Principles Unit Plan
Principles Unit Plan
Principles Unit Plan
Miguel Saldana
7th-8th grade
History
Flickerball was originated in 1949 at the University of Illinois but was
not played competitively until October of 1951 at Davidson College.
The game derived from touch-football. Players were getting injured
often playing touch-football which was then gradually modified and
started shaping the game of flickerball. Today, Davidson College still
has the game played in intramural leagues along with several other
campuses. It is a combination of basketball and football and is played
with a regulation football on a field that is 80 yards by 30 yards. The
object of the game is to score a goal with an overhand pass thrown from
at least 15 yards away. We have modified it to where it can be played
indoors on a 30X60 foot court with 5 players on each team using a
soft/foam ball.
Useful Facts:
MONDAY
TUESDAY
WEDNESDAY
THURSDAY
FITNESS: Muscular
strength and endurance
circuit training
FITNESS: Muscular
strength and endurance
circuit training
SKILL: -Introduce
baseball/softball
movements
-proper throwing and
high/low catching
APPLICATION: -Group
practice of overhand
throwing and high/low
catching at several
distance using a soft/foam
ball.
APPLICATION:
Stations with different
tasks movements such as
pivoting, shuffling,
grapevine, jumping.
F
c
S
e
t
a
a
A
i
a
w
SKILL: -Review
previously learned skills
and movements
-Introduce throwing
catching in dynamic
situation
SKILL: Review
previously learned skills
and movements in
dynamic situation.
APPLICATION: Small
group throwing/catching in
dynamic environment
without a ball
APPLICATION: Small
group throwing/catching in
a dynamic environment
with a soft/foam ball
FITNESS: Shuffle
throwing and catching
with partner using
soft/foam ball
SKILL: -Review angle
catching and throwing
-Introduce basic defensive
strategies
APPLICATION: Small
group defensive skills and
movements
FITNESS: Group
muscular strength and
endurance training.
FITNESS: Throwing
relays with team using
soft/foam ball
SKILL: -Introduce
accurate throwing
-Review proper throwing
skills to enhance accuracy
APPLICATION: Small
groups throwing at targets
at different distances
FITNESS: Throwing
relays with team using
soft/foam ball
SKILL: -Review rules of
flickerball
-Practice flickerball in a
speed walk
A
a
i
-Skill application
assessments
Date____________
Flickerball
S
2
APPLICATION: Teams
will apply all skills and
movements to speed walk
flickerball
Name_________________________ Class________________
APPLICATION: Small
group angle throwing and
shuffle throwing using a
soft/foam ball
F
c
Fair (FR)
Good (G)
Wow (W)
Quantity
2x10
2x10
2x20
2x20
1x40
Results Set 1
Results Set 2
Teacher Feedback
Evaluator Comments:
1.
Laying down throw and catch: While lying down face up, throw the foam ball in the
air in front of you and catch it on the way down. Make sure to catch it out in front of you
and not to close to your body.
2. Shuffle Throws: Partners will start facing each other, about 5 feet away from one
another. They will began to shuffle (at a pace that satisfies them both) while performing
overhand throws and catching the proper way. Rhythm is the key, 1-2-3-throw, 1-2-3throw
3. Shuffle 2-Ball Throws: Same as above, but perform shuffle throws with 2 balls. One
partner will never have both balls at the same time, you will be throwing and catching at
the same time. Rhythm and communication is KEY.
4. Wall ball catch and throw: With your partner take turns throwing your foam ball
against the wall and catching it off the wall. Make sure to throw with different forces and
at different spots against the wall. The harder the throw the faster the ball comes back, if
you throw it off the wall high you will get bounces before it reaches you, if too low you
will receive a rolling ball.
5. Pop Flies: Standing, throw the ball straight up and catch it on the way down. You can
catch it thumbs together over your head or pinkies together under your chest. Practice
first with small throws before attempting higher ones.
6. Pop flies spin/behind the back catch: Same as above but as the ball is coming down
attempt to catch it with your hands behind your back or after you have completed a spin.
If you've got it down try doing a spin AND catching it behind your back.
IRAT Flickerball
Spring 2015, 3315
Choose the best answer for each question.
1. Flicker ball is a game that MOSTLY involves catching, passing or throwing and______?
A. Jumping
B. Running
C. Walking
D. Shooting
2. How far away must a defender be from the person with the ball?
A. 5 feet
B. 1 yard
C. 1 foot
D. 3 feet
3. If an offensive player drops the ball, what is the result?
A. Fumble
B. Spot for the offensive team
C. 2nd down
D. Do-Over
4. Baskets are worth how many points?
A. 3 points
B. 6 points
C. 1 point
D. 2 points
5. After a basket is scored by offensive team, the defense begins play by throwing the ball from
___________.
A. Where the basket was last scored
B. Foul ball
C. 2nd down
D. Do-Over
6. The defensive coverage is expected to be a _____________defense.
A. Tight coverage
B. Man to- Man
C. Cover 2 zone
D. Cover 3 zone
C. 1 point
D. 4 points
9. An offensive player jumps forward from the blue line and throws the ball inside the basket,
but when he lands, his feet are out of bounds. What is the result?
A. The shot is good, 2 points are awarded
B. The shot is no good, 0 points are awarded
C. The shot is good, 1 point is awarded
D. The shot is good, 3 points are awarded
10. The rule in flicker ball, states There is no contact allowed by the defensive player and must
maintain arms length from the offensive player during the game. If violated, how many
points is given to the offense?
A. 2 points
B. 3 points
C. 4 point
D. 1 points
Bonus Question:
11. Flicker ball is a game that involves running, catching, throwing and
passing by the offensive team?
A. False
B. True
Answers:
1. Running
2. 1 foot
3. Spot for the offensive team last scored
4. 3 point
5. Where the basket was last scored
6. Man to man
7. There is no penalty committed during the game, defensive player will
stay in the game and the offensive team is awarded 1 point
8. 2 points
9. The shot is no good, 0 points are awarded
10. 1 point
11. True