HORDES - Exigence
HORDES - Exigence
HORDES - Exigence
PIP 1058
SPINE
Credits
WARMACHINE
created and designed by
Michael Jenkins
Ben Misenar
Lead Designer,
WARMACHINE
Carlos Castao
Russ Charles
Benoit Cosse
Jonathan Flanders
Todd Harris
Olivier Nkweti
Steve Saunders
Matthew D. Wilson
Jason Soles
Designer, Exigence
David Carl
Project Director
Bryan Cutler
Creative Director
Ed Bourelle
Lead Writer
Douglas Seacat
Writing
Matt DiPietro
Jordan Ellinger
Matt Goetz
Orrin Grey
Aeryn Rudel
William Shick
Additional Writing
David Carl
Lyle Lowery
Jason Soles
Continuity
Studio Modelers
Nate Scott
James A. Thomas
Miniature Painters
Matt DiPietro
Geordie Hicks
Additional Painting
Meg Maples
Studio Administration
Assistant
Charles Foster III
Douglas Seacat
Video Producer
Tony Konichek
Publications Manager
Aeryn Rudel
No Quarter EIC
Development Manager
Michael Sanbeg
Director of Operations
Roleplaying Game
Producer
Production Director
Game Developer
Mold Manager
Playtest Coordinator
Packing/Shipping
Manager
Infernals
No Quarter Assistant
Jason Martin
Mark Christensen
Kelly Yeager
Joe Lee
Vendor Coordinator
Geoffrey Konkel
Photography
Matt Ferbrache
Darla Kennerud
Shona Fahland
Production
Project Manager
Dan Henderson
Josh Manderville
President
Richard Anderson
Bryan Cutler
Shona Fahland
Matt Ferbrache
Laine Garrett
Josh Manderville
Mike Vaillancourt
Michelle Horton
Editing
Brent Waldher
Sherry Yeary
Matthew D. Wilson
Art Director
Executive Assistant
Cover Illustration
Marketing Manager
Illustrations
Web/IT Professional
Andrea Uderzo
Nstor Ossandn
Mateusz Ozminski
Andrea Uderzo
Justice Wong
Lyle Lowery
Convention Coordinator
Michael Plummer
Marketing Coordinator
Concept Illustrations
Nick Kay
Studio Director
Ron Kruzie
Staff Sculptors
Brian Dugas
Doug Hamilton
Simon Berman
William Hungerford
Quartermaster Assistant
Dianne Ferrer
Customer Service
Adam Johnson
Customer Support
Justin Cottom
Gabriel Waluconis
John Roth
Rob Seamount
Jesse Sterland
Tu Thanh
Chris Tiemeyer
Ben Tracy
Dara Vann
Matt Warren
Michele Wheeler
Michael G. Ryan
Douglas Seacat
Jason Soles
Editorial Manager
Additional Sculpting
Cody Ellis
Jon Adams
Mark Arreola
Oren Ashkenazi
Ryan Baldonado
Nelson Baltzo
Thomas Cawby
Johan Cea
Henry Chac
Chris Crespo
Bryan Dasalla
Alfonso Falco
Joel Falkenhagen
Juanita Garcia-Lovato
Maddie Gill
Young Han
Trevor Hancock
Mike Harshbarger
Armond Haydel
Bryan Klemm
Mark Lawson
Chris Lester
David Lima
Clayton Links
Keith Loree
Christopher Matthews
Bryan McClaflin
Mike McIntosh
Chris McLeroy
Antonio Mora
Reece Nash
Phuong Nguyen
Scott Paschall
Aaron Paul
Antwan Porter
Sam Rattanavong
Erik Reiersen
David Carl
Matt Goetz
William Schoonover
Jack Coleman
Peter Gaublomme
John Morin
Gilles Reynaud
D. Anthony Robinson
Donald Sullivan
Internal Playtesters
Ed Bourelle
David Carl
Johan Cea
Jack Coleman
Cody Ellis
Charles Foster III
Bill French
William Hungerford
Bryan Maclaflin
Chris McLeroy
Michael Plummer
Erik Reierson
William Schoonover
William Shick
Jason Soles
Gabriel Waluconis
External Playtesters
Alice Bettoli
Cody Brown
Corey Brown
Andrew Hartland
Kristin Hartland
Federico Ingrosso
Stu Liming
James Moreland
Andrew Ready
Owen Rehrauer
Josh Saulter
Tim Simpson
Proofreading
David Carl
Dan Henderson
Geoffrey Konkel
William Shick
Table of Contents
Blood Debt, part one. . . . . . . . . . . . . . . . .
Rules and Theme Forces. . . . . . . . . . . . . .
Trollbloods. . . . . . . . . . . . . . . . . . . . . . . . . .
Circle Orboros. . . . . . . . . . . . . . . . . . . . . . .
Skorne. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4
16
20
36
52
Legion of Everblight. . . . . . . . . . . . . . . . . 66
Minions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Model Gallery. . . . . . . . . . . . . . . . . . . . . . . . 96
Paint Guide. . . . . . . . . . . . . . . . . . . . . . . . . . 102
Blood Debt, part two. . . . . . . . . . . . . . . . 110
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First printing: June 2014. Printed in China.
Blood Debt
Part One
This had been what he had told the rotting and robed
emissary of Blighterghast, who Krueger knew was nearby,
watching. The Stormlords arrangement with the most
powerful dragon of Toruks brood had become strained.
Speaking through his emissary, Blighterghast had ordered
him here to eliminate the archangels, great and fearsome
dragonspawn whose form too closely emulated the dragons
themselves in miniature.
10
11
12
It had been almost two years since Borka had felt the cold
bite of his homeland upon his flesh and had tasted its sharp,
pine-laced morning air upon his tongue. He remembered the
day Madrak came, foolishly seeking the aid of the Scarsfell
elders. First the Thornwood chieftain asked for sanctuary.
When that was denied him, he asked for warriors. Those
were refused him as well.
Borka saw the darkness surrounding Madrak, but where
the feeble elders found reason to fear, Borka perceived a
fire burning within his belly. He pledged himself and those
of his kith who had joined him to follow Madrak so they
might enjoy the glory and honor that were sure to find the
chieftain, cursed as he was to a life of never-ending battle.
In some respects his expectations had been fulfilled. There
had been plenty of battlessome simple, others glorious.
He had reveled in the challenge of what the next day
might bring, each one a test of combat more dangerous
than the last. By day he enjoyed the feel of his enemies
bodies crushed beneath his blows, the sight of their blood
spilled across the hungry earth. By night he celebrated
with drinking, carousing, and exchanging brags about past
exploits before accepting the oblivion of sleep.
But he had learned none could walk beside Madrak Ironhide
and hope to entirely escape the touch of death.
As if bidden by the thought, there was a sudden jolt as
his wagon struck a rough patch of ground. Borka felt his
leg knot and an uncomfortable stiffness radiate through
the limb, causing him to grimace. He moved to rub the
leg, but only one hand fell upon the sore muscle. He
growled in frustration as he was reminded once more
that although he felt his other arm, it was whole only in
his mind. Where it should be he had only the constant
itch of its slow regeneration. He had wrapped the end of
the limb in cloth so he did not have to witness its partially
re-formed state.
He had sought battle and had found glory in Madraks
wake, and with it he had nearly found death. Borka cast
the grim thought from his mind as quickly as it surfaced.
Death was always a possibility in battle, a fact he hadnt
ever let needle him before. He focused on his impatience
to regain his former strength. Hed never had to wait so
long to recover from injuriesalthough, admittedly, hed
never lost an arm and come close to losing a leg before.
The Tharn chieftains axes had inflicted a heavy toll on
his body.
Borkas empty belly growled loudly, and he clenched his
jaw. This increased need to feast was a normal part of the
healing process, but that made it no less distracting. The
gnawing hunger that was his constant companion did
nothing to improve his sour mood.
Wurms bowels! You incompetent troll, are you trying to
strike every hole and rock on this trail?! Borka bellowed at
the hulking back of his dire troll Rk, who pulled the wagon
that carried him. If his harsh words affected the dire troll,
Rk made no outward acknowledgement. Indeed, Borka
sensed the creature took some amusement from having him
at his mercy.
