The potion bracer (Table 6-2: Goods) should have a cost of 100 gp, not 50 gp. Page 164: Citadel elite's Combat Sense ability should be changed. At 2nd level, the Citadel elite develops an intuitive ability to avoid danger.
The potion bracer (Table 6-2: Goods) should have a cost of 100 gp, not 50 gp. Page 164: Citadel elite's Combat Sense ability should be changed. At 2nd level, the Citadel elite develops an intuitive ability to avoid danger.
The potion bracer (Table 6-2: Goods) should have a cost of 100 gp, not 50 gp. Page 164: Citadel elite's Combat Sense ability should be changed. At 2nd level, the Citadel elite develops an intuitive ability to avoid danger.
The potion bracer (Table 6-2: Goods) should have a cost of 100 gp, not 50 gp. Page 164: Citadel elite's Combat Sense ability should be changed. At 2nd level, the Citadel elite develops an intuitive ability to avoid danger.
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Sharn: City of Towers Errata
When the text within a product contradicts itself, our
general policy is that the primary source (actual rules text) is correct and any secondary reference (such as in a table or a monster’s statistics block) is incorrect. Exceptions to the rule will be called out specifically.
Page 158: Potion Bracer
The potion bracer (Table 6-2: Goods) should have a cost of 100 gp, not 50 gp. Page 164: Citadel Elite The Citadel elite’s combat sense ability should be changed as follows: Combat Sense (Ex): At 2nd level, the Citadel elite develops an intuitive ability to avoid danger and gains a +1 insight bonus to Armor Class. Beginning at 4th level, a Citadel elite applies the same intuitive sense to striking opponents in combat as well as avoiding blows. The character gains a +1 insight bonus on attack rolls. In addition, the Citadel elite does not get any bonus feats.