and the creature takes 1d12
range.
necrotic damage.
At Higher Levels. When you cast this spell using a
Avenger Spells spell slot of 2nd level or higher, two additional chains
latch onto the creature per spell slot above 1st level.
1st Level Hold Person
Alarm Lesser Restoration Hate
Bane Locate Object 2nd-level abjuration
Bless Misty Step
Command See Invisibility Casting Time: 1 bonus action
Compelled Duel Silence Range: 60 feet
Detect Evil and Good Spectral Form Components: V
Detect Magic Zone of Truth Duration: Concentration, up to 1 minute
Dissonant Whispers
Executioner’s Eye 3rd Level Choose a creature within range and utter a promise
Faerie Fire Bestow Curse to live until they get their justice. Once per turn when
Forsaken Chains Blinding Smite you deal damage to that creature before this spell ends,
Guiding Bolt Dispel Magic you regain hit points equal to 1d6 + your spellcasting
Inflict Wounds Fear modifier. This spell ends if the creature is reduced to 0
Inquisitor’s Eye Feign Death hit points.
Oath-Sealing Covenant Haste
Protection from Evil and Inexorable Pursuit Inquisitor’s Eye
Good Nondetection 1st-level divination
Sanctuary Protection from Energy
Scornful Glare Reaping Smite Casting Time: 1 action
Zephyr’s Strike Remove Curse Range: Self
Speak with Dead Components: V, S
2nd Level Duration: Concentration, up to 10 minutes
Blindness/Deafness 4th Level
Detect Thoughts Banishment You open your mind to details that might otherwise
Enhance Ability Death Ward escape your notice. Whenever you make an Insight,
Hate Divination Intimidation, Investigation, or Perception ability check
Classes | Avenger
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before the end of this spell you can roll a 1d4 and add Spectral Form
it to the result. After making an ability check with one 2nd-level transmutation
of those skills you can end this spell early to change the
result of the d20 roll to 20. Casting Time: 1 reaction, which you take in response to
being damaged by a creature
Inexorable Pursuit Range: Self
3rd-level divination Components: V, S, M (a relic of a deceased humanoid)
Duration: 1 round
Casting Time: 1 minute
Range: Touch Wisps of smoke and mist envelop you as you turn
Components: V, S invisible and gain resistance to all damage, including the
Duration: 1 year triggering damage, until the end of your next turn.
Oath-Sealing Covenant
1st-level divination
Reaping Smite
3rd-level evocation
Scornful Glare
1st-level enchantment Avenger class created by the request of and collaboration
with Sterling Vermin patron, Jared J., by
Casting Time: 1 bonus action Benjamin Huffman
Range: 30 feet Sterling Vermin Adventuring Co.
Components: V, S
Duration: 1 round Desktop Publishing by Ners
Indesign Template by Ners
You cast a scornful glare at a creature within range. The
creature must succeed on a Wisdom saving throw or Art credit in order of appearance:
succumb to the terror in your wordless threat and be “Cathedral Interior” by Nathanaël Roux
frightened until the start of your next turn. While the “Avenger Icon” by Nathanaël Roux
creature is frightened by this spell, a creature must take “Skull Pendant” by Nathanaël Roux
the Dash action and move away from you by the safest “Scheming Noble” by Matt Morrow
available route, unless there is nowhere to move. “Mountains” by Nathanaël Roux
“Blood Mystic” by Matt Morrow
“Reaper” by Tamas Baranya
Classes | Avenger
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