Borka had insisted on using the lumbering dire troll to pull
the wagon rather than a pair of bison, which would have
been more suited to the task. But at least with Rk he could
maintain some modicum of direct mental control. Borka
13
14
The messenger did not want to say more than he was told,
but I gathered your matriarch is not long for this world.
The passing of the eldest of a great kriel is no small matter.
It is your duty to return to her and pay her the respect
she is due. Dhunia would expect it of you. There was the
hint of pain in Doomshapers eyes. Perhaps he doubted
whether anyone would attend him when he lay dying,
Borka mused. Hoarluk was more feared than beloved by
his kith. Of course, in that regard, one could say the same
of Jennan.
Borka felt as if the wind had been knocked out of him. Could
Jennan truly be dying? She was such a pillar of his kriel that
the very idea of her absence seemed fundamentally wrong.
He knew she was said to be almost two hundred years old,
though no one knew for sure. Old though Doomshaper was,
Jennan had already been ruling her kriel in the north for a
century when Hoarluk was born. Somehow he could just
not accept her as mortal, nor imagine a life free from her
looming shadow.
I will mourn her, Borka said, not insincerely; despite their
past disagreements, the thought of her death did cause him
grief. But I cannot leave you. I told Madrak I would see to
your safety.
Doomshaper huffed. Dont pretend to play the honorbound servant. You do as you please. He pressed the end
of his staff against Borkas chest in emphasis. You must
respect your elders, both me and her. Besides, I do not
need a bodyguard. I am not the helpless cripple here. He
rapped the staff against Borkas injured leg. Youd just
slow me down.
Borka opened his mouth to argue, but the look in
Doomshapers eyes stopped him. He suddenly remembered
Jennans face the last time they had shouted at one another.
Jennan was hard and cold. She had disapproved of Borkas
choices at every turn. As much as he disliked her, he could
not deny he would regret not seeing her one last time. The
thought of his own brush with death came to his mind.
He refocused on Doomshaper, who stared up at him with
stony eyes, and he realized it did not matter what he
wanted. Even Madrak could not sway Doomshaper once
he had made a decision. Very well. I will go to honor my
matriarch in her final hours. Im sure there will be many
stories to share when you and I meet again. He turned and,
putting on a confident face, shouted loudly enough that
everyone near would hear, I know it has been quite some
time for some of you, but we are going home!
A great cheer erupted from his kith, who were filled with
excitement at this idea. Seeing Jennans stony face in his
minds eye, Borka felt only a grim apprehension at what
lay ahead.
15
Unit
16
Power Attacks
Pack Frenzy
Pack Animus
Tier 1
Tier 3
Tier 2
Requirements: The army includes two or more models/
units with Advance Deployment .
Benefit: Friendly models/units can begin the game
affected by Borkas upkeep spells. These spells and their
targets must be declared before either player sets up
models. Borka does not pay fury to upkeep these spells
during your first turn.
Tier 4
Requirements: The army includes one or more Trollkin
War Wagons.
Benefit: Models in Borkas battlegroup gain +2SPD during
your first turn of the game.
Tier 1
Tier 3
Tier 2
Tier 4
Permission is hereby granted to create reproductions of this page for personal, non-commercial use only.
17
Theme Forces
Tier 2
Tier 4
Tier 1
Tier 3
Tier 2
Tier 4
Permission is hereby granted to create reproductions of this page for personal, non-commercial use only.
18
Tier 1
Tier 3
Tier 2
Tier 4
Tier 1
Tier 3
Tier 2
Tier 4
Permission is hereby granted to create reproductions of this page for personal, non-commercial use only.
19
Trollbloods
Called Home
The Scarsfell, West of the Rimeshaws, 609 AR
20
21
22
around, great fires were started, and meat was roasted upon
spits so the band of heroes could heartily drink, feast, and
sing. As the moons rose, the warriors fell one by one into
drunken slumber. Borka was the last to lie down, resting his
head upon Arktos furry side.
In the quiet that followed, the shadows within the forest
coalesced into black-clothed forms, and the unmistakable
glint of drawn steel reflected the moonlight. The creatures
moved like ghosts, their feet making not a sound as they
stalked closer and moved amid the sleeping trollkin.
Together they raised their weapons to strike.
Now!
There was a sudden blur of motion and the dull sound
of heavy steel hitting flesh and bone. One of the shadows
flew through the air, crashing into another, and both hit the
ground with a thump.
With a roar Borka was up, swinging himself into Arktos
saddle. As one, the sleep-feigning trollkin rose and struck
at their would-be assassins with axe and hammer. Several
of the shadowy forms were quickly cut down, caught off
guard by the trollkins ruse. Many more leapt away, nimbly
evading injury.
The cacophony of battle filled the night. Steel rang against
steel, trollkin war cries mixed with hissing curses, and
Arktos roar was echoed by the deep bellows of Rk and
Gorn. Amid the clamor, Borka heard a distinct twang from
the woods. Pain flared in his shoulder as a black-fletched
arrow struck deep into his flesh. Growling, he snapped its
shaft and impelled Gorn to charge the unseen threat. As
Arktos tore through several of the shadows with sweeps of
his claws, Borka looked at the broken arrow in his hand. He
recognized the markings instantly: Nyss.
Where is your monster, you dragon-suckling whelps?! he
shouted as he crushed the skull of another blighted Nyss
beneath Trauma. Through their bond, Borka felt Rks
anger boil as several Nyss blades bit into the trolls flesh. He
spurred Arktos on, and the bear charged in to aid the dire
troll, knocking aside intervening Nyss without slowing.
Rks massive axe crashed down, so heavy that it crushed
more than cut any Nyss who failed to avoid it. With his
free hand, Rk grabbed a flailing Nyss and crammed him
into his mouth. The elfs scream was cut short by a wet
crunch as Rk sought sustenance to mend his own flesh.
Borka felt a twinge of worry at the thought of Rk eating
the blighted flesh, although he had seen trolls eat such
corrupted meat before without apparent effect. Rk sensed
Borkas misgivings, but he was in no mood to be dissuaded
and simply grabbed another of the Nyss to cram into his
bloody maw.
23
24
Borka felt Rks boiling rage at the fate of his troll cousin.
With considerable effort the dire troll managed to seize
the half-severed tentacle with his free hand, and in an
incredible display of raw strength Rk ripped the tentacle
free with a sound like a boot being pulled out of thick mud.
The dire troll dangled momentarily from the remaining
tentacle before it withdrew from his flesh and he dropped
to the ground.
Instead of backing away from the wicked mouths of the
monster, Rk charged in. With a horizontal swing his axe
cleaved cleanly through the thick, pulsing muscle of one
of the creatures tongues. Ichor poured forth as if through
a burst dam. Seeing an opening, Borka spurred Arktos
forward and with one mighty swing brought Trauma down
to pulp the other fleshy tongue.
The creature finally began to waver, and Borka wondered
if the loss of its tongues, which it seemed to rely on for
balance nearly as much as the larger tentacles, would cause
it to topple like a felled tree. Instead, the bleeding creature
coiled and tensed its massive muscles and leapt into the air,
fleeing just as suddenly as it had arrived, the rocks and trees
no hindrance to its passage.
A silence fell over the battlefield. Borka looked around
and saw the bodies of dozens of blighted Nyss mixed with
those of his kin, though thankfully those were far fewer.
Many of the trollkin who had fallen to injury would live to
fight another day.
Rk was in rough shape, though Borka knew the illtempered troll would live. He could feel Rks need to
feed press upon his mind, made worse by the hunger that
raged in his own belly. It took all his concentration to hold
Rk back from feasting upon the abundance of blighted
flesh around them. Blighted Nyss was one thing, but he
didnt trust the severed tongues and tentacles of a dragonspawned monstrosity not to be harmful. He directed the
troll toward the remaining ale barrels on the supply wagon
as a temporary solution, and Rk accepted the offer with
enthusiasm. Borka sighed as he realized the trip back to the
kriel would be a dry one.
As the awareness of their victory slowly dawned on them,
Borkas warriors lifted their weapons, banged their fists into
their breasts, and let out a thunderous victory yell. Though
his heart swelled with pride at their deeds, he did not share
their celebratory mood. Not yet.
