Bally GameMaker Setup PDF
Bally GameMaker Setup PDF
Bally GameMaker Setup PDF
MODULE 2
MK2-V7MOD-0005
Accounting..................................................................................................................... 2-21
Electromechanical Meters ......................................................................................................................... 2-21
Accounting Sub Menu ............................................................................................................................... 2-22
Meters .................................................................................................................................................. 2-22
Bill Acceptor Transactions .................................................................................................................... 2-23
Voucher and Coupon Transactions ...................................................................................................... 2-23
Game Activity ....................................................................................................................................... 2-23
Double or Nothing Activity .................................................................................................................... 2-23
Host Bonus Meters ............................................................................................................................... 2-24
Win Lockup Summary .......................................................................................................................... 2-24
Total Weighted Theoretical Percentage ................................................................................................ 2-24
Internal Progressive Controller Records .............................................................................................. 2-25
External Progressive Controller Records ............................................................................................. 2-25
Slot Accounting System Information ..................................................................................................... 2-25
Additional AFT Transaction Screens .................................................................................................... 2-25
Win Records ...............................................................................................................................................2-26
Game Recall ................................................................................................................................................ 2-26
All Games ............................................................................................................................................. 2-26
Individual Game ................................................................................................................................... 2-26
Secondary Device Admin. ......................................................................................................................... 2-27
Validation History ....................................................................................................................................... 2-27
Redemption History ...................................................................................................................................2-27
Specifications
Electrical Specifications
Environmental Specifications
Ambient Temperature:
Physical Specifications
Measurement
Ref. Dim.
Imperial Metric
A Height 35 37/64" 90.37 cm
B Width 21 3/8" 54.31 cm
C Depth 22 ½" 57.15 cm
Weight 268 lb 121.56 Kg
Game Maker-7219™
Measurement
Ref. Dim.
Imperial Metric
A Height 34 11/16" 88.09 cm
B Width 21 1/2" 54.64 cm
C Depth 25 29/64" 64.64 cm
Weight 276 lb 125.19 Kg
Measurement
Ref. Dim.
Imperial Metric
A Height 46" 116.84 cm
B Width 21 1/4" 53.97 cm
C Depth 15 " 38.10 cm
D Depth
19 /8"
5
49.83 cm
(Overall)
Measurement
Ref. Dim.
Imperial Metric
A Height 38" 96.34 cm
B Width 21 1/4" 53.98 cm
C Depth 25 /4"
1
64.10 cm
Minimum Spacing 6 1/2" 16.51 cm
Weight 230 lb 106.33 Kg
A
B
C
Bartop Cutout
Slant Top
Install Locks
Door, stand, and other high-security locks should be
ordered by the Operator from a reliable lock supplier.
See Module 3 Assemblies, Parts and Hardware for
lock specifications.
EPROM Jumper Configuration
Remove the large and small nuts from the keyed lock
and insert the lock into the cabinet door opening. The
notch on the lock face points upward. Secure the lock Dip Switch Operation
For a SafeRAM™ Clear, locate DIPSW1 along the WIN EVALUATION PREFERENC E: NOT SELEC TED
battery side edge of the MPU board assembly and CURRENT JURISDICTION (Cursor Location) NOT SELECTED (Selection)
JCM WBA refers to Japan Cash Machine’s World Bill Secondary Device
Acceptor.
The choices for SECONDARY DEVICE are Bally or Anchor.
JCM DBV selects a communication protocol compatible
The choices refer to the manufacturers of the
with Japan Cash Machine models DBV145, DBV146,
peripheral device.
CBA135, SRA135, or IBA135.
GPT selects a protocol for models developed by Global Residual Credit Mode
Payment Technologies.
ARDAC refers to the bill acceptor manufactured by If a machine is configured so that one coin registers
ARDAC, Inc. multiple credits (tokenization), it is possible to have
credits remaining after a cashout. The selections for
MARS 1100 SERIES refers to the model manufactured RESIDUAL CREDIT MODE refer to the disposition of the extra
by Mars Electronics International. It is also the correct credits. The choices are NO GAMBLE AND NO ATTEN. PAY,
setting for the Cashflow™ SC6600. ATTEN. PAY ONLY, GAMBLE ONLY, and GAMBLE OR ATTEN. PAY.
