The Dwarves Artbook
The Dwarves Artbook
The Dwarves Artbook
Artbook
„Beards... so many
beards!“
1
Contents
Character Design 13
Locations 75
Illustrations 85
Marketing Artworks 97
2 3
Early Artworks & Ideas
4 5
One of the first things we developed is a unique look for each of
the five dwarven kingdoms and for the different types of enemies.
The goal was to make each one of them interesting and clearly
recognizable.
6 7
This is the only location artwork we made for „The Dwarves“.
All the other locations were directly created in 3D.
8 9
Another early artwork we did was our interpretati-
on of Girdlegard. It was a lot of work to gather all
relevant info from the books and we still had to add
many new elements together with Markus Heitz.
10 11
Character Design
For each character in the game we created a profile (based on all the
info we found in the novels), various 2D concept paintings, a painted
portrait and then at least one 3D model. For characters that appear
in many cutscenes and close-ups we actually made two 3D models:
One in-game model and a highly detailed cutscene model.
12 13
Glandallin
14 15
Giselbert
16 17
Sinthoras
18 19
Tungdil was one of the hardest characters to get right, because he is
the lead character in our story and players need to identify with him.
He has to be recognizable, likeable, and bad-ass. He’s also the only
character with two completely different outfits, so there are actually
two ingame-models and two cutscene-models for Tungdil.
20 21
Tungdil
22 23
Lot-Ionan
24 25
Nudin/Nôd‘onn
26 27
Boïndil
28 29
Boëndal
30 31
Boïndil and Boëndal are two fan favorites among our heroes. They were
among the first cutscene characters we completed and we put extra
effort into their armor. We were very happy with the results and for us
it was a “proof of concept”, showing that we’re able to create characters
that look cool in close-up.
32 33
Andôkai
34 35
Djerůn
36 37
Gundrabur
There are many details in the game you’ll probably never notice. But…
hey… artists want to have fun as well.
38 39
Balendilín
40 41
Gandogar
42 43
Bislipur
44 45
Bavragor
46 47
Goïmgar
48 49
Rodario
Rodario was one of the characters we developed together with our Fa-
cebook fans. We released some artworks and refined the character based
on the users’ feedback. It was a first for us, but people enjoyed it and the
results are great. So we’ll probably do that again in the future.
50 51
Narmora
52 53
Furgas
54 55
Balyndis
56 57
Giralda
Giralda has been invented by Markus Heitz specially for the game.
Dwarf-Älfar hybrids are introduced in the novel’s sequels, but it has
been fun to develop a character from the ground up.
58 59
Xamtys
60 61
Enemies & Monsters
62 63
64 65
66 67
Ogers
68 69
Boglins
70 71
For every element you see in the game there are probably two or
three ideas and designs that didn’ t make it. Sometimes it ’s not even
possible to judge if a design is “better” than another. It ’s just too
much stuff to put it all into one game.
72 73
Locations
74 75
76 77
78 79
80 81
82 83
Illustrations
For every element you see in the game there are probably two or
three ideas and designs that didn’ t make it. Sometimes it ’s not even
possible to judge if a design is “better” than another. It ’s just too
much stuff to put it all into one game.
84 85
86 87
88 89
90 91
92 93
94 95
Marketing Artworks
96 97
For many months we used a concept painting as our “key
visual”. Eventually we created a 3D version of that painting
and used it as the basis of our cover artwork.
98 99
100 101
102 103
We want to thank all of the people involved in making
The Dwarves, and also the thousands of supporters who
helped us get the ball rolling. It was a lot of hard work,
but it was also tons of fun. And we hope that you enjoy
playing our game.
104