He looked in the direction the monster had gone. Turan!
he called.
Aye?
Our quarry has fled. Can you track it?
25
Borka,
Vengeance of the Rimeshaws
Trollblood Epic Trollkin Cavalry Warlock
He is like a legend passed down to us from the time of the Molgur, a force of nature as undeniable
as a winter storm.
BORKA
SPD STR MAT RAT DEF ARM CMD
7 9 8 5 14 18 9
Bomb
RNG ROF AOE POW
8 1 3 12
Trauma
POW P+S
15
Mount
POW
14
Fury 5
Damage 18
Field Allowance
C
Warbeast Points
+6
Large Base
round after the attack is resolved.
BORKA
Pathfinder
Tough
Trauma
Magical Weapon
Reach
Critical Smite On a critical hit, this model can slam the model
hit instead of rolling damage normally. The model hit is slammed
d6 directly away from this model and suffers a damage roll with
POW equal to this models STR plus the POW of this weapon.
The POW of collateral damage is equal to this models STR.
Mount
26
Spells
Battle Charged
While in this models control area, models in its battlegroup gain Counter
Charge. (When an enemy model advances and ends its movement within
6 of a model with Counter Charge and in its LOS, the model with Counter
Charge can immediately charge it. If it does, it cannot make another
counter charge until after your next turn. A model cannot make a counter
charge while engaged.)
Frost Hammer
2 SP 8
12
No Yes
Snow Shroud
Yes No
Tactical Tips
27
Dozer
& Smigg
Trollblood Dire Troll Character Heavy Warbeast
Whatever Dozer doesnt trample, Smigg blows up. Have you ever met a more perfect pair in all your life?
Captain Gunnbjorn
5 12 5
6 12 19
Bombard
RNG ROF AOE POW
14 1
3 14
Claw
15
Claw
POW P+S
15
BODY
3
4
IR
IT
IN
D
SP
Affinity [Gunnbjorn]
While Dozer & Smigg is
in Gunnbjorns control
area, it gains boosted blast
damage rolls.
Regeneration [d3] This
model can be forced to heal
d3 damage points once
per activation. This model
cannot use Regeneration
during an activation it runs.
POW P+S
Gunfighter
Fury 4
Threshold 10
Field Allowance
C
Point Cost
9
Large Base
Bombard
Arcing Fire When attacking with this weapon, this model can
ignore intervening models except those within 1 of the target.
Inaccurate This model suffers 4 to attack rolls with this
weapon.
Claw
Open Fist
28
ANIMUS
Bank Shot
No No
Tactical Tips
29
Northkin
Fire Eaters
Trollblood Unit
You ever seen a trollkin stumbling drunk, ablaze in a ball of flame, belching fire every which way? In
the hills up north, thats a normal day.
6 7 6 6 13 13 8
Fire Breath
RNG ROF AOE POW
SP 6 1
12
Torch
POW P+S
11
PYG BUDDY
SPD STR MAT RAT DEF ARM CMD
6 5 6 6 13 13 7
Fire Breath
RNG ROF AOE POW
SP 6 1
12
Torch
POW P+S
Damage 5 ea
Field Allowance
2
Leader, Grunt, & Pyg Buddy 4
Leader Medium Base
Grunt Medium Base
Pyg Buddy Small Base
Advance Deployment
Fearless
Immunity: Cold
Tough
PYG BUDDY
Advance Deployment
Fearless
Immunity: Cold
Tough
Assault (Order) See above.
Fires Fury See above.
Pyg This model is a pyg.
Fire Breath
Torch
Critical Fire
Tactical Tip
30
Trollkin Highwaymen
Trollblood Unit
What we do, we do for the good of the kriel. If it means a few gun-mongers take a round in the belly, so be it.
Tactical Tip
Gunfighter
6 6 5 5 12 14 8
Tough
Camouflage This model
gains an additional +2DEF
when benefiting from
concealment or cover.
Pistol
RNG ROF AOE POW
8 1 10
Field Allowance
Leader & 5 Grunts
Leader & 9 Grunts
Medium Base
2
5
8
31
Horgle
Ironstrike
Trollblood Trollkin Character Solo
Save your words. Speak with iron and fire instead.
IRONSTRIKE
IRONSTRIKE
SPD STR MAT RAT DEF ARM CMD
5 7 6 4 12 15 8
Flaming Sword
POW P+S
11
Smiths Hammer
POW P+S
12
Fearless
Immunity: Fire
Tough
Burnt Meat Warbeasts in
this models battlegroup
can charge targets suffering
the Fire continuous effect
without being forced.
Fury 4
Damage 8
Field Allowance
C
Point Cost
3
Medium Base
Flaming Sword
Magical Weapon
Smiths Hammer
Magical Weapon
32
Spells
Horgle Ironstrike
Hot Shot
Yes No
Molten Metal
10
No Yes
Tactical Tips
33
Braylen
Wanderheart, Trollkin Outlaw
Trollblood Character Solo
If doing what I must to help the kin makes me an outlaw, then I suppose I am an outlaw.
Braylen Wanderheart
WANDERHEART
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 13 15 9
Heavy Pistol
RNG ROF AOE POW
8 1 12
Damage 8
Field Allowance
C
Point Cost
3
Medium Base
WANDERHEART
Fearless
Gunfighter
Pathfinder
Tough
Camouflage This model
gains an additional +2DEF
when benefiting from
concealment or cover.
Heavy Pistol
Luck This model can reroll missed attack rolls with this
weapon. Each attack roll can be rerolled only once as a result
of Luck.
34
Tactical Tip
35
Circle Orboros
Abuses of Power
36
Krueger. I must know what you are doing and how it will
affect my domains. His irritation had begun to show. That
is my right.
The truth of the matter is, I wish I could tell you, Krueger
responded with apparent sincerity. If I thought you
might be willing to help me, it would make many things
simpler. But matters are complicated. I have a precarious
balance to maintain. I know how loyal you have been to the
omnipotents, and for that reason I cannot bring you into my
confidence. Not yet.
37
Tremendous surges of
natural power coursed
through minor standing
stone sites too weak to
contain them.
Was this the activity to which Krueger had alluded? What
have you done, you fool? he wondered. Thorle knew he must
hasten to the conjunction of those flowsa small sacred
site in the Scabbard Hills. The site must be reinforced, new
stones erected if necessary, before the existing ones were
overwhelmed. Losing control over this power would have
horrible repercussions, giving rise to all manner of natural
calamities.
Coming out of his trance, he drifted down to the ground.
With a mental command he summoned the Celestial
Fulcrum and those wolds that awaited nearby, together
with his escort of subordinate stone keepers, blackclads, and
Wolves of Orboros. He reached into the ley lines thrumming
beneath him and, with a clap like granite cracking, he and
the others were gone.
38
Thorle noted that the green runes carved into the standing
stones did not fade after his group arrived but instead
pulsed in an irregular rhythm. He reached out a hand and
touched the nearest one. It felt warm under his fingers.
Fresh cracks ran along its upper surface, and several of the
runes had been marred. The other stones were similarly
damaged, with at least one in even worse repair.
He immediately set the others to work. All were druids he
had known for years and trusted to be both competent and
efficient. Several of the stone keepers began to repair the
standing stones, using their powers to reverse the cracks
and carve fresh runes.
We will need to gather more stone, and quickly, he said
to Stone Keeper Jarsin. There is an ancient quarry that has
rested untouched for centuries just north of here.
I know whereof you speak, Jarsin answered. Behind him,
the shifting stones he commanded moved into position,
aligning with those set by other stone keepers. The pattern
they created was a configuration of multiple triangles
carefully set among the greater standing stones, to which
they lent their mystical support and regenerative power.
Take Hardris and Maywen with you. Unearth three large
slabs sufficient for our work, then hasten back. The stone
keepers and a senior wayfarer vanished with a small
thunderclap. Ordinarily shifting several people from such
a minor site would have been an ordeal, but the power
presently flowing through this place bolstered their efforts.
Thorle then directed his woldwardens and wold guardians
into the pattern. The Celestial Fulcrum he placed in the
center of the standing stones to serve as a hub; the wolds
he sent to the periphery. These constructs redirected
the energy overflowing the pattern to create a new, if
imperfect, harmony.