FORMAT OPTIONS AC C OU N TIN G D IAGN OSTIC S C ON FIGU R ATION C ON FIGU R ATION EXIT
SAVE?
RIGHT SELECT DOWN
YES NO
Radix Point
SPAC E
REGULAR GAME SELECTED
. (PERIOD ) PRESS SELECT TO CONTINUE
, (C OMMA)
ENTER C ANC EL
LEFT RIGHT SELECT
NO
SPAC E 1¢ 2¢ 5¢ 10¢
. (PERIOD ) 20¢ 25¢ 50¢ $1
Group Separator
Coin Acceptor Coin Denomination
©2003 Bally Gaming and Systems 2-18 Game Maker®
Setup (cont.) ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
0.02 00.00
(Personality) 0.05 00.00
0.10 00.00
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
0.20 00.00
SAVE?
TOKEN CREDIT SETUP
RIGHT SELECT DOWN
YES NO
COIN DENOMINATION (SETTING)
SELECT A CREDIT DENOMINATION
TO USE FOR ALL GAMES
Multiple Denomination Game Setup
20.00
2.50
25.00
5.00
50.00
10.00
100.00
denominations and channels.
Touch SELECT. Confirm the selection by touching yes
SAVE? to save. Advance to the next menu by touching PREV.
YES NO
RIGHT SELECT DOWN
The following table lists the available channel
assignments:
Bill Acceptor Channel Assignments Table
may be different from the denomination of the coin Universal 4 10 20 50 100 200 500 1000 5000 100000
Universal 5 1000 2000 5000 10000 20000 50000 100000
acceptor. Up to five different values can be selected Universal 6 1 5 10 20
Enabled
Disabled
• LEFT moves highlight one column left. The following tables list three meter group
assignments (A, B, and C) according to the EEPROM
• RIGHT moves highlight one column right. setting for JURISDICTION.
• SELECT activates the selection at the cursor.
• DOWN moves highlight down within column. Table of Meter Groups A, B, and C
Meterl # L ab el Description A B C
A third way to select is to use the deck buttons. For
1 Total In Counts each credit wagered.
each icon there is an associated illuminated deck X X X
button. 2 Total Out Counts each credit won without a win lockup. X X X
3 GLI A 11 OLGC B
International Switzerland B
4 A 12 B
50 Hz w/out Bet Limit
Switzerland A
5 Default B 13 A
w/Bet Limit
HOLD HOLD HOLD HOLD HOLD
DEAL USAF w/2000
DRAW 6 Uruguay A 14 B
CANCEL CANCEL CANCEL CANCEL CANCEL
START Win Limit
USAF w/out
7 South Africa A 15 B
Deck Buttons and Icons Win Limit
METERS
WIN RECORDS
GAME RECALL
DOOR LOGIC MAIN DROP SERVICE BILL STACK
ACCESSES 0000 0000 0000 0000 0000 0000
SD ADMIN
LAST 00: 00: 00 00: 00: 00 00: 00: 00 00: 00: 00 00: 00: 00 00: 00: 00
ACCESS 00/00/00 00/00/00 00/00/00 00/00/00 00/00/00 00/00/00
VALIDATION HISTORY
MACHINE WARM 00: 00: 00 COLD 00: 00: 00
REDEMPTION
R E S E TS 0000 00/00/00 0000 00/00/00
HISTORY
NEXT PREV
METERS METERS
GAMES PLAYED SINCE
RESET
Total of games completed since the last System Reset.
GAMES PLAYED SINCE Total of games completed since the closing of the Main
DOOR CLOSED Door.
Meters TOTAL IN Amount wagered on all games in machine.
LAST ACCESS LOGIC, MAIN, Time and date stamp for the most recent access for
available under the METERS sub menu. The information DROP, SERVICE, BILL, STACK each door.
presented depends upon the Main program version MACHINE RESETS: WARM
Number of System Resets from causes other than
power OFF.
and configuration settings. MACHINE RESETS: COLD Number of System Resets from Power OFF.
