Nothing Special   »   [go: up one dir, main page]

Saga Westeros Lannister1

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

LANNISTER

KNIGHTS / SER 1-3 ASSAULT WARCRAFT


Activation Melee Orders
Discard one die to activate Discard the die to gain 3 Attack Discared this die to re-roll any
of your SAGA dice OR choose
a unit of Elite or a Warlord.
4-5 Dice (4 Attack Dice if a 6 was
discarded). May only be used one SAGA die and change the
by a mounted unit. side of that die to any symbol
you want.

6 At the end of this melee,


add a FATIFUE to your unit.

MEN AT ARMS FIGHT LIKE GENERALSHIP


Activation LIONS Orders /Reaction
Discard one die to activate Discard this die and
a unit of Warriors. Melee immediately roll three SAGA
4-5 Discard this die to add one
additional FATIGUE (after
Dice and perform an out-of-
turn Order Phase using these
melee resolution) to all SAGA dice.
enemy units involved in this
melee.

MILITIA LANCES HEAR ME


Activation Melee / Step 1
ROAR!

+
Discard one die to activate Discard these dice. If your
a unit of Levies. engaged unit is mounted and Orders
4-5 fighting a dismounted unit, Discard these dice. Add one
immediately eliminate one FATIGE to three different
enemy Warrior or two enemy units.
enemy Levies that are
6 engaged in this melee.

ACTIVATION CASTERLY PAYD DEBTS


POOL ROCK Activation
Discard these dice. Activate a
Orders Melee / Step 1 mounted unit. If that unit
Discard one die to roll Discrad this die to engages an enemy unit with
two extra SAGA dice. immediately remove one this activation, this enemy
FATIGUE from any one of unit immediately gains one
your units engaged in this FATIGUE
melee. Gain 1 Attack die.

COMBAT POOL AIMED VOLLEY BLOOD AND


Melee or Shooting
Discard one die to gain one
Shooting
Discard this dice to re-roll any
THUNDER
Attack or Defence Die (two Dice Activation
Attack Dice that failed to hit the
If the discard die was a 6).
target. Discard thiese dice. Activate a
mounted unit for a movement.
This movement gets an extra S

6 movement distance and can be


freely made through friendly
models and units.
LANNISTER

CORE UNITS OPTIONAL UNITS HEROES

Ser/ Warlord (1) TYRION’S CLANSMEN / TYWIN LANNISTER/


Points: 0
SAGA Dice: 2 Warrior (8+Tyrion) Warlord (1)
Melee: 5 Dices Points: 2 Points: 1
Shooting: 2 Dices CLANMEN Dice: 3 SAGA Dice: 3
Fatigue: 4 Melee: 1 Die Melee: 5 Dices
Armour: 5 Melee/6 Shooting Shooting: 1 Dice / 2 Clansmen Shooting: 2 Dices
Movement: M (L = mounted) Fatigue: 3 Fatigue: 4
Armour: 4 Armour: 5 Melee/6 Shooting
Options: Mounted (Armour – 1 /Shooting) with Movement: M Movement: M (L = mounted)
Lance (Enemy armour -1 if charging) or 2-handed Weapons: Javelins
weapon (-1 Armour in melee for own and enemy Options: Mounted (Armour – 1 /Shooting)
unit / max. 1 unit)
Special:
Special:
FREE MEN: The Clansmen do not use the
Knights / Elite (4) abilities on the Battleboard. Instead, the • STRATEGIST: As long as Tywin is on
Points: 1 unit gets 3 own SAGA Dice and a list of the table, you always roll 6 SAGA
SAGA Dice: 1 own abilities. They also have to use their Dice.
Melee: 2 Dices Dices for Activation and the Combat Pool, • TACTICAN: At the start of each turn,
Shooting: 1 Dice but may not use the Activation Pool. he may decide to roll only half the
Fatigue: 4 SAGA dice. If he chooses to do so,
Armour: 5 HALFMAN: Tyrion may only be removed each unit of his warband has one free
Movement: M (L = mounted) as a casualty, if he is the last man in the activation.
unit. If the unit loses a melee and they
Options: Mounted (Armour – 1 /Shooting) with had at least one casualty, roll a 1D6. On a
Lance (Enemy armour -1 if charging) or 2- 6 Tyrion has been killed and the unit is
handed weapon (-1 Armour in melee for own removed from the table.
and enemy unit / max. 1 unit)
CLANSMEN ABILITIES
1. BLACK EARS / Melee: After this melee,
Men at Arms / Warrior (8) the enemy units gets, instead of each
casualty, 1 additional FATIGUE. (1-3 + 6) JAMIE LANNISTER /
Points: 1
SAGA Dice: 1
2. BURNED MEN / Melee: + 1 FAGTIGUE Warlord (1)
for enemy unit that has lost a melee Points: 1
Melee: 1 Dice
against the Clansmen. (4-5) SAGA Dice: 3
Shooting: 1 Dice / 2 Warriors
3. STONE CROWS / Activation: Activate Melee: 5 Dices
Fatigue: 3
the Clansmen and remove all FATIGUE Shooting: 2 Dices
Armour: 4
from the unit (6) Fatigue: 4
Movement: M
4. MILK SNAKES / Orders: Movement of Armour: 5 Melee/6 Shooting
M in every Terrain (except impassable) (Defense Die 4+)
Options: Mounted (Armour – 1 /Shooting) or
during this turn (1-3) Movement: M (L = mounted)
Crossbow (Armour – 1 for own and enemy
5. MOON BROTHERS / Orders: The unit
unit / max 1 unit)
may use their javelins first and may move Options: Mounted (Armour – 1 /Shooting)
in melee thereafter (4-5)
6. PAINTED DOGS/ Melee: + 1 Attack Die Special:
for every Clansmen in this melee (6) • TOUGH: 3 Points of Life, instead of
Militia / Levies (12/15) the usual 2 Points for Warlords.
Points: 1
• ENDURANCE: Discards 1 FATIGUE at
SAGA Dice: 0
the start of each own Turn.
Melee: 1 Dice per 3 Levies
Shooting: 1 Dice per 2 Levies 1 2 3 • SWORDMASTER: May exchange his
Attack Dices 1: 1 to Defense Dices.
Fatigue: 2
Armour: 3
Movement: M

Options: Pike (Melee 1 vs. mounted) or 4 5


Spear (15 miniatures) or Bow

You might also like