He took to the air again, gliding to the nearest upslope of
the rocky hills. He reached out with his hands, sending
power into the ground. With a grinding and ripping sound,
large chunks of the hillside tore free to rise into the air amid
sprays of dirt, and boulders both large and small lifted to
follow him back to the circle. Using his will, he stacked these
stones to form crude cairns alongside the greater stones and
wolds as additional conduits to help direct the energies into
patterns of his choosing. These would have to serve until
he could reinforce the site with permanent standing stones
connected by powerful runes.
Thorle had earlier noticed the typical signs of neglect at this
site, though it had received small repairs periodically and its
unthinking guardianssentry stones and woldwatchers
had performed their assigned task of scaring off intruders.
The energy flows here had never been significant enough
to draw competing groups to contest it, but he knew that
39
We should see how many more there are, said his master of
the hunt, a grizzled woman whose face was lined with scars.
Agreed, said Thorle, but proceed carefully. We should
not move far from this site. He mentally commanded the
wolds at the center to hold their positions but to attack any
strangers that intruded past the perimeter.
Thorles forces made their way out of the neck of the valley
but then stopped in stunned disbelief. The flat, open plain
of red sand ahead was crawling with an approaching
horde of gatormen, bog trogs, and other reptilians. This
gathering was larger than any Thorle had seen in one
place beforean entire army of cold-blooded and hostile
creatures, marching directly toward the glade he had come
to repair and protect. The presence of greater warbeasts
suggested powerful bokors among the horde. Indeed,
marching near the front he spotted several figures with the
bearing of authority and power, including one he knew
from his territory in the Marchfells.
40
41
Bradigus
Thorle the Runecarver
Circle Warlock
His eyes behold the raw power of Caen. His hands shape for us the tools to wield it.
THORLE
SPD STR MAT RAT DEF ARM CMD
5 7 6 6 14 16 8
Stone Throw
RNG ROF AOE POW
8 3 13
Stone Strike
POW P+S
13
THORLE
Pathfinder
can be part of
Stone Throw
Stone Strike
Reach
42
Spells
Battering Ram
Mystic Wards
3 Self Ctrl
No No
Rift
13
No Yes
Synergy
2 Self Ctrl
The AOE is rough terrain and remains in play for one round.
Yes No
Tactical Tip
Beat Back The attacking model can advance even if the enemy
model is destroyed by the attack.
43
Argus
Moonhound
Circle Light Warbeast
These hounds find their prey with the certainty of the rising moons.
ARGUS MOONHOUND
SPD STR MAT RAT DEF ARM CMD
7 7 5 4 15 14 7
Bite
POW P+S
h 4
Bite
POW P+S
H 4
11
2
BODY
IR
IT
SP
3
4
IN
D
ARGUS MOONHOUND
ANIMUS
Pathfinder
11
44
Hound
No Yes
relentlessly, but when the moons are new they are patient
and silent stalkers. Druids who rely on the moonhound
have learned to anticipate these cycles and adjust their
strategies accordingly.
Teams of moonhounds often accompany Circle forces
delving into dense terrain where thick undergrowth and
massive trees can hinder vision, such as the Gnarls or
Olgunholt. Unable to rely on their own eyes, the blackclads
know they can trust the natural abilities of their loyal argus.
Rotterhorn
Griffon
Circle Light Warbeast
Its voice pierces as deep as a spears thrust.
Una the Falconer
Acceleration
No No
Tactical Tip
Claw
Open Fist
ROTTERHORN GRIFFON
SPD STR MAT RAT DEF ARM CMD
6 8 6 1 14 15 6
Claw
POW P+S
11
Claw
POW P+S
11
2
BODY
3
4
IN
D
ROTTERHORN
GRIFFON
IR
IT
ANIMUS
SP
Fury 3
that surrounds the breeds
Threshold 8
towering mountain home.
Field Allowance U
The strike itself comes
Point Cost
4
suddenly, as the beast
Medium Base
screams down from
the desert sky to
leave its prey stunned and bloodied. The griffon then
shreds its helpless victim with hooked talons and lifts
the bloody carcass back to its remote roost to consume.
45
Brennos
the Elderhorn
Circle Satyr Character Heavy Warbeast
Underestimate the elder beasts of the wild at your peril. The power of Orboros is not ours alone.
BRENNOS
BRENNOS
SPD STR MAT RAT DEF ARM CMD
6 9 5 5 11 17 8
Arcane Winds
RNG ROF AOE POW
12 1 11
Horns
POW P+S
h 4
13
Oaken Staff
POW P+S
15
2
BODY
3
4
IR
IT
IN
D
SP
Fury 4
Threshold 10
Field Allowance
C
Point Cost
9
Large Base
Pathfinder
Affinity [Morvahna]
When Brennos the
Elderhorn destroys one
or more enemy models
with a melee or ranged
attack during its combat
action while in Morvahnas
control area, Morvahna
heals 1 damage point. When
Brennos the Elderhorn
suffers damage from an
enemy melee or ranged
attack while in Morvahnas
control area, Morvahna
heals 1 damage point.
Primal Magic This model
can use the animus of
any friendly Faction noncharacter warbeast in its
command range as if the
animus were its own.
Sacred Ward This model
cannot be targeted by
enemy spells.
Special Issue [Morvahna]
This model can be included
in Morvahnas theme
forces. It can also be bonded
to Morvahna.
Arcane Winds
Magical Weapon
Horns
Oaken Staff
Magical Weapon
Reach
46
ANIMUS
Rites of Dawn
1 Self
No No
Tactical Tips
47
The
Death Wolves
Circle Wolves of Orboros Character Unit
They follow a path etched in blood and manifest the ravenous appetites of the Wurm.
SKLL
SKLL
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 14 14 8
Headsmans Axe
POW P+S
13
TALA
SPD STR MAT RAT DEF ARM CMD
6 6 7 4 14 14 8
Cleft Sword
POW P+S
11
CALEB
SPD STR MAT RAT DEF ARM CMD
6 6 7 4 14 14 8
Iron Claw
POW P+S
Damage 5 ea
Field Allowance
C
Point Cost
5
Small Base
Fearless
Officer
Pathfinder
48
TALA
Fearless
Pathfinder
CALEB
Fearless
Pathfinder
Headsmans Axe
Reach
Cleft Sword
Iron Claw
Magical Weapon
49
Una
the Falconer
Circle Character Solo
She is as cold and distant as the winds.
UNA
UNA
SPD STR MAT RAT DEF ARM CMD
6 5 5 6 15 13 8
Bird of Prey
RNG ROF AOE POW
CTRL 1
10
TalonStrike
POW P+S
Fury 4
Damage 5
Field Allowance
C
Point Cost
3
Small Base
Fearless
Pathfinder
Bird of Prey
Black Penny This attack ignores the firing into melee penalty.
TalonStrike
Magical Weapon
Reach
Through the eyes of her soaring beasts, Una the Falconer gazes
down upon the wilderness of western Immoren. Griffons and
birds of prey leap into the sky at her command and fill the air
with their shrieks. To Unas enemies, this sound heralds death
from the skies. To her, it is a song of victory.
Guided by her will, Unas falcons strike with keen accuracy,
darting among the enemy and slashing with deadly talons
before returning to their master. Each of her birds was
raised from the egg, plucked by her hand from remote nests.
She has trained them to serve with fearsome efficiency as
both tools of the hunt and weapons of war. In battle she
sends these sharp-eyed scouts aloft and through them she
observes the enemy from above to identify weaknesses in
their formations. Wherever she travels she keeps her falcons
close, her constant companions and instruments of her will.
Born among the Bolotov peoples of Khadors northern
Kovosk Hills, as a child Una was trained in their ancient
tradition of hunting with falcons. She showed extraordinary
talent for handling the dangerous birds, directing them with a
proficiency beyond her years. It was her connection with these
birds that shaped her wilding: as a young teen Una discovered
she was able to touch their minds and command them.
50
Spells
Dog Pile
10
Watcher
3 Self
Yes Yes
Yes No
Tactical Tips
51
Skorne
Test of Resolution
Northeastern Ios
52
bandage over his left eye. His other eye widened when he
saw Xerxis. The scouts bowed low as the tyrant dismounted
and strode toward them.