METERS
Game Activity
METERS (cont.)
Bill Acceptor Transactions
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
Game Activity
Bill Acceptor Transactions
A review of all money wagered for a game and the
The bill acceptor transaction screen displays three number of times the game has been played is
groups of bill acceptor records: Last 10 Bills/ available for all installed games. Games removed from
Vouchers/Coupons, Bills/Vouchers/Coupons in a multi-game machine will automatically transfer the
Stacker, and Total Bills/Vouchers/Coupons. information to OTHER GAMES.
The last 10 bill acceptor transactions by
denomination, time and date are available for review.
The current contents of the stacker sorted by
denomination, is available; as well as a total item Double or Nothing Activity
count—TOTAL IN. These records are zeroed when the
stacker is removed.
A life-to-date record of all bill acceptor activity is ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
available. These records will roll over, but cannot DOUBLES DOUBLES DOUBLES
PLAYED WON LOST
be altered. A SafeRAM™ Clear sets these values to NO GAME 00000000 00000000 00000000
zero. NO GAME
NO GAME
00000000
00000000
00000000
00000000
00000000
00000000
NO GAME 00000000 00000000 00000000
NO GAME 00000000 00000000 00000000
Voucher and Coupon Transactions NO GAME
NO GAME
00000000
00000000
00000000
00000000
00000000
00000000
NO GAME 00000000 00000000 00000000
NO GAME 00000000 00000000 00000000
NO GAME 00000000 00000000 00000000
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
OTHER GAMES 00000000 00000000 00000000
VOUCHER/COUPON ACCOUNTING TOTAL 00000000 00000000 00000000
VALUE IN COUNT IN TOTAL TOTAL
STACKER STACKER VALUE COUNT
Voucher Accounting
The totals for all vouchers and coupons are presented for
review. The totals for items in the bill acceptor’s stacker
are zeroed when the stacker is removed.
Host Bonus Meters Each of the games installed in a machine usually have
different hold percentages. Also, some games may
Bonus awards controlled by the Host are available have more appeal in certain locations. The Total
for review. The awards are categorized as DEDUCTIBLE Weighted Theoretical Percentage accounts for these
(wins), NON DEDUCTIBLE (promotional) and WAGER MATCH differences and calculates a payback percentage for
according to the capabilities of the Host. all of the games according to the combined play.
The following table describes the information included:
00,00,00,00,00,00,00,00,00
00,00,00,00,00,00,00,00,00
00,00,00,00,00,00,00,00,00
00,00,00,00,00,00,00,00,00
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
WIN RECORDS
WIN RECORDS
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
ALL GAMES
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
NO GAME
DRAW POKER
NO GAME
NO GAME
NO GAME
NO GAME
NO GAME
NO GAME
NO GAME
NO GAME
NO GAME
NO GAME
DRAW POKER
NO GAME
NO GAME
NO GAME
NO GAME
NO GAME
SELECT DOWN UP
PREV
DRAW POKER
ROYAL FLUSH 0
STRAIGHT FLUSH 0
FOUR OF A KIND 0
FULL HOUSE 0
FLUSH 0
THREE OF A KIND 0
TWO PAIR 0
JACKS OR BETTER 0
NO WIN 0
TOTAL GAMES PLAYED 0
PREV
Win Records sub menu for DRAW POKER Game Recall (Popeye example)
Individual Game
Selecting an individual game from the multi-game
menu will display the previous two completed games
for the selected Personality.
