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www.shawbc.blogspot.com www.google.co.in/ www.scribd.com/ www.esnips.com/ www.systemrequirementslab.com/cyri/ http://www.ubuntugeek.com/ http://hq-arena.com/ http://www.getindianstuff.com/ http://www.9down.com/ http://adventuregamers.com/ http://www.moviemistakes.com/ http://www.mturk.com/ http://www.pctipstricks.com/my-expert-tips-on-earning-more-from-mturk-as-a-worke r/ http://freenuts.com/ http://www.ehow.

com http://onlyfunnyjokes.com http://www.azlyrics.com/ http://www.goroadachi.com http://dailyapps.net/ http://asspoof.com http://thesaurus.com/ http://www.siteslike.com http://learn-telekinesis-training.com http://www.papertradefutures.com http://www.freehypnosistreatment.com http://captchatrader.com/ Temp Five Venoms The Master softwares might come in handy Autodesk Maya (most shots) Pixar Renderman for Maya Autodesk SoftImage XSI Luxology Modo (model design, e.g. the Scorpion) Lightwave (low-res realtime environments) Houdini (Hell s Gate scenes, interiors) ZBrush (creature design) Autodesk 3d design max (space shots, control room screens and HUD renderings) Autodesk MotionBuilder (for real-time 3d visualisations) Eyeon Fusion (image compositing) The Foundry Nuke Compositor (previz image compositing) Autodesk Smoke (color correction) Autodesk Combustion (compositing) Massive (vegetation simulation) Mudbox (floating mountains) Avid(video editing) Adobe After Effects (compositing, real-ime visualizations) PF Track (motion tracking, background replacement) Adobe Illustrator (HUD and screens layout) Adobe Photoshop (concept art, textures) Adobe Premiere (proofing, rough compositing with AE) many tools developed in-house countless plugins for each platform, some of them Ocula for Nuke, Ktakatoa for 3 ds max, Sapphire for Combustion/A

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