Tyrant Xerxis, I did not expect the honor... said the
dakar as he rose from a deep bow.
Report, Dakar, said Xerxis sharply. Tell me how Sellk
managed to lose so many warriors.
They attacked at night, using these, said Saikhan. He
placed an object into Xerxis outstretched palm: two green
lenses on a leather strap, meant to be worn on the head. It
allows them to see better in the dark.
Xerxis called for Aptimus Sarangerel, one of his extollers, to
examine the device with the crystal oculus that replaced one
of his eyes. Xerxis knew the extoller could use the power
of that oculus to see in the dark, and he inquired whether
these devices might be similar.
This mechanism is quite basic, very different from what
we use, said Sarangerel. He was old and rail-thin, with
a hunched back. Though physically not well suited for an
extended campaign, he could rely on his two apprentices for
assistance when he required it, and his loyalty was beyond
question. Scoffing, the extoller continued, Our oculi allow
us to see spiritual energy. These simple chymically treated
lenses merely amplify existing light to afford the Iosans some
amount of night vision. This would give them an advantage
in night attacks, but not near the vision of an extoller.
Such devices are common among their soldiers, said
Saikhan. They will use them again when they come to
finish us off tonight.
And we will do our best to disappoint them, said Xerxis
grimly.
53
54
55
56
57
Xerxis,
Fury of Halaak
Skorne Epic Cavalry Battle Engine Warlock
We need not look to the ancient exalted for paragons of hoksune. He who leads us embodies every
virtue set down by Vuxoris.
XERXIS
SPD STR MAT RAT DEF ARM CMD
7 8 8 4 13 19 9
Lamentor
POW P+S
15
War Standard
POW P+S
12
Mount
POW
14
Fury 5
Damage 19
Field Allowance
C
Warbeast Points
+5
Huge Base
Feat: Hand of
the Ancients
XERXIS
Lamentor
Magical Weapon
Reach
War Standard
Reach
Mount
58
Spells
Ignite
Yes No
Mobility
2 Self Ctrl
No No
Stranglehold
11
No Yes
10
Tactical Tip
59
Scarab
Pack
Skorne Warbeast Pack
Let the scarabs feed on the bodies of the fallen. They have earned their banquet.
5 5 5 1 11 12 5
Mandibles
POW P+S
H 3
Fury *
Threshold 7
Damage 10 ea
Field Allowance U
Leader & 3 Grunts
5
Small base
Advance Deployment
Swarming Scarabs
This model gains a +1
cumulative bonus to melee
attack and damage rolls for each Aradus warbeast or other
model in this unit engaging the model it is attacking.
Mandibles
60
ANIMUS
Scuttler
No No
Tactical Tip
Aradus Soldier
Alten Ashley
Heightened Metabolism 2
No No
Tactical Tips
Advance Deployment
SOLDIER
Pathfinder
3 11 6
5 11 19
H 7
Mandibles
POW P+S
18
Barbed Claw
POW P+S
15
Barbed Claw
Barbed Claw
Reach
POW P+S
15
2
BODY
3
4
IN
D
SOLDIER
IR
IT
ANIMUS
SP
Fury 4
Threshold 9
Field Allowance U
Point Cost
9
Large base
61
Aradus
Sentinel
Skorne Heavy Warbeast
Our sentinels will shower our enemies with a poison rain.
SENTINEL
SENTINEL
SPD STR MAT RAT DEF ARM CMD
3 11 6
5 11 19
Venom Blaster
RNG ROF AOE POW
10 1
3 13
Claw
14
Claw
14
2
BODY
3
4
IR
IT
IN
D
SP
Venom Blaster
POW P+S
Pathfinder
POW P+S
Advance Deployment
Claw
Open Fist
Fury 4
Threshold 9
Field Allowance U
Point Cost
8
Large base
62
ANIMUS
Swarm
No No
PraetorianSkorne
Keltarii
Unit
We shall show our enemies how the true warriors blade becomes the tempest that scorns the bullet.
6 6 6 4 13 14 9
Double-Bladed Glaive
POW P+S
10
Field Allowance
Leader & 5 Grunts
Leader & 9 Grunts
Small base
3
5
8
Double-Bladed Glaive
Reach
63
Tyrant
Zaadesh
Skorne Character Solo
A true warrior consumes pain and thrives on sufferingboth his own and that of his enemies.
ZAADESH
SPD STR MAT RAT DEF ARM CMD
6 6 6 4 13 15 9
Deathsong
POW P+S
12
Fury 4
Damage 5
Field Allowance
C
Point Cost
3
Small base
ZAADESH
Spells
Fearless
Protective Battlegroup
Once per round, when
this model is directly hit
by a ranged or magic attack during your opponents turn, you
can choose to have another model in this models battlegroup
within 2 of this model that is not incorporeal, knocked down,
or stationary to be directly hit instead. The chosen model is
automatically hit and suffers all damage and effects.
Deathsong
Magical Weapon
Reach
64
Perdition
10
Tag Team
3 Self Ctrl
10
No Yes
Yes No
While within this models control area, models in its battlegroup gain
+2 on melee attack and melee damage rolls against models within melee
range of another model in this models battlegroup.
Tactical Tip
65
Legion of Everblight
66
67
68
For hours, she had been leading Venethrax and his forces
on a chase. She struck and withdrew, then curved around
his army to pick at their flanks. Using her superior
maneuverability, she slowly drew them away from the path
of Everblights other warlocks. She proceeded carefully, for
Everblights voice in her mind told her Venethrax was a
canny foe, one who wouldnt easily be misled. Her strikes
had to look convincing, and each one cost her dearly.
Dozens of spawn and countless blighted Nyss and ogrun
lay dismembered and broken in the miles of moor behind
them. Absylonia had lost most of her spawn in the various
skirmishes, leaving her with only a bare handful.
She had avoided engaging Venethrax directly, knowing
that to do so would make another withdrawal almost
impossible. Then she had seen him carve her ravagore apart
as methodically as a hunter cleaning a rabbit. She had lost
spawn in other battles, of course, but never had she seen
anyone or anything capable of slaying them as effortlessly
as Venethrax. It was as if his massive sword Wyrmbane
knew exactly where to strike, for it seemed to leap of its
own accord to weak points, to joints and arteries. Each blow
was crippling, and Venethrax hadnt yet struck a creature
that didnt soon die.
Now, she knew, the time for avoidance had passed. Her
force was too diminished for another running assault, and
they were far enough away from the rest of the warlocks to
guarantee their safe passage. Even if she fell here, it would
be difficult for Venethrax to catch them.
She called out to a nearby nephilim soldier. In spite of
its wounds, she used its animus to spur it toward the
Desecrator, its two-handed sword held high. Before the
spawn could close the distance, though, the jack turned
and fired a greenish gout from the cannon on its arm that
struck the nephilim and exploded in a burst of flesh-eating
fire, searing and eating away at the blighted flesh like a
ravenous disease. In seconds, flesh was stripped from bone
and the nephilims corroded sword sank into the bog.
Absylonia had seen this before. The hideous biles and
corrosive liquids the Cryxian army deployed were
especially potent in proximity to Venethrax, who seemed
to corrode the very air by his presence. It was a sensation
almost like the blight but totally alien to her.
Fortunately she hadnt been counting on the nephilim as
a fighter, just as a distraction to slow her enemies, keeping
their attention while she sent Proteus around the cloud of
choking flame and into the side of the Desecrator. She had
seen him dash the heaviest of warjacks to the ground, but
the spidery legs of the Desecrator gave it superior balance,
and the attack simply drove it backward, digging its legs
into the muddy ground.
69
70
71
Absylonia,
Daughter of Everblight
Legion Epic Blighted Nyss Warlock
She acts without hesitation or forethought, with no concept of self. We should all envy her clarity and
purity of purpose.
ABSYLONIA
SPD STR MAT RAT DEF ARM CMD
7 8 7 6 15 16 8
Claw
POW P+S
14
Stinger
POW P+S
12
Fury 6
Damage 18
Field Allowance
C
Warbeast Points
+5
Medium base
Feat:
Metamorphose
Models in Absylonias
battlegroup that are currently in her control area gain
+2STR and Flight, and their melee weapons gain Reach .