HOPPER TEST
PRINTER TEST
TOUCH SCREEN
SCREEN SIZE
SOUND TEST
COIN/BILL ACCEPTOR
SIO TEST
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
MEMORY TEST
REDEMPTION HISTORY
TIME DATE TYPE VALIDATION NUMBER AMOUNT NUMBER
INPUTS OUTPUTS
DEAL BET MAX SPARE SPARE SPARE DOOR OPTIC
BET ONE BATTERY LOW SPARE COIN DEFLTR SYS RESET 1 SYS RESET 2
Redemption History COLLECT 2ND CHANCE HARD METER 1 HARD METER 2 HARD METER 3 HARD METER 4
KEYSWITCH CHANGE SVC HARD METER 5 COIN 1 LOCK COIN 2 LOCK SPARE
HOLD 1
SPARE
HOLD 2
HOLD 5 FEATURE 1 GRN BILL LAMP RED BILL LAMP
SPARE
PSEUDO COIN
AUTO-CYCLE OUTPUTS
PIO TEST
counters.
INPUTS OUTPUTS
CREDIT/LINE 5
CREDIT/LINE 1
CREDIT/LINE 4
BATTERY LOW
SPARE
SPARE
SPARE
COIN DEFLTR
SPARE
SYS RESET 1
DOOR OPTIC
SYS RESET 2
CRT COLOR CRT COLOR
COLLECT CREDIT/LINE 2 HARD METER 1 HARD METER 2 HARD METER 3 HARD METER 4
KEYSWITCH CHANGE SVC HARD METER 5 COIN 1 LOCK COIN 2 LOCK SPARE
STACK DOOR MAIN DOOR PLAY LINE #1 PLAY LINE #2 PLAY LINE #3 PLAY LINE #4
LOGIC DOOR SPARE PLAY LINE #5 CREDIT/LINE 2 GRN BILL LMP RED BILL LMP
PLAY LINE #1 PLAY LINE #2 BOTTOM TOWER CREDIT/LINE 3 TOP TOWER CREDIT/LINE 4
AUTO-CYCLE OUTPUTS
When the START icon is activated, the hopper attempts There are two sub menu selections under TOUCH
to dispense 10 coins. Each coin is counted by an on- SCREEN: CAL TOUCH SCREEN
and TEST TOUCH SCREEN.
screen counter as it passes through the coin switch.
A status message appears upon completion as Cal Touch Screen CAL TOUCH SCREEN
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
RECALIBRATE TOUCH SCREEN AFTER CHANGING SCREEN SIZE
1234567890123456789012345678901212345678901234567890123456789 LEFT RIGHT SELECT DOWN UP
PREV
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789 Coin Acceptor and Bill Acceptor Test
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789 shown; or the bill is rejected. The bill is returned. The
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
EXIT
progress is displayed during the process.
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
1234567890123456789012345678901212345678901234567890123456789
Some models of bill acceptors are capable of
Screen Size
communicating internal identification and settings. If
Activating SCREEN SIZE presents a crosshatch test it is available, the information is shown during
pattern where monitor size, position, and pin cushion diagnostics.
control adjustments can be verified. The touch screen
When a coin is inserted through the coin accepter,
must be calibrated if any monitor position adjustments
the state of each signal of the coin acceptor is
have been made.
displayed. As a coin passes through the acceptor,
the status of the signals are reported. The quantity of
SOUND TEST SOUND TEST credited coins is displayed.
SELECT DOWN UP
PREV
Sound Test
SIO TEST
EE PROM CHECKSUM
SAFERAM TEST
EPROM CHECKSUM
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
PASS/
SC K T C H K SU M SMI OTH ER PC T. GAME
FAIL
SERIAL PORT UNDER TEST: COMM PORT
MO PASS 3AEE M1000B 0604-17
TEST MODE: INTERNAL LOOPBACK
M1 PASS 4B 06 M4000B 0604-17
P1 PASS 0B 01 P 0006 0400-00 99.38 D R AW POK ER
P2 EMPTY
P3 EMPTY
SENT RECEIVED MISSED ERROR P4 EMPTY
P5 EMPTY
Pct.
MEMORY TEST
TYPE PREV
SMI
SafeRAM Test
SMI is the Specific Model Information number for the
game. Bally Gaming and Systems Model Selecting SAFERAM TEST begins, then displays the
Development refers to SMI numbers for game results of a self-test of memory where critical machine
reference purposes. information is stored in triplicate.
The battery status is also displayed.