Metamorphose lasts for one round.
ABSYLONIA
Abomination
Claw
Magical Weapon
Stinger
Magical Weapon
72
Spells
Fortify
Psycho Surgery
2 Self Ctrl
No No
Return Fire
No No
Teleport
2 Self
No No
Tactical Tip
73
Blight
Wasps
Legion Warbeast Pack
The air about them droned with the buzzing of countless wings.
7 4 5 1 12 11 4
Stinger
POW P+S
Fury *
Threshold 8
Damage 5 ea
Field Allowance U
Leader & 3 Grunts
4
Small base
ANIMUS
Eyeless Sight
Stinger
74
Overwhelm
No No
Neraph
Vortex
No No
Eyeless Sight
Grasping Tail
NERAPH
SPD STR MAT RAT DEF ARM CMD
6 10 6
5 14 16
Grasping Tail
POW P+S
14
Hammerhead
POW P+S
h 6
16
2
BODY
3
4
IN
D
NERAPH
IR
IT
ANIMUS
SP
Fury 4
Threshold 9
Field Allowance U
Point Cost
7
Large base
75
Zuriel
Legion Nephilim Character Heavy Warbeast
With the gifts I have bestowed, Zuriel shall be my finest instrumenta weapon to clear the path to
my destiny.
ZURIEL
ZURIEL
SPD STR MAT RAT DEF ARM CMD
6 11 7
5 12 19
Dragon Breath
RNG ROF AOE POW
h SP 8 2
12
POW P+S
16
War Blade
POW P+S
16
2
BODY
3
4
IR
IT
IN
D
SP
Gunfighter
Affinity [Rhyas] While
Zuriel is in Rhyas control
area, he gains Stealth .
Affinity [Saeryn] While
Zuriel is not engaged and
is in Saeryns control area,
she can channel spells
through him.
War Blade
Eyeless Sight
Fury 4
Threshold 10
Field Allowance
C
Point Cost
10
Large base
Dragon Breath
War Blade
76
ANIMUS
No No
This model gains an additional die on attack rolls against nonwarcaster, non-warlock warrior models. Predators Instinct lasts
for one turn.
Tactical Tip
Special Issue This only gives the warbeast the potential to bond
to the warlock. It does not automatically add a bond.
StriderLegion
Blightblades
Blighted Nyss Unit
Youve been cut by a most tainted blade. Trust me in this: far better that you let me take the arm
and hope to grow a new one.
Pathfinder
7 6 6 5 15 11 8
Stealth
Blade
POW P+S
2
6
Blade
77
Fyanna
the Lash
Legion Blighted Nyss Character Solo
All blighted must adapt to their new flesh, and for some this is a trial. In the end we all serve
the same master.
Captain Farilor
FYANNA
FYANNA
SPD STR MAT RAT DEF ARM CMD
7 7 7 4 15 12 9
Barbed Lash
POW P+S
12
Pathfinder
Damage 5
Field Allowance
C
Point Cost
3
Small base
Barbed Lash
Reach
78
Tactical Tips
Beat Back The attacking model can advance even if the enemy
model is destroyed by the attack.
Pitch A model cannot throw a model whose base is larger than
its own.
did, Fyanna struggled with both her remade form and the
new society forged after Everblights blighting touch. She
had once enjoyed rising renown among the Nyss, but she
now turned inward and avoided contact with others of her
kind, growing increasingly feral. At last she was cast out of
the tightly knit fellowship of striders entirely and labeled
hyvyloashoutsider.
Forced to live on the fringes of the corrupted Nyss society,
Fyanna allowed her most basic instinctsnow augmented
by the blightto overtake her. She became little more than
a predator, hunting and killing whatever happened to fall
into her path. For a long time she roamed far beyond the
lands inhabited by the Legion. Yet despite the increasing
dominance of her savage side, Fyanna retained a tenuous
connection to the dragon through the blight.
One day in her wanderings she stumbled upon her shards
old settlement. There she found painful reminders of the
proud hunter she had once been and came to recognize
the pathetic creature she had allowed herself to become.
Determined to reclaim her pride and prove her worth or die
trying, Fyanna set out to hunt down and eliminate those few
unblighted Nyss who resisted the Legions power. As she
stalked her prey throughout the traditional Nyss hunting
grounds and lands, Fyanna used her intimate knowledge of
the wilderness to lure her quarry into traps where she could
eliminate them face-to-face.
As her collection of trophies from these encounters grew,
word of her deeds spread and blighted Nyss wishing to
follow her example began to seek her out. Having achieved
acceptance among her fellow fighters together with a certain
harmony with her new form, Fyanna the Lash earned her
place as a hunting pack leader within Everblights legion.
79
Minions
Forging a Dynasty
80
81
82
What are you doing? Grulla hissed from behind her, but
Helga ignored the battle master. She knew exactly what she
was doing.
The old ways? Carver said, surprised. After my countless
conquests, you would have me prove myself in battle?
I would see your might firsthand, Helga said. You say
I am worthy to bear your young; I only wish to determine
if you are worthy. I have refused all others. I must know
you are not just strong and skilled but are also one who can
command well and seize spoils. Only a real battle can show
this, not a simple one-on-one duel.
Very well, Carver said, considering. I know where there
are human villages not far from here, belonging to a tribe
that has defended their lands from others in the past.
Helgas eyes narrowed; she knew the settlements he meant.
They belonged to a tribe that served the blackclads. She
had considered adding those lands to hers in the past but
had held back to avoid drawing the ire of the druids. If
the blame for the attack were to fall on Carver instead, this
could be her opportunity to gain the territory without direct
reprisal. Perhaps, she allowed.
Carver nodded decisively. I will take but a fraction of my
army, to prove my strength. You will accompany me and
I will show you why I am the only suitor worthy of you.
83
84
Carver had not yet sent his war hogs against the wall, but he
would soon tire of the siege, use his beasts to batter down
the walls, and then slaughter every human inside. It was an
outcome that seemed inevitable.
You see, Helga? Carver said. These pitiful humans
cannot stand before my strength.
Helga shrugged and said, Your skill is beyond question,
but I am keen to see how you will handle the final stage
without losing half your warriors. Will you be rash, or can
you be patient?
Carver scowled and said, I shall
A flash of bright light and a sound like distant thunder
stopped him midsentence and caused all three farrow
warlocks to whirl around. Before them stood a human
wearing a hooded black cloak and carrying an axe-like
weapon that appeared to be made entirely of wood. A
blackclad.
Helgas razor boars and Carvers war hogs instinctively
surged toward the newcomer. The two warlocks pulled
them back, though Helga noticed Carver let his beasts get
a bit closer to the newcomer than she allowed hers. She
was well aware blackclads had powerful magic. This one
seemed unfazed by the huge beasts and the hundred armed
farrow in front of him.
Warlords Carver and Helga, the human called out. There
was no fear in his voice. I would speak with you. He
spoke in Cygnaran, which they understood easily enough,
but he enunciated his words with an exaggerated care and
slowness that made Helga bristle.
What do you want, human? Lord Carver said. Have you
come to challenge me?
Helga doubted that. The blackclad had come alone, so he
likely wasnt looking for a fight.
I am Wayfarer Ilius, the human said. You must end your
attack on this settlement. It is protected. Helga frowned.
She had known the tribe here to be connected to the druids
but had not expected them to intervene directly.
Why should I not crush you along with the rest of these
feeble humans? Carver said, leaning casually on the haft
of Hand of God.
The black hood hid most of the humans face, but Helga saw
his mouth twist downward. If you continue this attack, the
retaliation will be more terrible than you can imagine. He
held up his staff and pointed at something behind Carver.
On a high bluff above the village stood a tree she was sure
hadnt been there before. Several objects hung from its
gnarled, leafless branches by short lengths of ropeskulls,
farrow skulls among them. Helga felt cold dread settle into
the pit of her stomach. She knew the legend of the Tree of
Fate, a being that fed on blood. Calamity followed where it
appeared.
That is Wurmwood, Lord Carver, Midas said, breaking
the silence that had settled over the farrow. This is no idle
threat.
Carver fumed. We have bled in this battle, and my farrow
have been promised spoils! Your tree does not frighten me.
The tree did frighten Helga; whatever its connection to the
village, it was not an entity to provoke blindly. But she
could smell the possibility of advantage beneath the druids
words, and she said, I wonder why the human came to
treat with us rather than simply unleashing the power of
Wurmwood upon us? Perhaps there is an agreement that
can be made to our benefit.
Carver only grunted, but Midas nodded, his eyes gleaming.
He turned to the blackclad. Do you have something to
offer us in exchange for giving up our spoils, druid?
After a moment the human said, You would find little of
value here, but there is another place where great gains
could be had, for those willing to take risks.
Helga snorted. You would turn us against your enemies?
That is fair. But speak plainly and do not insult us.
The blackclad inclined his head. Very well. Go north. There
you will find a trollkin settlement, newly established and
filled with warriors wounded and tired from a great battle.
There is much to be gained from their destruction.
It was a tempting proposition. Taking a large trollkin
settlement would provide food, supplies, andmost
importantlyvaluable weapons and armor. It would also
allow Helga more time to turn Carvers proposal to her full
advantage.
His blood already enflamed by combat, Carver had yet to
see the full benefit. End the attack? he said. Hogwash!
Why should we? Midas ear twitched as he looked at his
leader with barely concealed disdain.
These humans have proven to be an unworthy foe, Lord
Carver, Helga said. Even were she present with her entire
army, she would be reluctant to provoke Wurmwood. But
Carver had his pride and would not back down unless he
could do so without appearing weak.
85
Helga
the Conqueror
Minion Farrow Warlock
She intrigues me. She stands apart from the other warlords, as cunning and adaptable as they are
pig-headed and intractable.
Dr. Arkadius
HELGA
Cyclone
2 Self
Dash
5 7 6 6 15 16 8
Shield Cannon
RNG ROF AOE POW
10 1 13
Hunting Spear
POW P+S
12
Fury 6
Damage 16
Field Allowance
C
Warbeast Points
+6
Small base
HELGA
Tough
Hunting Spear
Magical Weapon
Reach
Inflict Pain When it hits a warbeast with this weapon, this
model can place 1 fury point on or remove 1 fury point from the
warbeast.
Set Defense A model in this models front arc suffers 2 on
charge, slam power attack, and impact attack rolls against this
model.
86
Spells
No No
2 Self Ctrl
No No
Defenders Ward
Yes No
Distraction
No Yes
Muzzle
10
12
No Yes
Target enemy warrior model/unit cannot make ranged attacks and suffers
2 DEF and MAT for one round.
An enemy warbeast damaged by Muzzle cannot advance toward this
model for one round.
Tactical Tips
87
The will of Kossk comes to me in the bloom of blood in the river, in the unwinding of spilled entrails,
in the taste of flesh killed by my hand.
Jaga-Jaga
JAGA-JAGA
SPD STR MAT RAT DEF ARM CMD
6 6 6 5 14 16 9
Death Snake
POW P+S
11
Fury 7
Damage 16
Field Allowance
C
Warbeast Points
+5
Medium base
Feat: Legion of
Death
JAGA-JAGA
Death Snake
Reach
88
Spells
Deadweight
12
No Yes
Escort
2 Self Ctrl
Yes No
Ghost Walk
Grave Wind
Yes No
Spellpiercer
2 Self Ctrl
No No
Target friendly model/unit gains Ghostly for one turn. (A model with
Ghostly can advance through terrain and obstacles without penalty and
can advance through obstructions if it has enough movement to move
completely past them. An affected model cannot be targeted by free strikes.)
Target friendly Faction model gains +2 DEF and Poltergeist. (When
an enemy model misses the model with Poltergeist with an attack,
immediately after the attack is resolved you can choose to push the enemy
model d3 directly away from the model with Poltergeist.)
No No
Tactical Tips
Amphibious This model can attack other models that are in deep
water.
Deadweight Remember, a model that forfeits its action cannot run.
Escort Modifiers to movement apply only to a models normal
movement.
Legion of Death Legion of Death models can make free strikes. If
you lose control of a model you controlled with Legion of Death, it
is still removed from play when Legion of Death expires.
Jaga-Jaga soon made her way to the territory of the Blindwater Congregation
to meet the venerable warlock. She spoke to him of unknowable truths, of his
imminent and glorious fate, of tides of slaughter and powers unimaginable. To
the amazement of those such as Calaban who predicted Barnabas would destroy
her, he instead brought the perceptive Jaga-Jaga into his fold.
Each step Barnabas takes toward his goal of ascension, Jaga-Jaga walks with him,
whispering in his ear the words of the spirits. She is now one of his favored
mystics, one of many tools he uses to sharpen his understanding of the world
beyond. In Barnabas she sees singular supernatural potential that she can shape
to her will. From her position within the Blindwater Congregation, she works
steadily toward darker, greater goals.
89
Efaarit
Scouts
Minion Light Cavalry Solo
Only the deadly and the useful make it in the harsh world. We are both.
EFAARIT Scouts
SPD STR MAT RAT DEF ARM CMD
8 5 6 7 14 14 8
12 1
Mount
POW
10
Damage 5
Field Allowance
2
Point Cost
3
Large base
EFAARIT Scouts
Pathfinder
90
Tactical Tip
Maximus
Lord Carver
Tactical Tip
MAXIMUS
MAXIMUS
SPD STR MAT RAT DEF ARM CMD
5 7 8 4 13 16 7
Abomination
Fellblade
Fearless
Tough
POW P+S
13
Damage 8
Field Allowance
C
Berserk When this
Point
Cost
2
model destroys one or
Small base
more models with a melee
attack during its combat
action, immediately after the attack is resolved it must make
one additional melee attack against another model in its melee
range.
Relentless Charge This model gains Pathfinder
activations it charges.
during
Fellblade
Magical Weapon
Reach
Weapon Master
91
Meat
Thresher
Minion Farrow Battle Engine
It is the crowning achievement of our raceit kills and cooks at the same time.
THRESHER
SPD STR MAT RAT DEF ARM CMD
6 12 6
5 10 19 10
Hailer
RNG ROF AOE POW
12 1 12
THRESHER
Construct
Crusher
Hailer
Crusher
Blood Reaper When this model makes its first melee attack
during its activation, it makes one melee attack with this weapon
against each model in its LOS and this weapons melee range.
Grinding Wheel This weapon gains an additional die on
attack rolls against small-based models.
Knockdown When a model is hit by an attack with this
weapon, it is knocked down.
Trash Gain an additional damage die against knocked down
targets.
92
Midas
Tactical Tips
93
Sacral
Vault
Minion Gatorman Battle Engine
When Kossk feasts on our sacrifice, the gods strength becomes ours.
SACRAL VAULT
SPD STR MAT RAT DEF ARM CMD
4 10 5
9 20 10
Spectral Fury
RNG ROF AOE POW
12 1 13
Damage 20
Field Allowance
2
Point Cost
9
Huge base
SACRAL VAULT
Construct
Eyeless Sight
Gunfighter
Spectral Fury
Magical Weapon
94
Bokor Kallok
95
Model Gallery
96
Tyrant Zaadesh
Horgle IronStrike
Trollblood Trollkin Character Solo
97
98
Argus Moonhound
Circle Light Warbeast
Neraph
Legion Heavy Warbeast
Rotterhorn Griffon
Circle Light Warbeast
99
Strider Blightblades
Legion Blighted Nyss Unit
100
Praetorian Keltarii
Skorne Unit
101
Painting GUide
HORDES: Exigence is packed with monstrous new models
ready to be brought to life by your brush. We start with a
full step-by-step guide for Absylonia, Daughter of Everblight
that includes methods you can use for other Legion models
as well. Youll also find tips for approaching some specific
Flesh
Step 1) Basecoat the flesh areas using Frostbite mixed with
small amounts of Exile Blue and Skorne Red.
Step 2) Darken the basecoat color with additional Exile Blue
and Skorne Red. Use this mixture to apply some shading to
the flesh.
Step 3) Add more Skorne Red and Exile Blue to the mixture
used in step 2 and use it to define the deep shadows of
the flesh.
Wings
Step 5) Highlight the wing membranes with Carnal Pink.