Other System RAM Test
The numbers listed under OTHER are revision levels of Selecting SYSTEM RAM TEST displays the result of a self-
the development. For example, Main EPROM at M0
test of “scratchpad” memory.
may have EPROM label V7M1000C2104-24.
Numbers that would be included under OTHER are 2104-
24. Show Video Mem
SHOW VIDEO MEM displays the video image contents of
Graphic EPROMs G1 and G2. Use LEFT, RIGHT, UP and
DOWN icons to scroll the display.
BILL ACCEPTOR
PLAY OPTIONS PLAY OPTIONS
DATE/TIME
COUNTRY OPTION
HOPPER/CREDIT
CASINO LOCATION
LIMITS
ENABLE/DISABLE
TOWER OPERATION
AUTOHOLD
CURRENCY SYMBOL
VIDEO FREQUENCY
FORMAT
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
MULTI-DENOMINATION
PROGRESSIVE
-- CREDIT
MULTI-DENOMINATION CHANGE PLAY OPTIONS FOR
-- GAME
(Game Name)
feature after two minutes of inactivity with no credits. LEFT RIGHT LAST NEXT
PREV
LIMIT is the maximum double down win. The UP and OUT OF SERVICE OUT OF SERVICE
For HALF WIN, the Player wagers half of the win on the SAFERAM MUST BE CLEARED TO RE-SELECT
double down hand. A double down win increases the
win by half and offers the opportunity to wager half of
the total win. A double down loss leaves the Player
PREV
half of his original win and ends the double down
session.
Coin Denomination (Information Only)
Game recall and other records include a time and • JP RESET TO CREDIT METER LIMIT —the maximum
date stamp. The correct settings ensure accurate number of credits that can be transferred to
reconciliation when reviewing the records. available credits by an Attendant or system Host
upon a win lockup.
Enter the time in 24-hour format (HH:MM:SS). Enter
the date as month, day, and last two digits of the year • PRINTER MAX CREDITS—the maximum credits that can
(MM:DD:YY). Example: January 31, 1999 at 4 P.M.
be recorded upon a redeemable voucher.
is 16:00:00 01/31/99. After entering the time and date,
use the SELECT icon to save the settings. • PRINTER MIN CREDITS—the minimum credits that can
be recorded upon a redeemable voucher.
HOPPER/CREDIT LIMITS
WIN LOCKUP LIMIT ENABLED 800
COIN HOPPER LOCKUP LIMIT ENABLED 800
COLLECT DROP AMOUNT DISABLED 0
WIN LOCKUP DROP AMOUNT DISABLED 0
CREDIT METER HIGH LIMIT ENABLED 800
JP RESET TO CREDIT METER LIMIT DISABLED 0
PRINTER MAX CREDITS ENABLED 800
PRINTER MIN CREDITS ENABLED 0
The Game Maker® can supports two-, three-, and four- Printer Jam or Empty Middle Flashing
P aper Low Middle Slow Flash
tier towers. Use the numbered icons to display the Door(s) Bottom Steady
available tower light operation. Use SELECT to choose Tilt Bottom Flashing
the operation. “SAVE?” appears at the lower left of the Ja ckp o t Top Steady
Service Top Flashing
screen. Touch YES to save the selected tower 2-Light 3
Hopper Pay Top Steady
configuration. Host Disabled Not Applicable
Printer Jam or Empty Top Flashing
P aper Low Top Slow Flash
Door(s) Bottom Steady
Tilt Middle Flashing
Ja ckp o t Top Flashing
Service Bottom Flashing
*3-Light 4
Hopper Pay Not Applicable
Host Disabled Not Applicable
Printer Jam or Empty Bottom Flashing
P aper Low Bottom Slow Flash
Door(s) Middle Flashing
Tilt Middle Steady
Ja ckp o t Top Flashing
Service Bottom Flashing
*3-Light 5
Hopper Pay Not Applicable
Host Disabled Not Applicable
Printer Jam or Empty Bottom Flashing
P aper Low Bottom Slow Flash
Door(s) Bottom Flashing or Fast Flash if Drop+
Tilt Top Flashing
Ja ckp o t Top Flashing
Service Top Steady
2-Light 6
Hopper Pay Not Applicable
Host Disabled Top / Bottom Steady
Printer Jam or Empty Top Flashing
P aper Low Bottom Slow Flash
Door(s) Bottom Flash or Fast Flash if Drop
Tilt Top Slow Flash
Ja ckp o t Top / Bottom Slow Flash
Service Top Steady
2-Light 7 Hopper Pay Not Applicable
Host Disabled Top / Bottom Steady
Printer Jam or Empty Not Applicable
P aper Low Not Applicable
Administration Top Fast Flash
*Compati ble onl y with a 10-button pla yer p a n el.