Blend Carnal Pink into the flexible joints of the model as well.
Step 6) With a mixture of Beaten Purple and Ironhull Grey,
create a scale-like pattern on the wing membranes.
102
Step 13) Apply a blend of Thamar Black with Brown Ink over
the tips of the spikes to help integrate the texture. Then paint
lines of Thamar Black at the end of each spike to complete
the effect.
Frostbite
Brown Ink
Exile Blue
Coal Black
Skorne Red
Menoth White
Highlight
Morrow White
Carnal Pink
Beaten Purple
Ironhull Grey
Battlefield Brown
Umbral Umber
Beast Hide
Jack Bone
Thamar Black
Radiant Platinum
Pig Iron
10
11
12
13
Blue Ink
Red Ink
Quick Silver
Menoth White Base
Ember Orange
Sanguine Highlight
Yellow Ink
103
PAINTING Guide
Cloth
Step 14) Basecoat the cloth areas using Coal Black mixed
with a small dot of Thamar Black. You need to basecoat only
the surfaces that face the light; the other surfaces should be
left primer black.
Step 15) Add Frostbite to the basecoat mixture and apply
highlights to the cloth.
Step 16) Add a small amount of Menoth White Highlight to
the mixture from step 15 and use this to apply final highlights
to the cloth areas.
Armor
Face
Step 21) Coat the eyes and teeth in Thamar Black to separate
them from the rest of the model. Using an extremely fine
detail brush, apply some final touches in Thamar Black and
Morrow White to define the enraged expression, making it
easier to read at a distance.
Step 22) Paint each tooth with Menoth White Base, being
careful to leave a border of black between them. Use the same
color to start painting the eyes.
Step 18) Shade the metal areas with a mix of Coal Black,
Beaten Purple, and Pig Iron.
Step 23) Highlight the teeth and eyes with dots of Menoth
White Highlight. Then use glazes to add tones to the details
of the face. Glaze the teeth and eyes with Ember Orange, then
glaze the lips and eyes with Sanguine Highlight. Reapply
any lines obscured by the glazes.
Step 24) Carefully add final tones to the eyes and teeth with a
thin glaze of Yellow Ink and a thin glaze of Red Ink. Now you
only need to base the model, and Absylonia will be ready to
fly into battle!
21
14
15
16
22
23
17
104
18
19
20
24
Trollblood Base
Midlund Flesh
Sanguine Base
Hammerfall Khaki
Thornwood Green
Battledress Green
Underbelly Blue
Sanguine
Highlight
105
PAINTING Guide
Menoth White
Highlight
Greatcoat Grey
Khador Red
Highlight
Ember Orange
Heartfire
Yellow Ink
Red Ink
106
Metal Weapons
Metal reflects light strongly, which makes for nice contrast
on metal weapons between bright sections where light
falls directly and dark areas where it doesnt. To paint a
convincing metal weapon, concentrate on the way each
individual face interacts with the light source. Broad,
flat faces, such as the cheek of an axe blade, often have a
gradient from light to dark. Curved surfaces, such as on the
trollkin hammer shown below, have a gradient that starts
dark on one side, becomes brightest where the light would
reflect directly toward the viewer, and darkens again as the
surface curves back out of sight.
Not every face should have a full gradient from light to
shadow. Sections of a blade that face upward toward the
light source may require only highlights, with no shading at
all. Likewise, faces of a weapon that are overhung or facing
the ground may need only shade colors. The placement of
highlights and shading is what will make a painted weapon
appear three-dimensional. The weapons shown here are all
painted with the same colors.
Step 1) Basecoat the weapon with Pig Iron, using several thin
coats for smooth coverage.
Step 2) Apply the first level of shading using Greatcoat Grey.
This shading will begin to define the shape of the weapon.
Pig Iron
Battlefield Brown
Greatcoat Grey
Cold Steel
Exile Blue
Quick Silver
Step 3) For the second shade, mix Exile Blue with Battlefield
Brown to create a rich, dark grey. Apply this shading more
sparingly, concentrating on the areas of deepest shadow and
on any chips, notches, and cracks in the surface.
Step 4) Begin highlighting with Cold Steel. Concentrate on
raised areas, edges between faces, and surfaces that face the
light source.
Step 5) Before applying the final highlights, apply matte
varnish to your miniature and allow it dry thoroughly. This
will enhance the final highlights by smoothing the blends
and reducing the shine of the metallic paints. Use Quick
Silver to apply highlights sparingly to the hard edges and the
lower lips of chips and notches in the weapon. (Sometimes
reflected light from the ground or other nearby surfaces will
cause a downward-facing edge to catch the light. If youre
feeling adventurous, apply bounce light highlights to the
underside of weapons as well.)
107
PAINTING Guide
Feathers
Falcons
Trollblood
Highlight
Jack Bone
108
Bootstrap Leather
Umbral Umber
Exile Blue
Jack Bone
Brown Ink
Thamar Black
Bastion Grey
Frostbite
Bloodstone
Ironhull Grey
Bootstrap Leather
Exile Blue
Menoth White
Highlight
Battlefield Brown
Legion Feathers
Thamar Black
Blue Ink
Frostbite
Red Ink
109
Blood Debt
Part Two
110
111
112
The ancestral escorts that kept to her side took two steps
forward and adopted a ready pose, their obsidian blades
raised. They never had to engage. Hakaar the Destroyer
moved with a swiftness fueled by anger at the death of the
primus, his great swords a blur. The first assassin saw his
blade shattered as he sought to parry the ancient guardians
stone sword, which continued without slowing to cut him in
half. The second lost her head from a lightning-swift backhand
strike, and the third took a sideways swipe with the side of the
blade that shattered his skull. Hakaar turned and inclined his
head toward Makeda. The bodies were swiftly hauled away
as her officers berated the warriors on the outer lines who had
allowed the Iosans to get so close to her.
Cataphract incindiarii launched a hail of explosive fire
that set the underbrush behind them ablaze, although
their officers restrained them from wasting ammunition
against shadows. After ensuring no immediately reprisal
was imminent, the column continued its advance through
the trees, hacking through underbrush to make progress
possible. Makeda directed one of her titan gladiators back to
the fore to resume assisting in making a path by shattering
through smaller trees.
Her army had adapted well, using all their discipline and
training to respond to the unrelenting harassment attacks
they had encountered since venturing north into the trees
from the Twilight Gate. As her intelligence had suggested,
this geography would be one of their most formidable
barriers to making inroads into the elven nation, whose
few major cities existed at a considerable remove from their
borders. The skorne were well prepared to be set upon, and
Makeda had anticipated their attacks as they carved their
way through the maze-like forest. Still, the advance cost
them time and lives.
The Iosans had clearly spent centuries preparing for this
place to serve as a killing field for any intruder moving
toward their heartlands, with winding paths subject to
assault from small watchtowers as well as defenders
within the adjoining trees. The forest itself was not only
overgrown but also laden with cleverly concealed traps
spiked deadfalls, tripwires connected to hidden projectile
weapons, and other deadly contrivances.
They had captured dozens of slaves, some knowledgeable
enough to divulge useful information at the hands of their
paingivers. Makeda had what she felt was a reasonably
accurate description of the intervening geography and
the location of the nearest Iosan city, Iryss. Her initial plan
had been to reach this city as quickly as possible. She had
hoped to break its outer defenses and use it as a stronghold
from which to deplete the Iosan armies while her forces
plundered valuable resources elsewhere. They had already
seized multiple mines in the south whose wealth was now
flowing through the Twilight Gate to the Skorne Empire.
113
Kaleeta.
You
interrupt
important
Marketh
stepped
114
storm turrets, one atop the forward passenger car and one
atop the caboose, though these uncomfortable perches were
exposed to the wind and weather and so were manned only
when trouble threatened. Long gunners even now scrambled
up the ladders, then threw levers to engage the gears that
rotated the turrets to face the approaching beasts.
The nearest of the giant rock-faced trolls had nearly reached
the tracks and loomed over the onrushing train, its craggy
face scowling. It seemed ready to leap forward to intercept
the engine. The engineers had often boasted that their great
engine could smash through just about anything that got in
its way, but none of them wanted to test that claim against
115
116
117
118
119
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