+
Light remains illuminated until the start of the next game.
source. 1 2 3 4 5 6 7 8 9 0 ^
A S D F G H J K L ; ' CR
60 HZ VIDEO
SAVE?
LEFT RIGHT SELECT DOWN UP
PREV PREV PREV
Host Configuration
VIDEO FREQUENCY IS 60 HZ
PREV
Validation Type
Host Configuration (cont) HOST CONFIG
VALIDATION TYPE
NONE
SYSTEM
ENHANCED
ENTER CANCEL
SELECT DOWN UP
ENTER CANCEL
SELECT DOWN UP
PREV
Validation Type
SELECT DOWN UP
PREV
REMOTE HANDPAY RESET
DISABLE
ENABLE
HANDPAY EXCEPTION
U N SEC U R E
SEC U R E
ENTER CANCEL
SELECT DOWN UP
ENTER CANCEL
Handpay Exception
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
Attenandant
DISABLE
ENABLE
ENTER CANCEL
available.
Communication Loss
Machine Enrollment
Host Configuration (cont) HOST CONFIG
VGD Enrolled
DOWN UP
ENTER CANCEL
Cardback Option CARDBACK OPTION Some game Personalities offer additional awards for
cumulative wins. If a malfunction changes the quantity,
ACCOUNTING DIAGNOSTICS CONFIGURATION CONFIGURATION EXIT
the TROPHY options allows a technician to enter the
CARDBACK OPTION
correct value once after a SafeRAM™ Clear.
(Game)
1 2 BILL ACCEPTOR
COUNTRY OPTION
++++++++
++++++++
++++++++
++++++++
Bill Acceptor Country Option
++++++++ ++++++++
++++++++
++++++++
++++++++ ++++++++
The Game Maker® is compatible with a variety of bill
++++++++ ++++++++ acceptors. The operation is selected when the
++++++++ ++++++++
machine is placed into operation (see page 12). BILL
TOUCH CARD TO SELECT CARDBACK ACCEPTOR COUNTRY OPTION allows the Operator to view
LEFT AND RIGHT BUTTONS WILL SCROLL
IF MORE CARDBACKS ARE AVAILABLE the current setting.
LEFT RIGHT SELECT DOWN UP
PREV
game, which displays at the top of the screen. Use If the Main program version offers the feature where
the LEFT and RIGHT icons to scroll through available the cards of Players best poker hand is automatically
cardback designs. Use SELECT to associate the held, ENABLE/DISABLE AUTOHOLD allows the feature to be
cardback with that game. turned OFF.
Maxbet Options MAXBET OPTIONS
When enabled, EVEN PAYS allows a partial payment of he configuration settings for wager units for each
a win lockup as coins or a voucher so that the game is available for review.
remaining amount an Attendant must pay is an even
amount.
For example, depending upon the setting of EVEN
HANDPAY, a collect lockup of 1,111 credits will cause
the machine’s hopper to dispense coins in one of the NOTE: Some versions of Game
following ways: Maker® Mains may not include every
feature described in this manual.
Even Pays for 1,111 Credits
Setting Result
No coins from the hopper and lockup for an
Off
Attendant to pay 1,111 credits.
One coin from the hopper and lockup for an
10
Atendant to pay 1,110 credits.
11 coins from the hopper and lockup for an
100
Atendant to pay 1,100 credits.
111 coins from the hopper and lockup for an
1000
Atendant to pay 1,000 credits.